Your team becomes large, gaining 200 Health and 10% max Health.
Your team becomes large, gaining 225 Health and 10% max Health.
Combat start: Champions grant other adjacent champions 6 Armor and Magic Resist. This effect stacks.
Combat start: Champions grant other adjacent champions 7 Armor and Magic Resist. This effect stacks.
Combat start: Champions grant other adjacent champions 9 Armor and Magic Resist. This effect stacks.
Combat start: Champions grant other adjacent champions 10 Armor and Magic Resist. This effect stacks.
Gain 2 Lesser Champion Duplicators. Gain 4 gold.
Gain 2 Lesser Champion Duplicators. Gain 6 gold.
Champions in your back 2 rows gain 10% Ability Power and 9% Attack Damage for each champion that starts combat in your front row.
Champions in your back 2 rows gain 11% Ability Power and 11% Attack Damage for each champion that starts combat in your front row.
Your team gains 10% Critical Strike Chance and Precision.
Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Your team gains 15% Critical Strike Chance and
Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health.
Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 9% of their missing Health.
Buying XP costs 1 less. Gain 2 Health and 1 free reroll whenever you level up.
Buying XP costs 1 less. Gain 2 Health and 2 Shop rerolls whenever you level up.
Your team gains 5% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.
Your team gains 3% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.
Every 4 attacks an ally takes, they deal 30-90 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
Every 4 attacks an ally takes, they deal 25-80 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
Your Tactician loses 20 Health, but after 5 player combats, gain 3 4-cost champions and 8 gold.
Your Tactician loses 20 Health, but after 5 player combats, gain 3 4-cost champions and 5 gold.
Gain 2 Hands of Justice. Allies equipped with Hand of Justice gain Precision and 25% Critical Strike Chance.
Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Gain 2 Hands of Justice. Allies equipped with Hand of Justice gain
The first time you 3-star a champion, gain a copy of them each round for the rest of the game. 3-starring the same champion again grants additional copies. Gain a Lesser Champion Duplicator and a Tiny Champion Duplicator.
The first time you 3-star a champion, gain a copy of them each round for the rest of the game. 3-starring the same champion again grants additional copies. Gain a Lesser Champion Duplicator.
The first 4 times you sacrifice a champion in the Blackthorn hex, gain a copy of a random component they're holding. Gain a Veigar and a Rek'Sai.
The first 3 times you sacrifice a champion in the Blackthorn hex, gain a copy of a random component they're holding. Gain an Azir, Veigar, and a Rek'Sai.
Gain a Mogul's Mail. After 8 player combats, gain a Gamblers Blade.
Gain a Gambler's Blade. After 6 player combats, gain a Mogul's Mail.