TFT Set 18: Enchanted Wilds
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Available on desktop
Released on August 26, 2026
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Unreal Engine

Wisps

Flexible Synergy Units
Champions

Alune
Moonfall
Rain 9 moonshards split among the 3 nearest enemies, dealing 50 / 75 / 500 magic damage each. If the moon is full, instead crash it onto the board, dealing 2350 / 3600 / 7500 magic damage split among all enemies.

Ashe
Spirit Rift
Fire an arrow through the most enemies in a line that deals 440 / 660 / 1000 physical damage, reduced by 80% / 40% per enemy hit (minimum 20%). The arrow leaves a trail for 4 / 20 seconds that deals 7 / 11 / 220 + 2% / 3% / 10% max Health physical damage per second to enemies within and 20% Slows them. Slow: Reduce Attack Speed

Draven
Whirling Death
Passive: Attacks target random enemies in range and apply a bleed that deals 140 / 210 / 3000 physical damage over 12 seconds. Every attack has a 0.12 / 0.12 / 0.12 chance to deal 50% / 900% bonus physical damage and apply 2 bleeds instead. Active: Throw two giant axes towards the enemy with the most bleeds. Deal 100 / 150 / 400 physical damage to enemies hit and consume their bleed, instantly dealing the remaining damage. The axes then return, dealing 30 / 45 / 100 physical damage to enemies hit.

Elder Dragon
Heat Without Equal
Passive: Attacks deal 75% / 100% damage to enemies adjacent to the target. Active: Become invulnerable and fly into the air. On return, stun all enemies for 1.25 / 99 seconds, gain 15% / 100% Omnivamp, and Ignite them for 3 / 99 seconds. Ignited enemies take 2% / 20% max Health physical damage per second. Replace this ability with Flame Breath and immediately cast it. Flame Breath: Spew fire at the most enemies in a line through the target, dealing 285 / 430 / 7200 physical damage, reduced by 20% for each enemy it passes through (minimum 20%.) Ignite those enemies for 3 / 99 seconds. Elder Dragon Buff: Damaging an enemy below 12% Health executes them.

Gnar
Rage Gene
Passive: Gain 5 / 50 / 10 Rage per second and 5 Rage per attack. Active: Transform into Mega Gnar and leap into the largest group of enemies within 3 hexes. Then, deal 100 / 150 / 2000 physical damage to enemies within 2 / 10 hexes, reduce their Armor and Magic Resist by 15 / 20 / 100, and Stun them for 1 / 15 second. Mega Gnar gains 400 / 600 / 10000 Health, and replaces his Ability with Grab n' Throw. Grab n' Throw: Throw the target at the farthest enemy, dealing 380 / 570 / 9000 physical damage to them and 135 / 205 / 4500 physical damage to enemies they pass through. If there's only 1 enemy left, throw them off the battlefield instead.

Ivern
Triggerseed
Passive: Shields from this Ability can critically strike with Precision. Active: Grant 2 / 10 allies Shield and 10% / 15% / 100% Damage Amp for 6 seconds. Then deal 140 / 210 / 2000 magic damage to enemies adjacent to them. After casting 6 times, also grant 100% stacking Attack Speed to targets.

Kennen
Firestorm
Charge up, gaining 15% Ability Power per Burning enemy. Then, gain 250 / 350 / 3000 Shield for 2.5 seconds and rush through a nearby group of enemies, dealing 80 / 120 / 1500 magic damage to each. After rushing, unleash a 2 Hex firestorm that deals a total of 450 / 675 / 5000 magic damage split among all enemies hit over 2 seconds.

Lux
Final Spark
Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 mana. Active: Fire a laser towards the largest group of enemies that deals 330 / 520 / 5000 magic damage, reduced by 25% / 10% for each enemy hit.

Lux
Final Spark
Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 mana. Active: Fire a laser towards the largest group of enemies that deals 330 / 520 / 5000 magic damage, reduced by 25% / 10% for each enemy hit.

Lux
Final Spark
Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 mana. Active: Fire a laser towards the largest group of enemies that deals 330 / 520 / 5000 magic damage, reduced by 25% / 10% for each enemy hit.

Lux
Final Spark
Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 mana. Active: Fire a laser towards the largest group of enemies that deals 330 / 520 / 5000 magic damage, reduced by 25% / 10% for each enemy hit.

Lux
Final Spark
Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 mana. Active: Fire a laser towards the largest group of enemies that deals 330 / 520 / 5000 magic damage, reduced by 25% / 10% for each enemy hit.

Lux
Final Spark
Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 mana. Active: Fire a laser towards the largest group of enemies that deals 330 / 520 / 5000 magic damage, reduced by 25% / 10% for each enemy hit.

Lux
Final Spark
Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 mana. Active: Fire a laser towards the largest group of enemies that deals 330 / 520 / 5000 magic damage, reduced by 25% / 10% for each enemy hit.

Lux
Final Spark
Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 mana. Active: Fire a laser towards the largest group of enemies that deals 330 / 520 / 5000 magic damage, reduced by 25% / 10% for each enemy hit.

Lux
Final Spark
Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 mana. Active: Fire a laser towards the largest group of enemies that deals 330 / 520 / 5000 magic damage, reduced by 25% / 10% for each enemy hit.

Maokai
Sow the Seeds
Passive: After every 650 / 300 / 200 damage blocked, a sapling jumps towards a nearby enemy and deals 77 / 77 / 825 magic damage. On death, 3 / 5 / 10 saplings jump out. Active: Deal 66 / 66 / 1100 magic damage to target and restore 330 / 400 / 2000 + 10% / 100% missing Health.

Taric
Emerald Radiance
Passive: The first time Taric or his paired ally drops below 50% Health, unleash emerald energy from both of them, granting 305 / 480 / 11300 Shield to allies within 3 Hexes for 3 / 99 seconds. Active: Restore 200 / 300 / 3000 Health. Taric and his paired ally deal 100 / 150 / 1000 bonus magic damage on their next 2 attacks.

Ahri
Spirit Bomb
Launch a spirit bomb at the location within 4 hexes that has the most surrounding enemies. It deals 485 / 735 / 3500 magic damage to enemies in a 3 hex radius, reduced by 20% per hex away from the epicenter.

Amumu
Tantrum
Passive: Every second, restore 29.04 / 29.15 / 56 Health and deal 12 / 18 / 150 magic damage to enemies within 1 hex. Active: Deal 100 / 150 / 2000 magic damage to enemies within 2 hexes and Stun them for 1 / 6 seconds, increased to 2.5 / 2.5 / 12.5 seconds if the target is Burning. Burn: Deals a percent of the target’s max Health as true damage every second.

Aphelios
Moonlight's Onslaught
Equip Severum and swipe the target 5 / 5 / 5 times over 2 seconds, each dealing 70 / 105 / 850 physical damage. After the onslaught finishes, fire a blast that deals 490 / 735 / 5225 physical damage split among all enemies in a 2 Hex radius.

Brambleback
Crimson Fury
Passive: When the target dies, leap at the next target, dealing 170 / 255 / 600 physical damage. Active: Gain 80% / 280% / 400% Attack Damage for 8 seconds. During this time ignore 0.4 / 0.4 / 0.6 Armor. Red Buff: Attacks 1% Burn enemies and heal Brambleback for 4% max Health.

Ezreal
Forest's Flurry
Blink away from the current target, deal 235 / 355 / 1200 physical damage to them, and gain 0.25 / 0.25 / 1 Attack Speed. Every 4th cast consumes the Attack Speed granted from Nature's Wrath and fires a blast through the largest group of enemies that deals 385 / 580 / 2500 physical damage, reduced by 25% for each enemy it passes through (minimum 50%).

Lillia
Lilting Lullaby
Restore 300 / 400 / 800 Health and send 4 butterflies at nearby enemies. Enemies hit take 90 / 135 / 2000 magic damage and Sleep for 1.5 / 1.75 / 8 seconds. If they take 1000 damage, they wake up and take an additional 10% max Health magic damage.

Malphite
Petrified Bark
Gain 700 / 850 / 2000 Shield for 4 seconds and become petrified. When the shield breaks, unleash a wave of dark energy, dealing 82 / 123 / 3398.6 magic damage to enemies within 2 / 3 hexes.

Morgana
Withering Curse
Passive: Gain 25% Omnivamp. Active: Fire a dark blast at 3 nearby enemies, dealing 60 / 90 / 500 magic damage to them and cursing them for 4 seconds. Then, spawn a 2 Hex withering zone for the same duration that deals 33 / 50 / 500 magic damage per second. Cursed enemies take 22 / 33 / 240 more damage per curse.

Nidalee
Javelin Toss
Adaptor : Gain 150% Attack Speed for the next 3 / 99 attacks. These attacks are replaced with javelins that deal 170 / 255 / 2000 magic damage. The 3rd attack instead targets the furthest enemy with the least items and deals 320 / 480 / 3000 magic damage. Adaptor : Transform into a Melee cougar Assassin that swipes enemies.

Sentinel
Azure Shockwave
Gain 530 / 630 / 2130 Shield for 4 seconds. Slam the ground, sending a fissure in the direction of the most enemies. Enemies hit are briefly knocked up, take 100 / 150 / 3500 magic damage, and are Mana Reaved for 10. Blue Buff: Each time Sentinel casts, allies gain 2 Mana Regen. Mana Reave: Increase the Mana cost of the next Ability cast.

Sett
Haymaker
Passive: Upon falling below 40% max Health the first time each combat, gain 100 mana. Active: Wind up a big punch, rapidly healing for 369 / 419 / 2144 before dealing 222 / 297 / 5072 physical damage in a large cone.

Sivir
Boomerang Blade
Throw a large crossblade that deals 205 / 305 / 1150 physical damage to the current target and bounces 8 times between nearby enemies, dealing 41 / 61 / 460 physical damage each bounce. When this kills an enemy, bounce 3 / 6 / 10 additional times.

Soraka
Starcall
Call down a star on the current target, dealing 190 / 285 / 1000 magic damage. If a star has previously fallen on them, call down 3 additional stars that each deal 100 / 150 / 1000 magic damage.

Zyra
Rampant Growth
Spawn 2 / 4 plants around the battlefield that attack the nearest enemy 10 times. Each attack deals 37 / 55 / 225 magic damage.

Azir
Arise!
Gain 150% Attack Speed and summon 2 soldiers for the next 6 attacks. These attacks are replaced by commands which direct each soldier to deal 46 / 69 / 110 magic damage per attack.

Cassiopeia
Noxious Blast
Poison the target and the nearest non-poisoned enemy, dealing 425 / 640 / 1020 magic damage over 15 seconds. Poisons stack.

Diana
Pale Barrier
Gain 150 / 225 / 300 shield for 2 seconds and send out 6 moonlight orbs spread among enemies within 2 hexes, each dealing 65 / 100 / 155 magic damage.

Fiddlesticks
Harvest
Reduce the Magic Resist of the 3 nearest enemies by 10. Then drain life from them over 2 seconds, healing for 395 / 470 / 790 Health and dealing 70 / 105 / 170 magic damage to each over the duration.

Hecarim
Spirit of Dread
Gain 50 Armor and Magic Resist for 3 seconds and restore 375 / 475 / 685 Health over the duration. Launch spectral riders at the 3 nearest enemies, dealing 80 / 120 / 195 magic damage and Stunning them for 1.5 / 1.75 / 3 seconds.

Kha'Zix
Taste Their Fear
Leap to the farthest enemy within 2.7 Hexes, dealing 260 / 370 / 550 magic damage. If they have no adjacent allies, deal 310 / 445 / 660 magic damage instead and gain 10 mana.

Kog'Maw
Raining Artillery
Adaptor : Launch acid at the target and the other nearest enemy, dealing 165 / 250 / 425 physical damage. Enemies below 50% max Health take 231 / 350 / 595 physical damage instead. Adaptor: Damages enemies over time.

Krug
Rock and Roll
Passive: On death, split into two Kruglettes with 182 / 232 / 312 Health which immediately taunt, forcing enemies to attack them. Active: Gain 175 / 225 / 325 max Health, then roll into the target, dealing 223 / 288 / 423 damage. Slate Buff: On death, Krug and Kruglettes Shield allies for 8% max Health.

Mama Beak
Flock Family
Summon 4 untargetable Tiny Beaks nearby for 5 / 5 / 5 seconds. Whenever Mama Beak attacks, Tiny Beaks attack the same enemy, dealing 27 / 41 / 65 physical damage. Orange Buff: Dealing physical damage reduces enemy Armor by 2.

Master Yi
Wuju Style
Passive: Every third attack is a Double Strike. On takedown, gain a burst of movement speed. Adaptor : Double Strikes grant 0.15 / 0.15 / 0.15 stacking Attack Speed. Adaptor : Double Strikes deal bonus damage and heal.

Rammus
Defensive Ball Curl
Taunt, forcing enemies to attack this champion. For 4 seconds, gain 350 / 450 / 550 Shield and 60 Armor and Magic Resist. When the Shield breaks, deal 50 / 75 / 120 physical damage to enemies in 2 Hexes.

Rengar
Savagery
Jump to the lowest percent Health enemy within 3 hexes and stab them, dealing 255 / 385 / 615 physical damage. Then heal for 70 / 70 / 70, increased to up to 150 / 220 / 220 based on their missing Health.

Tristana
Explosive Charge
Attach an explosive charge to the target that lasts 4 seconds. While active, gain infinite range and 0.6 / 0.6 / 0.6 Attack Speed. After the duration, the charge explodes and splits damage between all enemies within 2 hexes, dealing 160 / 240 / 385 physical damage + 10 / 15 / 25 for each attack while casting. If an enemy with an explosive charge on them dies, it attaches to Tristana's new target.

Vi
Furious Fists
Passive: On attack, restore 22 / 22 / 22 Health. Active: Unleash a primal roar, restoring 225 / 300 / 400 Health. Then gain 85% / 100% / 125% Attack Speed, 15% Durability, and is Unstoppable for 3 seconds.

Alistar
Triumphant Roar
Roar, restoring 276 / 336 / 396 Health, cleansing disables, and healing the two lowest percent Health allies for 80 / 105 / 130. Then slam the current target, dealing 100 / 150 / 225 magic damage and Stunning them for 1.5 seconds.

Caitlyn
Headshot
Passive: Every third attack is replaced with a Headshot that deals 220 / 330 / 545 physical damage.

Elise
Spider Queen
Transform into a spider and gain 375 / 475 / 725 max Health. Attacks while in Spider Form deal 35 / 50 / 80 bonus magic damage and heal for 55 / 90 / 170. Subsequent casts grant 175% decaying Attack Speed for 4 seconds.

Gromp
Belchy Bubble
Adaptor : Belch a noxious bubble at the current target that explodes on the first enemy hit, dealing 225 / 340 / 535 magic damage. Enemies within a 1 hex radius of the explosion take 145 / 220 / 345 magic damage over 3 seconds. Adaptor : Heavily slows the target. Purple Buff: Every 5 seconds, Gromp gains 30% Ability Power.

Kayle
Solar Judgement
Passive: Kayle ascends based on her star level, granting her stacking bonuses. 1st Ascension: Attacks deal 56 / 84 / 98 bonus magic damage. 2nd Ascension: Attacks 20% Shred enemies hit for 2 seconds. 3rd Ascension: Attacks fire waves, dealing 40 / 40 / 40 magic damage to all other units hit. 4th Ascension: Gain infinite range. Every 3rd wave is much larger. Shred: Reduce Magic Resist

LeBlanc
Mirror Image
Passive: After player combat, your strongest LeBlanc has a 10% / 15% / 40% chance to create a copy of an ally on your board, increased by 4% per takedown. Active: Launch a mirror image at the current target, dealing 250 / 375 / 565 magic damage and 85 / 130 / 190 to adjacent enemies.

Murkwolf
Rending Claws
Leap to the lowest Health enemy within 3 Hexes and deal 500 / 1050 / 2250 physical damage. The next 2 attacks gain 175% Attack Speed and deal 60 / 90 / 135 bonus physical damage. Grey Buff: Gain Precision and 25% Critical Strike Chance, increased up to 75% based on missing Health.

Scuttlecrab
Can You Dig It?
Passive: Attacks are replaced by a dance that deals 50 / 75 / 112.5 physical damage to all adjacent enemies. Active: Burrow underground, gaining 15% Durability for 3 seconds and healing 325 / 400 / 675 over the duration. Green Buff: When allies fall below 50% Health, they restore 15% max Health.

Sejuani
Sun's Wrath
Gain 315 / 340 / 365 Shield for 4 seconds. Then cleave in a cone, dealing 90 / 135 / 205 magic damage and strike in a line, dealing 120 / 180 / 270 magic damage to enemies hit.

Shen
Ki Barrier
Grant 325 / 400 / 500 Shield to Shen and 200 / 275 / 375 Shield to a nearby damaged ally for 4 seconds. Both of their next 3 attacks gain 40% Attack Speed and deal 35 / 55 / 80 bonus magic damage.

Teemo
Fungus Among Us
Throw 2 clusters of mushrooms that deal 60 / 90 / 135 magic damage to the 3 nearest enemies. Then hurl a giant mushroom that deals 135 / 200 / 310 magic damage to the target. Each cast has a 10% / 12% / 15% chance to forage an extra mushroom that can be collected for bonus effects. Red: 1 Reroll (Reds Foraged: ) Green: 1 Tactician Health (Greens Foraged: ) Yellow: 2 XP (Yellows Foraged: )

Warwick
Jaws of The Beast
Bite the current target, dealing 200 / 300 / 450 physical damage and healing for 0.2 / 0.2 / 0.2 of the damage dealt. Gain 20% Attack Speed for the rest of combat.

Yunara
Cultivation of Spirit
Dash, then launch an orb at the current target that deals 165 / 245 / 375 physical damage and splits, dealing 57.75 / 85.75 / 131.25 physical damage to 2 nearby enemies.

Akali
Kunai Strike
Adaptor : Throw a volley of kunai at the target, dealing 155 / 235 / 370 physical damage. If the target is Burning, deal an additional 35 / 52 / 80 damage. Adaptor : If the Ability kills, cast it again.

Camille
Defensive Sweep
Slice the target for 170 / 255 / 435 physical damage and gain 60 / 90 / 200 Shield for 2 seconds.

Cinderling
Razor Leaves
Summon five razor-sharp leaves that converge on the current target, dealing a total of 370 / 555 / 835 physical damage and applying 20% Wound and 1% Burn for 4 seconds. Scarlet Buff: Cinderling gains 22% Attack Damage each cast. Wound: Reduces healing received. Burn: Deals a percent of the target’s max Health as true damage every second.

Karma
Karmic Bond
Tether the current target, dealing 280 / 420 / 630 magic damage over 1.5 seconds. Then release a burst of power around them, dealing 120 / 180 / 270 magic damage to all enemies in a 1 Hex radius and 30% Slowing them for 2 seconds. Slow: Reduce Attack Speed

Kobuko
Dance of Life
Restore 314 / 364 / 509 Health over 2 seconds. The next attack is replaced with a bash that deals 140 / 175 / 220 magic damage.

Leona
Shield Bash
Passive: Start combat with 60 / 70 / 80 bonus Armor and Magic Resist that decays over 12 seconds. Active: Bash the current target, dealing 60 / 108 / 162 magic damage and Stunning them for 1.5 seconds.

Ornn
Bellows Breath
Active: Gain 400 / 460 / 550 Shield for 4 seconds and deal 200 / 300 / 450 magic damage to enemies in a cone. Quest: Each player combat, Ornn stores damage blocked as Forge Power, doubled at 3-star. Gain an Artifact Anvil each time he gains enough Forge Power. (Forge Power: / )

Pebbles
Azure Laser
Begin consuming 0.35 max Mana per second and channeling a laser on the target. Each second while casting, deal 160 / 240 / 360 magic damage to them and reduce their Magic Resist by 3. Teal Buff: Gain 2 Mana Regen for every 4 seconds channeled.

Rakan
Entrancing Dance
Gain 270 / 320 / 415 Shield for 4 seconds. Then grant the ally who has dealt the most damage this combat 1.9 / 2 / 2.3 decaying Attack Speed for 4 seconds.

Rek'Sai
Uproot
Passive: Restore 17 / 21 / 27 Health each second, tripled for 3 seconds after casting. Active: Lunge out of the ground, Stunning adjacent enemies for 1 second and dealing 70 / 105 / 160 magic damage to them.

Varus
Piercing Arrow
Wind up, then fire an arrow at the most enemies in line with the target. It deals 415 / 625 / 995 physical damage to enemies hit, reduced by 40% for each enemy it passes through (minimum 40%).

Veigar
Primordial Burst
Launch a giant blast at the target that deals 175 / 265 / 395 magic damage, increased to 265 / 400 / 595 if they're below 30% max Health. If they die, permanently gain 1.5% Ability Power. Current bonus: %

Xayah
Deadly Plumage
Gain 50% Attack Speed for the next 5 attacks. These attacks are replaced with feathers that deal 72 / 108 / 165 physical damage and reduce Armor by 2 / 2 / 2.

Yorick
Last Rites
Passive: On death, spawn a Spirit Walker with 330 / 530 / 880 max Health which immediately taunts, forcing enemies to attack it. Active: Restore 280 / 325 / 435 Health and strike the target, dealing 150 / 225 / 340 physical damage.
Traits
Adaptor
Innate: Adaptor abilities change depending on if their Attack Damage or Ability Power is higher. Adaptors gain Ability Power or Attack Damage, depending on which is higher.
25% AD OR AP
35% AD OR AP
50% AD OR AP

Apex Predator
Elder Dragon takes up 2 team slots and grants +2 to the Riftbeast trait.

Attuned
Your strongest Alune cycles to a new phase of the moon after each cast. While the moon is at or below half full, your team gains 7% Durabilty. While above, your team gains 7% Damage Amp.
Avatar
Having an Avatar on your bench or board transforms all other Avatars in your shop to the Trait of that Avatar. An Avatar's chosen Trait is counted twice for Trait bonuses.
Blossom
After combat, your Wisps are empowered. Blossom champions gain Attack Damage, Ability Power, and 10% max Health.
Wisps are upgraded, 12% AP
Wisps are in every shop, 30% AP
Gain 4 gold after buying a Wisp, 40% AP
You can buy 2 Wisps per round, 45% AP
Wisps overflow with power, 100% AP

Bounty Seeker
Choose a bounty. Your strongest Draven can progress on the bounty to earn its reward. Upon completing a bounty, choose another.
Brawler
Your team gains 120 max Health. Brawlers gain more.
25% HEALTH
40% HEALTH
65% HEALTH

Caustic
Caustic damage 30% Shreds and Sunders enemies for 4 seconds. Shred: Reduce Magic Resist Sunder: Reduce Armor
Coven
Gather Essence by killing champions, plus more by losing player combat. Beginning at 40 Essence, choose to convert Essence to rewards or continue gathering Essence. Each reward requires increasing amounts of Essence.
2 Essence per kill, 18 Essence per loss
2 per kill, 18 / 32 / 60 per loss
3 per kill, 32 per loss
10 per kill, 60 per loss
Defender
Your team gains 12 Armor and Magic Resist. Defenders gain more.
25 ARMORMR
60 ARMORMR
120 ARMORMR
Eclipse
After 10 seconds of combat, the Eclipse kills the lowest Health enemy, repeating every 3.5 seconds.
Elderwood
Gain placeable Elderwood plants.
A Stonebark Tree and a Lifebloom
A second Stonebark Tree and Stonebark Trees gain 200 Health
and the Deepwood Protector
Plants star up to 2-star
Plants star up to 3-star and the forest comes to life
Blackthorn
The ally on the Blackthorn hex is sacrificed before combat, granting your champions Health. Blackthorn champions gain additional stats based on the sacrifice's Role, Star Level, and Cost.
175 HEALTH
300 HEALTH; Bonus is 30% stronger
550 HEALTH; Bonus is 60% stronger

Emerald Aspect
Drag an ally onto your strongest Taric to pair them, granting the ally powerful bonuses from Taric's Ability.
Executioner
Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage.
Executioners gain Precision and 15% Critical Strike Chance.
Additionally, enemies bleed for 30% bonus true damage over 3 seconds.
Bleed damage increased to 40%.
Fae
Your team's damage, healing, and shielding attracts Pixies. Each Pixie grants Fae champions Attack Damage and Ability Power, and after they fall below 50% Health, they heal for each Pixie.
5% ADAP and 2% Heal.
8% ADAP and 4% Heal. After attracting 7 Pixies, start attracting Golden Pixies instead which grant gold.
Flora Fatalis
Flora Fatalis champions harvest enemies on takedown, gaining:
10 Mana
and grant a 0.08 max Health heal to the lowest Health ally.

Greenfather
Gain 1 / 10 seed when your strongest Ivern casts, plus 3 / 30 every combat. Ivern uses 5 seeds to grow a hex on your board that grants a bonus to its occupant. Seeds: / 5 Current Biome:
Hunter
Hunters gain Attack Damage. If a Hunter hasn't swapped targets for 4 seconds, they gain 10% Damage Amp.
20% AD
30% AD
45% AD
65% AD
Inferno
Inferno damage Burns and Wounds enemies for 4 seconds. Inferno Burns stack with other Burns.
1% Burn, 33% Wound
After combat, 1 of your shop slots without an Inferno champion ignites, rolling a champion one tier higher
Ignite 2 shop slots, 2% Burn
Ignite 4 shop slots, 3% Burn
Invoker
Your team gains Mana Regen, increased for Invokers.
1 MANAREGEN | 3 MANAREGEN
1 MANAREGEN | 4 MANAREGEN
2 MANAREGEN | 6 MANAREGEN
2 MANAREGEN | 9 MANAREGEN
Juggernaut
Your team gains Durability. Juggernauts gain more.
4% Durability or 20% Durability
0% / 4% / 8% Durability or 30% Durability
8% Durability or 40% Durability
Lunar
Lunar champions and adjacent allies gain Attack Speed and Ability Power. Lunar champions gain 100% more.
7% AS, 7% AP
10% AS, 10% AP
14% AS, 14% AP
18% AS, 18% AP

Monolith
Monoliths gain 10 Armor and Magic Resist for each enemy targeting them.

Old Growth
Whenever an enemy within 3 / 10 hexes dies, your strongest Old Growth champion gains 30 / 100 / 1000 permanent max Health. Current:
Primal
Choose one of four Primal Blessings.
Choose a blessing.
Choose a second blessing.
Rapidfire
Your team gains 10% Attack Speed. Rapidfire champions gain more on every attack, up to 10 stacks.
+3% AS per Attack
+5% AS per Attack
+9% AS per Attack
+15% AS per Attack
Ravager
Ravagers gain 10% Omnivamp. Additionally, Ravagers deal bonus damage, doubled against units below 50% Health.
12% Bonus Damage
25% Bonus Damage
40% Bonus Damage
Riftbeast
See the breakpoint effects below.
Use the Alpha Mark to grant a Riftbeast their unique Buff
Every 3 combats, your next shop is overrun with Riftbeasts.
On combat start and every 5 seconds Riftbeasts grow gaining 6% AD 6% AP 6% AS +5 ARMOR +5 MR +50 HEALTH +1 MANAREGEN
+2 maximum team size
Rival
Only applies to your strongest Rival.
Rivals collect takedowns, gaining 3 if they takedown another Rival. Takedowns evolve Kha'Zix, permanently granting him your choice of Executioner, Rapidfire, Ravager, or Spellweaver. Rengar grants 2/3/5 gold every 8 takedowns. After 30 takedowns, your team gains 5% Attack Damage plus 0.2% AD per additional takedown. Kha'Zix Takedowns: / Rengar Takedowns: Gold Earned:
Rivals can be fielded together, and their abilities grant each other bonuses.
Solar
See the breakpoint effects below.
Your champions gain a 5% max Health shield and deal 7% bonus magic damage. Gain additional bonuses for each unique 3-star 3STAR champion: 1 3STAR: Increase shield and magic damage by 1.5% for each 3-star. 3 3STAR: 18% AS and 15 MR 5 3STAR: Convert 50% of the bonus magic damage to true damage. 8 3STAR: Every 4 seconds of combat, a 3-star champion ascends to 4-star.
Spellweaver
Your team gains 10% Ability Power. Spellweavers gain more, plus extra Ability Power whenever a Spellweaver casts an Ability.
10% AP, +1% AP per cast
30% AP, +1% AP per cast
55% AP, +2% AP per cast
Sprykin
Gain the Big Furry Friend. Drop a Sprykin on the BFF to pick its Rider.
The Rider gains 15% HEALTH and 15% AS
40% HEALTH 35% AS, and 0% / 100% of the BFF's Ability applies to your Sprykin champions.
45% HEALTH 45% AS, and 100% of the BFF's Ability applies to your Sprykin champions.
Summoner
Summoners empower their summons in different ways. Yorick: +30% Health Azir: +45% Damage Mama Beak: +45% Damage Zyra: +4 Plant Attacks
Empower Summons
Improve each effect by 50%

Thornmaiden
Your team gains 5% Durability, increased to 10% if 6 or more Zyra plants are alive.
Vanguard
At Combat Start and after dropping below 50% Health, Vanguards gain a max Health Shield for 10 seconds.
18% max Health
32% max Health
42% max Health. Gain 5% Durability while Shielded.
Augments
Advanced Loan
Advanced Loan+
Arcane Viktor-y
Ascension
Augmented Power
Backline Blueprint
Backup Bows
Band of Thieves
Band of Thieves II
Band of Thieves II+
Band of Thieves II++
Baron's Lair
Belt Overflow
Big Grab Bag
Birthday Present
Birthday Reunion
Item Extraction
Blossom's Call
Bodyguard Training
Bonus Gifts
Bonus Gifts+
Booster Pack
Booster Pack+
Booster Pack++
Boxing Lessons
Branching Out
Branching Out+
Bronze For Life I
Bronze For Life II
Buried Treasures III
Calculated Loss
Called Shot
Call To Chaos
Capital Gains I
Capital Gains II
Caretaker's Ally
Caretaker's Favor
Carve a Path
Celestial Blessing I
Celestial Blessing II
Celestial Blessing III
Champ Delivery
Champ Delivery+
Champ Delivery++
Clear Mind
Clockwork Accelerator
Cluttered Mind
Cognitive Overload
Cognitive Tax
Cognitive Tax+
Comeback Story
Commerce Core
Component Buffet
Component Quest
Cooking Pot
Coronation
Corrosion
Coven Acolyte
Crafted Crafting
Cry Me A River
Cursed Crown
Deadlier Blades
Double Trouble
Dummify
Duo Queue
Early Learnings
Nature's Shelter
Electrocharge I
Electrocharge II
Epic Rolldown
Epoch
Epoch+
Exclusive Customization
Expedition
Explosive Growth
Explosive Growth+
Extra Buckles
Embiggen
Feeling Lucky
Find Your Center
Flexible
Consuming Flora
Consuming Flora
Flowing Tears
Focused Fire
Forged In Strength
FOURcing
Frontline Foundation
Future Focused
Gain 21 Gold
Giant and Mighty
Gilded Steel
Glass Cannon II
Glass Cannon I
Going Long
The Golden Egg
Golden Gamble
Golden Gamble+
Golden Gamble++
Good For Something I
Group Hug I
Group Hug II
Hard Bargain
Hard Commit
Healing Orbs I
Healing Orbs II
Hedge Fund
Heroic Grab Bag
Heroic Grab Bag+
Heroic Grab Bag++
Hold the Line
Hustler
Flame On
Infinity Protection
Invested+
Invested++
Investment Strategy II
Investment Strategy I
Iron Assets
Item Grab Bag I
Jeweled Lotus I
Jeweled Lotus II
Kick Start
Kingslayer
Late Game Scaling
Late Game Specialist
Latent Forge
Legion Of Threes
Level Up!
Living Forge
Loaded Dice
Lucky Gloves
Lucky Gloves+
Luxury Subscription
Magic Roll
Makeshift Armor I
Makeshift Armor II
Malicious Monetization
Max Build
Money Hungry
Money Hungry+
Money Monsoon
Nesting Anvils
Nesting Anvils+
NO SCOUT NO PIVOT
One Buff Two Buff
Ones Two Three
One, Two, Five!
Pandora's Items I
Pandora's Items III
Partial Ascension
Patience Is A Virtue
Patient Study
Pilfer
Portable Forge
Prismatic Ticket
Promised Protection
Quick Streaks
Radiant Rascal
Radiant Relics
Recombobulator
Replication
Residual Magic
Residual Magic +
Residual Magic ++
Retribution
Omega Riftbeast
Unrivaled
Rolling For Days
Salvage Bin
Salvage Bin+
Seraphim's Staff
Shimmerscale Essence
Shopping Spree
Silver Spoon
Slammin'
Slammin'+
Slice of Life
Slightly Magic Roll
Small Grab Bag
Solo Leveling
Solo Plate
Soul Awakening
Speedy Double Kill
Spirit Of Redemption
Spreading Roots
Spreading Roots+
Staffsmith
Stand United
Sweet Treats
Sword Overflow
Swordsmith
Tactician's Kitchen
Team Building
The Golden Dragon
The Tower
The Trait Tree
The Trait Tree+
Time Skip
Tons of Stats!
TONS of Stats!
Trade Sector
Trade Sector+
Trait Ladder
Twin Guardians
Upward Mobility
U.R.F
Urf's Grab Bag
Verticality I
Verticality II
Verticality III
Wand Overflow
Warpath
Weight The Worth
We Stick Together
Wisp Rebate
Wisp Rebate+
Worth the Wait
Worth the Wait II
Woven Magic
Young and Wild and Free
Dark Ritual
Cybernetic Implants
Cybernetic Uplink
Sun and Moon
Sun and Moon+
Chosen of the Sun
Plot Armor
Beast Within
Beast Within+
Beast Within+
Beast Within
Nesting Dolls
Nesting Dolls
It's Me, Baby
Pandora's Bench
Deadlier Caps
Master of All Origins
Gold Destiny
Gold Destiny+
Min-Max
Missed Connections
Prismatic Destiny
Prismatic Destiny+
Silver Destiny
Silver Destiny+
Silver Destiny++
Small Furry Friend
Construct a Companion
Forge A Friend
Build A Bud
Expected Unexpectedness
Know Your Enemy
Pandora's Items II
Pandora's Items II+
Pandora's Items II++
Challenger's Grace
Emblems
Fae Emblem
Hunter Emblem
Inferno Emblem
Rapidfire Emblem
Elderwood Emblem
Ravager Emblem
Sprykin Emblem
Vanguard Emblem
Blossom Emblem
Spellweaver Emblem
Invoker Emblem
Lunar Emblem
Brawler Emblem
Blackthorn Emblem
Executioner Emblem
Primal Emblem
Coven Emblem
Defender Emblem
Flora Fatalis Emblem
Juggernaut Emblem
Flora Fatalis Emblem
Arena

Soul Fighter Jinx Arena
Tacticians

Chibi Office Aatrox



















































































































































































































