Start of Combat: Gain 20 Mana.
At 40% Health, gain 20 Mana and a Shield equal to 45% max Health.
Combat Start: Gain 20 Mana.
At 40% Health, gain 20 Mana and a Shield equal to 45% max Health.
Attacks grant 6% stacking Attack Damage.
Attacks grant 6% stacking Attack Damage, up to 20 attacks. After 20 attacks, gain ?% Attack Speed.
Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Gain 25% additional Damage Amp against Tanks.
Gain 25% additional Damage Amp against Tanks.
After casting an Ability, gain 60% Attack Speed for 8 seconds.
Attacks grant ? bonus Mana, increased to 8 if they critically strike.
The holder's first attack after each Ability cast deals ? bonus magic damage.
Damage increases based on Stage.
The holder's first attack after each Ability cast deals ? bonus magic damage.
Damage increases based on Stage.
Gain 15% additional Damage Amp against Tanks.
Gain 15% additional Damage Amp against Tanks.
Attacks grant 3% stacking Attack Damage.
Attacks grant 3% stacking Attack Damage, up to 20 attacks. After 20 attacks, gain ?% Attack Speed.
Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.
Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.
Tons of EVERYTHING!
Tons of EVERYTHING!
After casting an Ability, gain 30% Attack Speed for 5 seconds.
Attacks grant ? bonus Mana, increased to 4 if they critically strike.
Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Grants immunity to Stuns and the holder's attacks Stun the target for 0.800000011920929 seconds.
Grants immunity to Stuns and the holder's attacks Stun the target for 0.800000011920929 seconds.
Combat start: Gain immunity to crowd control for 45 seconds. For 18 seconds, gain 7% Attack Speed every 2 seconds.
[Unique - only 1 per champion]
Combat Start: Gain immunity to crowd control for 45 seconds.
Gain 6% stacking Attack Speed every second.
A blessing from the golem spirits, granting overflowing arcane energy.
Gain ?% additional Attack Damage and Ability Power from all sources.
Combat start: Gain 40 Ability Power every 4 seconds in combat.
Combat start: Gain 35 Ability Power every 4 seconds in combat.
Combat start: Gain a 50% max Health Shield for 8 seconds.
When the shield expires, gain 50 Ability Power.
Combat Start: Gain a 50% max Health Shield for 8 seconds.
When the Shield expires, gain 50 Ability Power.
The holder gains 2% of their total Mana whenever they're hit by an attack.
Each cast restores 20% of the holder's max Health over 3 seconds.
The holder gains 1% of their total Mana whenever they're hit by an attack.
Each cast restores 20% of the holder's max Health over 3 seconds.
After casting the first time in combat, gain 120 Mana over 5 seconds.
[Unique - only 1 per champion]
After casting the first time in combat, gain 100 Mana over 5 seconds.
[Unique - only 1 per champion]
Doubles the holder's attack range, and causes each of their attacks to target a random enemy.
Doubles the holder's attack range, and causes each of their attacks to target a random enemy.
Combat start: Gain a 25% max Health Shield for 8 seconds.
When the shield expires, gain 25 Ability Power.
Combat Start: Gain a 25% max Health Shield for 8 seconds.
When the Shield expires, gain 25 Ability Power.
Attacks grant 6% stacking Attack Speed. Every 5 attacks also grant 4 Attack Damage and 5 Ability Power.
Attacks grant 6% stacking Attack Speed. Every 5 attacks also grant 3 Attack Damage and 4 Ability Power.
Combat start: Gain immunity to crowd control for 18 seconds. During this time, gain 3% Attack Speed every 2 seconds.
[Unique - only 1 per champion]
Combat Start: Gain immunity to crowd control for 18 seconds.
Gain 3% stacking Attack Speed every second.
Combat start: Gain 30 Ability Power every 5 seconds in combat.
Combat start: Gain 20 Ability Power every 5 seconds in combat.
A golem's essence, overflowing with arcane potential.
Gain ?% additional Attack Damage and Ability Power from all sources.