Adaptor (
): Gain 150% Attack Speed for the next 3 attacks. These attacks are replaced with javelins that deal 185/275/2000(
) magic damage. The 3rd attack instead targets the furthest enemy with the least items and deals 330/500/3000(
) magic damage.
Adaptor (
): Transform into a Melee cougar Assassin that swipes enemies.
Damage: 185(
) [185 / 275 / 2000]
Final Damage: 330(
) [330 / 500 / 3000]
Adaptor (
): Gain 150% Attack Speed for the next 3 attacks. These attacks are replaced with javelins that deal 195/295/2000(
) magic damage. The 3rd attack instead targets the furthest enemy with the least items and deals 350/525/3000(
) magic damage.
Adaptor (
): Transform into a Melee cougar Assassin that swipes enemies.
Damage: 195(
) [195 / 295 / 2000]
Final Damage: 350(
) [350 / 525 / 3000]
Vindecare în forma AD: 325/550/2000 (
)
Daune bonus la a treia folosire a abilității în forma AD: 140%
Passive: Restore 17/27/43(
) Health each second, tripled for 3 seconds after casting.
Active: Lunge out of the ground, Stunning adjacent enemies for 1 second and dealing 70/105/160(
) magic damage to them.
Heal: 17 = 7(
) + 10 [10 / 14 / 20]
Damage: 70(
) [70 / 105 / 160]
Passive: Restore 17/29/47(
) Health each second, tripled for 3 seconds after casting.
Active: Lunge out of the ground, Stunning adjacent enemies for 1 second and dealing 70/105/160(
) magic damage to them.
Heal: 17 = 7(
) + 10 [10 / 16 / 24]
Damage: 70(
) [70 / 105 / 160]
Gain 735/885/2000(
) Shield for 4 seconds and become petrified. When the shield breaks, unleash a wave of dark energy, dealing 82/123/3399(![]()
![]()
) magic damage to enemies within 2/2/3 hexes.
Shield: 735(
) [735 / 885 / 2000]
Damage:
[40 / 60 / 2000]
Damage: 82 = 40(
) + 30%(
) + 30%(
) [30% / 45% / 999%]
Gain 750/925/2000(
) Shield for 4 seconds and become petrified. When the shield breaks, unleash a wave of dark energy, dealing 142/213/3399(![]()
![]()
) magic damage to enemies within 2/2/3 hexes.
Shield: 750(
) [750 / 925 / 2000]
Damage:
[100 / 150 / 2000]
Damage: 142 = 100(
) + 30%(
) + 30%(
) [30% / 45% / 999%]
Restore 334/423/639(![]()
) Health over 2 seconds. The next attack is replaced with a bash that deals 140/231/377(![]()
) magic damage.
Heal: 334 = 49(
) + 285(
) [285 / 335 / 480]
Damage: 140 = 70(
) + 70(
) [70 / 105 / 150]
Restore 349/438/709(![]()
) Health over 2 seconds. The next attack is replaced with a bash that deals 140/231/377(![]()
) magic damage.
Heal: 349 = 49(
) + 300(
) [300 / 350 / 550]
Damage: 140 = 70(
) + 70(
) [70 / 105 / 150]
Gain 505/709/2421(![]()
) Shield for 4 seconds. Slam the ground, sending a fissure in the direction of the most enemies. Enemies hit are briefly knocked up, take 100/150/3500(
) magic damage, and are Mana Reaved for 10.
Blue Buff: Each time Sentinel casts, allies gain 2 Mana Regen.
Mana Reave: Increase the Mana cost of the next Ability cast.
Shield: 505 = 130(
) + 375(
) [375 / 475 / 2000]
Damage: 100(
) [100 / 150 / 3500]
Gain 531/756/2505(![]()
) Shield for 4 seconds. Slam the ground, sending a fissure in the direction of the most enemies. Enemies hit are briefly knocked up, take 100/150/3500(
) magic damage, and are Mana Reaved for 10.
Blue Buff: Each time Sentinel casts, allies gain 2 Mana Regen.
Mana Reave: Increase the Mana cost of the next Ability cast.
Shield: 531 = 156(
) + 375(
) [375 / 475 / 2000]
Damage: 100(
) [100 / 150 / 3500]
Leap to the lowest Health enemy within 3 Hexes and deal 500/1050/2250(![]()
) physical damage. The next 2 attacks gain 175% Attack Speed and deal 65/100/160(
) bonus physical damage.
Grey Buff: Gain Precision and 25% Critical Strike Chance, increased up to 75% based on missing Health.
Damage:
[20 / 30 / 45]
Damage: 500 = 100(
) + 20(
) [100 / 150 / 225]
Empowered Damage: 65(
) [65 / 100 / 160]
Leap to the lowest Health enemy within 3 Hexes and deal 500/1050/2250(![]()
) physical damage. The next 2 attacks gain 175% Attack Speed and deal 65/100/180(
) bonus physical damage.
Grey Buff: Gain Precision and 25% Critical Strike Chance, increased up to 75% based on missing Health.
Damage:
[20 / 30 / 45]
Damage: 500 = 100(
) + 20(
) [100 / 150 / 225]
Empowered Damage: 65(
) [65 / 100 / 180]
Leap to the farthest enemy within 3 Hexes, dealing 250/345/500(
) magic damage. If they have no adjacent allies, deal 280/390/590(
) magic damage instead and gain 10 mana.{Augment.Variant.RivalsAugment.AbilityTooltip}
Damage: 250(
) [250 / 345 / 500]
Isolated Damage: 280(
) [280 / 390 / 590]
Leap to the farthest enemy within 3 Hexes, dealing 230/310/450(
) magic damage. If they have no adjacent allies, deal 250/350/530(
) magic damage instead and gain 10 mana.{Augment.Variant.RivalsAugment.AbilityTooltip}
Damage: 230(
) [230 / 310 / 450]
Isolated Damage: 250(
) [250 / 350 / 530]
Passive: When the target dies, leap at the next target, dealing 135/205/1000(
) physical damage.
Active: Gain 100%/100%/300% Attack Damage for 8 seconds. During this time ignore 50%/50%/85%(
) Armor.
Red Buff: Attacks 1% Burn enemies and heal Brambleback for 5% max Health.
Leap Damage: 135(
) [135 / 205 / 1000]
Bonus Attack Damage: 100% [100% / 100% / 300%]
Passive: When the target dies, leap at the next target, dealing 135/205/1000(
) physical damage.
Active: Gain 100%/100%/300% Attack Damage for 8 seconds. During this time ignore 40%/40%/85%(
) Armor.
Red Buff: Attacks 1% Burn enemies and heal Brambleback for 4% max Health.
Leap Damage: 135(
) [135 / 205 / 1000]
Bonus Attack Damage: 100% [100% / 100% / 300%]