Adaptor (
): Gain 150% Attack Speed for the next 3 attacks. These attacks are replaced with javelins that deal 170/255/2000(
) magic damage. The 3rd attack instead targets the furthest enemy with the least items and deals 300/450/3000(
) magic damage.
Adaptor (
): Transform into a Melee cougar Assassin that swipes enemies.
Damage: 170(
) [170 / 255 / 2000]
Final Damage: 300(
) [300 / 450 / 3000]
Adaptor (
): Gain 150% Attack Speed for the next 3 attacks. These attacks are replaced with javelins that deal 170/255/2000(
) magic damage. The 3rd attack instead targets the furthest enemy with the least items and deals 330/500/3000(
) magic damage.
Adaptor (
): Transform into a Melee cougar Assassin that swipes enemies.
Damage: 170(
) [170 / 255 / 2000]
Final Damage: 330(
) [330 / 500 / 3000]
Gain 150% Attack Speed and summon 2 soldiers for the next 6 attacks. These attacks are replaced by commands which direct each soldier to deal 43/65/103(
) magic damage per attack.
Damage: 43(
) [43 / 65 / 103]
Gain 150% Attack Speed and summon 2 soldiers for the next 6 attacks. These attacks are replaced by commands which direct each soldier to deal 46/69/110(
) magic damage per attack.
Damage: 46(
) [46 / 69 / 110]
Poison the target and the nearest non-poisoned enemy, dealing 400/600/950(
) magic damage over 15 seconds. Poisons stack.
Damage: 400(
) [400 / 600 / 950]
Poison the target and the nearest non-poisoned enemy, dealing 425/630/1020(
) magic damage over 15 seconds. Poisons stack.
Damage: 425(
) [425 / 630 / 1020]
Restore 325/475/800(
) Health and send 4 butterflies at nearby enemies. Enemies hit take 90/135/2000(
) magic damage and Sleep for 1.5/1.75/8 seconds. If they take 1000 damage, they wake up and take an additional 10% max Health magic damage.
Heal: 325(
) [325 / 475 / 800]
Damage: 90(
) [90 / 135 / 2000]
Sleep Duration: [1.5 / 1.75 / 8]
Restore 350/525/800(
) Health and send 4 butterflies at nearby enemies. Enemies hit take 90/135/2000(
) magic damage and Sleep for 1.5/1.75/8 seconds. If they take 1000 damage, they wake up and take an additional 10% max Health magic damage.
Heal: 350(
) [350 / 525 / 800]
Damage: 90(
) [90 / 135 / 2000]
Sleep Duration: [1.5 / 1.75 / 8]
Taunt, forcing enemies to attack this champion. For 4 seconds, gain 350/450/550(
) Shield and 60 Armor and Magic Resist.
When the Shield breaks, deal 50/75/120(![]()
) physical damage to enemies in 2 Hexes.
Shield: 350(
) [350 / 450 / 550]
Damage: 50 = 25(
) + 25(
) [50% / 75% / 120%]
Taunt, forcing enemies to attack this champion. For 4 seconds, gain 400/550/725(
) Shield and 60 Armor and Magic Resist.
When the Shield breaks, deal 50/75/120(![]()
) physical damage to enemies in 2 Hexes.
Shield: 400(
) [400 / 550 / 725]
Damage: 50 = 25(
) + 25(
) [50% / 75% / 120%]
Roar, restoring 276/397/566(![]()
) Health, cleansing disables, and healing the two lowest percent Health allies for 80/105/130(
). Then slam the current target, dealing 100/150/225(
) magic damage and Stunning them for 1.5 seconds.
Heal: 276 = 76(
) + 200(
) [200 / 260 / 320]
Ally Heal: 80(
) [80 / 105 / 130]
Damage: 100(
) [100 / 150 / 225]
Roar, restoring 306/437/646(![]()
) Health, cleansing disables, and healing the two lowest percent Health allies for 80/105/130(
). Then slam the current target, dealing 180/270/420(
) magic damage and Stunning them for 1.5 seconds.
Heal: 306 = 76(
) + 230(
) [230 / 300 / 400]
Ally Heal: 80(
) [80 / 105 / 130]
Damage: 180(
) [180 / 270 / 420]
Tether the current target, dealing 280/420/630(
) magic damage over 1.5 seconds. Then release a burst of power around them, dealing 120/180/270(
) magic damage to all enemies in a 1 Hex radius and 30% Slowing them for 2 seconds.
Slow: Reduce Attack Speed
Damage: 280(
) [280 / 420 / 630]
Burst Damage: 120(
) [120 / 180 / 270]
Tether the current target, dealing 280/420/630(
) magic damage over 1.5 seconds. Then release a burst of power around them, dealing 125/185/300(
) magic damage to all enemies in a 1 Hex radius and 30% Slowing them for 2 seconds.
Slow: Reduce Attack Speed
Damage: 280(
) [280 / 420 / 630]
Burst Damage: 125(
) [125 / 185 / 300]
Bite the current target, dealing 215/325/500(
) physical damage and healing for 20%(
) of the damage dealt. Gain 20% Attack Speed for the rest of combat.
Damage: 215(
) [215 / 325 / 500]
Heal: 20%(
) [20% / 20% / 20%]
Bite the current target, dealing 230/345/535(
) physical damage and healing for 25%(
) of the damage dealt. Gain 20% Attack Speed for the rest of combat.
Damage: 230(
) [230 / 345 / 535]
Heal: 25%(
) [25% / 25% / 25%]
Passive: On cast, all allies that share a trait with Lux gain 3/3/100(
) mana.
Active: Fire a laser towards the most enemies in a line that deals 375/565/6500(
) magic damage, reduced by 25%/25%/10% for each enemy hit (minimum 40%).
Solar Bonus: Deals 12% bonus damage for each unique 3-star champion fielded.
Damage: 375(
) [375 / 565 / 6500]
Passive: On cast, all allies that share a trait with Lux gain 3/3/100(
) mana.
Active: Fire a laser towards the most enemies in a line that deals 375/565/6500(
) magic damage, reduced by 25%/25%/10% for each enemy hit (minimum 40%).
Solar Bonus: Deals 15% bonus damage for each unique 3-star champion fielded.
Damage: 375(
) [375 / 565 / 6500]
Adaptor (
): Belch a noxious bubble at the current target that explodes on the first enemy hit, dealing 225/340/535(
) magic damage. Enemies within a 1 hex radius of the explosion take 160/240/360(
) magic damage over 3 seconds.
Adaptor (
): Heavily slows the target.
Purple Buff: Every 5 seconds, Gromp gains 30% Ability Power.
Damage: 225(
) [225 / 340 / 535]
Area Damage: 160(
) [160 / 240 / 360]
Adaptor (
): Belch a noxious bubble at the current target that explodes on the first enemy hit, dealing 225/340/535(
) magic damage. Enemies within a 1 hex radius of the explosion take 175/265/410(
) magic damage over 3 seconds.
Adaptor (
): Heavily slows the target.
Purple Buff: Every 5 seconds, Gromp gains 30% Ability Power.
Damage: 225(
) [225 / 340 / 535]
Area Damage: 175(
) [175 / 265 / 410]
Leap to the lowest Health enemy within 3 Hexes and deal 500/1050/2250(![]()
) physical damage. The next 2 attacks gain 175% Attack Speed and deal 60/90/135(
) bonus physical damage.
Grey Buff: Gain Precision and 25% Critical Strike Chance, increased up to 75% based on missing Health.
Damage:
[20 / 30 / 45]
Damage: 500 = 100(
) + 20(
) [100 / 150 / 225]
Empowered Damage: 60(
) [60 / 90 / 135]
Leap to the lowest Health enemy within 3 Hexes and deal 500/1050/2250(![]()
) physical damage. The next 2 attacks gain 175% Attack Speed and deal 65/100/160(
) bonus physical damage.
Grey Buff: Gain Precision and 25% Critical Strike Chance, increased up to 75% based on missing Health.
Damage:
[20 / 30 / 45]
Damage: 500 = 100(
) + 20(
) [100 / 150 / 225]
Empowered Damage: 65(
) [65 / 100 / 160]
Active: Gain 400/460/550(
) Shield for 4 seconds and deal 200/300/450(
) magic damage to enemies in a cone.
Quest: Each player combat, Ornn stores damage blocked as Forge Power, doubled at 3-star. Gain an Artifact Anvil each time he gains enough Forge Power. (Forge Power: / )
Shield: 400(
) [400 / 460 / 550]
Damage: 200(
) [200 / 300 / 450]
Active: Gain 400/460/550(
) Shield for 4 seconds and deal 200/300/450(
) magic damage to enemies in a cone.
Quest: Each player combat, Ornn stores damage blocked as Forge Power, increased by 85% at 3-star. Gain an Artifact Anvil each time he gains enough Forge Power. (Forge Power: / )
Shield: 400(
) [400 / 460 / 550]
Damage: 200(
) [200 / 300 / 450]
Second Artifact threshold: 140,000 Forge Power
Launch a giant blast at the target that deals 175/265/395(
) magic damage, increased to 265/400/595(
) if they're below 30% max Health.
If they die, permanently gain 3% Ability Power.
Current bonus: % (
)
Damage: 175(
) [175 / 265 / 395]
Low Health Damage: 265(
) [265 / 400 / 595]
Launch a giant blast at the target that deals 200/300/450(
) magic damage, increased to 300/450/675(
) if they're below 30% max Health.
If they die, permanently gain 2% Ability Power.
Current bonus: % (
)
Damage: 200(
) [200 / 300 / 450]
Low Health Damage: 300(
) [300 / 450 / 675]
Passive: The first time Taric or his paired ally drops below 50% Health, unleash emerald energy from both of them, granting 295/576/14212(
) Shield to allies within 3 Hexes for 3/3/99 seconds.
Active: Restore 250/375/3000(
) Health. Taric and his paired ally deal 100/150/1000(
) bonus magic damage on their next 2 attacks.
Shield: 295 = 195(
) + 100 [100 / 225 / 10000]
Heal: 250(
) [250 / 375 / 3000]
Damage: 100(
) [100 / 150 / 1000]
Passive: The first time Taric or his paired ally drops below 50% Health, unleash emerald energy from both of them, granting 270/501/14212(
) Shield to allies within 3 Hexes for 3/3/99 seconds.
Active: Restore 275/450/3000(
) Health. Taric and his paired ally deal 100/150/1000(
) bonus magic damage on their next 2 attacks.
Shield: 270 = 195(
) + 75 [75 / 150 / 10000]
Heal: 275(
) [275 / 450 / 3000]
Damage: 100(
) [100 / 150 / 1000]