TFT-Set 19: Prismatic Tour
Entdecke das neue Set auf OP.GG.
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2. Dezember 2026
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Wichtigste Änderungen

Remix-Sound

Champion-Freischaltungen und 7-Gold-Champions kehren zurück

Eigener Client und Belohnungen
Champions

Baron Nashor
Assemble the Ensemble
Summon an 8-member orchestra and a Riff Herald, knocking up all enemies. Deal physical and magic damage split among all enemies. Each minion attacks multiple times, dealing physical damage with each attack.

Rakan
Fly like a Peacock
Dash to a nearby group of enemies, then fling feathers split among enemies within 1 hex, dealing magic damage. Rakan hits enemies within 2 hexes and briefly knocks them up.

Smeech
Upswing
Passive: Gain Beats per attack and cast periodically. Active: Gain a shield and deal physical damage to all enemies within 2 hexes, then strike the current target multiple times, dealing physical damage plus additional damage per Beat. After unleashing a set number of Beats, gain an emblem for a trait you don’t have active; the number of Beats required increases.

Sona
feat. Sona
Passive: Cannot attack. Every few seconds, gains Mana, deals magic damage to nearby enemies, and grants allies a Shield for a duration. Active: Sends a sonic wave across the battlefield, dealing magic damage split among all enemies and Stunning them for a duration. Allies gain a Shield split among them for a duration.

Akali
Killin' like Domino
B-Side Passive: After every set number of takedowns, gain Player Health. Active: Rapidly slash through the current target, dealing magic damage, increased against Tanks. While casting, gain Durability and become untargetable by attacks. Then blink over the target and throw a bomb that deals magic damage split among nearby enemies.

Akali
Sk8er Gurl
Skateboard through the longest line of unpainted enemies, dealing physical damage to enemies hit and painting them and the hexes along the path. Painted enemies and enemies standing in painted hexes are Vulnerable, increasing damage taken. After every 3rd cast, ignite the paint to deal physical damage to all painted enemies and enemies standing in painted hexes.

Aphelios
BANG BANG BANGERS
Passive: Gain a Chakram every set number of attacks, up to a maximum. Attacks deal bonus physical damage for each equipped Chakram. After reaching the maximum, gain bonus Attack Damage and infinite range. Active: Fire bolts at the nearest enemies, dealing physical damage, then split into bolts that damage enemies they pass through. Gain Attack Speed for a duration. Heartsteel Upgrade: Start combat with Chakrams equipped.

Dr. Mundo
Big Business
Passive: While Dr. Mundo has the required amount of max Health, he becomes Pumped Up, gaining max Health and causing attacks to deal bonus magic damage. Active: Restore Health over time and deal magic damage each second to all nearby enemies.

Gwen
Glimmer in the Night
Passive: Attacks deal bonus magic damage to the target and other enemies in a cone. Dash to new targets. Active: After a short delay, summon a massive pair of scissors to snip a horizontal line on the target, dealing magic damage to all enemies hit, plus damage split between them. If only a limited number of enemies are hit, refund Mana.

Janna
Hymn of the Heaven's Gale
Fire celestial dragons at nearby enemies, dealing magic damage. After several casts, envelop the arena in Heaven’s Gale, dealing magic damage to every enemy over time.

Lee Sin
Celestial Combo To Impress The Heavens
Unleash a combo attack beginning with Dragon Slam; subsequent casts add moves to the sequence. Dragon Slam deals physical damage to the target and reduced physical damage to nearby enemies. Tempest Spin deals physical damage to the target, knocks them up, and deals reduced physical damage to nearby enemies. Celestial Punch deals physical damage and marks the target; if they are already marked, it strikes their core for bonus true damage.

Miss Fortune
Pinball Wizard
Fire a pinball toward the target, dealing physical damage. It bounces after hitting an enemy, damaging nearby enemies with reduced damage on each hit until it expires. Damage cannot fall below a minimum.

Mordekaiser
Hand of Doom
Briefly gain Durability and summon a claw that deals magic damage in a massive line. The closest enemies take more damage and are pulled toward Mordekaiser. For the rest of combat, gain Omnivamp and Attack Range, and replace attacks with a slam that deals magic damage to the target and nearby enemies.

Nidalee
Pounce Party / Dance of Life
In Cougar Form, Pounce Party pounces on enemies, dealing magic damage that increases with each pounce. In Human Form, Dance of Life heals, then hurls a javelin at the target for magic damage and scatters flowers around them; after a brief delay, the flowers deal magic damage to enemies nearby.

Nunu & Willump
It's the Time to Disco!
Passive: Gain Mana Regen. Slowly roll a Disco Ball, dealing magic damage to all enemies it passes through. Active: For the rest of combat, move faster and increase the Disco Ball’s size and damage.

Pyke
Execute Gon' Give it to Ya
Passive: When an enemy drops below the health threshold, instantly cast on them, then dash back to the current target. Active: Deal physical damage to the target and to other enemies in an X shape. Execute enemies below the health threshold.

Rell
Rhythm Blaster / Metal Pony Club
While unmounted, Rhythm Blaster grants a shield and summons 3 speakers for a duration. Each second, they blast a wave that deals magic damage to enemies hit. While mounted, Metal Pony Club slams into a crowd, dealing magic damage to the center enemy and damage split among enemies within 2 hexes.

Taliyah
Crowd Surfing
Throws rocks at the target, each dealing magic damage. Every few casts, quickly repositions and surfs in a line, dealing magic damage based on enemies’ max Health and briefly knocking up enemies hit.

Teemo
Going Viral
Passive: Attacks apply Viral, dealing magic damage over time. Infected enemies become zombies on death, seeking unaffected enemies and exploding to damage adjacent enemies and apply Viral. Active: Launch a mushroom that applies Viral to enemies within 3 hexes and deals magic damage, reduced for each hex from the center.

Twisted Fate
Wildcard Cortado
Passive: At combat start, draw a card for each champion in the shop. If the shop has refreshed this round, gain loot based on the cards drawn: 1 or 2 of a kind grants gold, 3 of a kind grants a random champion, 4 of a kind grants an item component, and 5 of a kind grants a mystery box. Active: The next 5 attacks gain Attack Speed and are replaced with cards that deal magic damage to the target and 2 nearby enemies.

Vi
Drop the Beatdown
Summon giant hologram fists, gain a shield for a duration, and shield nearby allies. Slam the target repeatedly, dealing physical damage to them and damage to other enemies within 2 hexes. EDM Upgrade: Slam one additional time and heal for a portion of the damage dealt by this ability.

Vladimir
The Opera Phantom
Passive: Gain Omnivamp. Debuffed enemies are Captivated. Active: Deal magic damage to the nearest enemies and Captivate them for a duration. Every few casts, drop a chandelier that deals magic damage to all enemies, reduced for each hex they are from the epicenter. Debuffs include Burn, Wound, Shred, Sunder, Mana Reave, Weaken, Slow, and Vulnerable.

Zeri
Lasers After Midnight
Quickly dashes around the arena, firing lasers in rapid succession at the current target. Each laser deals physical damage to enemies hit and ignores a portion of their Armor.

Ahri
Burn it Down
Passive: Start combat with fox-fires and gain more after casting, up to a limit. Then enter a flow state, moving faster and empowering subsequent casts. Active: Launch all fox-fires at the target, each dealing magic damage. While in the flow state, launch a heart at the target that deals magic damage and split the fox-fires among enemies near the target.

Alistar
Blue Cow Crying in the Rain
Heal, with the amount increased based on missing Health. Then slam the target, knocking up nearby enemies and dealing magic damage to all enemies hit.

Alune
Spotlight
Call down a spotlight on the target, dealing magic damage. Nearby enemies split magic damage. If the target dies, excess damage is split among the nearest enemies. Heartsteel Upgrade: Fire blasts at the target that deal magic damage.

Aurora
Between Worlds Apart
Blink away and fire a blast through the best line, dealing magic damage to the two highest-Health enemies and less magic damage to the rest. Then blink back.

Garen
Sword of Truth
Heal, then fire a wave toward the current target, dealing physical damage to enemies hit and weakening them, reducing their damage dealt.

Graves
Left Hand Free
For the next attacks, gain Attack Speed, dash to targets, and fire a cone of bullets that each deal physical damage. On a kill, empower an additional attack.

Jhin
String Quartet
Passive: Convert bonus Attack Speed into Attack Damage. Attacks summon violins that strike in unison, dealing physical damage and captivating the target. Every fourth attack deals empowered physical damage and resets the violins. From the fourth sequence onward, all violins remain out, Jhin gains infinite range, and his attacks pierce targets, dealing reduced damage with each target hit.

Jinx
Boom Boom POW POW
Rapidly fire missiles at nearby enemies, each dealing physical damage.

Kayle
Stairway to Hell
Passive: Attacks deal bonus magic damage. Active: Gain Attack Speed and infinite range for a duration, summoning a sword with each attack. Afterwards, rain swords on the target, dealing magic damage to nearby enemies and additional magic damage to the target for each sword.

Leona
Coordinated Light Show
Gain a shield for a duration. Call down beams of light on nearby enemies; each deals magic damage and reduces its target’s Magic Resist.

Locke
Pursue Sin (The Soul Nail Song)
Passive: Attacks deal bonus magic damage. All damage Locke deals to an enemy increases for each mark he has applied to them. Active: Hurl 3 Soul Nails at the furthest enemy within range, dealing magic damage to and marking all enemies hit. Then teleport to that enemy and deal magic damage.

Mel
Chain of Blues
Fire missiles split between the closest enemies, dealing magic damage and applying a stack of Blues to each. For every required stack threshold of Blues, enemies take increased damage from this ability.

Shyvana
Dragon Force
Passive: At a health threshold, transform into Dragon Form. While transformed, gain max Health and Attack Speed, and every third attack deals bonus magic damage in a 1-hex area. Active: Gain a Shield for a duration.

Thresh
Dark Passage (Reprise)
Passive: Periodically Captivate the farthest enemy who isn’t already Captivated. Active: Heal, then drain max Health from nearby enemies over time. While draining, gain Durability. Captivated enemies grant bonuses to Classical champions.

Vayne
Darkest Hour
Passive: On cast or when hit, tumble and gain Durability for a duration (cooldown applies). Active: Gain demonic power, enhancing the next attacks to deal physical damage based on Attack Damage and the target’s max Health.

Wukong
The Tricks of the Many Mythical Tricksters
Heals Wukong and sends out clones in a 2-Hex circle that quickly return. Clones steal Armor and Magic Resist from enemies they pass through and deal physical damage. When they return, Wukong gains the stolen defenses.

Xayah
Feathers Flying Like Leaves on the Wind
Summon feathers that strike the target, each dealing physical damage and reducing its Armor.

Yasuo
Last Breath
Dash and thrust forward, dealing physical damage to enemies in a line. Every third cast, knock up the target and deal physical damage, then slam them down, dealing physical damage to nearby enemies.

Yone
Two Sides
Passive: This ability scales with whichever is higher, Attack Damage or Ability Power. Attacks deal physical damage. Active: Rapidly strike the target and nearby enemies multiple times, dealing physical damage with each strike, then unleash a massive slash that deals physical damage to the target. Heartsteel Upgrade: Strike additional times and ignore some of the target’s Armor.

Yorick
Danse Macabre
Play an epic solo to restore Health and create a Hex zone that deals magic damage each second to enemies within. The final note deals magic damage to enemies in the zone and Slows them for a duration, reducing their Attack Speed.

Yuumi
Girl, Put Your Records On (Your Head)
Throws a spinning disc that deals magic damage and stacks on the target, reducing their Magic Resist every second. When the stack reaches its required number of discs, it topples, dealing a portion of the stacked discs’ total damage to the target and splitting additional damage among nearby enemies. If an enemy dies with a disc, it passes to another enemy.

Zac
Cannonball!
Charge up, gaining Durability and healing. Then leap and crash onto the target, dealing magic damage to adjacent enemies and briefly knocking them up.

Amumu
So Sad and Lorn
Heal and toss bandages at the nearest enemies, dealing magic damage and stunning them.

Bard
Come Chime with Me
Passive: Gain the Horn of the Traveler. While equipped, casts generate XP and attacks grant bonus Mana. Active: Summon a wave of meeps that deals magic damage to enemies hit, with damage reduced for each enemy it passes through.

Braum
Percussive Slam
Gain a shield, then slam the ground, dealing magic damage to adjacent enemies and stunning them.

Briar
Snack Attack
Heals and kicks a snack at the furthest enemy within range. Dashes toward it, dealing physical damage in an area. Then chow downs, gaining Attack Speed for the next several attacks and replacing them with slashes that deal physical damage.

Draven
You Spin Me Round (Like An Axe)
Throws a massive spinning record at the target, dealing physical damage. It leaves behind a vortex that deals physical damage per second, split among enemies within 1 hex.

Ekko
Turn Back Time
Passive: Rewinds a portion of damage taken over time. Active: Instantly heals all damage being rewound and restores bonus Health, then deals magic damage to the current target.

Evelynn
Villainous
Passive: At combat start, teleport behind the current target and become enshrouded for a duration. While enshrouded, become untargetable to attacks and gain Durability if enough other allies are alive. Active: Deal magic damage to the current target and other enemies in a semi-circle, ignoring a portion of their Magic Resist.

Galio
Blow Up a Storm
Gain a shield for a duration. Fire wind at the enemy who dealt the most damage this fight, dealing magic damage and stunning them for a duration.

Kai'Sa
Make it Rain
Passive: Every few attacks, fire missiles that deal physical damage. Active: Gain Attack Speed for the rest of combat.

K'Sante
In Your House!
Gain a shield, then charge and push the target, stunning them and other enemies hit before slamming them for physical damage. After charging, taunt nearby enemies. Heartsteel Upgrade: Gain Armor and Magic Resist and deal bonus physical damage on attack.

Malzahar
Forbidden Cacophony
Fire a beam at the target, dealing magic damage over time. The energy rhythmically explodes 4 times, reducing the Magic Resist of enemies in an area and dealing magic damage with each explosion.

Senna
Reverberation Devastation
Blast the target, dealing physical damage and marking them. If they’re already marked, detonate the mark instead, dealing damage. Detonating the mark or killing a marked enemy grants Damage Amp until the end of combat.

Swain
A Cruel Devil's Thesis
Enter Demon Form, gaining max Health and dealing magic damage to adjacent enemies every second. Subsequent casts heal and increase the damage.

Syndra
Serve's Up
Spike a volleyball at the target, dealing magic damage. It bounces to the enemy behind them with the fewest items, dealing magic damage.

Tibbers
Girl's Best Friend
Passive: At low health or when your strongest Annie dies, become enraged, gaining max Health, Attack Damage, and Attack Speed that decays over time. Active: Gain a shield for a fixed duration. If enraged, refresh the decaying Attack Speed.

Viego
Singled Out
Summon swords around the target, then impale them after a brief delay, dealing physical damage per sword. Gain a permanent sword every set number of takedowns.

Annie
We DID Start the Fire
Gain a shield, then unleash a cone of fire that deals magic damage to enemies and Burns and Wounds them for 4 seconds.

Ashe
Feelin' Shot Shot Shot
Her next attacks gain Attack Speed and become flurries of arrows. Each arrow deals physical damage.

Camille
Hookshot Through the Heart
Passive: When the target dies, hookshot to the next target and deal physical damage to them. Active: Sweep-kick in a cone, dealing physical damage.

Ezreal
Bite the Bullet
Fire a missile that marks the target, then launch a second blast that detonates the mark, dealing physical damage to the target and units within 1 Hex. Heartsteel Upgrade: The detonation deals increased damage. Every 3rd cast hits enemies within a 2 Hex radius instead.

Gragas
Fan Clubbing
Become boisterous, restoring Health each second and dealing bonus magic damage on attack. For each 3-star K/DA ally, both effects increase.

Illaoi
Smash-Hit Royalties
Active: Heal and deal magic damage in a 2-hex line. Quest: On cast during player combat, gain Fame, with bonus Fame for every 10g you have up to a gold cap. At the Fame threshold, go Platinum, gaining Durability and dropping gold on cast instead.

Jax
Instant Crush
Bash the current target, dealing magic damage and healing for a percentage of damage dealt. Gain Attack Speed for the rest of combat. EDM Upgrade: Fire beams at nearby enemies, dealing magic damage reduced for each enemy the beams pass through.

Karthus
Requiem
After a brief delay, deal magic damage to the current target. If they die, recast this ability at reduced effectiveness.

Lucian
Relentless Pursuit
Dash to a nearby hex, then fire 2 shots at the target, each dealing physical damage.

Lulu
Hype Girl
Rotate between two effects: Whimsy! grants an ally decaying Attack Speed and deals magic damage on hit. Wild Growth increases an ally’s Health; while active, adjacent enemies take magic damage each second.

Lux
Lux Lux Beam!
Toss a prism into the air and blast it with a beam of light. The beam splits, dealing magic damage to the target and another nearby enemy. Gain Mana for each enemy killed.

Nasus
Patron of the Arts
Create a magnificent hex field that lasts several seconds. While active, heal each second, and allies within the field heal. Enemies take magic damage and are Captivated if they have less maximum Health than Nasus. Captivated enemies grant bonuses to Classical champions.

Qiyana
Shuffled Playlist
Passive: Qiyana’s ring changes color periodically, granting her ability different bonus effects. Active: Dash through enemies in a line, dealing physical damage to the target and other enemies hit. Red deals bonus damage; Green heals based on damage dealt; Blue refunds mana; Gold grants gold and randomly applies one of the other effects.

Renata Glasc
Hostile Measures
Fires a musical bar at the target, applying Toxin stacks that deal magic damage over time. Also applies Toxin to nearby enemies, prioritizing unpoisoned enemies. Enemies are Captivated when Toxin is applied; the effect lasts longer if their star level is less than or equal to Renata’s. Captivated enemies grant bonuses to Classical champions.

Renekton
Crocodile Rock
Grow larger, gaining max Health for the rest of combat. Then spin, dealing physical damage to adjacent enemies.

Samira
Bullets N' Roses
Passive: When Samira critically strikes an enemy, they become Captivated. Active: Fire bullets at the current target, each dealing physical damage. Captivated enemies grant bonuses to Classical champions.

Seraphine
Livestream of Note
Indie: Release a stream of notes at the target while posing for the fans, dealing magic damage over 2.5 seconds. Rising Star: Release bonus notes at nearby enemies. Superstar: Toss high notes at every enemy.

Seraphine (Rising Star)
Livestream of Note
Indie: Release a stream of notes at the target while posing for the fans, dealing magic damage over 2.5 seconds. Rising Star: Release bonus notes at nearby enemies. Superstar: Toss high notes at every enemy.

Seraphine (Superstar)
Livestream of Note
Indie: Release a stream of notes at the target while posing for the fans, dealing magic damage over 2.5 seconds. Rising Star: Release bonus notes at nearby enemies. Superstar: Toss high notes at every enemy.

Tristana
Head Banger
Throw bombs at nearby enemies and detonate them, dealing physical damage. The final blast deals different physical damage.

Elise
Cocoon
Transform into Spider Form, gaining Health. Fire webbing at the enemy that dealt the most damage this round, stunning the first enemy hit and dealing magic damage. Subsequent casts heal, then fire webbing.

Gnar
Hard Rock
Passive: Every 3rd attack is replaced with a rock that deals physical damage and grants Gnar Attack Speed.

Katarina
Blade Sonata
Twirl, slashing adjacent enemies for magic damage, then eviscerate the current target for magic damage. Enemies hit are Captivated, and Captivated enemies grant bonuses to Classical champions.

Kayn
Shadow of the Night
Dash and swipe, dealing physical damage to enemies in a 2-hex line. With the Heartsteel upgrade, transform into the Shadow Assassin at a health threshold, briefly becoming untargetable and dealing bonus magic damage for the rest of combat.

Kennen
Electric Shock
Passive: Reduce all incoming damage. Every second, zap adjacent enemies, dealing magic damage.

Kobuko
Pump It Up!
Passive: Your strongest Kobuko gains bonus Health based on Hyperpop Hype. Active: Amp Up, healing each second for the duration.

Lillia
We Love You K/DA
Heals and strikes the target, dealing magic damage to nearby enemies and weakening them for a duration. Weakening reduces damage dealt.

Neeko
K/DA Fan Club
Convene the K/DA fan club and throw confetti streams at the target, each dealing magic damage. If a stream kills, permanently gain Ability Power.

Olaf
Ragnarok 'n' Roll
Passive: On attack, heal. On death, instead heal to full and gain Attack Speed, but lose a percentage of maximum Health each second.

Sett
Live My Life
Passive: Gain more maximum Health from all sources. Active: Heal, then strike the target twice, dealing physical damage with each hit. Heartsteel Upgrade: Periodically heal a portion of maximum Health, increased based on missing Health.

Taric
Good Reverberations
Grant a shield to Taric and a nearby damaged ally for a duration.

Varus
One Thousand Arrows
Fire a hail of arrows, dealing physical damage to the target and damage to adjacent enemies. Slow them, reducing their Attack Speed.

Yunara
Cultivation of Teen Spirit
For the rest of combat, attacks fire an additional orb that deals physical damage.

Ziggs
GlitterBOM3S
Passive: Attacks deal bonus magic damage. Active: Throw a bomb at the target, dealing magic damage to them and adjacent enemies.

Zoe
Paddle Ball
Fires a paddle ball backwards, then redirects it toward the farthest enemy, dealing magic damage to the first enemy hit. If that enemy dies, the ball ricochets to the next enemy hit and deals excess damage.
Attribute

8-Bit
Keep score of your team's damage dealt, with Miss Fortune's damage contributing triple. When you beat a high score, get a prize. Current Score: ? High Scores: ? ? ? ? ? ? ? ?
Arcanist
Your team gains Ability Power, Arcanists gain more.
?%
, ?%
for Arcanists
?%
, ?%
for Arcanists
?%
, ?%
for Arcanists
Beach Pop
Gain placeable instruments that empower adjacent allies. Empowered allies regenerate ?% Health every ? seconds. Empowered Beach Pop champions gain Attack Speed and also regenerate Mana every ? seconds.
1 Instrument; ?%
, ? ![]()
2 Instruments; ?%
, ? ![]()
AND every ? seconds, an ocean breeze heals Beach Pop champions for ?%
and grants them ? ![]()

Beat Master
At ? max Health, Rell mounts up and fully heals over ? seconds. While mounted, her max Mana is reduced by ? and every 3rd attack deals ?/?/? of her total Armor and Magic Resist as magic damage in a line.
Bodyguard
While at least one Bodyguard is alive, your team gains ? Armor and Magic Resist. Bodyguards gain more.
? ![]()
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? ![]()
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? ![]()
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Boy Band
Rakan is accompanied by ? placeable clones that have ? of his max Health, deal ? damage, and copy his Completed and Radiant items.
Choreographer
Allies who start in the front 2 rows gain Shield. All other allies gain Damage Amp. Choreographers gain double.
? Shield; ?% ![]()
? Shield; ?% ![]()
? Shield; ?% ![]()
? Shield; ?% ![]()
Classical
Classical champions Captivate enemies in unique ways. They gain Damage Amp, increased by ?% every ? seconds an enemy is Captivated.
?%
; the Captivated deal ?% reduced damage.
?%
; the Captivated throw roses on death, healing a Classical champion for ?% ![]()
?%
; the Captivated have a ?% chance to join your bench on death.
Collab
Collab champions become inspired after taking or dealing damage ? times, gaining Attack Damage and Ability Power. Every ? inspirations during player combat, gain copies of Collab champions. (?/?) Each game a different set of champions gain the Collab trait!
?% ![]()
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?% ![]()
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Composer
Mystical Instruments can appear in your shop. There is one of each rarity.
For each one you have, your team gains ?% Ability Power. Malzahar gains double.
If he has dealt ? damage and you have all 5 instruments, Malzahar writes his masterpiece, unlocking Baron Nashor.
Team Bonus: ?
Damage Dealt: ?/?

Country
Combat Start: If your strongest Alistar has over ? bonus Health, he gains ? Durability.
Current: ? Bonus ![]()

Disco
Your team heals for ?% max Health per second. Enter Disco Fever after casting ? times, granting your team ?% Attack Speed.
EDM
EDM Abilities become harder, better, faster, and stronger.

Emo
Amumu gains ?/?/? Armor and Magic Resist if he starts combat with no adjacent allies.
Encore
When Encore champions fire projectiles with their abilities, they fire an extra one with reduced effectiveness.
?% effectiveness
?% effectiveness

Freestyle
Akali gains a different passive on each side of the True Damage record. A-Side prints gold. B-Side restores Player Health.
Frontman
Your team gains ? Health. Frontmen gain more, which increases after the first time they cast.
?%
, increased to ?% ![]()
?%
, increased to ?% ![]()
?%
, increased to ?% ![]()

Goth
The first time your strongest Zeri damages an enemy each combat, vampiric bats steal ?% Attack Damage from them, bringing it back to her.
Gu Feng
Gu Feng champions gain stats, scaling with your player level.
Stats: ?% ![]()
, ? ![]()
, ? ![]()
?% ![]()
and ? ![]()
per level.
and ?%
per level.
Choose between two Scrolls that can be equipped by Gu Feng champions. One of the Scrolls opens a dangerous path to Level 11.
Heartsteel
Prismatic: Buckle up! HEARTSTEEL IS BACK!
Sett: ?
Kayn: ?%
Ezreal: ?%
K'Sante: ? ![]()
Alune: ?%
Yone: ?%
Aphelios: ?%
Emblem: ?%
Sona: ?% increased Healing/Shielding
Heartsteel members grant your team bonuses.
Choose a Bias, empowering their Ability.
Choose a 2nd Bias.
Heartsteel champions gain an additional ?% of active Heartsteel bonuses.
Hitmaker
Hitmakers gain ?% Attack Damage. The Hitmakers with the most items become Big Shots, gaining even more Attack Damage.
? Big Shot, ?% ![]()
? Big Shots, ?% ![]()

Hype Man
Whenever a Hyperpop champion deals ? damage or takes ? damage, store an extra Hyperpop Hype. Hype Stored This Combat: ?
Hyperpop
Hyperpop champions gain Health and Attack Speed. After player combat, they generate 4/6/12/40 Hype based on their star level + 1 Hype per takedown. Each time you hit a new Hype Level, gain special rewards! At higher trait tiers, gain more Hype!
?
, ?% ![]()
?
, ?%
, ?x Hype
?
, ?%
, ?x Hype
?
, ?%
, ?x Hype
Illbeats
Open the Illbeats Mixer to allocate Decibels. Illbeats champions receive different stats based on your mix. Your team gains ?% of the mix.
Health: ?
Attack Damage: ?
Ability Power: ?
Gold Chance on Takedown: ?
(Total Gold: ?)
? Decibels
? Decibels
? Decibels. The mix is ? stronger.

Indie
After combat, Seraphine attracts new followers, granting you a random champion. When you 3-star a champion, she becomes a Rising Star, upgrading her Ability and granting you a special subscriber reward. After 3-starring ? champions, she becomes a Superstar! Number of 3-stars: ? ☆☆☆
Ionic Spark
Fans cheer on Ionic Spark members with gifts every ? seconds. Ionic Spark members gain Health. Next Delivery: ? player combats
?
; Letters that restore ?% Health and grant ?% ![]()
?
; Personalized gifts that grant ?%
or ?% ![]()
?
; Every ? player combats, gain gold and a consumable!
Fans rush the stage!
Jazz
For each active trait (except uniques), your team gains bonus Health and Damage Amp. Health: ? Damage Amp: ?
?%
, ?% ![]()
?%
, ?% ![]()
?%
, ?% ![]()
Juggernaut
Juggernauts gain Durability, increasing based on their missing Health.
?%
to ?% ![]()
?%
to ?% ![]()
?%
to ?% ![]()
K/DA
K/DA champions release new songs based on their total star level. At Combat Start and after ? seconds, they gain power for each of their songs.
(3★) POP/STARS: ? reduced max Mana.
(5★) DRUM GO DUM: ?
Shield.
(7★) VILLAIN: ?
that decays over ? seconds.
(10★) I'LL SHOW YOU: Boost all previous effects by ?.
(13★) WATCH ME: Stun all enemies for ? seconds.
(15★) FIRESTARTER: Enemies take ? max Health magic damage over ? seconds.
(21★) GIRLS: K/DA members ascend to 4-star.
Manager
Gain a Spotlight Hex. The ally who starts combat in it gains bonuses at Combat Start and every ? seconds.
? ![]()
![]()
AND ? Mana
AND they drop ? Gold! (Total: ?)

Mariachi
When Nidalee casts her Ability while above ?% Health, she transforms into Cougar Form and casts Pounce Party. Otherwise, she casts Dance of Life. Whenever she drops below ?% Health, she leaps away and transforms back to Human form.

Melodic Heart
For the first ? seconds of combat, your strongest Gwen is surrounded by Mist and cannot be targeted by attacks. Allies gain ?% Durability while within the Mist.
Mystical Instrument
Collect all five Mystical instruments to write Malzahar's masterpiece and unlock Baron Nashor! Cannot be fielded in combat.

One Monster Band
Baron Nashor takes up 2 team slots and is unstoppable. After the first time Baron Nashor casts, he envelops the board in song, stealing ? Attack Damage, Ability Power, Attack Speed, and Critical Strike Chance from all enemies.
Pentakill
Pentakill members gain Attack Damage and Ability Power. The first few enemies to drop below ? Health are executed and summon an allied ghoul in their place.
? ![]()
, ? enemies
? ![]()
, ? enemies
? ![]()
, ? enemies. The first enemy to die summons the Iron Maiden instead.
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. MOSH PIT!!!!!!!
Prodigy
Your team gains ? Mana Regen. Prodigies gain more.
? ![]()
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?
; The lowest Health ally heals for ? of damage dealt by Prodigies' abilties.

Producer
When Sona is fielded, choose a band to feature, gaining their trait. Sona converts all bonus Attack Damage and Attack Speed into Ability Power.

Record Mogul
Gain a Record Contract now and every ? rounds. Contracted champions gain ?% Damage Amp and their kills grant Dr. Mundo ? permanent Health. Total Health: ? Next Contract: ?/? The Record Contract is returned when the Recording Artist is sold or benched.
Renegade
Renegades gain Precision, Critical Strike Chance, and Critical Strike Damage.
?
, ? ![]()
?
, ? ![]()
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, ? ![]()
?
, ?
Additionally, Renegades gain ? Durability.

Rising Star
After combat, Seraphine attracts new followers, granting you a random champion. When you 3-star a champion, she becomes a Rising Star, upgrading her Ability and granting you a special subscriber reward. After 3-starring ? champions, she becomes a Superstar! Number of 3-stars: ? ☆☆☆
R&B
Your team takes ? less damage from abilities.
Your strongest Mel and Rell are soul-linked. ? of damage Mel takes is redirected to Rell. Rell heals for ? of damage dealt by Mel.
Rock
The Infernal Idol grows stronger based on the star level of your Rock champions.
Summon the Infernal Idol.
He heals for ? of damage dealt by Rock champions.
On cast, he fires a massive blast through the most enemies!
Every ? seconds he lives, ? bolts blast nearby enemies, repeating ? of damage dealt by Rock champions as magic damage.
Slayer
Slayers gain Attack Speed and Omnivamp, which increases up to ?%, based on their missing Health.
?%
, ?% ![]()
?%
, ?% ![]()
?%
, ?% ![]()

Superstar
After combat, Seraphine attracts new followers, granting you a random champion. When you 3-star a champion, she becomes a Rising Star, upgrading her Ability and granting you a special subscriber reward. After 3-starring ? champions, she becomes a Superstar! Number of 3-stars: ? ☆☆☆
Swiftstriker
Your team gains ?% Attack Speed. Swiftstrikers gain more every ? seconds, up to ? times.
?%
per stack
?%
per stack
?%
per stack
?%
per stack

Synthwave
At ? Health, gain Shield for ? seconds equal to ? of Healing and Shielding received this combat. Shield Gained Last Combat: ?

Tango
Twisted Fate marks the nearest ally as his Tango Partner. They ignite with passion, gaining ? Attack Speed. Their damage ?% Burns and ?% Wounds enemies for ? seconds. Burn: Deals a percent of the target's max Health as true damage every second. Wound: Reduces healing received.
Trickshot
Trickshots' Attacks and Abilities ricochet. Each ricochet deals a percentage of the previous bounce's damage.
? richochet; ?% of previous damage
? richochet; ?% of previous damage
? richochet; ?% of previous damage
True Damage
While on the A-Side, earn Bling for winning player combat. On the B-Side, earn Bling for losing. Every ? rounds, choose to convert Bling into rewards or Keep Rising. A-Side: Win 3) True Damage members deal ? bonus true damage. Gain ? Bling on kill + ? if you win combat. 5) ? true damage. ? Bling on kill + ? if you win combat. 7) ? true damage. ? Bling on kill + ? if you win combat. Prismatic: KNOW MY NAME blasts from the record player! True Damage members deal 99% bonus true damage and earn double the bling. B-Side: Lose 3) After losing, gain ? Bling + ? per consecutive loss on the B-Side. If you win, lose ? of your Bling. 5) Each round after combat, heal ? player Health and gain ? XP. 7) Each round after combat, heal ? player Health and gain ? XP. Prismatic: GIANTS blasts from the record player! True Damage members deal 99% bonus true damage and drop gold on kill.

Windblessed
Combat Start: Your strongest Janna releases a tornado that travels forward, knocking up enemies in its path for ? second.
Augmentierungen
3/4 Time
4/4 Time
Advanced Loan
Advanced Loan+
Aim High
All That Shimmers
All That Shimmers+
Arcane Viktor-y
Arcanist Circlet
Arcanist Crown
Armed and Generous
Armor Stand
Ascension
Augmented Power
Backline Blueprint
Backup Bows
Band of Thieves
Band of Thieves II
Band of Thieves II+
Band of Thieves II++
Baron's Lair
Battle of the Bands
Beach Pop Circlet
Beach Pop Crown
Belt Overflow
Beltsmith
Beltsmith II
Big Solo
Birthday Present
Birthday Reunion
Bite Marks
Blind Box
Blind Box II
Bodyguard Training
Bonus Gifts
Bonus Gifts+
Booster Box
Booster Pack
Booster Pack+
Booster Pack++
Boxing Lessons
Branching Out
Branching Out+
Build A Bud
Bundle o' Shrooms
Buried Treasures III
Calculated Loss
Call To Chaos
Called Shot
Capital Gains
Capital Gains II
Caretaker's Ally
Caretaker's Favor
Carve a Path
Caster Apprentice
Celestial Blessing
Celestial Blessing II
Celestial Blessing III
Chalice of Power
Challenger's Grace
Champ Delivery
Champ Delivery+
Champ Delivery++
Champion Airdrop
Cheat Code
Cheat Code II
Cheat Code III
Choreographer Circlet
Choreographer Crown
Classical Circlet
Classical Crown
Clear Mind
Cloning
Cluttered Mind
Cognitive Overload
Comeback Story
Commerce Core
Component Buffet
Component Quest
Construct a Companion
Cooking Pot
Corrosion
Counting Stars
Crafted Crafting
Crit Rune
Crit Rune+
Cry Me A River
Cursed Crown
Cybernetic Implants
Cybernetic Uplink
Dance Party
Deadlier Blades
Deadlier Caps
Death by a Thousand Cuts
Deathbringer
Dig on This
Double Trouble
Dummify
Duo Queue
Duplicator Deal
Early Learnings
Electrocharge
Electrocharge II
Epic Rolldown
Epoch
Epoch+
Espresso
Exclusive Customization
Expected Unexpectedness
Expedition
Extra Buckles
Feeling Lucky
Feeling Lucky+
Fighter Apprentice
Fighter Flight
Fighter Flight II
Find Your Center
Flexible
Flowing Tears
Focused Fire
Forever Burning Brighter
Forge A Friend
Forged In Strength
FOURcing
Frontline Foundation
Future Focused
Gain 21 Gold
Gain 21 Gold+
Gathering Storm
Giant and Mighty
Gilded Steel
Glass Cannon
Glass Cannon II
Gold Destiny
Gold Destiny+
Golden Gamble
Golden Gamble+
Golden Gamble++
Good For Something
Good FOURtune
Group Hug
Group Hug II
Hard Bargain
Hard Commit
Healing Orbs
Healing Orbs II
Heart of Steel
Heartsteel Circlet
Heartsteel Crown
Hedge Fund
Heroic Grab Bag
Heroic Grab Bag+
Heroic Grab Bag++
High Rolling
Hitmaker Circlet
Hitmaker Crown
Hold the Line
Hustler
Illbeats Circlet
Illbeats Crown
Immortalized in Theater
Infinity Protection
Invested+
Invested++
Investment Strategy
Investment Strategy II
Ionic Spark Circlet
Ionic Spark Crown
Iron Assets
It's Me, Baby
Item Grab Bag
Jazz Circlet
Jazz Crown
K/DA Circlet
K/DA Crown
Keeping Tempo
Kick Start
Kingslayer
Knowledge Download
Knowledge Download II
Late Game Scaling
Late Game Specialist
Latent Forge
Legion Of Threes
Level Up!
Light up the Sky
Living Forge
Lucky Gloves
Lucky Gloves+
Luxury Subscription
Mad Science
Magic Roll
Makeshift Armor
Makeshift Armor II
Management Track
Manager Circlet
Marksman Apprentice
Max Build
Min-Max
Missed Connections
Money Hungry
Money Hungry+
Money Monsoon
Nesting Anvils
Nesting Anvils+
NO SCOUT NO PIVOT
One Buff Two Buff
One Twos Three
One, Two, Five!
Our Hearts Aligned
Pain into Passion
Pandora's Bench
Pandora's Box
Pandora's Items
Pandora's Items II+
Pandora's Items III
Partial Ascension
Patience Is A Virtue
Patient Study
Pentakill Circlet
Pentakill Crown
Pilfer
Pinata
Plot Armor
Portable Forge
Prismatic Destiny
Prismatic Destiny+
Prismatic Ticket
Promised Protection
Quick Streaks
Radiant Rascal
Radiant Relics
Randuin's Omen
Rare Collection
Recombobulator
Renegade Circlet
Renegade Crown
Replication
reroll.exe
Reunion Show
Reunion Show II
Rock All Nite
Rock Circlet
Rock Crown
Rolling For Days
Royalties
Running Wild
Sacrificial Dummy
Salvage Bin
Salvage Bin+
Seraphim's Staff
Shimmerscale Essence
Shopping Spree
Silver Destiny
Silver Destiny+
Silver Destiny++
Silver Spoon
Slammin'
Slammin'+
Slayer Circlet
Slayer Crown
Slice of Life
Slightly Magic Roll
Small Grab Bag
Small Squad
Solo Leveling
Solo Plate
Soul Awakening
Speedy Double Kill
Spirit Of Redemption
Spreading Roots
Spreading Roots+
Staffsmith
Staffsmith II
Stakeholder Management
Stakeholder Management+
Star of the Show
Star Power
Stats On Stats
Stats On Stats II
Strange Duet
Strange Duet II
Strange Duet III
Submit to the Pit
Sweet Treats
Swiftstriker Circlet
Swiftstriker Crown
Sword Overflow
Swordsmith
Swordsmith II
Tactician's Kitchen
Tank Apprentice
Team Building
The Drop
The Drop II
The Golden Dragon
The Golden Egg
The Immortal Journey
The Tower
The Trait Tree
The Trait Tree+
Three Steps Ahead
Time Skip
TONS of Stats!
Trade Sector
Trade Sector+
Trait Ladder
True Damage Circlet
True Damage Crown
Twin Guardians
U.R.F
Unearthed Treasure
Upward Mobility
Urf's Grab Bag
Verticality
Verticality II
Verticality III
Wand Overflow
Warpath
We Stick Together
Weight The Worth
World Tour
Worth the Wait
Worth the Wait II
Woven Magic
Young and Wild and Free
Zeke's Herald
Zz'Rot Portal
Bundle o' Shrooms
Embleme
Arcanist Emblem
Beach Pop Emblem
Bodyguard Emblem
Classical Emblem
Frontman Emblem
Heartsteel Emblem
Hitmaker Emblem
Illbeats Emblem
Ionic Spark Emblem
K/DA Emblem
Pentakill Emblem
Prodigy Emblem
Renegade Emblem
Rock Emblem
Slayer Emblem
Swiftstriker Emblem
Arena

Ionic Spark Arena
Taktiker

Gwen



















































































































































































































































