TFT — rotacja 18: Zmiany przedmiotów w patchach
Porównaj wzmocnienia, osłabienia i korekty przedmiotów TFT w poszczególnych patchach.
Anomalia
Evolve the holder, granting an effect based on their role. Tank: Gain 1100 health and grow in size. Marksman: Gain 75% Attack Speed. On cast, knock back their target if within 3 hexes of them. Fighter/Assassin: Gain 35 Ability Power & 35% Attack Damage. Triple it when below 85% Health. Caster: For every 50 Mana spent, throw a 2-hex fireball that deals 5% max Health true damage, 33% Wounds, and 1% Burns for 5 seconds. Specialist: Gain 6 stars that orbit this champion. Each star deals 70 magic damage and the orbit expands to hit the champion's current target.
Ewoluuje posiadacza, zapewniając mu efekt zależny od jego roli. Obrońca: Zyskuje 1100 pkt. zdrowia i zwiększa swój rozmiar. Strzelec: Zyskuje 75% prędkości ataku. Po użyciu odrzuca cel, jeśli znajduje się on w zasięgu 3 pól od jednostki. Wojownik/zabójca: Zapewnia 35 pkt. mocy umiejętności i 35% obrażeń od ataku. Gdy poziom zdrowia spadnie poniżej 85%, wartości te się potrajają. Czarodziej: Za każde wydane 50 pkt. many rzuca kulą ognia. Uderzenie kuli obejmuje następującą liczbę pól: 2, zadaje obrażenia nieuchronne równe 5% maksymalnego zdrowia, nakłada 33% zranienia i 1% podpalenia na 5 sek. Specjalista: Zyskuje następującą liczbę gwiazd: 6, które krążą wokół tego bohatera. Każda gwiazda zadaje 70 pkt. obrażeń magicznych, a jej orbita zwiększa się, sięgając aktualnego celu bohatera.
Bluźnierczy Bożek
+400
+2
Shields have 40% of their value converted to max Health instead.
+500
+2
Shields have 40% of their value converted to max Health instead.
Emblemat Chyżaka
+10%
+20
+20
The holder gains the Sprykin trait.
If the holder is riding the BFF, gain an additional
30%
20
20 ![]()
+10%
+15
+15
The holder gains the Sprykin trait.
If the holder is riding the BFF, gain an additional
20%
15
15 ![]()
Emblemat Flora Fatalis
+250
+2
The holder gains the Flora Fatalis trait.
They gain double benefits from Flora Fatalis.
+250
+2
The holder gains the Flora Fatalis trait.
They gain 50% increased benefits from Flora Fatalis.
Emblemat Łowcy
+30%
The holder gains the Hunter trait.
Takedowns grant 18% Attack Damage.
+25%
The holder gains the Hunter trait.
Takedowns grant 18% Attack Damage.
Emblemat Molocha
+350
The holder gains the Juggernaut trait.
Gain 15 mana whenever a Juggernaut dies.
+250
The holder gains the Juggernaut trait.
Gain 15 mana whenever a Juggernaut dies.
Emblemat Osiłka
+250
The holder gains the Brawler trait.
Attacks deal 2% of the holder's max Health as magic damage.
+150
The holder gains the Brawler trait.
Attacks deal 2% of the holder's max Health as magic damage.
Emblemat Przybocznego
+30
+30
The holder gains the Vanguard trait.
If the holder survives 22 seconds in player combat, gain 1 player health.
+25
+25
The holder gains the Vanguard trait.
If the holder survives 22 seconds in player combat, gain 1 player health.
Emblemat Wróżki
+250
+15%
+15%
The holder gains the Fae trait.
+200
+10%
+10%
The holder gains the Fae trait.
Emblemat Wzywającego
+3
The holder gains the Invoker trait.
On cast, gain Ability Power equal to 10% of Mana spent.
+3
The holder gains the Invoker trait.
On cast, gain Ability Power equal to 8% of Mana spent.
Klejnot Rozpadu
+30%
+2
Dealing magic damage reduces the target’s Magic Resist by 4. If their Magic Resist is 0, grant the holder 4 Mana instead.
Ability damage can only trigger on each enemy once every 0.5 seconds.
+30%
+2
Dealing magic damage reduces the target’s Magic Resist by 3. If their Magic Resist is 0, grant the holder 4 Mana instead.
Ability damage can only trigger on each enemy once every 0.5 seconds.
Koniec Rozumu
+300
+20
+20
+25%
Attacks deal ? bonus magic damage.
Heals the holder for 25% of all magic damage dealt.
Damage increases based on Stage.
+300
+20
+20
+25%
Attacks deal 25/45/65/85/100 bonus magic damage.
Heals the holder for 25% of all magic damage dealt.
Damage increases based on Stage.
Korona Demacii
+300
+30%
If the holder is a Tank, regenerate 3-21% maximum Health every 2 seconds (based on stage). Otherwise, gain 10%
Attack Damage and
Ability Power every 2 seconds instead.
If the holder of this item dies, you instantly lose the fight.
You can remove this item by benching the holder.
+300
+30%
Jeśli posiadacz tego przedmiotu jest obrońcą, regeneruje 3-21% maksymalnego zdrowia co 2 sek. (w zależności od etapu). W przeciwnym wypadku zyskuje 10%
obrażeń od ataku i
mocy umiejętności co 2 sek.
Jeśli posiadacz tego przedmiotu zginie, natychmiast przegrywasz walkę.
Można usunąć ten przedmiot, sadzając jego posiadacza na ławce.
Krwiopijec
+15
+15
+20
+20
Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.
+18
+18
+20
+20
Once per combat at 50% Health, gain a 30% max Health Shield that lasts up to 5 seconds.
Migoczące Ostrze
+10%
+20%
Attacks grant 5% stacking Attack Speed. Every 3 attacks also grant 2% Attack Damage and 2% Ability Power.
+10%
+20%
Attacks grant 4% stacking Attack Speed. Every 3 attacks also grant 2% Attack Damage and 2% Ability Power.
Nawałnica Luden
+55%
+55%
100% of overkill damage plus 100 is dealt as magic damage to the two enemies nearest the target.
+55%
+55%
100% of overkill damage plus 130 is dealt as magic damage to the two enemies nearest the target.
Ostrze Nocy
+10%
+10%
+20
+15%
At 60% Health, briefly become untargetable, shed negative effects, and heal 20% missing health.
+10%
+10%
+20
+15%
At 40% Health, briefly become untargetable, shed negative effects, and heal 15% missing health.
Pierwotny Emblemat
+25%
+250
+20%
The holder gains the Primal trait.
+35%
+250
+20%
The holder gains the Primal trait.
Ręka Sprawiedliwości
+20%
+1
Gain 2 effects:
• 15% Attack Damage and 15% Ability Power.
• 12% Omnivamp.
While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
+20%
+1
Gain 2 effects:
• 18% Attack Damage and 18% Ability Power.
• 15% Omnivamp.
While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Selektor uderzenia
Use this on a N.O.V.A. champion to activate their Strike effect when the Power Surge occurs.
Użyj na bohaterze N.O.V.A., aby aktywować jego efekt Uderzenia, gdy nastąpi Przyrost Mocy.
Świetlista Ręka Sprawiedliwości
+40%
+2
Gain 2 effects:
• 35% Attack Damage and 35% Ability Power.
• 24% Omnivamp.
While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
+40%
+2
Gain 2 effects:
• 35% Attack Damage and 35% Ability Power.
• 30% Omnivamp.
While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Świetliste Ostrze Nocy
+30%
+30%
+40
+30%
At 60% Health, briefly become untargetable, shed negative effects, and heal all missing health.
+30%
+30%
+40
+30%
At 40% Health, briefly become untargetable, shed negative effects, and heal all missing health.
Świetlisty Krwiopijec
+30
+30
+40
+40
Once per combat at 40% Health, gain a 50% max Health Shield that lasts up to 5 seconds.
+40
+40
+40
+40
Once per combat at 50% Health, gain a 60% max Health Shield that lasts up to 5 seconds.
Świt Srebrzystej
+125%
+30
+30
+30
Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds.
The holder’s Attack Speed is locked at 0.5.
+150%
+30
+30
+30
Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds.
The holder’s Attack Speed is locked at 0.5.




























