Numele jocului + #NA1

Îmbunătățiri și Reduceri

Caută
Buf
18.1 Patch
18.2 Patch
  • Bloodthirster
    Bloodthirster

    Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.

    Once per combat at 50% Health, gain a 30% max Health Shield that lasts up to 5 seconds.

  • Forbidden Idol
    Forbidden Idol

    Shields have 40% of their value converted to max Health instead.

    Shields have 40% of their value converted to max Health instead.

  • Edge of Night
    Edge of Night

    At 60% Health, briefly become untargetable, shed negative effects, and heal 20% missing health.

    At 40% Health, briefly become untargetable, shed negative effects, and heal 15% missing health.

  • Hand Of Justice
    Hand Of Justice

    Gain 2 effects:
    • 15% Attack Damage and 15% Ability Power.
    • 12% Omnivamp.

    While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.

    Gain 2 effects:
    • 18% Attack Damage and 18% Ability Power.
    • 15% Omnivamp.

    While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.

  • Luden's Tempest
    Luden's Tempest

    100% of overkill damage plus 100 is dealt as magic damage to the two enemies nearest the target.

    100% of overkill damage plus 130 is dealt as magic damage to the two enemies nearest the target.

  • Radiant Bloodthirster
    Radiant Bloodthirster

    Once per combat at 40% Health, gain a 50% max Health Shield that lasts up to 5 seconds.

    Once per combat at 50% Health, gain a 60% max Health Shield that lasts up to 5 seconds.

  • Radiant Edge of Night
    Radiant Edge of Night

    At 60% Health, briefly become untargetable, shed negative effects, and heal all missing health.

    At 40% Health, briefly become untargetable, shed negative effects, and heal all missing health.

  • Radiant Hand of Justice
    Radiant Hand of Justice

    Gain 2 effects:
    • 35% Attack Damage and 35% Ability Power.
    • 24% Omnivamp.

    While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.

    Gain 2 effects:
    • 35% Attack Damage and 35% Ability Power.
    • 30% Omnivamp.

    While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.

  • Silvermere Dawn
    Silvermere Dawn

    Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds.

    The holder’s Attack Speed is locked at 0.5.

    Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds.

    The holder’s Attack Speed is locked at 0.5.

  • Primal Emblem
    Primal Emblem

    The holder gains the Primal trait.

    The holder gains the Primal trait.

Reducere
18.1 Patch
18.2 Patch
  • Blighting Jewel
    Blighting Jewel

    Dealing magic damage reduces the target’s Magic Resist by 4. If their Magic Resist is 0, grant the holder 4 Mana instead.

    Ability damage can only trigger on each enemy once every 0.5 seconds.

    Dealing magic damage reduces the target’s Magic Resist by 3. If their Magic Resist is 0, grant the holder 4 Mana instead.

    Ability damage can only trigger on each enemy once every 0.5 seconds.

  • Flickerblades
    Flickerblades

    Attacks grant 5% stacking Attack Speed. Every 3 attacks also grant 2% Attack Damage and 2% Ability Power.

    Attacks grant 4% stacking Attack Speed. Every 3 attacks also grant 2% Attack Damage and 2% Ability Power.

  • Wit's End
    Wit's End

    Attacks deal ? bonus magic damage.
    Heals the holder for 25% of all magic damage dealt.

    Damage increases based on Stage.

    Attacks deal 25/45/65/85/100 bonus magic damage.
    Heals the holder for 25% of all magic damage dealt.

    Damage increases based on Stage.

  • Fae Emblem
    Fae Emblem

    The holder gains the Fae trait.

    The holder gains the Fae trait.

  • Hunter Emblem
    Hunter Emblem

    The holder gains the Hunter trait.

    Takedowns grant 18% Attack Damage.

    The holder gains the Hunter trait.

    Takedowns grant 18% Attack Damage.

  • Sprykin Emblem
    Sprykin Emblem

    The holder gains the Sprykin trait.

    If the holder is riding the BFF, gain an additional
    30% 20 20

    The holder gains the Sprykin trait.

    If the holder is riding the BFF, gain an additional
    20% 15 15

  • Vanguard Emblem
    Vanguard Emblem

    The holder gains the Vanguard trait.

    If the holder survives 22 seconds in player combat, gain 1 player health.

    The holder gains the Vanguard trait.

    If the holder survives 22 seconds in player combat, gain 1 player health.

  • Invoker Emblem
    Invoker Emblem

    The holder gains the Invoker trait.

    On cast, gain Ability Power equal to 10% of Mana spent.

    The holder gains the Invoker trait.

    On cast, gain Ability Power equal to 8% of Mana spent.

  • Brawler Emblem
    Brawler Emblem

    The holder gains the Brawler trait.

    Attacks deal 2% of the holder's max Health as magic damage.

    The holder gains the Brawler trait.

    Attacks deal 2% of the holder's max Health as magic damage.

  • Juggernaut Emblem
    Juggernaut Emblem

    The holder gains the Juggernaut trait.

    Gain 15 mana whenever a Juggernaut dies.

    The holder gains the Juggernaut trait.

    Gain 15 mana whenever a Juggernaut dies.

  • Flora Fatalis Emblem
    Flora Fatalis Emblem

    The holder gains the Flora Fatalis trait.

    They gain double benefits from Flora Fatalis.

    The holder gains the Flora Fatalis trait.

    They gain 50% increased benefits from Flora Fatalis.

Ajustează
18.1 Patch
18.2 Patch
  • Anomalie
    Anomalie

    Evolve the holder, granting an effect based on their role.

    Tank: Gain 1100 health and grow in size.

    Marksman: Gain 75% Attack Speed. On cast, knock back their target if within 3 hexes of them.

    Fighter/Assassin: Gain 35 Ability Power & 35% Attack Damage. Triple it when below 85% Health.

    Caster: For every 50 Mana spent, throw a 2-hex fireball that deals 5% max Health true damage, 33% Wounds, and 1% Burns for 5 seconds.

    Specialist: Gain 6 stars that orbit this champion. Each star deals 70 magic damage and the orbit expands to hit the champion's current target.

    Evoluează deținătorul, oferindu-i un efect în funcție de rolul său.

    Tanc: primește 1100 viață și crește în dimensiune.

    Țintaș: primește 75% viteză de atac. Când își folosește abilitatea, aruncă ținta în spate dacă aceasta se află la maximum 3 hexagoane distanță.

    Luptător/asasin: primește 35 puterea abilităților și 35% daune din atac. Valoarea se triplează când campionul are sub 85% viață.

    Mag: de fiecare dată când cheltuie 50 mană, aruncă o minge de foc cu o rază de 2 hex., care provoacă daune reale în valoare de 5% din viața maximă, rănește cu 33% și arde cu 1% inamicii timp de 5 secunde.

    Specialist: primește 6 stele care se învârt în jurul acestui campion. Fiecare stea provoacă 70 daune magice, iar orbita crește pentru a lovi ținta actuală a campionului.

  • Coroana Demaciei
    Coroana Demaciei

    If the holder is a Tank, regenerate 3-21% maximum Health every 2 seconds (based on stage). Otherwise, gain 10% Attack Damage and Ability Power every 2 seconds instead.

    If the holder of this item dies, you instantly lose the fight.

    You can remove this item by benching the holder.

    Dacă deținătorul este un tanc, își regenerează 3-21% din viața maximă la fiecare 2 secunde (în funcție de etapă). În caz contrar, primește 10% daune din atac și puterea abilităților la fiecare 2 secunde.

    Dacă deținătorul moare, pierzi instantaneu lupta.

    Poți îndepărta acest obiect plasând deținătorul pe banca de rezerve.

  • Selector de atacator
    Selector de atacator

    Use this on a N.O.V.A. champion to activate their Strike effect when the Power Surge occurs.

    Folosește-l pe un campion N.O.V.A. pentru a activa efectul de lovitură când are loc ''Supratensiunea''.