Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.
Once per combat at 50% Health, gain a 30% max Health Shield that lasts up to 5 seconds.
Shields have 40% of their value converted to max Health instead.
Shields have 40% of their value converted to max Health instead.
At 60% Health, briefly become untargetable, shed negative effects, and heal 20% missing health.
At 40% Health, briefly become untargetable, shed negative effects, and heal 15% missing health.
Gain 2 effects:
• 15% Attack Damage and 15% Ability Power.
• 12% Omnivamp.
While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Gain 2 effects:
• 18% Attack Damage and 18% Ability Power.
• 15% Omnivamp.
While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
100% of overkill damage plus 100 is dealt as magic damage to the two enemies nearest the target.
100% of overkill damage plus 130 is dealt as magic damage to the two enemies nearest the target.
Once per combat at 40% Health, gain a 50% max Health Shield that lasts up to 5 seconds.
Once per combat at 50% Health, gain a 60% max Health Shield that lasts up to 5 seconds.
At 60% Health, briefly become untargetable, shed negative effects, and heal all missing health.
At 40% Health, briefly become untargetable, shed negative effects, and heal all missing health.
Gain 2 effects:
• 35% Attack Damage and 35% Ability Power.
• 24% Omnivamp.
While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Gain 2 effects:
• 35% Attack Damage and 35% Ability Power.
• 30% Omnivamp.
While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds.
The holder’s Attack Speed is locked at 0.5.
Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds.
The holder’s Attack Speed is locked at 0.5.
The holder gains the Primal trait.
The holder gains the Primal trait.
Dealing magic damage reduces the target’s Magic Resist by 4. If their Magic Resist is 0, grant the holder 4 Mana instead.
Ability damage can only trigger on each enemy once every 0.5 seconds.
Dealing magic damage reduces the target’s Magic Resist by 3. If their Magic Resist is 0, grant the holder 4 Mana instead.
Ability damage can only trigger on each enemy once every 0.5 seconds.
Attacks grant 5% stacking Attack Speed. Every 3 attacks also grant 2% Attack Damage and 2% Ability Power.
Attacks grant 4% stacking Attack Speed. Every 3 attacks also grant 2% Attack Damage and 2% Ability Power.
Attacks deal ? bonus magic damage.
Heals the holder for 25% of all magic damage dealt.
Damage increases based on Stage.
Attacks deal 25/45/65/85/100 bonus magic damage.
Heals the holder for 25% of all magic damage dealt.
Damage increases based on Stage.
The holder gains the Fae trait.
The holder gains the Fae trait.
The holder gains the Hunter trait.
Takedowns grant 18% Attack Damage.
The holder gains the Hunter trait.
Takedowns grant 18% Attack Damage.
The holder gains the Sprykin trait.
If the holder is riding the BFF, gain an additional
30%
20
20 ![]()
The holder gains the Sprykin trait.
If the holder is riding the BFF, gain an additional
20%
15
15 ![]()
The holder gains the Vanguard trait.
If the holder survives 22 seconds in player combat, gain 1 player health.
The holder gains the Vanguard trait.
If the holder survives 22 seconds in player combat, gain 1 player health.
The holder gains the Invoker trait.
On cast, gain Ability Power equal to 10% of Mana spent.
The holder gains the Invoker trait.
On cast, gain Ability Power equal to 8% of Mana spent.
The holder gains the Brawler trait.
Attacks deal 2% of the holder's max Health as magic damage.
The holder gains the Brawler trait.
Attacks deal 2% of the holder's max Health as magic damage.
The holder gains the Juggernaut trait.
Gain 15 mana whenever a Juggernaut dies.
The holder gains the Juggernaut trait.
Gain 15 mana whenever a Juggernaut dies.
The holder gains the Flora Fatalis trait.
They gain double benefits from Flora Fatalis.
The holder gains the Flora Fatalis trait.
They gain 50% increased benefits from Flora Fatalis.
Evolve the holder, granting an effect based on their role.
Tank: Gain 1100 health and grow in size.
Marksman: Gain 75% Attack Speed. On cast, knock back their target if within 3 hexes of them.
Fighter/Assassin: Gain 35 Ability Power & 35% Attack Damage. Triple it when below 85% Health.
Caster: For every 50 Mana spent, throw a 2-hex fireball that deals 5% max Health true damage, 33% Wounds, and 1% Burns for 5 seconds.
Specialist: Gain 6 stars that orbit this champion. Each star deals 70 magic damage and the orbit expands to hit the champion's current target.
วิวัฒนาการผู้สวมใส่ และมอบเอฟเฟกต์ให้ตามบทบาทของพวกเขา
If the holder is a Tank, regenerate 3-21% maximum Health every 2 seconds (based on stage). Otherwise, gain 10%
Attack Damage and
Ability Power every 2 seconds instead.
If the holder of this item dies, you instantly lose the fight.
You can remove this item by benching the holder.
หากผู้สวมใส่เป็นแทงค์ ฟื้นฟูพลังชีวิตสูงสุด 3-21% ในทุก ๆ 2 วินาที (ขึ้นอยู่กับด่าน) ไม่เช่นนั้นจะได้รับพลังโจมตี
และพลังเวท
10% ในทุก ๆ 2 วินาทีแทน
หากผู้สวมใส่ไอเทมนี้ถูกสังหาร คุณจะแพ้การต่อสู้นั้นทันที
สามารถถอดไอเทมชิ้นนี้โดยการนำผู้สวมใส่ไปวางที่ม้านั่งสำรอง
Use this on a N.O.V.A. champion to activate their Strike effect when the Power Surge occurs.
ใช้ไอเทมนี้กับแชมเปี้ยน N.O.V.A. เพื่อเปิดใช้เอฟเฟกต์ Strike เมื่อมอบพลังงานให้กับทีม