TFT Set 18: Champion patch notes

Compare TFT champion buffs, nerfs and adjustments across patches.

Brambleback

Before

Passive: When the target dies, leap at the next target, dealing 135/205/1000(Attack damage) physical damage. Active: Gain 100%/100%/300% Attack Damage for 8 seconds. During this time ignore 50%/50%/85%(Ability power) Armor. Red Buff: Attacks 1% Burn enemies and heal Brambleback for 5% max Health. Leap Damage: 135(Attack damage) [135 / 205 / 1000] Bonus Attack Damage: 100% [100% / 100% / 300%]

After

Passive: When the target dies, leap at the next target, dealing 135/205/1000(Attack damage) physical damage. Active: Gain 100%/100%/300% Attack Damage for 8 seconds. During this time ignore 40%/40%/85%(Ability power) Armor. Red Buff: Attacks 1% Burn enemies and heal Brambleback for 4% max Health. Leap Damage: 135(Attack damage) [135 / 205 / 1000] Bonus Attack Damage: 100% [100% / 100% / 300%]

Kha'Zix

Before

Leap to the farthest enemy within 3 Hexes, dealing 250/345/500(Ability power) magic damage. If they have no adjacent allies, deal 280/390/590(Ability power) magic damage instead and gain 10 mana. Damage: 250(Ability power) [250 / 345 / 500] Isolated Damage: 280(Ability power) [280 / 390 / 590]

After

Leap to the farthest enemy within 3 Hexes, dealing 230/310/450(Ability power) magic damage. If they have no adjacent allies, deal 250/350/530(Ability power) magic damage instead and gain 10 mana. Damage: 230(Ability power) [230 / 310 / 450] Isolated Damage: 250(Ability power) [250 / 350 / 530]

Kobuko

Before

Restore 334/423/639(HealthAbility power) Health over 2 seconds. The next attack is replaced with a bash that deals 140/231/377(HealthAbility power) magic damage. Heal: 334 = 49(Health) + 285(Ability power) [285 / 335 / 480] Damage: 140 = 70(Health) + 70(Ability power) [70 / 105 / 150]

After

Restore 349/438/709(HealthAbility power) Health over 2 seconds. The next attack is replaced with a bash that deals 140/231/377(HealthAbility power) magic damage. Heal: 349 = 49(Health) + 300(Ability power) [300 / 350 / 550] Damage: 140 = 70(Health) + 70(Ability power) [70 / 105 / 150]

Malphite

Before

Gain 735/885/2000(Ability power) Shield for 4 seconds and become petrified. When the shield breaks, unleash a wave of dark energy, dealing 82/123/3399(Ability powerArmorMagic resist) magic damage to enemies within 2/2/3 hexes. Shield: 735(Ability power) [735 / 885 / 2000] Damage: Ability power [40 / 60 / 2000] Damage: 82 = 40(Ability power) + 30%(Armor) + 30%(Magic resist) [30% / 45% / 999%]

After

Gain 750/925/2000(Ability power) Shield for 4 seconds and become petrified. When the shield breaks, unleash a wave of dark energy, dealing 142/213/3399(Ability powerArmorMagic resist) magic damage to enemies within 2/2/3 hexes. Shield: 750(Ability power) [750 / 925 / 2000] Damage: Ability power [100 / 150 / 2000] Damage: 142 = 100(Ability power) + 30%(Armor) + 30%(Magic resist) [30% / 45% / 999%]

Murkwolf

Before

Leap to the lowest Health enemy within 3 Hexes and deal 500/1050/2250(Attack damageAbility power) physical damage. The next 2 attacks gain 175% Attack Speed and deal 65/100/160(Attack damage) bonus physical damage. Grey Buff: Gain Precision and 25% Critical Strike Chance, increased up to 75% based on missing Health. Damage: Ability power [20 / 30 / 45] Damage: 500 = 100(Attack damage) + 20(Ability power) [100 / 150 / 225] Empowered Damage: 65(Attack damage) [65 / 100 / 160]

After

Leap to the lowest Health enemy within 3 Hexes and deal 500/1050/2250(Attack damageAbility power) physical damage. The next 2 attacks gain 175% Attack Speed and deal 65/100/180(Attack damage) bonus physical damage. Grey Buff: Gain Precision and 25% Critical Strike Chance, increased up to 75% based on missing Health. Damage: Ability power [20 / 30 / 45] Damage: 500 = 100(Attack damage) + 20(Ability power) [100 / 150 / 225] Empowered Damage: 65(Attack damage) [65 / 100 / 180]

Nidalee

Before

Adaptor (Ability power): Gain 150% Attack Speed for the next 3 attacks. These attacks are replaced with javelins that deal 185/275/2000(Ability power) magic damage. The 3rd attack instead targets the furthest enemy with the least items and deals 330/500/3000(Ability power) magic damage. Adaptor (Attack damage): Transform into a Melee cougar Assassin that swipes enemies. Damage: 185(Ability power) [185 / 275 / 2000] Final Damage: 330(Ability power) [330 / 500 / 3000]

After

Adaptor (Ability power): Gain 150% Attack Speed for the next 3 attacks. These attacks are replaced with javelins that deal 195/295/2000(Ability power) magic damage. The 3rd attack instead targets the furthest enemy with the least items and deals 350/525/3000(Ability power) magic damage. Adaptor (Attack damage): Transform into a Melee cougar Assassin that swipes enemies. Damage: 195(Ability power) [195 / 295 / 2000] Final Damage: 350(Ability power) [350 / 525 / 3000] AD form healing: 325/550/2000 (Ability power) AD form third-cast bonus damage: 140%

Rek'Sai

Before

Passive: Restore 17/27/43(Health) Health each second, tripled for 3 seconds after casting. Active: Lunge out of the ground, Stunning adjacent enemies for 1 second and dealing 70/105/160(Ability power) magic damage to them. Heal: 17 = 7(Health) + 10 [10 / 14 / 20] Damage: 70(Ability power) [70 / 105 / 160]

After

Passive: Restore 17/29/47(Health) Health each second, tripled for 3 seconds after casting. Active: Lunge out of the ground, Stunning adjacent enemies for 1 second and dealing 70/105/160(Ability power) magic damage to them. Heal: 17 = 7(Health) + 10 [10 / 16 / 24] Damage: 70(Ability power) [70 / 105 / 160]

Sentinel

Before

Gain 505/709/2421(Ability powerHealth) Shield for 4 seconds. Slam the ground, sending a fissure in the direction of the most enemies. Enemies hit are briefly knocked up, take 100/150/3500(Ability power) magic damage, and are Mana Reaved for 10. Blue Buff: Each time Sentinel casts, allies gain 2 Mana Regen. Mana Reave: Increase the Mana cost of the next Ability cast. Shield: 505 = 130(Health) + 375(Ability power) [375 / 475 / 2000] Damage: 100(Ability power) [100 / 150 / 3500]

After

Gain 531/756/2505(Ability powerHealth) Shield for 4 seconds. Slam the ground, sending a fissure in the direction of the most enemies. Enemies hit are briefly knocked up, take 100/150/3500(Ability power) magic damage, and are Mana Reaved for 10. Blue Buff: Each time Sentinel casts, allies gain 2 Mana Regen. Mana Reave: Increase the Mana cost of the next Ability cast. Shield: 531 = 156(Health) + 375(Ability power) [375 / 475 / 2000] Damage: 100(Ability power) [100 / 150 / 3500]