Lose all champions on your board and bench. Gain a Training Dummy with 60% of their combined health. The dummy gains 1150 Health per stage. Gain a random non-tank 2-star 2 cost champion.
Lose all champions on your board and bench. Gain a Training Dummy with 60% of their combined health. The dummy gains 1150 Health per stage. Gain a random non-tank 2-star 2 cost champion.
Starting Health: 1500.
Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 16 permanent max Health.
Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 18 permanent max Health.
Your champions gain 10 permanent max health per interest you earn. Your max interest is increased by 2. Gain 8 gold now.
Your champions gain 12 permanent max health per interest you earn. Your max interest is increased by 2. Gain 10 gold now.
Your champions gain 8 permanent max health per interest you earn. Gain 4 gold now.
Your champions gain 9 permanent max health per interest you earn. Gain 6 gold now.
When you buy XP, gain an additional 2. Gain 6 immediately.
When you buy XP, gain an additional 2. Gain 10 immediately.
Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 3 gold.
At the start of the next 2 stages, gain the package again.
Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 5 gold.
At the start of the next 2 stages, gain the package again.
Champions without items equipped gain 30 Armor and Magic Resist.
Champions without items equipped gain 30 Armor and Magic Resist.
Champions without items equipped gain 50 Armor and Magic Resist.
Champions without items equipped gain 50 Armor and Magic Resist.
Round start: items on your bench are randomized.
Gain 2 random components.
Round start: items on your bench are randomized.
Gain 2 random components.
Gain 4 gold.
You can now choose a second Alpha Riftbeast. Gain a Scuttlecrab, a Cinderling, and a Pebbles.
You can now choose a second Alpha Riftbeast. Gain a Scuttlecrab, a Cinderling, and a Pebbles.
Alpha Riftbeasts gain 15% max Health and 12% Attack Speed.
Champions gain 2% Attack Damage, 2% Ability Power, 2 Armor, and 2 Magic Resist for each ally that shares a trait with them.
Champions gain 2.5% Attack Damage, 2.5% Ability Power, 2 Armor, and 2 Magic Resist for each ally that shares a trait with them.
Champions gain 3.5% Attack Damage, 3.5% Ability Power, 3.5 Armor, and 3.5 Magic Resist for each ally that shares a trait with them.
Champions gain 4% Attack Damage, 4% Ability Power, 3.5 Armor, and 3.5 Magic Resist for each ally that shares a trait with them.
Gain a Leona, a Kayle, and a Sejuani. Leona gains 70 permanent max Health each round, increased by 10 for each unique 3-star champion fielded.
Gain a Leona, a Kayle, and a Sejuani. Leona gains 70 permanent max Health each round, increased by 10 for each unique 3-star champion fielded.
Gain a Golden Item Remover and 4 random components.
Gain a Golden Item Remover and 4 random components.
Gain 4 gold.
While Sprykin is active, gain a second BFF summon that is 35% as powerful. Gain a Teemo, a Veigar, and a Kobuko.
While Sprykin is active, gain a second BFF summon that is 45% as powerful. Gain a Teemo, a Veigar, and a Kobuko.
Your team gains 2.5% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait.
Your team gains 2.5% Damage Amp and 3 Armor and Magic Resist for each Bronze-tier trait.
Gain a random component and 1 gold. The next 7 times you win a player combat, gain a different random component. Afterwards, gain 5 gold.
Gain a random component and 1 gold. The next 7 times you win a player combat, gain a different random component. Afterwards, gain 1 gold.
Now and at the start of the next 3 rounds, gain 10 XP.
Now and at the start of the next 3 rounds, gain 9 XP.
Gain a random emblem. After fielding 2 non-unique traits in a player combat, gain a reward. Then increase the number of traits needed and the size of the reward.
Gain a random emblem. After fielding 2 non-unique traits in a player combat, gain a reward. Then increase the number of traits needed and the size of the reward.
Rewards: 4 traits: 5 gold; 6: 7 gold + two 3-costs; 7: component anvil + 2 gold; 8: two different components; 9: two 5-costs + 2 gold.
Converting Coven Essence to rewards grants Coven champions Ability Power instead of loot. Gain a Camille, an Elise, and a Caitlyn.
Converting Coven Essence to rewards grants Coven champions Ability Power instead of loot. Gain a Camille, an Elise, and a Caitlyn.
AP per cashout (2/3/4/5/6): 12/33/50/100/175.