Spillernavn + #NA1

Buffs og nerfs

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15.2c Patch
15.3 Patch
  • Best Defense
    Best Defense

    When granting or receiving shields, add 150% of the shield's value as bonus physical damage on the next attack.

    When granting or receiving shields, add 175% of the shield's value as bonus physical damage on the next attack.

  • Max Vitality
    Max Vitality

    At combat start gain 35 permanent Health. Every 10 seconds this champion survives, gain 10 additional permanent Health.

    At combat start gain 40 permanent Health. Every 10 seconds this champion survives, gain 12 additional permanent Health.

  • Ordinary
    Ordinary

    If this champion has no active traits, gain ?-? Health and ?-?% Attack Speed (based on current Stage).

    If this champion has no active traits, gain ?-? Health and ?-?% Attack Speed (based on current Stage).

  • Robo Ranger
    Robo Ranger

    Gain ?% of The Mighty Mech's Attack Damage and Ability Power, and ?% of its Health.

    Gain ?% of The Mighty Mech's Attack Damage and Ability Power, and ?% of its Health.

  • Ice Bender
    Ice Bender

    Combat Start: Ryze is frozen for the first 3 seconds of combat. His Ability 20% Chills enemies for 4 seconds, and deals 20% bonus damage to enemies adjacent to the target.

    Combat Start: Ryze is frozen for the first 3 seconds of combat. His Ability 20% Chills enemies for 4 seconds, and deals 30% bonus damage to enemies adjacent to the target.

  • Spiky Shell
    Spiky Shell

    Gain 40 Armor. Enemies attacking this champion take 25 + 5 per stage physical damage. (1 second cooldown per attacker)

    Gain 40 Armor. Enemies attacking this champion take 25 + 8 per stage physical damage. (1 second cooldown per attacker)

  • Mech Pilot
    Mech Pilot

    1
    Pilot the Mech, granting it your stats: 50% , 100% . Eject when at 50%.
    2
    The Mech benefits from the pilots' traits.

    1
    Pilot the Mech, granting it your stats: 60% , 100% . Eject when at 60%.
    2
    The Mech benefits from the pilots' traits.
  • Max Speed
    Max Speed

    Gain 8% Attack Speed, and permanently gain 1% every 3 takedowns. (Current: ?% )

    Gain 10% Attack Speed, and permanently gain 1.5% every 3 takedowns. (Current: ?% )

  • Max Arcana
    Max Arcana

    Gain 20% Ability Power, and permanently gain 1% every 2 takedowns. (Current: ?% )

    Gain 22% Ability Power, and permanently gain 1% every 2 takedowns. (Current: ?% )

  • Adaptive Skin
    Adaptive Skin

    When taking damage, gain ? Armor or ? Magic Resistance based on the damage type, up to ? total resists.

    When taking damage, gain ? Armor or ? Magic Resistance based on the damage type, up to ? total resists.

  • Fairy Tail
    Fairy Tail

    On cast spawn 2 fairies that each deal ?-? (based on Stage) magic damage to the target over the next ? seconds.

    On cast spawn 2 fairies that each deal ?-? (based on Stage) magic damage to the target over the next ? seconds.

  • Pursuit
    Pursuit

    Lucian's Ability dashes, fires +1 additional bullets, and grants 5 Ability Power for the rest of combat.

    Lucian's Ability dashes, fires +1 additional bullets, and grants 8 Ability Power for the rest of combat.

  • Caretaker
    Caretaker

    On cast, the lowest percent Health ally gains ? () shield for ? seconds.

    On cast, the lowest percent Health ally gains ? () shield for ? seconds.

  • Wraith
    Wraith
    Kayle
    Zac
    Jhin
    Malzahar
    K'Sante
    Varus

    Every 5 seconds, the Shadow Realm strikes the 3 closest enemies, dealing total magic damage equal to a portion of damage dealt by Wraiths since the last trigger.

    Your lowest health Wraith heals for 18% of damage dealt by Wraiths and the Shadow Realm.

    2
    18% damage.
    4
    36% damage.
    6
    50% damage.
    Kayle
    Zac
    Jhin
    Malzahar
    K'Sante
    Varus

    Every 5 seconds, the Shadow Realm strikes the 3 closest enemies, dealing total magic damage equal to a portion of damage dealt by Wraiths since the last trigger.

    Your lowest health Wraith heals for 18% of damage dealt by Wraiths and the Shadow Realm.

    2
    20% damage.
    4
    40% damage.
    6
    60% damage.
  • Singularity
    Singularity

    Become a 2-hex singularity, dealing 1% () as magic damage every second. When enemies die within the radius, gain 8 permanent Health. (Total: ? )

    Become a 2-hex singularity, dealing 1% () as magic damage every second. When enemies die within the radius, gain 10 permanent Health. (Total: ? )

  • Super Genius
    Super Genius

    Every 1.5 seconds gain Ability Power equal to your Mana Regen.

    Every 2 seconds gain Ability Power equal to your Mana Regen.

  • Essence Share
    Essence Share

    On cast, the 2 nearest allies gain ?% of Mana spent.

    On cast, the 2 nearest allies gain ?% of Mana spent.

  • Bludgeoner
    Bludgeoner

    Attacks and Abilities ignore 35% of enemy's Armor.

    Attacks and Abilities ignore 40% of enemy's Armor.

  • Stand United
    Stand United

    Shen's ability also shields the lowest health ally for 40% of his shield and gains 10 stacking Magic Resist on cast.

    Shen's ability also shields the lowest health ally for 50% of his shield and gains 25 stacking Magic Resist on cast.

  • Mighty Mech
    Mighty Mech
    Aatrox
    Lucian
    Gangplank
    Senna
    Jarvan IV
    Karma
    Yone

    Gain The Mighty Mech. Mighty Mechs heal it for 10% of the damage they deal.

    Unlock the Mightiest Mech

    3
    The Mighty Mech arrives
    5
    Blade Protocol: Level 1
    7
    Blade Protocol: Level 2
    Aatrox
    Lucian
    Gangplank
    Senna
    Jarvan IV
    Karma
    Yone

    Gain The Mighty Mech. Mighty Mechs heal it for 12.1% of the damage they deal.

    Unlock the Mightiest Mech

    3
    The Mighty Mech arrives
    5
    Blade Protocol: Level 1
    7
    Blade Protocol: Level 2
Svækkelse
15.2c Patch
15.3 Patch
  • Unstoppable
    Unstoppable

    Gain 300 Health and immunity to crowd control. Charge to new targets, Stunning enemies passed through for 1 seconds.

    Gain 150 Health and immunity to crowd control. Charge to new targets, Stunning enemies passed through for 1 seconds.

  • Crystal Gambit
    Crystal Gambit
    Syndra
    Janna
    Vi
    Swain
    Ashe
    Zyra

    Kills and losses during player combats earn Gem Power. Every 3 player combats choose to convert Gem Power into rewards or Double Down.

    While Double Down is active losses grant 100% more Gem Power, but wins lose 50% Gem Power and cash out immediately.

    Gem Power gains increase at stages 3 and 4.

    3
    ? per kill; ? per loss
    5
    AND every ? kills, gain bonus loot and reroll a new kill number. (Kills: ?)
    7
    150% rewards. Crystal Gambit units gain 500 and 30%
    Syndra
    Janna
    Vi
    Swain
    Ashe
    Zyra

    Kills and losses during player combats earn Gem Power. Every 3 player combats choose to convert Gem Power into rewards or Double Down.

    While Double Down is active losses grant 100% more Gem Power, but wins lose 50% Gem Power and cash out immediately.

    Gem Power gains increase at stages 3 and 4.

    3
    ? per kill; ? per loss
    5
    AND every ? kills, gain bonus loot and reroll a new kill number. (Kills: ?)
    7
    150% rewards. Crystal Gambit units gain 500 and 20%
  • Colossal
    Colossal

    Take up two unit slots. Gain Health, Durability, and Damage Amp.

    1
    1000 ; 20% ; 10% .
    2
    1400 ; 25% ; 30% .

    Take up two unit slots. Gain Health, Durability, and Damage Amp.

    1
    900 ; 20% ; 10% .
    2
    1250 ; 25% ; 20% .
  • Star Guardian
    Star Guardian
    Rell
    Syndra
    Xayah
    Ahri
    Neeko
    Jinx
    Poppy
    Seraphine

    Star Guardians have a unique Teamwork bonus that is granted to all Star Guardians. Every Star Guardian fielded increases the bonus!

    Prismatic: Field 8, then spend 20000 mana.


    Prismatic: Spend 20000 mana (?)


    THE STARS AWAKEN.


    Rell: Gain ? shieldRell: Gain shields
    Syndra: Gain ? Ability Power every 3 secondsSyndra: Gain Ability Power
    Xayah: Every 3rd attack deals ? (increases per stage) magic damageXayah: Magic damage on attack
    Ahri: After casting, gain ? Mana over 2 secondsAhri: On cast, gain Mana
    Neeko: +?% healing and shieldingNeeko: Increase heals & shields
    Poppy: At 40% Health, heal ?% Poppy: Heal at low Health
    Jinx: +?% Attack Speed. +?% after takedowns, decaying over 3sJinx: Gain Attack Speed
    Seraphine: Gain ? and ?% Seraphine: Gain every stat

    Rell
    Syndra
    Xayah
    Ahri
    Neeko
    Jinx
    Poppy
    Seraphine

    Star Guardians have a unique Teamwork bonus that is granted to all Star Guardians. Every Star Guardian fielded increases the bonus!

    Prismatic: Field 8, then spend 18500 mana.


    Prismatic: Spend 18500 mana (?)


    THE STARS AWAKEN.


    Rell: Gain ? shieldRell: Gain shields
    Syndra: Gain ? Ability Power every 3 secondsSyndra: Gain Ability Power
    Xayah: Every 3rd attack deals ? (increases per stage) magic damageXayah: Magic damage on attack
    Ahri: After casting, gain ? Mana over 2 secondsAhri: On cast, gain Mana
    Neeko: +?% healing and shieldingNeeko: Increase heals & shields
    Poppy: At 40% Health, heal ?% Poppy: Heal at low Health
    Jinx: +?% Attack Speed. +?% after takedowns, decaying over 3sJinx: Gain Attack Speed
    Seraphine: Gain ? and ?% Seraphine: Gain every stat

  • Precision
    Precision

    Set Attack Speed to ?. Convert ?% Attack Speed to ?% Attack Damage. Attacks deal ?% more damage and grant ? more Mana.

    Set Attack Speed to ?. Convert ?% Attack Speed to ?% Attack Damage. Attacks deal ?% more damage and grant ? more Mana.

  • Weights
    Weights

    Gain 10 Weights. At 1+, move and attack 50% slower. Player victories drop 1 Weights, 2 on a loss. At 0, move faster and gain 60% Attack Speed and 18% Damage Reduction. (Weights Left: ?)

    Gain 10 Weights. At 1+, move and attack 50% slower. Player victories drop 1 Weights, 2 on a loss. At 0, move faster and gain 60% Attack Speed and 12% Damage Reduction. (Weights Left: ?)

  • Round Two
    Round Two

    On death, summon a Training Dummy equipped with the same items. It has ?% of this unit's health.

    On death, summon a Training Dummy equipped with the same items. It has ?% of this unit's health.

  • Hat Trick
    Hat Trick

    Gain 20% Attack Damage and Ability Power. Each takedown, don a hat that grants 0.75% of each. On death, lose 50% of your hats. (Current Hats: ?)

    Gain 16% Attack Damage and Ability Power. Each takedown, don a hat that grants 0.75% of each. On death, lose 50% of your hats. (Current Hats: ?)

  • Needlework
    Needlework

    Fire 2 bonus needles with every 1st and 2nd cast that deal 50% damage.

    Fire 2 bonus needles with every 1st and 2nd cast that deal 45% damage.

  • Shadow Clone
    Shadow Clone

    Create a perfect copy of this champion with the same items equipped that deals ?% damage and has ?% health.

    Create a perfect copy of this champion with the same items equipped that deals ?% damage and has ?% health.

  • Efficient
    Efficient

    Abilities cost 20 less Mana to cast.

    Abilities cost 15 less Mana to cast.

  • Resistant
    Resistant

    Reduce each instance of incoming damage by ?.

    Reduce each instance of incoming damage by ?.

  • Not Done Yet
    Not Done Yet

    Once this champion has died 8 times, gain ?% Health, ?% Omnivamp, and ?% Damage Amp. (Deaths: ?)

    Once this champion has died 8 times, gain ?% Health, ?% Omnivamp, and ?% Damage Amp. (Deaths: ?)

  • Battle Academia
    Battle Academia
    Ezreal
    Garen
    Katarina
    Rakan
    Caitlyn
    Jayce
    Leona
    Yuumi

    Battle Academia champions upgrade their abilities and gain Potential . Potential improves their abilities.

    Prismatic: Field 7 Battle Academia champions, then earn 175 points by using items.

    Prismatic: Earn 1 point for every Completed item a champions uses in combat. Graduate at 175 points. (?/175).


    True Potential Unlocked: +10

    3
    3
    5
    5
    7
    7
    Ezreal
    Garen
    Katarina
    Rakan
    Caitlyn
    Jayce
    Leona
    Yuumi

    Battle Academia champions upgrade their abilities and gain Potential . Potential improves their abilities.

    Prismatic: Field 7 Battle Academia champions, then earn 160 points by equipping items on champions.

    Prismatic: Earn 1 point for every Completed item a champions uses in combat. Graduate at 160 points. (?/160).


    True Potential Unlocked: +10

    3
    3
    5
    5
    7
    7
  • Artistic KO
    Artistic KO

    Every 4th attack deals 40% more damage. Overkill damage bounces to the nearest enemy.

    Every 4th attack deals 35% more damage. Overkill damage bounces to the nearest enemy.

  • Luchador
    Luchador
    Gnar
    Dr. Mundo
    Volibear
    Braum

    Luchadors gain bonus Attack Damage.

    At 50% health, Luchadors cleanse negative effects, heal, and leap back into the fight, Stunning enemies in a 1-hex radius for 1 seconds.

    2
    15 ; 20% heal
    4
    40 ; 50% heal
    Gnar
    Dr. Mundo
    Volibear
    Braum

    Luchadors gain bonus Attack Damage.

    At 50% health, Luchadors cleanse negative effects, heal, and leap back into the fight, Stunning enemies in a 1-hex radius for 1 seconds.

    2
    15 ; 15% heal
    4
    40 ; 35% heal
Justering
15.2c Patch
15.3 Patch
  • Socialite
    Socialite

    Combat start: Mark adjacent hexes for 3 rounds. Allies in marked hexes gain 12% Damage Amp and 200 Health. This champion gains 200% of the bonus.

    Combat start: Mark adjacent hexes for 5 rounds. Allies in marked hexes gain 12% Damage Amp and 150 Health. This champion gains 200% of the bonus.

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