TFT — Set 18 : Notes de patch des objets
Comparez les renforcements, affaiblissements et ajustements des objets de TFT au fil des patchs.
Au bout du rouleau
+300
+20
+20
+25%
Attacks deal ? bonus magic damage.
Heals the holder for 25% of all magic damage dealt.
Damage increases based on Stage.
+300
+20
+20
+25%
Attacks deal 25/45/65/85/100 bonus magic damage.
Heals the holder for 25% of all magic damage dealt.
Damage increases based on Stage.
Aube de Haut-Lac-d'Argent
+125%
+30
+30
+30
Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds.
The holder’s Attack Speed is locked at 0.5.
+150%
+30
+30
+30
Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds.
The holder’s Attack Speed is locked at 0.5.
Couronne de Demacia
+300
+30%
If the holder is a Tank, regenerate 3-21% maximum Health every 2 seconds (based on stage). Otherwise, gain 10%
Attack Damage and
Ability Power every 2 seconds instead.
If the holder of this item dies, you instantly lose the fight.
You can remove this item by benching the holder.
+300
+30%
Si le porteur est un tank, il régénère 3-21% de ses PV max toutes les 2 sec (selon la phase). Sinon, le champion gagne 10%
de dégâts d'attaque et
de puissance toutes les 2 sec.
Si le porteur de cet objet meurt, vous perdez instantanément le combat.
Vous pouvez retirer cet objet en mettant le porteur sur le banc.
Emblème d'Ami de la forêt
+10%
+20
+20
The holder gains the Sprykin trait.
If the holder is riding the BFF, gain an additional
30%
20
20 ![]()
+10%
+15
+15
The holder gains the Sprykin trait.
If the holder is riding the BFF, gain an additional
20%
15
15 ![]()
Emblème d'Incantateur
+3
The holder gains the Invoker trait.
On cast, gain Ability Power equal to 10% of Mana spent.
+3
The holder gains the Invoker trait.
On cast, gain Ability Power equal to 8% of Mana spent.
Emblème d'Initiateur
+30
+30
The holder gains the Vanguard trait.
If the holder survives 22 seconds in player combat, gain 1 player health.
+25
+25
The holder gains the Vanguard trait.
If the holder survives 22 seconds in player combat, gain 1 player health.
Emblème de Bagarreur
+250
The holder gains the Brawler trait.
Attacks deal 2% of the holder's max Health as magic damage.
+150
The holder gains the Brawler trait.
Attacks deal 2% of the holder's max Health as magic damage.
Emblème de Chasseur
+30%
The holder gains the Hunter trait.
Takedowns grant 18% Attack Damage.
+25%
The holder gains the Hunter trait.
Takedowns grant 18% Attack Damage.
Emblème de Colosse
+350
The holder gains the Juggernaut trait.
Gain 15 mana whenever a Juggernaut dies.
+250
The holder gains the Juggernaut trait.
Gain 15 mana whenever a Juggernaut dies.
Emblème de Fæ
+250
+15%
+15%
The holder gains the Fae trait.
+200
+10%
+10%
The holder gains the Fae trait.
Emblème de Flora fatalis
+250
+2
The holder gains the Flora Fatalis trait.
They gain double benefits from Flora Fatalis.
+250
+2
The holder gains the Flora Fatalis trait.
They gain 50% increased benefits from Flora Fatalis.
Emblème de Primitif
+25%
+250
+20%
The holder gains the Primal trait.
+35%
+250
+20%
The holder gains the Primal trait.
Idole interdite
+400
+2
Shields have 40% of their value converted to max Health instead.
+500
+2
Shields have 40% of their value converted to max Health instead.
Joyau putréfiant
+30%
+2
Dealing magic damage reduces the target’s Magic Resist by 4. If their Magic Resist is 0, grant the holder 4 Mana instead.
Ability damage can only trigger on each enemy once every 0.5 seconds.
+30%
+2
Dealing magic damage reduces the target’s Magic Resist by 3. If their Magic Resist is 0, grant the holder 4 Mana instead.
Ability damage can only trigger on each enemy once every 0.5 seconds.
L'Anomalie
Evolve the holder, granting an effect based on their role. Tank: Gain 1100 health and grow in size. Marksman: Gain 75% Attack Speed. On cast, knock back their target if within 3 hexes of them. Fighter/Assassin: Gain 35 Ability Power & 35% Attack Damage. Triple it when below 85% Health. Caster: For every 50 Mana spent, throw a 2-hex fireball that deals 5% max Health true damage, 33% Wounds, and 1% Burns for 5 seconds. Specialist: Gain 6 stars that orbit this champion. Each star deals 70 magic damage and the orbit expands to hit the champion's current target.
Vous faites évoluer le porteur, ce qui lui confère un effet en fonction de son rôle. Tank : il gagne 1100 PV et sa taille augmente. Tireur : il gagne 75% de vitesse d'attaque. Quand il lance sa compétence, il repousse sa cible si elle est dans un rayon de 3 hexagones. Combattant/assassin : il gagne 35 de puissance et 35% de dégâts d'attaque. Ces bonus sont triplés quand il a moins de 85% de ses PV. Lanceur de compétence : tous les 50 pts de mana qu'il dépense, il lance une boule de feu de 2 hexagone(s) de rayon qui inflige des dégâts bruts équivalents à 5% des PV max et qui applique 33% d'hémorragie et 1% de brûlure pendant 5 sec. Spécialiste : il gagne 6 étoiles qui orbitent autour de lui. Chaque étoile inflige 70 pts de dégâts magiques et l'orbite s'étend pour toucher sa cible actuelle.
Main de la justice
+20%
+1
Gain 2 effects:
• 15% Attack Damage and 15% Ability Power.
• 12% Omnivamp.
While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
+20%
+1
Gain 2 effects:
• 18% Attack Damage and 18% Ability Power.
• 15% Omnivamp.
While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Main de la justice de la lumière
+40%
+2
Gain 2 effects:
• 35% Attack Damage and 35% Ability Power.
• 24% Omnivamp.
While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
+40%
+2
Gain 2 effects:
• 35% Attack Damage and 35% Ability Power.
• 30% Omnivamp.
While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Manteau de la nuit
+10%
+10%
+20
+15%
At 60% Health, briefly become untargetable, shed negative effects, and heal 20% missing health.
+10%
+10%
+20
+15%
At 40% Health, briefly become untargetable, shed negative effects, and heal 15% missing health.
Manteau de la nuit de la lumière
+30%
+30%
+40
+30%
At 60% Health, briefly become untargetable, shed negative effects, and heal all missing health.
+30%
+30%
+40
+30%
At 40% Health, briefly become untargetable, shed negative effects, and heal all missing health.
Sélecteur N.O.V.A.
Use this on a N.O.V.A. champion to activate their Strike effect when the Power Surge occurs.
Utilisez ceci sur un N.O.V.A. pour activer son effet Frappe N.O.V.A. lorsque la surcharge se produit.
Soif-de-sang
+15
+15
+20
+20
Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.
+18
+18
+20
+20
Once per combat at 50% Health, gain a 30% max Health Shield that lasts up to 5 seconds.
Soif-de-sang de la lumière
+30
+30
+40
+40
Once per combat at 40% Health, gain a 50% max Health Shield that lasts up to 5 seconds.
+40
+40
+40
+40
Once per combat at 50% Health, gain a 60% max Health Shield that lasts up to 5 seconds.
Tempête de Luden
+55%
+55%
100% of overkill damage plus 100 is dealt as magic damage to the two enemies nearest the target.
+55%
+55%
100% of overkill damage plus 130 is dealt as magic damage to the two enemies nearest the target.
Tremblelames
+10%
+20%
Attacks grant 5% stacking Attack Speed. Every 3 attacks also grant 2% Attack Damage and 2% Ability Power.
+10%
+20%
Attacks grant 4% stacking Attack Speed. Every 3 attacks also grant 2% Attack Damage and 2% Ability Power.




























