After losing a player combat, gain 20 Tech, plus additional Tech equal to 5 times the length of your loss streak. Additionally, gain 2 Tech per Anima takedown.
Each time Animas get 100 Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time.
Innate: Mecha units can transform into their Ultimate form, upgrading their ability and gaining 50% Health. Transformed Mechas take up two team slots and count twice for the Mecha trait.
Space Groove units can enter the Groove state. While in Groove, their bonuses scale with the number of Space Groove allies and grow stronger at higher trait tiers.
1
Groovians can enter Space Groove. While in it, they gain Attack Speed and max Health Regen, increased per Groovian on your team.
3
All Groovians start combat in Space Groove for 3 seconds.
5
Each second spent in Space Groove grants 5% stacking Attack Damage and Ability Power.
Stargazers chart a different constellation every game. This game: The Altar.
3
When ANY champion dies, they are sacrificed to the Altar. Allies in empowered hexes gain 8% Health and 8% Attack Speed.After 60 sacrifices, Stargazers in empowered hexes gain an additional 20% and 18% Sacrifices: (? / 60)
Stargazer (The Boar)
Stargazers chart a different constellation every game. This game: The Boar.
Gain gold after winning player combat. Allies in empowered hexes gain 8% Health, Attack Damage, and Ability Power. Stargazers gain more.
(Gold Earned: ?)
3
1 gold, 2% , 10%
4
2 gold, 8% , 15%
5
4 gold, 15% , 25%
6
6 gold, 22% , 30%
Stargazer (The Fountain)
Stargazers chart a different constellation every game. This game: The Fountain.
Allies in empowered hexes gain 1 Mana Regen. Stargazers in empowered hexes gain more and heal the lowest Health ally with their abilities.
3
1 , 18% ability damage heal
5
5 , 25% ability damage heal
Stargazer (The Huntress)
Stargazers chart a different constellation every game. This game: The Huntress.
Combat Start: Mark the highest Health enemies.
Allies in empowered hexes gain 15% Attack Speed. Stargazers in empowered hexes gain more and heal for 10% of their max Health when a marked enemy dies.
3
10% , 3 marks
5
30% , 5 marks
7
45% , 7 marks
Stargazer (The Medallion)
Stargazers chart a different constellation every game. This game: The Medallion.
3
Allies in empowered hexes gain 12% Damage Amp, which increases by 6.5% for each 3-star ally.
Stargazer (The Mountain)
Stargazers chart a different constellation every game. This game: The Mountain
Every 5 player combats, gain a Stargazer Emblem. Stargazers in empowered hexes gain various bonuses.
(Combats Remaining: ?)
3
Gain 12% Health
4
AND 12% Attack Damage and Ability Power
5
AND 12 Armor and Magic Resist
6
AND 12% Attack Speed
7
AND 6% Durability
8
AND increase all other bonuses by 10%
Stargazer (The Serpent)
Stargazers chart a different constellation every game. This game: The Serpent.
Allies in empowered hexes gain 5% Durability. Stargazers in empowered hexes gain more and poison enemies, repeating a portion of damage dealt as magic damage over 3 seconds.
Your team gains 10% Attack Speed. Challengers gain bonus Attack Speed. When their target dies, Challengers dash to a new target and increase their Attack Speed bonus by 50% for 2.5 seconds.
Your team gains 5% Omnivamp. Marauders gain more Omnivamp, Attack Damage, and their Omnivamp overhealing is converted into Shield (up to 25% max Health.)
Rogues gain Attack Damage and Ability Power. The first time they fall below 50% health, they slip into shadows. Enemies targeting them are redirected to a nearby unit, preferring Tanks.
When you field Miss Fortune, choose between Conduit Mode, Challenger Mode, and Replicator Mode. Miss Fortune has a unique ability based on her mode and gains the associated trait.
Sona gives you a random Command Mod every 2 rounds which allows you to alter the way an ally behaves during combat. Command Mods last 2 player combats even if they are not equipped.
When you field Miss Fortune, choose between Conduit Mode, Challenger Mode, and Replicator Mode. Miss Fortune has a unique ability based on her mode and gains the associated trait.
Once per combat, after falling below 45% percent Health, become untargetable and repair 15% max Health per second. Upon reaching full Health, or when no other allies remain, return to combat. If fully healed, for the rest of combat Blitzcrank is in Space Groove and Party Crasher's passive fires bolts four times as fast.