Critical Strikes grant 8% Damage Amp for 8 seconds, stacking up to 4 times.
Critical Strikes grant 8% Damage Amp for 8 seconds, stacking up to 4 times.
Attacks and Ability damage 30% Shred the target for the rest of combat. This effect does not stack.
Shred: Reduce Magic Resist
Attacks and Ability damage 30% Shred the target for the rest of combat. This effect does not stack.
Shred: Reduce Magic Resist
Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 8 seconds.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 8 seconds.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times.
Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times.
Use on a 1 or 2 cost champion to upgrade them to a unit of 1 higher cost.
Not for use on living, mechanical, experimental, imaginary, or reanimated creatures . Keep out of reach of Yordles.
Use on a 1 or 2 cost champion to upgrade them to a unit of 1 higher cost.
Not for use on living, mechanical, experimental, imaginary, or reanimated creatures . Keep out of reach of Yordles.
Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Attacks and Ability damage 30% Shred the target for 5 seconds. This effect does not stack.
Shred: Reduce Magic Resist
Attacks and Ability damage 30% Shred the target for 5 seconds. This effect does not stack.
Shred: Reduce Magic Resist