Spielname + #NA1

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18.1 Patch
18.2 Patch
  • Blutdürster
    Blutdürster

    Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.

    Once per combat at 50% Health, gain a 30% max Health Shield that lasts up to 5 seconds.

  • Verbotener Götze
    Verbotener Götze

    Shields have 40% of their value converted to max Health instead.

    Shields have 40% of their value converted to max Health instead.

  • Saum der Nacht
    Saum der Nacht

    At 60% Health, briefly become untargetable, shed negative effects, and heal 20% missing health.

    At 40% Health, briefly become untargetable, shed negative effects, and heal 15% missing health.

  • Hand der Gerechtigkeit
    Hand der Gerechtigkeit

    Gain 2 effects:
    • 15% Attack Damage and 15% Ability Power.
    • 12% Omnivamp.

    While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.

    Gain 2 effects:
    • 18% Attack Damage and 18% Ability Power.
    • 15% Omnivamp.

    While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.

  • Ludens Sturm
    Ludens Sturm

    100% of overkill damage plus 100 is dealt as magic damage to the two enemies nearest the target.

    100% of overkill damage plus 130 is dealt as magic damage to the two enemies nearest the target.

  • Lichtversion von Blutdürster
    Lichtversion von Blutdürster

    Once per combat at 40% Health, gain a 50% max Health Shield that lasts up to 5 seconds.

    Once per combat at 50% Health, gain a 60% max Health Shield that lasts up to 5 seconds.

  • Lichtversion von Saum der Nacht
    Lichtversion von Saum der Nacht

    At 60% Health, briefly become untargetable, shed negative effects, and heal all missing health.

    At 40% Health, briefly become untargetable, shed negative effects, and heal all missing health.

  • Lichtversion von Hand der Gerechtigkeit
    Lichtversion von Hand der Gerechtigkeit

    Gain 2 effects:
    • 35% Attack Damage and 35% Ability Power.
    • 24% Omnivamp.

    While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.

    Gain 2 effects:
    • 35% Attack Damage and 35% Ability Power.
    • 30% Omnivamp.

    While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.

  • Dämmerung von Silbersee
    Dämmerung von Silbersee

    Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds.

    The holder’s Attack Speed is locked at 0.5.

    Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds.

    The holder’s Attack Speed is locked at 0.5.

  • Urjäger-Emblem
    Urjäger-Emblem

    The holder gains the Primal trait.

    The holder gains the Primal trait.

Nerf
18.1 Patch
18.2 Patch
  • Pestjuwel
    Pestjuwel

    Dealing magic damage reduces the target’s Magic Resist by 4. If their Magic Resist is 0, grant the holder 4 Mana instead.

    Ability damage can only trigger on each enemy once every 0.5 seconds.

    Dealing magic damage reduces the target’s Magic Resist by 3. If their Magic Resist is 0, grant the holder 4 Mana instead.

    Ability damage can only trigger on each enemy once every 0.5 seconds.

  • Flimmerklingen
    Flimmerklingen

    Attacks grant 5% stacking Attack Speed. Every 3 attacks also grant 2% Attack Damage and 2% Ability Power.

    Attacks grant 4% stacking Attack Speed. Every 3 attacks also grant 2% Attack Damage and 2% Ability Power.

  • Ende der Weisheit
    Ende der Weisheit

    Attacks deal ? bonus magic damage.
    Heals the holder for 25% of all magic damage dealt.

    Damage increases based on Stage.

    Attacks deal 25/45/65/85/100 bonus magic damage.
    Heals the holder for 25% of all magic damage dealt.

    Damage increases based on Stage.

  • Feen-Emblem
    Feen-Emblem

    The holder gains the Fae trait.

    The holder gains the Fae trait.

  • Jäger-Emblem
    Jäger-Emblem

    The holder gains the Hunter trait.

    Takedowns grant 18% Attack Damage.

    The holder gains the Hunter trait.

    Takedowns grant 18% Attack Damage.

  • Flinkling-Emblem
    Flinkling-Emblem

    The holder gains the Sprykin trait.

    If the holder is riding the BFF, gain an additional
    30% 20 20

    The holder gains the Sprykin trait.

    If the holder is riding the BFF, gain an additional
    20% 15 15

  • Frontkämpfer-Emblem
    Frontkämpfer-Emblem

    The holder gains the Vanguard trait.

    If the holder survives 22 seconds in player combat, gain 1 player health.

    The holder gains the Vanguard trait.

    If the holder survives 22 seconds in player combat, gain 1 player health.

  • Anrufer-Emblem
    Anrufer-Emblem

    The holder gains the Invoker trait.

    On cast, gain Ability Power equal to 10% of Mana spent.

    The holder gains the Invoker trait.

    On cast, gain Ability Power equal to 8% of Mana spent.

  • Raufbold-Emblem
    Raufbold-Emblem

    The holder gains the Brawler trait.

    Attacks deal 2% of the holder's max Health as magic damage.

    The holder gains the Brawler trait.

    Attacks deal 2% of the holder's max Health as magic damage.

  • Moloch-Emblem
    Moloch-Emblem

    The holder gains the Juggernaut trait.

    Gain 15 mana whenever a Juggernaut dies.

    The holder gains the Juggernaut trait.

    Gain 15 mana whenever a Juggernaut dies.

  • Flora Fatalis-Emblem
    Flora Fatalis-Emblem

    The holder gains the Flora Fatalis trait.

    They gain double benefits from Flora Fatalis.

    The holder gains the Flora Fatalis trait.

    They gain 50% increased benefits from Flora Fatalis.

Anpassung
18.1 Patch
18.2 Patch
  • Anomalie
    Anomalie

    Evolve the holder, granting an effect based on their role.

    Tank: Gain 1100 health and grow in size.

    Marksman: Gain 75% Attack Speed. On cast, knock back their target if within 3 hexes of them.

    Fighter/Assassin: Gain 35 Ability Power & 35% Attack Damage. Triple it when below 85% Health.

    Caster: For every 50 Mana spent, throw a 2-hex fireball that deals 5% max Health true damage, 33% Wounds, and 1% Burns for 5 seconds.

    Specialist: Gain 6 stars that orbit this champion. Each star deals 70 magic damage and the orbit expands to hit the champion's current target.

    Entwickle den Träger weiter, um ihm einen Effekt abhängig von seiner Rolle zu verleihen.

    Tank: Erhält 1100 Leben und wird größer.

    Schütze: Erhält 75 % Angriffstempo. Bei Aktivierung wird das Ziel zurückgestoßen, wenn es sich innerhalb von 3 Feldern befindet.

    Kämpfer/Assassine: Erhält 35 Fähigkeitsstärke und 35 % Angriffsschaden. Dieser Wert wird verdreifacht, wenn das Leben unter 85 % gefallen ist.

    Zauberer: Pro 50 verbrauchtes Mana wirfst du einen 2 Felder großen Feuerball, der absoluten Schaden in Höhe von 5 % des maximalen Lebens verursacht und 33 % Verwundungs- und 5 Sekunden lang 1 % Verbrennungsschaden zufügt.

    Spezialist: Erhält 6 Sterne, die den Champion umkreisen. Jeder Stern verursacht 70 magischen Schaden und der Orbit breitet sich aus, um das aktuelle Ziel des Champions zu treffen.

  • Krone von Demacia
    Krone von Demacia

    If the holder is a Tank, regenerate 3-21% maximum Health every 2 seconds (based on stage). Otherwise, gain 10% Attack Damage and Ability Power every 2 seconds instead.

    If the holder of this item dies, you instantly lose the fight.

    You can remove this item by benching the holder.

    Wenn der Träger ein Tank ist, stellt er alle 2 Sekunden 3–21 % (abhängig von der Phase) des maximalen Lebens wieder her. Ist der Träger kein Tank, erhält er stattdessen alle 2 Sekunden 10 % Angriffsschaden und Fähigkeitsstärke.

    Wenn der Träger dieses Gegenstands stirbt, verlierst du sofort den Kampf.

    Du kannst diesen Gegenstand entfernen, indem du den Träger auf die Bank setzt.

  • Striker-Selektor
    Striker-Selektor

    Use this on a N.O.V.A. champion to activate their Strike effect when the Power Surge occurs.

    Setze das bei einem N.O.V.A.-Champion ein, um seinen Striker-Effekt zu aktivieren, wenn „Energieladung“ ausgelöst wird.