Gain 50% Attack Speed for the next 5 attacks. These attacks are replaced with feathers that deal 68/102/155(
) physical damage and reduce Armor by 2(
).
Damage: 68(
) [68 / 102 / 155]
Armor Reduction: 2(
) [2 / 2 / 2]
Gain 50% Attack Speed for the next 5 attacks. These attacks are replaced with feathers that deal 73/108/165(
) physical damage and reduce Armor by 2(
).
Damage: 73(
) [73 / 108 / 165]
Armor Reduction: 2(
) [2 / 2 / 2]
Adaptor (
): Gain 150% Attack Speed for the next 3 attacks. These attacks are replaced with javelins that deal 170/255/2000(
) magic damage. The 3rd attack instead targets the furthest enemy with the least items and deals 330/500/3000(
) magic damage.
Adaptor (
): Transform into a Melee cougar Assassin that swipes enemies.
Damage: 170(
) [170 / 255 / 2000]
Final Damage: 330(
) [330 / 500 / 3000]
Adaptor (
): Gain 150% Attack Speed for the next 3 attacks. These attacks are replaced with javelins that deal 185/275/2000(
) magic damage. The 3rd attack instead targets the furthest enemy with the least items and deals 330/500/3000(
) magic damage.
Adaptor (
): Transform into a Melee cougar Assassin that swipes enemies.
Damage: 185(
) [185 / 275 / 2000]
Final Damage: 330(
) [330 / 500 / 3000]
Gain 50 Armor and Magic Resist for 3 seconds and restore 375/475/685(
) Health over the duration. Launch spectral riders at the 3 nearest enemies, dealing 80/120/195(
) magic damage and Stunning them for 1.5/1.5/1.75 seconds.
Heal: 375(
) [375 / 475 / 685]
Damage: 80(
) [80 / 120 / 195]
Stun Duration: [1.5 / 1.5 / 1.75]
Gain 50 Armor and Magic Resist for 3 seconds and restore 375/475/685(
) Health over the duration. Launch spectral riders at the 3 nearest enemies, dealing 80/120/195(
) magic damage and Stunning them for 1.5/1.5/1.75 seconds.
Heal: 375(
) [375 / 475 / 685]
Damage: 80(
) [80 / 120 / 195]
Stun Duration: [1.5 / 1.5 / 1.75]
Blink away from the current target, deal 250/375/1200(
) physical damage to them, and gain 30%/30%/100%(
) Attack Speed.
Every 4th cast consumes the Attack Speed granted from Nature's Wrath and fires a blast through the largest group of enemies that deals 385/580/2500(
) physical damage, reduced by 25% for each enemy it passes through (minimum 50%).
Damage: 250(
) [250 / 375 / 1200]
Attack Speed: 30%(
) [30% / 30% / 100%]
Empowered Damage: 385(
) [385 / 580 / 2500]
Blink away from the current target, deal 270/405/1200(
) physical damage to them, and gain 30%/30%/100%(
) Attack Speed.
Every 4th cast consumes the Attack Speed granted from Nature's Wrath and fires a blast through the largest group of enemies that deals 385/580/2500(
) physical damage, reduced by 25% for each enemy it passes through (minimum 50%).
Damage: 270(
) [270 / 405 / 1200]
Attack Speed: 30%(
) [30% / 30% / 100%]
Empowered Damage: 385(
) [385 / 580 / 2500]
Gain 270/320/415(
) Shield for 4 seconds. Then grant the ally who has dealt the most damage this combat 90%/100%/130%(
) decaying Attack Speed for 4 seconds.
Shield: 270(
) [270 / 320 / 415]
Attack Speed: 90%(
) [90% / 100% / 130%]
Gain 290/340/435(
) Shield for 4 seconds. Then grant the ally who has dealt the most damage this combat 90%/100%/130%(
) decaying Attack Speed for 4 seconds.
Shield: 290(
) [290 / 340 / 435]
Attack Speed: 90%(
) [90% / 100% / 130%]
Restore 314/403/619(![]()
) Health over 2 seconds. The next attack is replaced with a bash that deals 140/231/377(![]()
) magic damage.
Heal: 314 = 49(
) + 265(
) [265 / 315 / 460]
Damage: 140 = 70(
) + 70(
) [70 / 105 / 150]
Restore 334/423/639(![]()
) Health over 2 seconds. The next attack is replaced with a bash that deals 140/231/377(![]()
) magic damage.
Heal: 334 = 49(
) + 285(
) [285 / 335 / 480]
Damage: 140 = 70(
) + 70(
) [70 / 105 / 150]
Throw 2 clusters of mushrooms that deal 60/90/135(
) magic damage to the 3 nearest enemies. Then hurl a giant mushroom that deals 135/200/310(
) magic damage to the target.
Each cast has a 10%/12%/15% chance to forage an extra mushroom that can be collected for bonus effects.
Red: 1 Reroll (Reds Foraged: )
Green: 1 Tactician Health (Greens Foraged: )
Yellow: 2 XP (Yellows Foraged: )
Damage: 60(
) [60 / 90 / 135]
Giant Damage: 135(
) [135 / 200 / 310]
Chance to Forage: [10% / 12% / 15%]
Throw 2 clusters of mushrooms that deal 55/82/155(
) magic damage to the 3 nearest enemies. Then hurl a giant mushroom that deals 135/200/310(
) magic damage to the target.
Each cast has a 10%/12%/15% chance to forage an extra mushroom that can be collected for bonus effects.
Red: 1 Reroll (Reds Foraged: )
Green: 1 Tactician Health (Greens Foraged: )
Yellow: 2 XP (Yellows Foraged: )
Damage: 55(
) [55 / 82 / 155]
Giant Damage: 135(
) [135 / 200 / 310]
Chance to Forage: [10% / 12% / 15%]
Attach an explosive charge to the target that lasts 4 seconds. While active, gain infinite range and 60%(
) Attack Speed. After the duration, the charge explodes and splits damage between all enemies within 2 hexes, dealing 160/240/385(
) physical damage + 10/15/25(
) for each attack while casting.
If an enemy with an explosive charge on them dies, it attaches to Tristana's new target.
Attack Speed: 60% = 40% + 20%(
) [20% / 20% / 20%]
Damage: 160(
) [160 / 240 / 385]
Bonus Damage Per Attack: 10(
) [10 / 15 / 25]
Attach an explosive charge to the target that lasts 4 seconds. While active, gain infinite range and 60%(
) Attack Speed. After the duration, the charge explodes and splits damage between all enemies within 2 hexes, dealing 175/265/420(
) physical damage + 10/15/25(
) for each attack while casting.
If an enemy with an explosive charge on them dies, it attaches to Tristana's new target.
Attack Speed: 60% = 40% + 20%(
) [20% / 20% / 20%]
Damage: 175(
) [175 / 265 / 420]
Bonus Damage Per Attack: 10(
) [10 / 15 / 25]
Throw a large crossblade that deals 205/305/1150(![]()
) physical damage to the current target and bounces 8 times between nearby enemies, dealing 41/61/460(![]()
) physical damage each bounce. When this kills an enemy, bounce 3/3/6 additional times.
Damage:
[15 / 20 / 100]
Damage: 205 = 190(
) + 15(
) [190 / 285 / 1050]
Bounce Damage: 41 = 20% of 205 [20% / 20% / 40%]
Throw a large crossblade that deals 215/320/1150(![]()
) physical damage to the current target and bounces 8 times between nearby enemies, dealing 43/64/460(![]()
) physical damage each bounce. When this kills an enemy, bounce 3/3/6 additional times.
Damage:
[15 / 20 / 100]
Damage: 215 = 200(
) + 15(
) [200 / 300 / 1050]
Bounce Damage: 43 = 20% of 215 [20% / 20% / 40%]
Wind up, then fire an arrow at the most enemies in line with the target. It deals 445/670/1070(![]()
) physical damage to enemies hit, reduced by 40% for each enemy it passes through (minimum 40%).
Damage:
[30 / 45 / 70]
Damage: 445 = 415(
) + 30(
) [415 / 625 / 1000]
Wind up, then fire an arrow at the most enemies in line with the target. It deals 445/670/1070(![]()
) physical damage to enemies hit, reduced by 40% for each enemy it passes through (minimum 40%).
Damage:
[30 / 45 / 70]
Damage: 445 = 415(
) + 30(
) [415 / 625 / 1000]
Passive: Kayle ascends based on her star level, granting her stacking bonuses.
1st Ascension: Attacks deal 62/92/105(
) bonus magic damage.
2nd Ascension: Attacks 20% Shred enemies hit for 2 seconds.
3rd Ascension: Attacks fire waves, dealing 35(
) magic damage to all other units hit.
4th Ascension: Gain infinite range. Every 3rd wave is much larger.
Shred: Reduce Magic Resist
Damage: 62(
) [62 / 92 / 105]
Secondary Damage: 35(
) [35 / 35 / 35]
Passive: Kayle ascends based on her star level, granting her stacking bonuses.
1st Ascension: Attacks deal 65/97/110(
) bonus magic damage.
2nd Ascension: Attacks 20% Shred enemies hit for 2 seconds.
3rd Ascension: Attacks fire waves, dealing 35(
) magic damage to all other units hit.
4th Ascension: Gain infinite range. Every 3rd wave is much larger.
Shred: Reduce Magic Resist
Damage: 65(
) [65 / 97 / 110]
Secondary Damage: 35(
) [35 / 35 / 35]
Jump to the lowest percent Health enemy within 3 hexes and stab them, dealing 255/385/615(
) physical damage. Then heal for 60/90/90(
), increased to up to 120/180/180(
) based on their missing Health.{Augment.Variant.RivalsAugment.AbilityTooltip}
Damage: 255(
) [255 / 385 / 615]
Minimum Heal: 60(
) [60 / 90 / 90]
Maximum Heal: 120(
) [120 / 180 / 180]
Jump to the lowest percent Health enemy within 3 hexes and stab them, dealing 255/385/650(
) physical damage. Then heal for 60/90/90(
), increased to up to 120/180/180(
) based on their missing Health.{Augment.Variant.RivalsAugment.AbilityTooltip}
Damage: 255(
) [255 / 385 / 650]
Minimum Heal: 60(
) [60 / 90 / 90]
Maximum Heal: 120(
) [120 / 180 / 180]
Passive: Attacks target random enemies in range and apply a bleed that deals 140/210/3000(
) physical damage over 12 seconds. Every attack has a 12%(
) chance to deal 50%/50%/900% bonus physical damage and apply 2 bleeds instead.
Active: Throw two giant axes towards the enemy with the most bleeds. Deal 100/150/400(
) physical damage to enemies hit and consume their bleed, instantly dealing the remaining damage. The axes then return, dealing 30/45/100(
) physical damage to enemies hit.
Bleed Damage: 140(
) [140 / 210 / 3000]
Outgoing Axe Damage: 100(
) [100 / 150 / 400]
Returning Axe Damage: 30(
) [30 / 45 / 100]
Passive: Attacks target random enemies in range and apply a bleed that deals 150/225/3000(
) physical damage over 12 seconds. Every attack has a 12%(
) chance to deal 50%/50%/900% bonus physical damage and apply 2 bleeds instead.
Active: Throw two giant axes towards the enemy with the most bleeds. Deal 100/150/400(
) physical damage to enemies hit and consume their bleed, instantly dealing the remaining damage. The axes then return, dealing 30/45/100(
) physical damage to enemies hit.
Refund 50% Mana if the axes hit no enemies.
Bleed Damage: 150(
) [150 / 225 / 3000]
Outgoing Axe Damage: 100(
) [100 / 150 / 400]
Returning Axe Damage: 30(
) [30 / 45 / 100]
Grant 350/430/550(
) Shield to Shen and 200/275/375(
) Shield to a nearby damaged ally for 4 seconds. Both of their next 3 attacks gain 40% Attack Speed and deal 35/55/80(
) bonus magic damage.
Self Shield: 350(
) [350 / 430 / 550]
Ally Shield: 200(
) [200 / 275 / 375]
Damage: 35(
) [35 / 55 / 80]
Grant 375/450/575(
) Shield to Shen and 225/300/400(
) Shield to a nearby damaged ally for 4 seconds. Both of their next 3 attacks gain 40% Attack Speed and deal 35/55/80(
) bonus magic damage.
Self Shield: 375(
) [375 / 450 / 575]
Ally Shield: 225(
) [225 / 300 / 400]
Damage: 35(
) [35 / 55 / 80]
Slice the target for 170/255/435(![]()
) physical damage and gain 60/90/200 Shield for 2 seconds.
Damage:
[10 / 15 / 25]
Damage: 170 = 160(
) + 10(
) [160 / 240 / 410]
Shield: [60 / 90 / 200]
Slice the target for 160/240/425(![]()
) physical damage and gain 60/90/200 Shield for 2 seconds.
Damage:
[10 / 15 / 25]
Damage: 160 = 150(
) + 10(
) [150 / 225 / 400]
Shield: [60 / 90 / 200]
Passive: On cast, all allies that share a trait with Lux gain 3/3/100(
) mana.
Active: Fire a laser towards the most enemies in a line that deals 375/565/6500(
) magic damage, reduced by 25%/25%/10% for each enemy hit (minimum 40%).
Solar Bonus: Deals 15% bonus damage for each unique 3-star champion fielded.
Damage: 375(
) [375 / 565 / 6500]
Passive: On cast, all allies that share a trait with Lux gain 3/3/100(
) mana.
Active: Fire a laser towards the most enemies in a line that deals 375/565/6500(
) magic damage, reduced by 25%/25%/10% for each enemy hit (minimum 40%).
Solar Bonus: Deal 15% bonus damage, plus 12% damage for each unique 3-star champion fielded.
Damage: 375(
) [375 / 565 / 6500]
Passive: When the target dies, leap at the next target, dealing 155/235/1000(
) physical damage.
Active: Gain 80%/80%/300% Attack Damage for 8 seconds. During this time ignore 45%/45%/85%(
) Armor.
Red Buff: Attacks 1% Burn enemies and heal Brambleback for 4% max Health.
Leap Damage: 155(
) [155 / 235 / 1000]
Bonus Attack Damage: 80% [80% / 80% / 300%]
Passive: When the target dies, leap at the next target, dealing 135/205/1000(
) physical damage.
Active: Gain 100%/100%/300% Attack Damage for 8 seconds. During this time ignore 45%/45%/85%(
) Armor.
Red Buff: Attacks 1% Burn enemies and heal Brambleback for 4% max Health.
Leap Damage: 135(
) [135 / 205 / 1000]
Bonus Attack Damage: 100% [100% / 100% / 300%]
Adaptor (
): Belch a noxious bubble at the current target that explodes on the first enemy hit, dealing 225/340/535(
) magic damage. Enemies within a 1 hex radius of the explosion take 175/265/410(
) magic damage over 3 seconds.
Adaptor (
): Heavily slows the target.
Purple Buff: Every 5 seconds, Gromp gains 30% Ability Power.
Damage: 225(
) [225 / 340 / 535]
Area Damage: 175(
) [175 / 265 / 410]
Adaptor (
): Belch a noxious bubble at the current target that explodes on the first enemy hit, dealing 225/340/535(
) magic damage. Enemies within a 1 hex radius of the explosion take 160/240/375(
) magic damage over 3 seconds.
Adaptor (
): Heavily slows the target.
Purple Buff: Every 5 seconds, Gromp gains 30% Ability Power.
Damage: 225(
) [225 / 340 / 535]
Area Damage: 160(
) [160 / 240 / 375]
Summon 4 untargetable Tiny Beaks nearby for 5(
) seconds. Whenever Mama Beak attacks, Tiny Beaks attack the same enemy, dealing 22/33/48(
) physical damage.
Orange Buff: Dealing physical damage reduces enemy Armor by 2.
Duration: 5(
) [5 / 5 / 5]
Damage: 22(
) [22 / 33 / 48]
Summon 4 untargetable Tiny Beaks nearby for 5(
) seconds. Whenever Mama Beak attacks, Tiny Beaks attack the same enemy, dealing 22/30/52(
) physical damage.
Orange Buff: Dealing physical damage reduces enemy Armor by 2.
Duration: 5(
) [5 / 5 / 5]
Damage: 22(
) [22 / 30 / 52]
Launch a giant blast at the target that deals 200/300/450(
) magic damage, increased to 300/450/675(
) if they're below 30% max Health.
If they die, permanently gain 2% Ability Power.
Current bonus: % (
)
Damage: 200(
) [200 / 300 / 450]
Low Health Damage: 300(
) [300 / 450 / 675]
Launch a giant blast at the target that deals 190/285/430(
) magic damage, increased to 285/430/640(
) if they're below 30% max Health.
If they die, permanently gain 2% Ability Power.
Current bonus: % (
)
Damage: 190(
) [190 / 285 / 430]
Low Health Damage: 285(
) [285 / 430 / 640]
Taunt, forcing enemies to attack this champion. For 4 seconds, gain 400/550/725(
) Shield and 60 Armor and Magic Resist.
When the Shield breaks, deal 50/75/120(![]()
) physical damage to enemies in 2 Hexes.
Shield: 400(
) [400 / 550 / 725]
Damage: 50 = 25(
) + 25(
) [50% / 75% / 120%]
Taunt, forcing enemies to attack this champion. For 4 seconds, gain 400/550/700(
) Shield and 60 Armor and Magic Resist.
When the Shield breaks, deal 50/75/120(![]()
) physical damage to enemies in 2 Hexes.
Shield: 400(
) [400 / 550 / 700]
Damage: 50 = 25(
) + 25(
) [50% / 75% / 120%]
Charge up, gaining 15% Ability Power per Burning enemy. Then, gain 250/350/3000(
) Shield for 2.5 seconds and rush through a nearby group of enemies, dealing 80/120/1500(
) magic damage to each.
After rushing, unleash a 2 Hex firestorm that deals a total of 475/715/5000(
) magic damage split among all enemies hit over 2 seconds.
Shield: 250(
) [250 / 350 / 3000]
Damage: 80(
) [80 / 120 / 1500]
Firestorm Damage: 475(
) [475 / 715 / 5000]
Charge up, gaining 15% Ability Power per Burning enemy. Then, gain 230/300/3000(
) Shield for 2.5 seconds and rush through a nearby group of enemies, dealing 80/120/1500(
) magic damage to each.
After rushing, unleash a 2 Hex firestorm that deals a total of 475/715/5000(
) magic damage split among all enemies hit over 2 seconds.
Shield: 230(
) [230 / 300 / 3000]
Damage: 80(
) [80 / 120 / 1500]
Firestorm Damage: 475(
) [475 / 715 / 5000]
Fire an arrow through the most enemies in a line that deals 465/700/1000(
) physical damage, reduced by 80%/80%/40% per enemy hit (minimum 20%).
The arrow leaves a trail for 4/4/20 seconds that deals 7/11/220(![]()
) + 2%/3%/10% max Health physical damage per second to enemies within and 20% Slows them.
Slow: Reduce Attack Speed
Damage: 465(
) [465 / 700 / 1000]
Rift Damage:
[2 / 3 / 20]
Rift Damage: 7 = 5(
) + 2(
) [5 / 8 / 200]
Rift Max Health Damage: [2% / 3% / 10%]
Fire an arrow through the most enemies in a line that deals 465/700/1000(
) physical damage, reduced by 80%/80%/40% per enemy hit (minimum 20%).
The arrow leaves a trail for 4/4/20 seconds that deals 7/11/220(![]()
) + 1.5%/1.5%/10% max Health physical damage per second to enemies within and 20% Slows them.
Slow: Reduce Attack Speed
Refund 70% Mana if the arrow hits no enemies.
Damage: 465(
) [465 / 700 / 1000]
Rift Damage:
[2 / 3 / 20]
Rift Damage: 7 = 5(
) + 2(
) [5 / 8 / 200]
Rift Max Health Damage: [1.5% / 1.5% / 10%]