Spillnavn + #NA1

Fordeler og svekkelser

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Fordel
16.1c Oppdatering
16.2 Oppdatering
  • Radiant Dragon's Claw
    Radiant Dragon's Claw
    MagicResist+150

    Gain 18% max health.

    Every 2 seconds, heal 5% max Health.

    PercentMaxHP : 18%
    MagicResist+150

    Gain 22% max health.

    Every 2 seconds, heal 5% max Health.

    PercentMaxHP : 22%
  • Radiant Warmog's Armor
    Radiant Warmog's Armor
    Health+1000

    Gain 30% max Health.

    BonusPercentHP : 30%
    Health : 1000
    Health+1200

    Gain 33% max Health.

    BonusPercentHP : 33%
    Health : 1200
  • Radiant Spirit Visage
    Radiant Spirit Visage
    Health+600

    Regenerate 5% of missing Health each second.

    Health : 600
    Health+700

    Regenerate 5% of missing Health each second.

    Health : 700
  • Radiant Steadfast Heart
    Radiant Steadfast Heart
    Armor+40CritChance+40%Health+500

    Gain 20% durability. While above 50% Health, instead gain 36% Durability.

    ?

    Health : 500
    Armor+40CritChance+40%Health+600

    Gain 20% durability. While above 50% Health, instead gain 36% Durability.

    ?

    Health : 600
  • Radiant Gargoyle Stoneplate
    Radiant Gargoyle Stoneplate
    Armor+50Health+200MagicResist+50

    Gain 20 Armor and 20 Magic Resist for each enemy targeting the holder.

    ArmorPerEnemy : 20
    Health : 200
    MRPerEnemy : 20
    Armor+50Health+300MagicResist+50

    Gain 25 Armor and 25 Magic Resist for each enemy targeting the holder.

    ArmorPerEnemy : 25
    Health : 300
    MRPerEnemy : 25
  • Radiant Adaptive Helm
    Radiant Adaptive Helm
    MagicResist+40

    Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role:

    Tank/Fighter: Gain 90 Armor and Magic Resistance.

    Marksman/Caster: Gain 20% Attack Damage and Ability Power.

    BacklineADAP : 20
    FrontlineResists : 90
    MagicResist+40

    Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role:

    Tank/Fighter: Gain 100 Armor and Magic Resistance.

    Marksman/Caster: Gain 25% Attack Damage and Ability Power.

    BacklineADAP : 25
    FrontlineResists : 100
  • The Darkin Staff
    The Darkin Staff
    AP+40

    The holder gains the Darkin trait.

    For every 20 Mana spent, launch a tendril at enemies near the current target, dealing ? magic damage.

    Damage increases based on Stage

    ManaRegen : 1
    AP+40

    The holder gains the Darkin trait.

    For every 20 Mana spent, launch a tendril at enemies near the current target, dealing ? magic damage.

    Damage increases based on Stage

    ManaRegen : 2
  • The Darkin Scythe
    The Darkin Scythe
    AD+25%AP+25

    The holder gains the Darkin trait.

    Every 4 seconds, slash adjacent enemies for 100% Basic Attack Damage as physical damage. On takedown or when the holder dashes, slash again.

    Dash Cooldown: 1.5 second

    SlashADPercent : 100%
    AD+25%AP+25

    The holder gains the Darkin trait.

    Every 4 seconds, slash adjacent enemies for 200% Basic Attack Damage as physical damage. On takedown or when the holder dashes, slash again.

    Dash Cooldown: 1.5 second

    SlashADPercent : 200%
  • Void Gauntlet
    Void Gauntlet
    Health+300

    Combat start: Store 25% max Health and 2% more every second. On death, unleash the stored Health as magic damage split between enemies within 4-hexes.

    [Unique - only 1 per champion]

    InitialPercentHealthStore : 25%
    PercentHealthStore : 2%
    Health+300

    Combat start: Store 30% max Health and 3% more every second. On death, unleash the stored Health as magic damage split between enemies within 4-hexes.

    [Unique - only 1 per champion]

    InitialPercentHealthStore : 30%
    PercentHealthStore : 2.5%
  • Cappa Juice
    Cappa Juice
    AD+20%AP+20AS+20%

    The holder dons a Hat on each takedown. The holder gains 0.75% Attack Damage and Ability Power per Hat. On death lose 20% of all Hats. (Hats: ?)

    AD : 0.2
    ADAPPerTakedown : 0.75
    AP : 20
    AD+25%AP+25AS+20%

    The holder dons a Hat on each takedown. The holder gains 1% Attack Damage and Ability Power per Hat. On death lose 20% of all Hats. (Hats: ?)

    AD : 0.25
    ADAPPerTakedown : 1
    AP : 25
Svekkelse
16.1c Oppdatering
16.2 Oppdatering
  • Pile O' Citrus
    Pile O' Citrus
    Health+700

    Every 7 seconds, heal 15% max Health and shed all negative effects. After 15 seconds, gain 20 .

    Recommended holder: Illaoi

    BonusSerpents : 20
    Health : 700
    Health+600

    Every 7 seconds, heal 15% max Health and shed all negative effects. After 15 seconds, gain 10 .

    Recommended holder: Illaoi

    BonusSerpents : 10
    Health : 600
  • First Mate's Flintlock
    First Mate's Flintlock
    AD+10%AS+10%CritChance+20%

    Every second during combat, gain 3% Attack Damage and 3% Attack Speed.

    Recommended holder: Miss Fortune

    AS : 10
    AD+10%CritChance+20%

    Every second during combat, gain 3% Attack Damage and 3% Attack Speed.

    Recommended holder: Miss Fortune

    AS : 0
  • Barknuckles
    Barknuckles
    Armor+45Health+300MagicResist+45

    While above 50% Health, double the Armor and Magic Resist bonuses from this item.

    Every 4 seconds, deal magic damage equal to 50% of current total Armor and Magic Resist to the 2 nearest enemies.

    Recommended holder: Nautilus

    Armor : 45
    MagicResist : 45
    Armor+35Health+300MagicResist+35

    While above 50% Health, double the Armor and Magic Resist bonuses from this item.

    Every 4 seconds, deal magic damage equal to 50% of current total Armor and Magic Resist to the 2 nearest enemies.

    Recommended holder: Nautilus

    Armor : 35
    MagicResist : 35
  • The Darkin Bow
    The Darkin Bow
    AD+25%AS+25%

    The holder gains the Darkin trait.

    Every 10 attacks, fire an arrow that passes through the current target, dealing 500% Basic Attack Damage as physical damage, reduced by 33% per enemy hit.

    AD : 0.25
    AD+10%AS+25%

    The holder gains the Darkin trait.

    Every 10 attacks, fire an arrow that passes through the current target, dealing 500% Basic Attack Damage as physical damage, reduced by 33% per enemy hit.

    AD : 0.1
  • Aegis of Dusk
    Aegis of Dusk
    Health+200MagicResist+70

    Every 3 seconds, steal 5 Magic Resist from enemies within 1 hex and deal ?% of the holder's Magic Resist as magic damage.

    If Aegis of Dawn is also equipped, trigger this item's effect every 1.5 seconds instead.

    Damage increases based on Stage.

    TickRate : 3
    TickRateWithAegisOfDawn : 1.5
    Health+200MagicResist+70

    Every 2.5 seconds, steal 5 Magic Resist from enemies within 1 hex and deal ?% of the holder's Magic Resist as magic damage.

    If Aegis of Dawn is also equipped, trigger this item's effect every 1.25 seconds instead.

    Damage increases based on Stage.

    TickRate : 2.5
    TickRateWithAegisOfDawn : 1.25
  • Aegis of Dawn
    Aegis of Dawn
    Armor+50Health+200

    Every 3 seconds, steal 5 Armor from enemies within 1-hex and heal ?% of the holder's Armor.

    If Aegis of Dusk is also equipped, trigger this item's effect every 1.5 seconds instead.

    Healing increases based on Stage.

    TickRate : 3
    TickRateWithAegisOfDusk : 1.5
    Armor+50Health+200

    Every 2.5 seconds, steal 5 Armor from enemies within 1-hex and heal ?% of the holder's Armor.

    If Aegis of Dusk is also equipped, trigger this item's effect every 1.25 seconds instead.

    Healing increases based on Stage.

    TickRate : 2.5
    TickRateWithAegisOfDusk : 1.25