TFT Set 18: Items

Explore item recipes, stats and effects. Use the item table to find the combinations you need.

Item table

Ability Power Booster

Permanently grant 8% Ability Power. [Consumable - This item disappears when used.]

Adaptive Helm

Magic resist +20 Mana regeneration +3 Gain an additional 15% Mana from all sources. The wearer gains an additional bonus based on their Role: Tanks and Fighters: Gain 30 Armor and Magic Resistance. Other Roles: Gain 10% Attack Damage and Ability Power.

Aegis of Dawn

Health +400 Armor +50 Every 2.5 seconds, steal 3 Armor from enemies within 1-hex and heal ? of the holder's Armor. If Aegis of Dusk is also equipped, trigger this item's effect every 1.25 seconds instead. Healing increases based on Stage.

Aegis of Dusk

Health +400 Magic resist +70 Every 2.5 seconds, steal 3 Magic Resist from enemies within 1-hex and deal 18% of the holder's Magic Resist as magic damage. If Aegis of Dawn is also equipped, trigger this item's effect every 1.25 seconds instead. Damage increases based on Stage.

Anomaly

Evolve the holder, granting an effect based on their role. Tank: Gain 1100 health and grow in size. Marksman: Gain 75% Attack Speed. On cast, knock back their target if within 3 hexes of them. Fighter/Assassin: Gain 35 Ability Power & 35% Attack Damage. Triple it when below 85% Health. Caster: For every 50 Mana spent, throw a 2-hex fireball that deals 5% max Health true damage, 33% Wounds, and 1% Burns for 5 seconds. Specialist: Gain 6 stars that orbit this champion. Each star deals 70 magic damage and the orbit expands to hit the champion's current target.

Archangel's Staff

Ability power +30% Mana regeneration +1 Combat start: Gain 20% Ability Power every 5 seconds in combat.

Armor and Magic Resist Booster

Permanently grant 8 Armor and 8 Magic Resist. [Consumable - This item disappears when used.]

Attack Damage Booster

Permanently grant 8% Attack Damage. [Consumable - This item disappears when used.]

Attack Speed Booster

Permanently grant 6% Attack Speed. [Consumable - This item disappears when used.]

B.F. Sword

Attack damage +10% Attack damage +10% Attack Damage

Blackthorn Emblem

Health +250 Attack damage +15% Ability power +15% The holder gains the Blackthorn trait.

Blighting Jewel

Ability power +30% Mana regeneration +2 Dealing magic damage reduces the target’s Magic Resist by 3. If their Magic Resist is 0, grant the holder 4 Mana instead. Ability damage can only trigger on each enemy once every 0.5 seconds.

Bloodthirster

Attack damage +18 Ability power +18 Magic resist +20 Omnivamp +20 Once per combat at 50% Health, gain a 30% max Health Shield that lasts up to 5 seconds.

Blossom Emblem

Health +250 Attack damage +10% Ability power +10% The holder gains the Blossom trait.

Blue Buff

Attack damage +15% Ability power +15% Mana regeneration +5 Gain 10% additional Attack Damage and Ability Power from all sources.

Bramble Vest

Armor +50 Gain 6% max Health. Take 5% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies. Cooldown: 2 seconds

Brawler Emblem

Health +150 The holder gains the Brawler trait. Attacks deal 2.5% of the holder's max Health as magic damage.

Chain Vest

Armor +20 Armor +20 Armor

Champion Duplicator

Use on a champion to create a 1-star copy on your bench. Consumable - This item disappears when used.

Coven Emblem

Health +150 The holder gains the Coven trait.

Crown of Demacia

Health +300 Attack speed +30% If the holder is a Tank, regenerate 3-21% maximum Health every 2 seconds (based on stage). Otherwise, gain 10% Attack damage Attack Damage and Ability power Ability Power every 2 seconds instead. If the holder of this item dies, you instantly lose the fight. You can remove this item by benching the holder.

Crownguard

Health +100 Ability power +20 Armor +20 Combat start: Gain a 25% max Health Shield for 8 seconds. When the shield expires, gain 20% Ability Power.

Dawncore

Attack damage +20% Ability power +20% Mana regeneration +1 Reduce the holder's max Mana by 10. Subsequent spellcasts reduce max Mana by 5%, to a minimum of 15.

Death's Defiance

Attack damage +25% Armor +40 Attack speed +15% Omnivamp +25% 50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage. Unique - only 1 per champion

Deathblade

Attack damage +55% Damage amplification +10% Perfect peace and calm for the holder - and all who face it.?

Defender Emblem

Armor +30 Magic resist +30 The holder gains the Defender trait. Combat Start: Gain 6% Attack Speed for every ally that starts in the front row.

Dragon's Claw

Magic resist +60 Gain 6% max Health. Every 2 seconds, heal 2.5% max Health.

Edge of Night

Attack damage +10% Ability power +10% Armor +20 Attack speed +15% At 40% Health, briefly become untargetable, shed negative effects, and heal 15% missing health.

Elderwood Emblem

Attack speed +25% Armor +25 Magic resist +25 The holder gains the Elderwood trait.

Eternal Pact

Ability power +35% Mana regeneration +1 Combat start: Form a pact with the highest Health allied champion, If they die, gain 10 Mana regen and 40% Ability Power. When the ally uses their ability, gain 10 Mana. Every 6 seconds, shield your ally for 200% of the holder's Ability Power.

Evenshroud

Magic resist +20 Health +250 30% Sunder enemies within 2 hexes. Gain 15 Armor and Magic Resist for the first 15 seconds of combat. Sunder: Reduce Armor

Executioner Emblem

Critical strike chance +20% Critical strike damage +8% The holder gains the Executioner trait. Damage executes enemies below 8% of their max Health.

Fae Emblem

Health +200 Attack damage +10% Ability power +10% The holder gains the Fae trait.

Fishbones

Attack damage +25% Attack speed +25% The holder's attacks target random enemies. Gain +2 Attack Range.

Flickerblades

Ability power +10% Attack speed +20% Attacks grant 4% stacking Attack Speed. Every 3 attacks also grant 2% Attack Damage and 2% Ability Power.

Flora Fatalis Emblem

Health +250 Mana regeneration +2 The holder gains the Flora Fatalis trait.

Flora Fatalis Emblem

Health +250 Mana regeneration +2 The holder gains the Flora Fatalis trait. They gain 70% increased benefits from Flora Fatalis.

Forbidden Idol

Health +500 Mana regeneration +2 Shields have 40% of their value converted to max Health instead.

Frying Pan

...why else would it be here?

Gambler's Blade

Attack speed +55% Grant 1% bonus Attack Speed per gold in your bank (up to 30 gold). Each attack has a 6% chance to drop 1 gold. Gold generated this game: ? Unique - only 1 per champion

Gargoyle Stoneplate

Health +100 Armor +25 Magic resist +25 Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.

Giant Slayer

Attack damage +15% Ability power +15% Attack speed +15% Damage amplification +15% Gain 15% additional Damage Amp against Tanks.

Giant's Belt

Health +150 Health +150 Health

Gold Collector

Attack damage +35% Critical strike chance +20% Attacks and Abilities execute enemies below 12% of their maximum Health. Executions on champions have a 33% chance to drop 1 gold. Gold collected: ? Unique - only 1 per champion

Golden Item Remover

Use on a champion to unequip all items as many times as you want. Converts all future Magnetic Removers to Reforgers. Repeatable: This item can be infinitely reusable.

Guinsoo's Rageblade

Ability power +10% Attack speed +10% Gain 7% stacking Attack Speed every second.

Hand Of Justice

Critical strike chance +20% Mana regeneration +1 Gain 2 effects: • 18% Attack Damage and 18% Ability Power. • 12% Omnivamp. While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.

Health Booster

Permanently grant 100 max Health. [Consumable - This item disappears when used.]

Hellfire Hatchet

Health +400 Omnivamp +20% Attacks deal 3% of the holder's max Health as bonus physical damage. For every 1% missing Health, gain 1.5% Attack Speed.

Hextech Gunblade

Attack damage +20% Ability power +20% Omnivamp +15% Mana regeneration +1 Heal the lowest percent Health ally for 20% of damage dealt. Ally Healing: ?

Horizon Focus

Health +250 Armor +20 Magic resist +20 Mana regeneration +2 Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.

Hullcrusher

Armor +60 Magic resist +60 Combat Start: If there are no adjacent allies, gain 400 Health, 10% Attack Damage, and 10% Ability Power.

Hunter Emblem

Attack damage +25% The holder gains the Hunter trait. Takedowns grant 15% Attack Damage.

Inferno Emblem

Attack speed +40% The holder gains the Inferno trait.

Infinity Edge

Attack damage +35% Critical strike chance +35% Gain Precision. Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage.

Infinity Force

Health +300 Attack damage +30% Ability power +30% Armor +30 Magic resist +30 Attack speed +30% Tons of EVERYTHING!

Invoker Emblem

Mana regeneration +2 The holder gains the Invoker trait. On cast, gain Ability Power equal to 8% of Mana spent.

Ionic Spark

Health +250 Ability power +15% Magic resist +35 30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 150% of the Mana spent. Shred: Reduce Magic Resist

Item Remover

Use on a champion to unequip all items. Cannot be used on champions in combat. Consumable: This item disappears when used.

Jeweled Gauntlet

Ability power +35% Critical strike chance +35% Gain Precision. Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage.

Juggernaut Emblem

Health +250 The holder gains the Juggernaut trait. Gain 10 mana whenever a Juggernaut dies.

Kraken's Fury

Attack damage +10% Magic resist +20 Attack speed +10% Attacks grant 3.5% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 15% Attack Speed.

Last Whisper

Attack damage +15% Attack speed +20% Critical strike chance +20% Attacks and Ability damage 30% Sunders the target for 3 seconds. This effect does not stack. Sunder: Reduce Armor

Lesser Champion Duplicator

Use on a 3-cost champion or less to create a 1-star copy on your bench. Consumable: This item disappears when used.

Lich Bane

Ability power +55% Attack speed +10% The holder’s first attack after each Ability cast deals ? bonus magic damage. Damage increases based on Stage.

Lightshield Crest

Armor +55 Magic resist +55 Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder’s combined Armor and Magic Resist for 5 seconds. On death grants this shield to all allies.

Lucky Item Chest

Use on a champion to open an armory of items especially suited for them. These items are based on the champion's recommended items.

Luden's Tempest

Attack damage +55% Ability power +55% 100% of overkill damage plus 130 is dealt as magic damage to the two enemies nearest the target.

Lunar Emblem

Attack speed +20% Mana regeneration +3 The holder gains the Lunar trait.

Mana Regen Booster

Permanently grant 1 Mana Regen. [Consumable - This item disappears when used.]

Manazane

Attack damage +15% Ability power +15% Mana regeneration +1 After casting the first time in combat, gain 110 Mana over 5 seconds.

Masterwork Upgrade

Use on a champion to choose a Radiant version of that champion's craftable completed items. Upgrade the item you choose to its Radiant equivalent and unequip it.

Mittens

Attack speed +65% Damage amplification +15% Shrinks the holder, granting them increased movement speed and immunity to Slow, Burn, and Wound. Slow: Reduces Attack Speed. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received.

Mogul'sMail

Health +300 Grants 1 Armor, 1 Magic Resist, and 5 Health when taking damage, stacking up to 35 times. At full stacks, grant 1 gold and continue gaining 1 gold every 11 seconds. Gold generated this game: ? Unique - only 1 per champion

Morellonomicon

Health +150 Ability power +20% Mana regeneration +1 Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received.

Nashor's Tooth

Health +150 Ability power +15% Attack speed +10% Critical strike chance +20% Attacks grant 2 bonus Mana, increased to 4 if they critically strike.

Needlessly Large Rod

Ability power +10% Ability power +10% Ability Power

Negatron Cloak

Magic resist +20 Magic resist +20 Magic Resist

Primal Emblem

Attack speed +35% Health +250 Critical strike chance +20% The holder gains the Primal trait.

Protector's Vow

Armor +25 Magic resist +25 Mana regeneration +1 Combat Start: Gain 20 Mana. At 40% Health, gain 15 Mana and a Shield equal to 20% max Health.

Quicksilver

Magic resist +20 Attack speed +15% Critical strike chance +20% Combat Start: Unstoppable for 18 seconds. Gain 3% stacking Attack Speed every second.

Rabadon's Deathcap

Ability power +55% Damage amplification +15% This humble hat can help you make, or unmake, the world itself.?

Radiant Adaptive Helm

Magic resist +40 Mana regeneration +6 Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role: Tanks and Fighters: Gain 80 Armor and Magic Resistance. Other Roles: Gain 35% Attack Damage and Ability Power.

Radiant Archangel's Staff

Ability power +60% Mana regeneration +2 Combat start: Gain 40% Ability Power every 5 seconds in combat.

Radiant Bloodthirster

Attack damage +40 Ability power +40 Magic resist +40 Omnivamp +40 Once per combat at 50% Health, gain a 60% max Health Shield that lasts up to 5 seconds.

Radiant Blue Buff

Attack damage +25% Ability power +25% Mana regeneration +10 Gain 20% additional Attack Damage and Ability Power from all sources.

Radiant Bramble Vest

Armor +100 Gain 12% max Health. Take 10% reduced damage from attacks. When struck by any attack, deal 200 magic damage to all adjacent enemies. Cooldown: 2 seconds

Radiant Crownguard

Health +200 Ability power +40 Armor +40 Combat start: Gain a 50% max Health Shield for 8 seconds. When the shield expires, gain 50% Ability Power.

Radiant Deathblade

Attack damage +100% Damage amplification +20% It glows in the presence of enemies. Or friends. Or anything alive, really.?

Radiant Dragon's Claw

Magic resist +120 Gain 28% max Health. Every 2 seconds, heal 5% max Health.

Radiant Edge of Night

Attack damage +30% Ability power +30% Armor +40 Attack speed +30% At 40% Health, briefly become untargetable, shed negative effects, and heal all missing health.

Radiant Evenshroud

Health +500 Magic resist +40 30% Sunder enemies within 3 hexes. Gain 50 Armor and Magic Resist for the first 20 seconds of combat. Sunder: Reduce Armor

Radiant Gargoyle Stoneplate

Health +400 Armor +50 Magic resist +50 Gain 20 Armor and 20 Magic Resist for each enemy targeting the holder.

Radiant Giant Slayer

Attack damage +30% Ability power +30% Attack speed +30% Damage amplification +30% Gain 30% additional Damage Amp against Tanks.

Radiant Guinsoo's Rageblade

Ability power +20% Attack speed +25% Gain 16% stacking Attack Speed every second.

Radiant Hand of Justice

Critical strike chance +40% Mana regeneration +2 Gain 2 effects: • 35% Attack Damage and 35% Ability Power. • 25% Omnivamp. While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.

Radiant Hextech Gunblade

Attack damage +40% Ability power +40% Omnivamp +30% Mana regeneration +2 Heal the lowest percent Health ally for 40% of damage dealt. Ally Healing: ?

Radiant Infinity Edge

Attack damage +75% Critical strike chance +75% Gain Precision. Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage.

Radiant Ionic Spark

Health +500 Ability power +30% Magic resist +70 30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 300% of the Mana spent. Shred: Reduce Magic Resist

Radiant Jeweled Gauntlet

Ability power +75% Critical strike chance +75% Gain Precision. Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage.

Radiant Kraken's Fury

Attack damage +20% Magic resist +40 Attack speed +20% Attacks grant 7% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 30% Attack Speed.

Radiant Last Whisper

Attack damage +45% Attack speed +40% Critical strike chance +40% Attacks and Ability damage 30% Sunders the target for the rest of combat. This effect does not stack. Sunder: Reduce Armor

Radiant Lucky Item Chest

Use on a champion to open an armory of items especially suited for them. These items are based on the champion's recommended items.

Radiant Morellonomicon

Health +300 Ability power +35% Mana regeneration +2 Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 10 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received.

Radiant Nashor's Tooth

Health +300 Ability power +30% Attack speed +20% Critical strike chance +40% Attacks grant 4 bonus Mana, increased to 6 if they critically strike.

Radiant Protector's Vow

Armor +50 Magic resist +50 Mana regeneration +2 Combat Start: Gain 40 Mana. At 40% Health, gain 30 Mana and a Shield equal to 50% max Health

Radiant Quicksilver

Magic resist +40 Attack speed +40% Critical strike chance +40% Combat Start: Unstoppable for 45 seconds. Gain 6% stacking Attack Speed every second.

Radiant Rabadon's Deathcap

Ability power +100% Damage amplification +30% It's witnessed - and unleashed - miracles and calamities both.?

Radiant Red Buff

Attack speed +80% Damage amplification +6% Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received.

Radiant Spear of Shojin

Attack damage +30% Ability power +30% Mana regeneration +2 Attacks grant 10 bonus Mana.

Radiant Spirit Visage

Health +700 Damage reduction +18% Mana regeneration +4 Regenerate 4% of missing Health each second.

Radiant Steadfast Heart

Armor +40 Critical strike chance +40% Gain 10% Durability. While above 50% Health, instead gain 30% Durability.?

Radiant Sterak's Gage

Health +600 Attack damage +90% At 60% Health, gain a Shield equal to 80% of the wearer's maximum Health that rapidly decays over 6 seconds.

Radiant Striker's Flail

Health +300 Attack speed +20% Critical strike chance +40% Damage amplification +20% Critical Strikes grant 10% Damage Amp for 5 seconds, stacking up to 4 times.

Radiant Sunfire Cape

Health +300 Armor +40 Gain 16% max Health. Every 2 seconds, deal 2% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received.

Radiant Thief's Gloves

Health +150 Critical strike chance +20% Each round: Equip 2 random Radiant items [Consumes 3 item slots.]

Radiant Titan's Resolve

Armor +40 Attack speed +20% Gain 4% Attack Damage and 4% Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 20% Damage Amp and Unstoppable.

Radiant Void Staff

Ability power +75% Attack speed +30% Mana regeneration +2 Attacks and Ability damage 30% Shred the target for the rest of combat. This effect does not stack. Shred: Reduce Magic Resist

Radiant Warmog's Armor

Health +1200 Gain 36% max Health.

Rapid Firecannon

Attack speed +55% Damage amplification +5% Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.

Rapidfire Emblem

Attack speed +20% The holder gains the Rapidfire trait. Attacks deal 1% of the target's max Health as true damage.

Ravager Emblem

Attack damage +20% Ability power +20% Armor +20 Magic resist +20 The holder gains the Ravager trait. Gain 3% Damage Amp per 300 Health restored.

Recurve Bow

Attack speed +10% Attack speed +10% Attack Speed

Red Buff

Attack speed +45% Damage amplification +3% Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received.

Reforger

Unequip all items and randomly transform them into new ones of a similar type and quality. [Consumable - This item disappears when used.]

Seeker's Armguard

Ability power +25% Armor +10 Magic resist +10 Omnivamp +20% Takedowns increase the holder’s Armor, Magic Resist, and Ability Power by 20.

Silvermere Dawn

Attack damage +150% Armor +30 Magic resist +30 Omnivamp +30 Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds. The holder’s Attack Speed is locked at 0.5.

Sparring Gloves

Critical strike chance +20% Critical strike chance +20% Critical Strike Chance

Spatula

It must do something...

Spear of Shojin

Attack damage +15% Ability power +15% Mana regeneration +1 Attacks grant 5 bonus Mana.

Spellweaver Emblem

Ability power +25% The holder gains the Spellweaver trait. Gain 2 Mana whenever an ally casts their Ability.

Spirit Visage

Health +300 Damage reduction +10% Mana regeneration +2 Regenerate 2% of missing Health each second.

Sprykin Emblem

Attack speed +10% Armor +15 Magic resist +15 The holder gains the Sprykin trait. If the holder is riding the BFF, gain an additional 20% Attack speed 15 Armor 15 Magic resist

Statikk Shiv

Ability power +25% Attack speed +40% Every 3rd attack deals 15 + 35% of the holder's Ability Power as additional magic damage to 6 enemies.

Steadfast Heart

Armor +20 Critical strike chance +20% Gain 5% Durability. While above 50% Health, instead gain 15% Durability.?

Sterak's Gage

Health +300 Attack damage +45% At 60% Health, gain a Shield equal to 40% of the wearer's maximum Health that rapidly decays over 4 seconds.

Striker Selector

Use this on a N.O.V.A. champion to activate their Strike effect when the Power Surge occurs.

Striker's Flail

Health +150 Attack speed +10% Critical strike chance +20% Damage amplification +10% Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times.

Sunfire Cape

Health +150 Armor +20 Gain 8% max Health. Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received.

Tactician's Cape

Your team gains +1 maximum team size. 10% chance to drop 1 gold after 10 seconds of combat. ...and a bit of Luck.

Tacticians Crown

Your team gains +1 maximum team size. 10% chance to drop 1 gold when you win combat. ...the Heart of a hero...

Tacticians Shield

Your team gains +1 maximum team size. 10% chance to drop 1 gold when the holder dies. Imbued with a Philosopher's wisdom...

Talisman of Ascension

Health +450 Attack damage +20% Ability power +20% After 22 seconds gain 100% max Health, 12 Mana Regen, and 120% Damage Amp for the rest of combat.

Tear Of The Goddess

Mana regeneration +1 Mana regeneration +1 Mana Regeneration

The Indomitable

Health +500 Armor +20 Magic resist +20 The holder's Move Speed is drastically reduced. Gain 15% max Health, Unstoppable, and pull the current target into melee range.

Thief's Gloves

Health +150 Critical strike chance +20% Each round: Equip 2 random items [Consumes 3 item slots.]

Titan's Resolve

Armor +20 Attack speed +10% Gain 2% Attack Damage and Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 10% Damage Amp and become Unstoppable.

Titanic Hydra

Health +300 Attack damage +20% Attack speed +20% Attacks deal 2% of the holder's max Health plus 4% of their Attack Damage as bonus physical damage to the target and adjacent enemies.

Vanguard Emblem

Armor +25 Magic resist +25 The holder gains the Vanguard trait. If the holder survives 22 seconds in player combat, gain 1 player health.

Void Gauntlet

Health +300 Damage reduction +10% Combat Start: Store 30% max Health and 2.5% more every second. On death, unleash the stored Health as magic damage split between enemies within 4 hexes. Unique - only 1 per champion

Void Staff

Ability power +35% Attack speed +15% Mana regeneration +1 Attacks and Ability damage 30% Shred the target for 5 seconds. This effect does not stack. Shred: Reduce Magic Resist

Warmogs Armor

Health +500 Gain 18% max Health.

Wit's End

Health +300 Armor +20 Magic resist +20 Attack speed +25% Attacks deal 25/45/65/85/100 bonus magic damage. Heals the holder for 25% of all magic damage dealt. Damage increases based on Stage.

Zhonya's Paradox

Ability power +25% Armor +25 Magic resist +25 Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds. Unique - only 1 per champion