Deal
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Deal
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Shoot the closest unpoisoned enemy, dealing
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Shoot the closest unpoisoned enemy, dealing
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Gain
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Gain
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Dash, then deal ![]()
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physical damage to each.
Dash, then deal ![]()
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physical damage to each.
Summon 2 Voidlings that each attack a nearby enemy 8 times. Each attack deals
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Summon 2 Voidlings that each attack a nearby enemy 8 times. Each attack deals
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Dash to the furthest enemy within 3 hexes and deal ![]()
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Dash to the furthest enemy within 3 hexes and deal ![]()
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Restore ![]()
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If an enemy with Hemorrhage drops below
Restore ![]()
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If an enemy with Hemorrhage drops below
Jump on an adjacent enemy with the lowest health, then deal
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Tanks take
Jump on an adjacent enemy with the lowest health, then deal
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Tanks take
Become enraged for 5 seconds. While enraged, gain
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Chill: Reduce Attack Speed
Become enraged for 5 seconds. While enraged, gain
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Chill: Reduce Attack Speed
Gain
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Gain
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Dash, then create a 2-hex radius zone for
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When the zone ends, heal all allies for
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Dash, then create a 2-hex radius zone for
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When the zone ends, heal all allies for
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Teleport into the largest cluster of enemies and Stun them for [ 1.75 / 1.75 / 99 ] seconds. Begin losing 22 mana per second. While casting, deal
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Teleport into a large cluster of enemies within 2 hexes and Stun them for [ 1.25 / 1.25 / 99 ] seconds. Begin losing 22 mana per second. While casting, deal
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Fire
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Fire
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