




Reroll 4 times before Stage 2 Carousel
Twisted Fate with 2 items equipped
3 unique Piltover units
Demacian or a Yordle with 2 items equipped
Ashe with 2 items equipped
2-star Viego with 2 items equipped
Have Draven drop 1 gold
Collect 20 Shadow Isles Souls
8 unique star levels of Ionia, Yordle, or Defender in combat.
6 unique star levels of Yordle, Bruiser, or Invoker
7 Level
Sion with 2 items equipped
2-star Leona with 3 items equipped
6 Level
5 unique Yordles or Bilgewater units
7 Level
a Longshot unit with 3 items equipped
8 Level
Collect 70 Shadow Isles Souls
Lose 2 combats in a row with Azir. (Gets harder each time you unlock a Shuriman!)
Two 2-star Neekos
Win 2 combats in a row with Azir. (Gets harder each time you unlock a Shuriman!)
Have Void active for 8 player combats
4 unique Zaunites or Juggernauts
Lose 35 Player Health
A non-Tank with a Gargoyle's Stoneplate equipped
7 Level
Unit with 2 Rabadon's Deathcaps equipped
7 Level
1-star Jinx
2-star Vi
7 Level
3-star Yasuo
A champion who starts combat with 40% Omnivamp
8 Level
12 unique star levels of Demacia
2-star Ambessa with an item dies in combat
Only 1 unit in the two front rows of the battlefield
8 Level
9 unique star levels of Piltover
Spend 500 Bilgewater Silver Serpents
Collect 175 Shadow Isles Souls
A unit that starts combat with 3800 Health
8 Level
Alternate between winning and losing for 3 combats with Azir. (Gets harder each time you unlock a Shuriman!)
A Yordle or a Zaunite with 3 items equipped
9 Level
5 unique Targonians
Field 7 unique Void units.
10 Level
Collect 500 Ixtal Sunshards over the course of the game
4 Region Traits together
9 Level
Sell a 2-star Jarvan IV
Sell a 2-star Garen
Sell a 2-star Lux
Have the 'Trials of Twilight' Augment
Field a 3-star Xin Zhao for 5 combats.
After each combat, an Ascendant Charm appears in your shop. These are powerful effects that can be bought for gold.?
Kai'Sa has a different Ability depending if her Attack Damage or Ability Power is higher.
Each player combat, gain Silver Serpents (
), plus 2 additional for each Bilgewater takedown.
Silver Serpents can be spent in the Black Market to grant Bilgewater champions bonus stats and special loot. Higher tiers unlock rarer loot.
After each player combat your strongest Ornn participates in, he makes progress forging an Artifact item.
Each item he is equipped with grants him 250/450/2000 max Health. Artifacts grant 300% more.
After winning player combat, gain a random unit from Runeterra. After losing combat, gain free rerolls, with the amount increasing by stage.
Sylas rotates between 3 different Abilities, depending on which one is most useful at the moment. He cannot cast the same one twice in a row.
Every 2 casts, the Chronokeeper stores
If you are level 10, he instead gains
Annie summons Tibbers on your bench. He can be fielded, takes up a team slot, and can be equipped with items separately. His star level is the same as Annie's.
Each time your team loses 25% max Health, Demacians Rally, reducing their Mana cost by 10%. Demacians gain Armor and Magic Resist.
On cast, Shyvana replaces her spell with Flame Breath. While transformed, all allies take 10% less damage from enemy Abilities.
Azir deploys two Guards who can be placed anywhere on the battlefield. They do not move or attack, and die when Azir does.
Every 3rd attack from Kindred on the same enemy deals 350% damage, as Wolf mauls their target.
Summon a Frozen Tower. Allies in front of it gain Health and allies behind it gain Damage Amp.
Freljordians gain 150% more.
Once per Planning phase, you can feed Tahm Kench a champion, permanently granting him either Health, Attack Speed, or Ability Power based on their role and star level.
To feed, hold an ally from the bench over Tahm Kench until his mouth opens, then release.
Each time an enemy champion dies, gain 10 Mana. Casting abilities does not consume Mana.
Galio cannot be fielded in combat. Instead, his traits count from the bench and when Demacians Rally, he joins the fight.
Gain a Pilot Hex. Combat Start: the unit within jumps into T-Hex, granting her 80% of their Health and bonus stats based on their role and star level.
While your strongest Neeko is alive, your strongest Nidalee cannot be targeted by basic attacks and gains 50% Durability.
While Xin Zhao is not on your board, Zaahen gains the Ionia, Demacia, and Warden traits.
Ionians gain Shield, Attack Damage, and Ability Power. Each game, they walk a different path.
?
Completing a Quest before combat ends grants you a new one at the start of next round.
After the enemy team has lost 15% of their Health, summon Atakhan, Bringer of Ruin. Each Noxian champion's star level increases his power.
Build an invention on the right side of the board. After 8 seconds, the invention activates, triggering each of its Modules.
Baron Nashor takes up 2 team slots and grants +2 to the Void trait.
The Rune Mage benefits from all active Region traits, but contributes to none.
Whenever ANY champion dies in a player combat, gain Souls (
). Shadow Isles champions' Abilities are uniquely empowered based on the number of Souls you have.
Shadow Isles champions gain Attack Damage and Ability Power.
Each second, Shurimans gain 2% Attack Speed and restore 20 Health. At combat start, they gain additional effects.
Lucian and Senna fight together, swapping when either casts. Each champion has a unique ability.
Aurelion Sol gains 20/60/100% increased Stardust for each other unique Targonian fielded in combat.
Targonians are forged by the stars. They are traitless, but stronger than the average champion.
When Sett first drops below 45% max Health, he leaves combat to start doing sit-ups. Each sit-up restores 15% max Health and gives him 60% Attack and Move Speed.
Gain Mutations that only Void champions can use. Void champions gain Attack Speed.
Aatrox gains Attack Damage equal to his Omnivamp.
After 4 seconds, Zaunites become Shimmer-Fused, granting them 10% Durability and 90% decaying Attack Speed for 4 seconds.
After a short cooldown, they become Shimmer-Fused again.
Your team gains Ability Power, Arcanists gain more.
Your team gains 150 maximum Health. Bruisers gain more.
When Kindred casts, Ambessa always gains their protection against death and gains 30% Attack Damage while protected.
Your team gains 12 Armor and Magic Resist. Defenders gain more.
Disruptors' abilities Dazzle enemies hit. Disruptors deal bonus damage to Dazzled enemies.
When Jarvan casts, Shyvana gains 100% of the Shield. When Shyvana casts, Jarvan jumps in and deals 185% of his Armor and Magic Resist as magic damage in a 2-hex radius.
Gunslingers gain Attack Damage. Every 4th attack from Gunslingers deals bonus physical damage.
Your team gains 1 Mana Regen. Invokers gain more Mana from all sources.
Juggernauts gain Durability, increased while above 50% health. When a Juggernaut dies, other Juggernauts heal for 5% of their max Health.
Longshots gain Damage Amp and deal more damage to targets farther away.
Every 3 seconds, Teemo fires a dart at Singed's current target, dealing 50% damage.
Your team gains 15% Attack Speed. Quickstrikers gain bonus Attack Speed based on their target's missing Health.
When Vayne casts on an enemy afflicted with Black Mist, she fires 2 extra bolts at 25% effectiveness. When she gets a takedown, Lucian and Senna gain 50% Attack Speed.
Slayers gain Omnivamp and Attack Damage. They increase the bonus Attack Damage by up to 50% based on their missing Health.
Vanquishers' abilities can critically strike. They also gain Critical Strike Chance and Critical Strike Damage.
When Wardens first drop below 75% and 25% Health, they gain a Shield based on their max Health.

Fire an ice shard at target that deals
)
Chill: Reduce Attack Speed

Gain
)
)

Leap to the furthest enemy within 2 hexes. For 4 seconds gain increased Move Speed,
)

Fire a bullet towards the farthest enemy, dealing ![]()
)

Restore ![]()
)
)

Gain
)
)

For the next 4 attacks, gain infinite range and replace attacks with a cannon shot. Cannon shots deal ![]()
)

Deal
)

Deal
)
)

Dash to a nearby hex and swing forward, dealing ![]()
)

Gain
)
)

Grant
)

Deal
)
)

)
)
)

Start with
)
)
Sunder: Reduce Armor

Fire an arrow at target that deals ![]()
)![]()
)
)
Chill: Reduce Attack Speed

Launch 6 Meeps at nearby enemies that deal
)

Restore
)![]()
)

Create a 1 hex zone around the target that lasts 3 seconds. The next 3 attacks deal
)
When the zone ends, it deals
)

)

Leap at target and gain
)
)
Chill: Reduce Attack Speed

Send the Ball to target, dealing
)
)
Then grant
)

Gain
)
)

Dash to the furthest enemy within 3 hexes and deal ![]()
)
)

![]()
)
)

Shoot the closest unpoisoned enemy, dealing
)
)

Fire a massive cannonball at target, dealing ![]()
)

Become enraged for 5 seconds. While enraged, gain
)
)
Chill: Reduce Attack Speed

)
)

Gain
)
)
)

Strike target 3 times. Each strike deals
)
)

Dash, then deal ![]()
)
physical damage to each.

Restore ![]()
)
)
Chill: Reduce Attack Speed

Fire 3 flames at target, each dealing
)
If there are nearby enemies, dash away.

Restore ![]()
)
)
)
If an enemy with Hemorrhage drops below

Bulk up for 5 seconds. While bulked, restore ![]()
)![]()
)

![]()
)

Toss barrels at the 3 nearest enemies and detonate them. They deal ![]()
)

Dash around target and snip
)
)
)

)

Gain
)
)

)![]()
)

Summon ? dashing mirror images that strike the target and up to 3 other nearby enemies. The target takes
)
)

)
)
Wound: Reduce healing received by 33%
Burn: Deal 1% of the target's max Health as true damage every second

Gain
)
)

Summon 2 Voidlings that each attack a nearby enemy 8 times. Each attack deals
)

Launch a fuemigo at target that bounces 3 times, dealing
)
)

)![]()
)

Gain
)
)
Chill: Reduce Attack Speed

Tumble to a nearby hex, then fire a bolt at target that deals ![]()
)

)
Shred: Reduce Magic Resist
Chill: Reduce Attack Speed

Swipe and dash around target, dealing ![]()
)![]()
)

)
While transformed, gain
)

Raise shield for 4 seconds, gaining
)![]()
)
Chill: Reduce Attack Speed

)
)
)

Become briefly untargetable, then jump to the farthest enemy within 4 hexes and deal
)
)

Spin for 3 seconds, gaining ![]()
)
)

Dash away from all enemies, then fire ![]()
)

Summon
)![]()
)

Encase target in ice, Stunning them for 1 second and dealing
)
)
Chilled enemies take
Chill: Reduce Attack Speed

Fire a ball of light at the most enemies, dealing
)
)
)

![]()
)![]()
)

Steal
)
)

Jump on an adjacent enemy with the lowest health, then deal
)
)
Tanks take

Dash to the lowest Health enemy within 2 hexes, dealing
)![]()
)

Gain ![]()
)
)

Gain 3 notes. For each one active, deal
)
While holding 12 notes on cast, consume them to project a wave of energy. Allies hit restore
)
)

)
)
)

)
)

![]()
)
)
)

)
)
)

)
)

Gain
)
)

)
)
)

)
)![]()
)![]()
)![]()
)![]()
)

For the next 4 seconds, gain
)
)

Slash in a line, dealing ![]()
)
Swipe in a cone, dealing ![]()
)
Slam on target, dealing ![]()
)

Erupt the entire battlefield in flames, permanently Burning and Wounding all enemies and dealing
)
Annie's max Mana is reduced by
)
Burn: Deal 1% of the target's max Health as true damage every second
Wound: Reduce healing received by 33%

)
)

Teleport into a large cluster of enemies within 2 hexes and Stun them for [ 1.25 / 1.25 / 99 ] seconds. Begin losing 22 mana per second. While casting, deal
)

)
)
)

Dash, then create a 2-hex radius zone for
)
When the zone ends, heal all allies for
)

Fire
)![]()
)

)
)
)

Summon an elemental from behind the farthest enemy. It 20% Chills enemies hit for 3 seconds and deals
)
When it arrives, headbutt it and redirect it toward another distant enemy, dealing
)
Chill: Reduce Attack Speed

Grab target and slam them forward, dealing
)
)

)![]()
)

)![]()
)
)![]()
)

Devour target for 2.5 seconds, dealing
)
)
If they die while devoured, spit out a random component they were holding or the unit's cost in gold. Otherwise, spit them towards the farthest enemy, briefly Stunning targets on impact.

![]()
)
)

Bite the target and mark them, dealing ![]()
)![]()
)![]()
)

Launch [ 10 / 10 / 99 ] arcane blasts randomly split between the closest [ 4 / 4 / 10 ] enemies that each deal
)

![]()
)
)
)

Throw a Time Bomb on the nearest enemy without one. Time Bombs deal
)
)
If a Time Bomb is on an enemy for

)
)
)
)
)

While in the Void Rift, erupt a tentacle below a random enemy every [ 3 / 3 / 0.25 ] seconds that knocks them up for 1.5 seconds.![]()
)![]()
)

![]()
)![]()
)

Release a runic blast, dealing
)![]()
)
)
)
Void:
)

Cast one of three spells:
)
)
)
)

Dash around target and slash in a circle, dealing ![]()
)![]()
)
If this Ability is cast 22 times in a row, instead slam on target, instantly killing them and dealing ![]()
)

) Health.
)
Burn: Deal 1% of the target's max Health as true damage every second







