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Buffs e Nerfs

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Buff
18.1 Patch
18.2 Patch
  • Sedenta por Sangue
    Sedenta por Sangue

    Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.

    Once per combat at 50% Health, gain a 30% max Health Shield that lasts up to 5 seconds.

  • Ídolo Proibido
    Ídolo Proibido

    Shields have 40% of their value converted to max Health instead.

    Shields have 40% of their value converted to max Health instead.

  • Limiar da Noite
    Limiar da Noite

    At 60% Health, briefly become untargetable, shed negative effects, and heal 20% missing health.

    At 40% Health, briefly become untargetable, shed negative effects, and heal 15% missing health.

  • Mão da Justiça
    Mão da Justiça

    Gain 2 effects:
    • 15% Attack Damage and 15% Ability Power.
    • 12% Omnivamp.

    While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.

    Gain 2 effects:
    • 18% Attack Damage and 18% Ability Power.
    • 15% Omnivamp.

    While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.

  • Tormenta de Luden
    Tormenta de Luden

    100% of overkill damage plus 100 is dealt as magic damage to the two enemies nearest the target.

    100% of overkill damage plus 130 is dealt as magic damage to the two enemies nearest the target.

  • Sedenta por Sangue Radiante
    Sedenta por Sangue Radiante

    Once per combat at 40% Health, gain a 50% max Health Shield that lasts up to 5 seconds.

    Once per combat at 50% Health, gain a 60% max Health Shield that lasts up to 5 seconds.

  • Limiar da Noite Radiante
    Limiar da Noite Radiante

    At 60% Health, briefly become untargetable, shed negative effects, and heal all missing health.

    At 40% Health, briefly become untargetable, shed negative effects, and heal all missing health.

  • Mão da Justiça Radiante
    Mão da Justiça Radiante

    Gain 2 effects:
    • 35% Attack Damage and 35% Ability Power.
    • 24% Omnivamp.

    While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.

    Gain 2 effects:
    • 35% Attack Damage and 35% Ability Power.
    • 30% Omnivamp.

    While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.

  • Alvorada de Pratânia
    Alvorada de Pratânia

    Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds.

    The holder’s Attack Speed is locked at 0.5.

    Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds.

    The holder’s Attack Speed is locked at 0.5.

  • Emblema de Primitiva
    Emblema de Primitiva

    The holder gains the Primal trait.

    The holder gains the Primal trait.

Nerf
18.1 Patch
18.2 Patch
  • Joia da Ruína
    Joia da Ruína

    Dealing magic damage reduces the target’s Magic Resist by 4. If their Magic Resist is 0, grant the holder 4 Mana instead.

    Ability damage can only trigger on each enemy once every 0.5 seconds.

    Dealing magic damage reduces the target’s Magic Resist by 3. If their Magic Resist is 0, grant the holder 4 Mana instead.

    Ability damage can only trigger on each enemy once every 0.5 seconds.

  • Adagas Oscilantes
    Adagas Oscilantes

    Attacks grant 5% stacking Attack Speed. Every 3 attacks also grant 2% Attack Damage and 2% Ability Power.

    Attacks grant 4% stacking Attack Speed. Every 3 attacks also grant 2% Attack Damage and 2% Ability Power.

  • Limite da Razão
    Limite da Razão

    Attacks deal ? bonus magic damage.
    Heals the holder for 25% of all magic damage dealt.

    Damage increases based on Stage.

    Attacks deal 25/45/65/85/100 bonus magic damage.
    Heals the holder for 25% of all magic damage dealt.

    Damage increases based on Stage.

  • Emblema de Feérico
    Emblema de Feérico

    The holder gains the Fae trait.

    The holder gains the Fae trait.

  • Emblema de Caçador
    Emblema de Caçador

    The holder gains the Hunter trait.

    Takedowns grant 18% Attack Damage.

    The holder gains the Hunter trait.

    Takedowns grant 18% Attack Damage.

  • Emblema de Vivaz
    Emblema de Vivaz

    The holder gains the Sprykin trait.

    If the holder is riding the BFF, gain an additional
    30% 20 20

    The holder gains the Sprykin trait.

    If the holder is riding the BFF, gain an additional
    20% 15 15

  • Emblema de Vanguarda
    Emblema de Vanguarda

    The holder gains the Vanguard trait.

    If the holder survives 22 seconds in player combat, gain 1 player health.

    The holder gains the Vanguard trait.

    If the holder survives 22 seconds in player combat, gain 1 player health.

  • Emblema de Emanador
    Emblema de Emanador

    The holder gains the Invoker trait.

    On cast, gain Ability Power equal to 10% of Mana spent.

    The holder gains the Invoker trait.

    On cast, gain Ability Power equal to 8% of Mana spent.

  • Emblema de Lutador
    Emblema de Lutador

    The holder gains the Brawler trait.

    Attacks deal 2% of the holder's max Health as magic damage.

    The holder gains the Brawler trait.

    Attacks deal 2% of the holder's max Health as magic damage.

  • Emblema de Colosso
    Emblema de Colosso

    The holder gains the Juggernaut trait.

    Gain 15 mana whenever a Juggernaut dies.

    The holder gains the Juggernaut trait.

    Gain 15 mana whenever a Juggernaut dies.

  • Emblema de Flora Fatalis
    Emblema de Flora Fatalis

    The holder gains the Flora Fatalis trait.

    They gain double benefits from Flora Fatalis.

    The holder gains the Flora Fatalis trait.

    They gain 50% increased benefits from Flora Fatalis.

Ajuste
18.1 Patch
18.2 Patch
  • Anomalia
    Anomalia

    Evolve the holder, granting an effect based on their role.

    Tank: Gain 1100 health and grow in size.

    Marksman: Gain 75% Attack Speed. On cast, knock back their target if within 3 hexes of them.

    Fighter/Assassin: Gain 35 Ability Power & 35% Attack Damage. Triple it when below 85% Health.

    Caster: For every 50 Mana spent, throw a 2-hex fireball that deals 5% max Health true damage, 33% Wounds, and 1% Burns for 5 seconds.

    Specialist: Gain 6 stars that orbit this champion. Each star deals 70 magic damage and the orbit expands to hit the champion's current target.

    Evolui o usuário, concedendo um efeito com base na função dele.

    Tanque: recebe 1100 de Vida e aumenta de tamanho.

    Atirador: recebe 75% de Velocidade de Ataque. Ao conjurar, empurra o alvo se estiver a até 3 casas de distância.

    Lutador/Assassino: recebe 35 de Poder de Habilidade e 35% de Dano de Ataque. O valor é triplicado quando está com menos de 85% de Vida.

    Conjurador: a cada 50 de Mana usado, arremessa uma bola de fogo com 2 casa(s) de raio, causando 5% da Vida máxima como Dano Verdadeiro, 33% de Ferimentos e 1% de Queimadura por 5s.

    Especialista: recebe 6 estrelas que orbitam o Campeão. Cada estrela causa 70 de Dano Mágico, e a órbita aumenta para atingir o alvo atual do Campeão.

  • Coroa de Demacia
    Coroa de Demacia

    If the holder is a Tank, regenerate 3-21% maximum Health every 2 seconds (based on stage). Otherwise, gain 10% Attack Damage and Ability Power every 2 seconds instead.

    If the holder of this item dies, you instantly lose the fight.

    You can remove this item by benching the holder.

    Se o usuário for um tanque, ele regenera 3% - 21% da Vida máxima a cada 2s (com base no Estágio). Se não for, recebe 10% de Dano de Ataque e Poder de Habilidade por 2s.

    Se o usuário deste item for abatido, você perderá a luta instantaneamente.

    É possível remover este item colocando o usuário na reserva.

  • Seletor de Atacante
    Seletor de Atacante

    Use this on a N.O.V.A. champion to activate their Strike effect when the Power Surge occurs.

    Use isto em um Campeão N.O.V.A. para ativar o efeito de Golpe dele quando o Surto de Poder ocorrer.