Deal
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Deal
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Toss barrels at the 3 nearest enemies and detonate them. They deal ![]()
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Toss barrels at the 3 nearest enemies and detonate them. They deal ![]()
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Shred: Reduce Magic Resist
Chill: Reduce Attack Speed
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Shred: Reduce Magic Resist
Chill: Reduce Attack Speed
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Wound: Reduce healing received by 33%
Burn: Deal 1% of the target's max Health as true damage every second
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Wound: Reduce healing received by 33%
Burn: Deal 1% of the target's max Health as true damage every second
Fire an arrow at target that deals ![]()
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Chill: Reduce Attack Speed
Fire an arrow at target that deals ![]()
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Chill: Reduce Attack Speed
Encase target in ice, Stunning them for 1 second and dealing
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Chilled enemies take
Chill: Reduce Attack Speed
Encase target in ice, Stunning them for 1 second and dealing
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Chilled enemies take
Chill: Reduce Attack Speed
Fire 3 flames at target, each dealing
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If there are nearby enemies, dash away.
Fire 3 flames at target, each dealing
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If there are nearby enemies, dash away.
Erupt the entire battlefield in flames, permanently Burning and Wounding all enemies and dealing
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Annie's max Mana is reduced by
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Burn: Deal 1% of the target's max Health as true damage every second
Wound: Reduce healing received by 33%
Erupt the entire battlefield in flames, permanently Burning and Wounding all enemies and dealing
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Annie's max Mana is reduced by
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Burn: Deal 1% of the target's max Health as true damage every second
Wound: Reduce healing received by 33%
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Gain
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Gain
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Summon
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Summon
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Create a 1 hex zone around the target that lasts 3 seconds. The next 3 attacks deal
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When the zone ends, it deals
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Create a 1 hex zone around the target that lasts 3 seconds. The next 3 attacks deal
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When the zone ends, it deals
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Tumble to a nearby hex, then fire a bolt at target that deals ![]()
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Tumble to a nearby hex, then fire a bolt at target that deals ![]()
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Devour target for 2.5 seconds, dealing
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If they die while devoured, spit out a random component they were holding or the unit's cost in gold. Otherwise, spit them towards the farthest enemy, briefly Stunning targets on impact.
Devour target for 2.5 seconds, dealing
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If they die while devoured, spit out a random component they were holding or the unit's cost in gold. Otherwise, spit them towards the farthest enemy, briefly Stunning targets on impact.
Grab target and slam them forward, dealing
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Grab target and slam them forward, dealing
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Slash in a line, dealing ![]()
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Swipe in a cone, dealing ![]()
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Slam on target, dealing ![]()
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Slash in a line, dealing ![]()
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Swipe in a cone, dealing ![]()
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Slam on target, dealing ![]()
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Jump on an adjacent enemy with the lowest health, then deal
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Tanks take
Jump on an adjacent enemy with the lowest health, then deal
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Tanks take
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Restore ![]()
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Chill: Reduce Attack Speed
Restore ![]()
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Chill: Reduce Attack Speed