Gain 18% max health.
Every 2 seconds, heal 5% max Health.
Gain 22% max health.
Every 2 seconds, heal 5% max Health.
Gain 30% max Health.
Gain 33% max Health.
Regenerate 5% of missing Health each second.
Regenerate 5% of missing Health each second.
Gain 20% durability. While above 50% Health, instead gain 36% Durability.
?
Gain 20% durability. While above 50% Health, instead gain 36% Durability.
?
Gain 20 Armor and 20 Magic Resist for each enemy targeting the holder.
Gain 25 Armor and 25 Magic Resist for each enemy targeting the holder.
Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role:
Tank/Fighter: Gain 90 Armor and Magic Resistance.
Marksman/Caster: Gain 20% Attack Damage and Ability Power.
Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role:
Tank/Fighter: Gain 100 Armor and Magic Resistance.
Marksman/Caster: Gain 25% Attack Damage and Ability Power.
The holder gains the Darkin trait.
For every 20 Mana spent, launch a tendril at enemies near the current target, dealing ? magic damage.
Damage increases based on Stage
The holder gains the Darkin trait.
For every 20 Mana spent, launch a tendril at enemies near the current target, dealing ? magic damage.
Damage increases based on Stage
The holder gains the Darkin trait.
Every 4 seconds, slash adjacent enemies for 100% Basic Attack Damage as physical damage. On takedown or when the holder dashes, slash again.
Dash Cooldown: 1.5 second
The holder gains the Darkin trait.
Every 4 seconds, slash adjacent enemies for 200% Basic Attack Damage as physical damage. On takedown or when the holder dashes, slash again.
Dash Cooldown: 1.5 second
Combat start: Store 25% max Health and 2% more every second. On death, unleash the stored Health as magic damage split between enemies within 4-hexes.
[Unique - only 1 per champion]
Combat start: Store 30% max Health and 3% more every second. On death, unleash the stored Health as magic damage split between enemies within 4-hexes.
[Unique - only 1 per champion]
The holder dons a Hat on each takedown. The holder gains 0.75% Attack Damage and Ability Power per Hat. On death lose 20% of all Hats. (Hats: ?)
The holder dons a Hat on each takedown. The holder gains 1% Attack Damage and Ability Power per Hat. On death lose 20% of all Hats. (Hats: ?)
Every 7 seconds, heal 15% max Health and shed all negative effects. After 15 seconds, gain 20
.
Recommended holder: Illaoi
Every 7 seconds, heal 15% max Health and shed all negative effects. After 15 seconds, gain 10
.
Recommended holder: Illaoi
Every second during combat, gain 3% Attack Damage and 3% Attack Speed.
Recommended holder: Miss Fortune
Every second during combat, gain 3% Attack Damage and 3% Attack Speed.
Recommended holder: Miss Fortune
While above 50% Health, double the Armor and Magic Resist bonuses from this item.
Every 4 seconds, deal magic damage equal to 50% of current total Armor and Magic Resist to the 2 nearest enemies.
Recommended holder: Nautilus
While above 50% Health, double the Armor and Magic Resist bonuses from this item.
Every 4 seconds, deal magic damage equal to 50% of current total Armor and Magic Resist to the 2 nearest enemies.
Recommended holder: Nautilus
The holder gains the Darkin trait.
Every 10 attacks, fire an arrow that passes through the current target, dealing 500% Basic Attack Damage as physical damage, reduced by 33% per enemy hit.
The holder gains the Darkin trait.
Every 10 attacks, fire an arrow that passes through the current target, dealing 500% Basic Attack Damage as physical damage, reduced by 33% per enemy hit.
Every 3 seconds, steal 5 Magic Resist from enemies within 1 hex and deal ?% of the holder's Magic Resist as magic damage.
If Aegis of Dawn is also equipped, trigger this item's effect every 1.5 seconds instead.
Damage increases based on Stage.
Every 2.5 seconds, steal 5 Magic Resist from enemies within 1 hex and deal ?% of the holder's Magic Resist as magic damage.
If Aegis of Dawn is also equipped, trigger this item's effect every 1.25 seconds instead.
Damage increases based on Stage.
Every 3 seconds, steal 5 Armor from enemies within 1-hex and heal ?% of the holder's Armor.
If Aegis of Dusk is also equipped, trigger this item's effect every 1.5 seconds instead.
Healing increases based on Stage.
Every 2.5 seconds, steal 5 Armor from enemies within 1-hex and heal ?% of the holder's Armor.
If Aegis of Dusk is also equipped, trigger this item's effect every 1.25 seconds instead.
Healing increases based on Stage.