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Lær om guides til sæt 17.

Origins

  • Anima
    Anima
    After losing a player combat, gain 20 Tech, plus additional Tech equal to 5 times the length of your loss streak. Additionally, gain 2 Tech per Anima takedown.

    Each time Animas get 100 Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time.
    3
    Start Researching!
    6
    After winning a player combat, gain loot!
  • Arbiter
    Arbiter
    Scribe a unique divine law, allowing you to choose an effect to apply to Arbiters when a chosen cause occurs.
    2
    Choose a cause and effect for your law
    3
    Effects are stronger.
  • Dark Star
    Dark Star
    Dark Star units create a black hole that devours enemies below 10% max Health. The higher the trait tier, the stronger the black hole becomes.
    2
    Dark Stars create a black hole that consumes enemies at 8% max health.
    4
    AND they gain 40% .
    6
    AND the strongest Dark Star unit goes supermassive, gaining 85% effectiveness from Dark Star, and creates 2 minor Black Holes.
    9
    All Dark Stars are supermassive. At level 10, CONSUME EVERYONE.
  • Mecha
    Mecha
    Innate: Mecha units can transform into their Ultimate form, upgrading their ability and gaining 50% Health. Transformed Mechas take up two team slots and count twice for the Mecha trait.
    3
    Energy Cells: Mechas gain 20% .
    4
    Overclocked Cells: Increased to 35% .
    6
    Precision Engineering: +1 max team size
  • Meeple
    Meeple
    Meeple attract Meeps that empower Meeple abilities in meepy ways. They also gain bonus Health.
    3
    2 , 100
    5
    3 , 400
    7
    4 , 400 . Create a Cloning Slot on your bench. Gain gold and a 1-star copy of the champion placed there when cloning completes.
    10
    6 , 500 . SUMMON THE FOUR MEEPLORDS!
  • N.O.V.A.
    N.O.V.A.
    2
    6 seconds into combat, N.O.V.A. grant a power surge to allies based on champions.
    5
    Gain a Striker selector. The chosen N.O.V.A. activates their Strike during the power surge.
  • Primordian
    Primordian
    2
    Dealing damage spawns Swarmlings based on unique Primordian star level.
    3
    Spawn 45% more Swarmlings! After each player combat, gain a random 1 or 2-cost champion.
  • Psionic
    Psionic
    Gain Psionic items that can be equipped to any ally.
    2
    Gain the ?
    4
    Gain the ?, Psionic items gain extra effects on Psionic units
  • Space Groove
    Space Groove
    Space Groove units can enter the Groove state. While in Groove, their bonuses scale with the number of Space Groove allies and grow stronger at higher trait tiers.
    1
    Groovians can enter Space Groove. While in it, they gain Attack Speed and max Health Regen, increased per Groovian on your team.
    3
    All Groovians start combat in Space Groove for 3 seconds.
    5
    Each second spent in Space Groove grants 5% stacking Attack Damage and Ability Power.
    7
    Increase these effects by 10%!
    10
    {{TFT17_SpaceGroove_Groove}}
  • Stargazer
    Stargazer
    3
    units.

    More hexes reveal at each player level.
  • Stargazer (The Altar)
    Stargazer (The Altar)
    Stargazers chart a different constellation every game. This game: The Altar.
    3
    When ANY champion dies, they are sacrificed to the Altar. Allies in empowered hexes gain 8% Health and 8% Attack Speed.After 60 sacrifices, Stargazers in empowered hexes gain an additional 20% and 18% Sacrifices: (? / 60)
  • Stargazer (The Boar)
    Stargazer (The Boar)
    Stargazers chart a different constellation every game. This game: The Boar.

    Gain gold after winning player combat. Allies in empowered hexes gain 8% Health, Attack Damage, and Ability Power. Stargazers gain more.

    (Gold Earned: ?)
    3
    1 gold, 2% , 10%
    4
    2 gold, 8% , 15%
    5
    4 gold, 15% , 25%
    6
    6 gold, 22% , 30%
  • Stargazer (The Fountain)
    Stargazer (The Fountain)
    Stargazers chart a different constellation every game. This game: The Fountain.

    Allies in empowered hexes gain 1 Mana Regen. Stargazers in empowered hexes gain more and heal the lowest Health ally with their abilities.
    3
    1 , 18% ability damage heal
    5
    5 , 25% ability damage heal
  • Stargazer (The Huntress)
    Stargazer (The Huntress)
    Stargazers chart a different constellation every game. This game: The Huntress.

    Combat Start: Mark the highest Health enemies.

    Allies in empowered hexes gain 15% Attack Speed. Stargazers in empowered hexes gain more and heal for 10% of their max Health when a marked enemy dies.
    3
    10% , 3 marks
    5
    30% , 5 marks
    7
    45% , 7 marks
  • Stargazer (The Medallion)
    Stargazer (The Medallion)
    Stargazers chart a different constellation every game. This game: The Medallion.
    3
    Allies in empowered hexes gain 12% Damage Amp, which increases by 6.5% for each 3-star ally.
  • Stargazer (The Mountain)
    Stargazer (The Mountain)
    Stargazers chart a different constellation every game. This game: The Mountain

    Every 5 player combats, gain a Stargazer Emblem. Stargazers in empowered hexes gain various bonuses.

    (Combats Remaining: ?)
    3
    Gain 12% Health
    4
    AND 12% Attack Damage and Ability Power
    5
    AND 12 Armor and Magic Resist
    6
    AND 12% Attack Speed
    7
    AND 6% Durability
    8
    AND increase all other bonuses by 10%
  • Stargazer (The Serpent)
    Stargazer (The Serpent)
    Stargazers chart a different constellation every game. This game: The Serpent.

    Allies in empowered hexes gain 5% Durability. Stargazers in empowered hexes gain more and poison enemies, repeating a portion of damage dealt as magic damage over 3 seconds.
    3
    5% , 25% poison damage
    5
    10% , 40% poison damage
    7
    15% , 60% poison damage
  • Timebreaker
    Timebreaker
    2
    When you lose, gain free rerolls. When you win, store XP in a Temporal Core (scales with stage).
    3
    AND Allies gain 25% Attack Speed.
    4
    AND Timebreakers gain an additional 40% Attack Speed

Klasser

  • Bastion
    Bastion
    Your team gains 15 Armor and Magic Resist.

    Bastions gain more, and the value doubles in the first 10 seconds of combat.
    2
    16
    4
    40
    6
    60 ; Non-Bastions gain an additional 20 .
  • Brawler
    Brawler
    Your team gains 5% Health. Brawlers gain more.
    2
    +20% maximum Health
    4
    +40% maximum Health
    6
    +60% maximum Health
  • Challenger
    Challenger
    Your team gains 10% Attack Speed. Challengers gain bonus Attack Speed. When their target dies, Challengers dash to a new target and increase their Attack Speed bonus by 50% for 2.5 seconds.
    2
    15% 
    3
    22% 
    4
    36% 
    5
    48% 
  • Conduit
    Conduit
    Innate: Conduits gain 20% additional Mana from all sources.

    Your team gains Mana Regen, increased for Conduits.
    2
    1 | 3
    3
    1 | 5
    4
    2 | 7
    5
    3 | 9
  • Fateweaver
    Fateweaver
    Innate: Fateweavers have Precision.
    2
    Chance effects on abilities are Lucky.
    4
    Gain 20% Crit Chance and 20% Crit Damage. Critical strikes are also Lucky.
  • Marauder
    Marauder
    Your team gains 5% Omnivamp. Marauders gain more Omnivamp, Attack Damage, and their Omnivamp overhealing is converted into Shield (up to 25% max Health.)
    2
    5% , 20%
    4
    7% , 40%
    6
    10% , 60% .
  • Replicator
    Replicator
    Replicator abilities occur a second time at reduced effectiveness.
    2
    22% strength
    4
    45% strength
  • Rogue
    Rogue
    Rogues gain Attack Damage and Ability Power. The first time they fall below 50% health, they slip into shadows. Enemies targeting them are redirected to a nearby unit, preferring Tanks.
    2
    12%
    3
    25%
    4
    40%
    5
    55%
  • Shepherd
    Shepherd
    Shepherds summon the Bond of the Stars to aid them in battle.
    3
    Summon Bia
    5
    Summon Bayin
    7
    Bia and Bayin's bond grows deeper
  • Sniper
    Sniper
    Snipers gain Damage Amp, increased against targets farther away.
    2
    18% ; +2%  per hex
    3
    24% ; +3%  per hex
    4
    28% ; +4%  per hex
  • Vanguard
    Vanguard
    Vanguards gain 5% Durability while Shielded.

    Combat start and 50% Health: Gain a max Health Shield for 10 seconds.
    2
    16% max Health
    4
    30% max Health
    6
    40% max Health;8%  while Shielded
  • Voyager
    Voyager
    Combat Start: Your Tanks gain a Shield for 15 seconds. Your other allies gain Damage Amp.

    Voyagers gain double.
    2
    175 Shield; 9%
    3
    250 Shield; 15%
    4
    350 Shield; 18%
    5
    500 Shield; 22%
    6
    700 Shield; 27%

GameGuide.unique

  • Bulwark
    Bulwark
    Summon a placeable relic. At the start of combat, it grants adjacent allies a 10% max Health shield and 10% Attack Speed.
  • Choose Trait
    Choose Trait
    When you field Miss Fortune, choose between Conduit Mode, Challenger Mode, and Replicator Mode. Miss Fortune has a unique ability based on her mode and gains the associated trait.
  • Commander
    Commander
    1
    Sona gives you a random Command Mod every 2 rounds which allows you to alter the way an ally behaves during combat. Command Mods last 2 player combats even if they are not equipped.
  • Dark Lady
    Dark Lady
    Allies take 5% less damage from abilities, increased to 10% while Morgana is in Dark Form.
  • Divine Duelist
    Divine Duelist
    Your Tactician heals for 15% of player damage dealt from winning.
  • Doomer
    Doomer
    Combat Start: Mark all enemies with Doom.
  • Eradicator
    Eradicator
    Enemies have 10% less Armor and Magic Resist.
  • Factory New
    Factory New
    After participating in combat, open an armory to purchase a permanent upgrade for your strongest Graves.

    Every 3 upgrades, future upgrades will take an additional round.
  • Galaxy Hunter
    Galaxy Hunter
    Zed is obtained from the Invader Zed augment.
  • Gun Goddess
    Gun Goddess
    When you field Miss Fortune, choose between Conduit Mode, Challenger Mode, and Replicator Mode. Miss Fortune has a unique ability based on her mode and gains the associated trait.
  • Oracle
    Oracle
    Every 3 rounds, Tahm Kench grants a reward!

    Rounds Remaining: ?
  • Party Animal
    Party Animal
    Once per combat, after falling below 45% percent Health, become untargetable and repair 15% max Health per second. Upon reaching full Health, or when no other allies remain, return to combat. If fully healed, for the rest of combat Blitzcrank is in Space Groove and Party Crasher's passive fires bolts four times as fast.
  • Redeemer
    Redeemer
    1
    For each non-unique trait you have active, your team gains 2%/3%/3% Attack Speed, and 2/2.5/3 Armor and Magic Resist.
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