Gain 700/850/2000(
) Shield for 4 seconds and become petrified. When the shield breaks, unleash a wave of dark energy, dealing 82/123/3399(![]()
![]()
) magic damage to enemies within 2/2/3 hexes.
Shield: 700(
) [700 / 850 / 2000]
Damage:
[40 / 60 / 2000]
Damage: 82 = 40(
) + 30%(
) + 30%(
) [30% / 45% / 999%]
Gain 735/885/2000(
) Shield for 4 seconds and become petrified. When the shield breaks, unleash a wave of dark energy, dealing 82/123/3399(![]()
![]()
) magic damage to enemies within 2/2/3 hexes.
Shield: 735(
) [735 / 885 / 2000]
Damage:
[40 / 60 / 2000]
Damage: 82 = 40(
) + 30%(
) + 30%(
) [30% / 45% / 999%]
Passive: Upon falling below 40% max Health the first time each combat, gain 100 mana.
Active: Wind up a big punch, rapidly healing for 225/275/2000(![]()
) before dealing 222/355/5233(![]()
) physical damage in a large cone.
Heal: 225 = 12%(
) + 225(
) [225 / 275 / 2000]
Damage: 222 = 72
+ 150(
) [150 / 225 / 5000]
Passive: Upon falling below 40% max Health the first time each combat, gain 100 mana.
Active: Wind up a big punch, rapidly healing for 12%(
) + 250/300/2000(
) before dealing 222/355/5233(![]()
) physical damage in a large cone.
Heal: 12%(
) + 250(
) [250 / 300 / 2000]
Damage: 222 = 72
+ 150(
) [150 / 225 / 5000]
Fire an arrow through the most enemies in a line that deals 465/700/1000(
) physical damage, reduced by 80%/80%/40% per enemy hit (minimum 20%).
The arrow leaves a trail for 4/4/20 seconds that deals 7/11/220(![]()
) + 1.5%/1.5%/10% max Health physical damage per second to enemies within and 20% Slows them.
Slow: Reduce Attack Speed
Refund 70% Mana if the arrow hits no enemies.
Damage: 465(
) [465 / 700 / 1000]
Rift Damage:
[2 / 3 / 20]
Rift Damage: 7 = 5(
) + 2(
) [5 / 8 / 200]
Rift Max Health Damage: [1.5% / 1.5% / 10%]
Fire an arrow through the most enemies in a line that deals 465/700/1000(
) physical damage, reduced by 80%/80%/40% per enemy hit (minimum 20%).
The arrow leaves a trail for 4/4/20 seconds that deals 13/19/220(![]()
) + 1.5%/1.5%/10% max Health physical damage per second to enemies within and 20% Slows them.
Slow: Reduce Attack Speed
Refund 70% Mana if the arrow hits no enemies.
Damage: 465(
) [465 / 700 / 1000]
Rift Damage:
[2 / 3 / 20]
Rift Damage: 13 = 11(
) + 2(
) [11 / 16 / 200]
Rift Max Health Damage: [1.5% / 1.5% / 10%]
Passive: Every third attack is replaced with a Headshot that deals 210/315/515(![]()
) physical damage.
Damage:
[20 / 30 / 45]
Damage: 210 = 190(
) + 20(
) [190 / 285 / 470]
Passive: Every third attack is replaced with a Headshot that deals 220/330/535(![]()
) physical damage.
Damage:
[20 / 30 / 45]
Damage: 220 = 200(
) + 20(
) [200 / 300 / 490]
Passive: Gain 25% Omnivamp.
Active: Fire a dark blast at 3 nearby enemies, dealing 60/90/500(
) magic damage to them and cursing them for 4 seconds. Then, spawn a Hex withering zone for the same duration that deals 33/50/500(
) magic damage per second. Cursed enemies take 22/33/240(
) more damage per curse.
Initial Damage: 60(
) [60 / 90 / 500]
Zone Damage: 33(
) [33 / 50 / 500]
Curse Bonus Damage: 22(
) [22 / 33 / 240]
Passive: Gain 25% Omnivamp.
Active: Fire a dark blast at 3 nearby enemies, dealing 70/105/500(
) magic damage to them and cursing them for 4 seconds. Then, spawn a Hex withering zone for the same duration that deals 33/50/500(
) magic damage per second. Cursed enemies take 25/38/240(
) more damage per curse.
Initial Damage: 70(
) [70 / 105 / 500]
Zone Damage: 33(
) [33 / 50 / 500]
Curse Bonus Damage: 25(
) [25 / 38 / 240]
Attach an explosive charge to the target that lasts 4 seconds. While active, gain infinite range and 60%(
) Attack Speed. After the duration, the charge explodes and splits damage between all enemies within 2 hexes, dealing 175/265/420(
) physical damage + 10/15/25(
) for each attack while casting.
If an enemy with an explosive charge on them dies, it attaches to Tristana's new target.
Attack Speed: 60% = 40% + 20%(
) [20% / 20% / 20%]
Damage: 175(
) [175 / 265 / 420]
Bonus Damage Per Attack: 10(
) [10 / 15 / 25]
Attach an explosive charge to the target that lasts 4 seconds. While active, gain infinite range and 60%(
) Attack Speed. After the duration, the charge explodes and splits damage between all enemies within 2 hexes, dealing 175/265/420(
) physical damage + 12/18/28(
) for each attack while casting.
If an enemy with an explosive charge on them dies, it attaches to Tristana's new target.
Attack Speed: 60% = 40% + 20%(
) [20% / 20% / 20%]
Damage: 175(
) [175 / 265 / 420]
Bonus Damage Per Attack: 12(
) [12 / 18 / 28]
Call down a star on the current target, dealing 225/335/1000(
) magic damage. If a star has previously fallen on them, call down 3 additional stars that each deal 100/150/1000(
) magic damage.
Damage: 225(
) [225 / 335 / 1000]
Secondary Damage: 100(
) [100 / 150 / 1000]
Call down a star on the current target, dealing 235/355/1000(
) magic damage. If a star has previously fallen on them, call down 3 additional stars that each deal 110/165/1000(
) magic damage.
Damage: 235(
) [235 / 355 / 1000]
Secondary Damage: 110(
) [110 / 165 / 1000]
Passive: The first time Taric or his paired ally drops below 50% Health, unleash emerald energy from both of them, granting 270/501/14212(
) Shield to allies within 3 Hexes for 3/3/99 seconds.
Active: Restore 275/450/3000(
) Health. Taric and his paired ally deal 100/150/1000(
) bonus magic damage on their next 2 attacks.
Shield: 270 = 195(
) + 75 [75 / 150 / 10000]
Heal: 275(
) [275 / 450 / 3000]
Damage: 100(
) [100 / 150 / 1000]
Passive: The first time Taric or his paired ally drops below 50% Health, unleash emerald energy from both of them, granting 270/501/14212(
) Shield to allies within 3 Hexes for 3/3/99 seconds.
Active: Restore 275/450/3000(
) Health. Taric and his paired ally deal 130/200/1000(
) bonus magic damage on their next 2 attacks.
Shield: 270 = 195(
) + 75 [75 / 150 / 10000]
Heal: 275(
) [275 / 450 / 3000]
Damage: 130(
) [130 / 200 / 1000]
Passive: Every third attack is a Double Strike. On takedown, gain a burst of movement speed.
Adaptor (
): Double Strikes grant 15%(
) stacking Attack Speed.
Adaptor (
): Double Strikes deal bonus damage and heal.
Attack Speed: 15% = 12% + 3%(
) [3% / 3% / 3%]
Passive: Every third attack is a Double Strike. On takedown, gain a burst of movement speed.
Adaptor (
): Double Strikes grant 15%(
) stacking Attack Speed.
Adaptor (
): Double Strikes deal bonus damage and heal.
Attack Speed: 15% = 12% + 3%(
) [3% / 3% / 3%]
Passive: When the target dies, leap at the next target, dealing 135/205/1000(
) physical damage.
Active: Gain 100%/100%/300% Attack Damage for 8 seconds. During this time ignore 45%/45%/85%(
) Armor.
Red Buff: Attacks 1% Burn enemies and heal Brambleback for 4% max Health.
Leap Damage: 135(
) [135 / 205 / 1000]
Bonus Attack Damage: 100% [100% / 100% / 300%]
Passive: When the target dies, leap at the next target, dealing 135/205/1000(
) physical damage.
Active: Gain 100%/100%/300% Attack Damage for 8 seconds. During this time ignore 50%/50%/85%(
) Armor.
Red Buff: Attacks 1% Burn enemies and heal Brambleback for 5% max Health.
Leap Damage: 135(
) [135 / 205 / 1000]
Bonus Attack Damage: 100% [100% / 100% / 300%]
Gain 150% Attack Speed and summon 2 soldiers for the next 6 attacks. These attacks are replaced by commands which direct each soldier to deal 46/69/110(
) magic damage per attack.
Damage: 46(
) [46 / 69 / 110]
Gain 150% Attack Speed and summon 2 soldiers for the next 6 attacks. These attacks are replaced by commands which direct each soldier to deal 43/65/105(
) magic damage per attack.
Damage: 43(
) [43 / 65 / 105]
Leap to the farthest enemy within 3 Hexes, dealing 285/400/580(
) magic damage. If they have no adjacent allies, deal 310/445/660(
) magic damage instead and gain 10 mana.{Augment.Variant.RivalsAugment.AbilityTooltip}
Damage: 285(
) [285 / 400 / 580]
Isolated Damage: 310(
) [310 / 445 / 660]
Leap to the farthest enemy within 3 Hexes, dealing 250/345/500(
) magic damage. If they have no adjacent allies, deal 280/390/590(
) magic damage instead and gain 10 mana.{Augment.Variant.RivalsAugment.AbilityTooltip}
Damage: 250(
) [250 / 345 / 500]
Isolated Damage: 280(
) [280 / 390 / 590]
Throw a large crossblade that deals 215/320/1150(![]()
) physical damage to the current target and bounces 8 times between nearby enemies, dealing 43/64/460(![]()
) physical damage each bounce. When this kills an enemy, bounce 3/3/6 additional times.
Damage:
[15 / 20 / 100]
Damage: 215 = 200(
) + 15(
) [200 / 300 / 1050]
Bounce Damage: 43 = 20% of 215 [20% / 20% / 40%]
Throw a large crossblade that deals 235/350/1150(![]()
) physical damage to the current target and bounces 8 times between nearby enemies, dealing 42/63/460(![]()
) physical damage each bounce. When this kills an enemy, bounce 3/3/6 additional times.
Damage:
[15 / 20 / 100]
Damage: 235 = 220(
) + 15(
) [220 / 330 / 1050]
Bounce Damage: 42 = 18% of 235 [18% / 18% / 40%]
Rain 9 moonshards split among the 3 nearest enemies, dealing 55/83/500(
) magic damage each.
If the moon is full, instead crash it onto the board, dealing 2350/3600/7500(
) magic damage split among all enemies.
Damage: 55(
) [55 / 83 / 500]
Full Moon Damage: 2350(
) [2350 / 3600 / 7500]
Rain 9 moonshards split among the 3 nearest enemies, dealing 58/88/500(
) magic damage each.
If the moon is full, instead crash it onto the board, dealing 2350/3600/7500(
) magic damage split among all enemies.
Damage: 58(
) [58 / 88 / 500]
Full Moon Damage: 2350(
) [2350 / 3600 / 7500]
Gain 480/684/2421(![]()
) Shield for 4 seconds. Slam the ground, sending a fissure in the direction of the most enemies. Enemies hit are briefly knocked up, take 100/150/3500(
) magic damage, and are Mana Reaved for 10.
Blue Buff: Each time Sentinel casts, allies gain 2 Mana Regen.
Mana Reave: Increase the Mana cost of the next Ability cast.
Shield: 480 = 130(
) + 350(
) [350 / 450 / 2000]
Damage: 100(
) [100 / 150 / 3500]
Gain 505/709/2421(![]()
) Shield for 4 seconds. Slam the ground, sending a fissure in the direction of the most enemies. Enemies hit are briefly knocked up, take 100/150/3500(
) magic damage, and are Mana Reaved for 10.
Blue Buff: Each time Sentinel casts, allies gain 2 Mana Regen.
Mana Reave: Increase the Mana cost of the next Ability cast.
Shield: 505 = 130(
) + 375(
) [375 / 475 / 2000]
Damage: 100(
) [100 / 150 / 3500]
Summon 4 untargetable Tiny Beaks nearby for 5(
) seconds. Whenever Mama Beak attacks, Tiny Beaks attack the same enemy, dealing 22/30/52(
) physical damage.
Orange Buff: Dealing physical damage reduces enemy Armor by 2.
Duration: 5(
) [5 / 5 / 5]
Damage: 22(
) [22 / 30 / 52]
Summon 4 untargetable Tiny Beaks nearby for 5(
) seconds. Whenever Mama Beak attacks, Tiny Beaks attack the same enemy, dealing 20/30/50(
) physical damage.
Orange Buff: Dealing physical damage reduces enemy Armor by 2.
Duration: 5(
) [5 / 5 / 5]
Damage: 20(
) [20 / 30 / 50]