Your team gains 2 Health for each missing player health. At the start of each player combat, gain an additional 1 player health.
Your team gains 2.5 Health for each missing player health. At the start of each player combat, gain an additional 1 player health.
Gain 2 Hands of Justice. Allies equipped with Hand of Justice gain Precision.
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Gain 2 Hands of Justice. Allies equipped with Hand of Justice gain Precision and 15% Critical Strike Chance.
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For each unique ccompleted item on your team, your team gains 15 Health, 1% Attack Damage, and 1% Ability Power.
For each unique completed item on your team, your team gains 10 Health, 1% Attack Damage, and 1% Ability Power.
Your team gains 18 health for each total star level in your army, and your 5 cost odds increase by 2%.
Your team gains 15 health for each total star level in your army, and your 5 cost odds increase by 2%.
All 3-star units now count towards Swarmling power. At level 10, while fielding 6 unique 3-star units, Primordians summon the APEX PRIMORDIAN. Gain a Briar, Bel'veth, and Rek'sai.
Unique 3-Star Units Fielded: ? / 6
Levels: ? / 10
All 3-star champions now count towards Swarmling power. At level 9, while fielding 6 unique 3-star champions, Primordians summon the Apex Primordian. Gain a Briar, Bel'veth, and 2-star Rek'sai.
Unique 3-Star Champions Fielded: ? / 6
Levels: ? / 9
Gain a random item component now and at the start of the next 5 rounds.
Gain a random item component now and at the start of the next 4 rounds.
Call upon the Gods to sell all units on your board and bench. Gain 2 random Emblems and 11 free Shop rerolls.
Call upon the Gods to sell all units on your board and bench. Gain 2 random Emblems and 8 free Shop rerolls.
Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 40 Health for each Emblem they are holding.
Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 30 Health for each Emblem they are holding.
Gain 4 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
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Gain 2 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
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Every 5th attack deals bonus true damage equal to 150% Basic Attack Damage.
Every 5th attack deals bonus true damage equal to 125% Basic Attack Damage.
Your team gains 20% Critical Strike Chance and Precision.
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Your team gains 10% Critical Strike Chance and Precision.
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Gain 2 Lucky Item Chests, a Magnetic Remover, and 10 gold.
Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
Gain 2 Lucky Item Chests, a Magnetic Remover, and 7 gold.
Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
Gain a Lucky Item Chest, a Magnetic Remover, and 10 gold.
Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
Gain a Lucky Item Chest, a Magnetic Remover, and 7 gold.
Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
Gain 12 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
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Gain 6 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
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Your 4-cost champions and Jhin gain 254 Health and 14% Attack Speed. Gain a Jhin.
Your 4-cost champions and Jhin gain 144 Health and 14% Attack Speed. Gain a Jhin.
Gain +1 max team size and 3 four-cost champions.
Gain +1 max team size and 1 four-cost champions.
Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance.
Gain a Sparring Gloves. Your team gains 25% Critical Strike Chance.