TFT Set 18: Enchanted Wilds

Discover the new set on OP.GG. Available on desktop

Released on August 26, 2026

Download for desktop

Core changes

Explore the key changes in Set 18.

Unreal Engine

TFT is moving to Unreal Engine as a long-term project. Cosmetics such as tacticians, arenas, and booms will move over gradually, and a dedicated PC client is planned for October.

Wisps

Wisps appear in the rightmost shop slot every other round during the planning phase. Buy up to one per round for combat, shop, gold/XP, item, and other effects.

Flexible Synergy Units

Blossom, Riftbeast, Elderwood, Sprykin, Coven, and other new traits create more flexible pivots and high-roll moments.

Champions

Explore the Set 18 champions and their abilities.

Alune

5
AttunedLunarSpellweaver

Moonfall

Active0/35

Rain 9 moonshards split among the 3 nearest enemies, dealing 50 / 75 / 500 magic damage each. If the moon is full, instead crash it onto the board, dealing 2350 / 3600 / 7500 magic damage split among all enemies.

Ashe

5
BlossomHunter

Spirit Rift

Active20/80

Fire an arrow through the most enemies in a line that deals 440 / 660 / 1000 physical damage, reduced by 80% / 40% per enemy hit (minimum 20%). The arrow leaves a trail for 4 / 20 seconds that deals 7 / 11 / 220 + 2% / 3% / 10% max Health physical damage per second to enemies within and 20% Slows them. Slow: Reduce Attack Speed

Draven

5
Bounty Seeker

Whirling Death

Active0/120

Passive: Attacks target random enemies in range and apply a bleed that deals 140 / 210 / 3000 physical damage over 12 seconds. Every attack has a 0.12 / 0.12 / 0.12 chance to deal 50% / 900% bonus physical damage and apply 2 bleeds instead. Active: Throw two giant axes towards the enemy with the most bleeds. Deal 100 / 150 / 400 physical damage to enemies hit and consume their bleed, instantly dealing the remaining damage. The axes then return, dealing 30 / 45 / 100 physical damage to enemies hit.

Elder Dragon

5
Apex PredatorRiftbeast

Heat Without Equal

Active20/60

Passive: Attacks deal 75% / 100% damage to enemies adjacent to the target. Active: Become invulnerable and fly into the air. On return, stun all enemies for 1.25 / 99 seconds, gain 15% / 100% Omnivamp, and Ignite them for 3 / 99 seconds. Ignited enemies take 2% / 20% max Health physical damage per second. Replace this ability with Flame Breath and immediately cast it. Flame Breath: Spew fire at the most enemies in a line through the target, dealing 285 / 430 / 7200 physical damage, reduced by 20% for each enemy it passes through (minimum 20%.) Ignite those enemies for 3 / 99 seconds. Elder Dragon Buff: Damaging an enemy below 12% Health executes them.

Gnar

5
ElderwoodSprykinBrawler

Rage Gene

Active0/70

Passive: Gain 5 / 50 / 10 Rage per second and 5 Rage per attack. Active: Transform into Mega Gnar and leap into the largest group of enemies within 3 hexes. Then, deal 100 / 150 / 2000 physical damage to enemies within 2 / 10 hexes, reduce their Armor and Magic Resist by 15 / 20 / 100, and Stun them for 1 / 15 second. Mega Gnar gains 400 / 600 / 10000 Health, and replaces his Ability with Grab n' Throw. Grab n' Throw: Throw the target at the farthest enemy, dealing 380 / 570 / 9000 physical damage to them and 135 / 205 / 4500 physical damage to enemies they pass through. If there's only 1 enemy left, throw them off the battlefield instead.

Ivern

5
Greenfather

Triggerseed

Active50/80

Passive: Shields from this Ability can critically strike with Precision. Active: Grant 2 / 10 allies Shield and 10% / 15% / 100% Damage Amp for 6 seconds. Then deal 140 / 210 / 2000 magic damage to enemies adjacent to them. After casting 6 times, also grant 100% stacking Attack Speed to targets.

Kennen

5
InfernoExecutioner

Firestorm

Active0/40

Charge up, gaining 15% Ability Power per Burning enemy. Then, gain 250 / 350 / 3000 Shield for 2.5 seconds and rush through a nearby group of enemies, dealing 80 / 120 / 1500 magic damage to each. After rushing, unleash a 2 Hex firestorm that deals a total of 450 / 675 / 5000 magic damage split among all enemies hit over 2 seconds.

Lux

5
BlossomAvatar

Final Spark

Active20/70

Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 mana. Active: Fire a laser towards the largest group of enemies that deals 330 / 520 / 5000 magic damage, reduced by 25% / 10% for each enemy hit.

Lux

5
CovenAvatar

Final Spark

Active20/70

Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 mana. Active: Fire a laser towards the largest group of enemies that deals 330 / 520 / 5000 magic damage, reduced by 25% / 10% for each enemy hit.

Lux

5
ElderwoodAvatar

Final Spark

Active20/70

Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 mana. Active: Fire a laser towards the largest group of enemies that deals 330 / 520 / 5000 magic damage, reduced by 25% / 10% for each enemy hit.

Lux

5
BlackthornAvatar

Final Spark

Active20/70

Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 mana. Active: Fire a laser towards the largest group of enemies that deals 330 / 520 / 5000 magic damage, reduced by 25% / 10% for each enemy hit.

Lux

5
FaeAvatar

Final Spark

Active20/70

Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 mana. Active: Fire a laser towards the largest group of enemies that deals 330 / 520 / 5000 magic damage, reduced by 25% / 10% for each enemy hit.

Lux

5
InfernoAvatar

Final Spark

Active20/70

Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 mana. Active: Fire a laser towards the largest group of enemies that deals 330 / 520 / 5000 magic damage, reduced by 25% / 10% for each enemy hit.

Lux

5
LunarAvatar

Final Spark

Active20/70

Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 mana. Active: Fire a laser towards the largest group of enemies that deals 330 / 520 / 5000 magic damage, reduced by 25% / 10% for each enemy hit.

Lux

5
PrimalAvatar

Final Spark

Active20/70

Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 mana. Active: Fire a laser towards the largest group of enemies that deals 330 / 520 / 5000 magic damage, reduced by 25% / 10% for each enemy hit.

Lux

5
SolarAvatar

Final Spark

Active20/70

Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 mana. Active: Fire a laser towards the largest group of enemies that deals 330 / 520 / 5000 magic damage, reduced by 25% / 10% for each enemy hit.

Maokai

5
Old GrowthJuggernaut

Sow the Seeds

Active40/100

Passive: After every 650 / 300 / 200 damage blocked, a sapling jumps towards a nearby enemy and deals 77 / 77 / 825 magic damage. On death, 3 / 5 / 10 saplings jump out. Active: Deal 66 / 66 / 1100 magic damage to target and restore 330 / 400 / 2000 + 10% / 100% missing Health.

Taric

5
Emerald AspectVanguard

Emerald Radiance

Active0/65

Passive: The first time Taric or his paired ally drops below 50% Health, unleash emerald energy from both of them, granting 305 / 480 / 11300 Shield to allies within 3 Hexes for 3 / 99 seconds. Active: Restore 200 / 300 / 3000 Health. Taric and his paired ally deal 100 / 150 / 1000 bonus magic damage on their next 2 attacks.

Ahri

4
BlossomSpellweaver

Spirit Bomb

Active20/100

Launch a spirit bomb at the location within 4 hexes that has the most surrounding enemies. It deals 485 / 735 / 3500 magic damage to enemies in a 3 hex radius, reduced by 20% per hex away from the epicenter.

Amumu

4
InfernoJuggernaut

Tantrum

Active30/140

Passive: Every second, restore 29.04 / 29.15 / 56 Health and deal 12 / 18 / 150 magic damage to enemies within 1 hex. Active: Deal 100 / 150 / 2000 magic damage to enemies within 2 hexes and Stun them for 1 / 6 seconds, increased to 2.5 / 2.5 / 12.5 seconds if the target is Burning. Burn: Deals a percent of the target’s max Health as true damage every second.

Aphelios

4
LunarRapidfire

Moonlight's Onslaught

Active20/70

Equip Severum and swipe the target 5 / 5 / 5 times over 2 seconds, each dealing 70 / 105 / 850 physical damage. After the onslaught finishes, fire a blast that deals 490 / 735 / 5225 physical damage split among all enemies in a 2 Hex radius.

Brambleback

4
RiftbeastRavager

Crimson Fury

Active0/40

Passive: When the target dies, leap at the next target, dealing 170 / 255 / 600 physical damage. Active: Gain 80% / 280% / 400% Attack Damage for 8 seconds. During this time ignore 0.4 / 0.4 / 0.6 Armor. Red Buff: Attacks 1% Burn enemies and heal Brambleback for 4% max Health.

Ezreal

4
ElderwoodExecutioner

Forest's Flurry

Active0/30

Blink away from the current target, deal 235 / 355 / 1200 physical damage to them, and gain 0.25 / 0.25 / 1 Attack Speed. Every 4th cast consumes the Attack Speed granted from Nature's Wrath and fires a blast through the largest group of enemies that deals 385 / 580 / 2500 physical damage, reduced by 25% for each enemy it passes through (minimum 50%).

Lillia

4
FaeDefender

Lilting Lullaby

Active40/140

Restore 300 / 400 / 800 Health and send 4 butterflies at nearby enemies. Enemies hit take 90 / 135 / 2000 magic damage and Sleep for 1.5 / 1.75 / 8 seconds. If they take 1000 damage, they wake up and take an additional 10% max Health magic damage.

Malphite

4
BlackthornMonolith

Petrified Bark

Active30/80

Gain 700 / 850 / 2000 Shield for 4 seconds and become petrified. When the shield breaks, unleash a wave of dark energy, dealing 82 / 123 / 3398.6 magic damage to enemies within 2 / 3 hexes.

Morgana

4
CovenInvoker

Withering Curse

Active0/60

Passive: Gain 25% Omnivamp. Active: Fire a dark blast at 3 nearby enemies, dealing 60 / 90 / 500 magic damage to them and cursing them for 4 seconds. Then, spawn a 2 Hex withering zone for the same duration that deals 33 / 50 / 500 magic damage per second. Cursed enemies take 22 / 33 / 240 more damage per curse.

Nidalee

4
PrimalAdaptor

Javelin Toss

Active0/40

Adaptor : Gain 150% Attack Speed for the next 3 / 99 attacks. These attacks are replaced with javelins that deal 170 / 255 / 2000 magic damage. The 3rd attack instead targets the furthest enemy with the least items and deals 320 / 480 / 3000 magic damage. Adaptor : Transform into a Melee cougar Assassin that swipes enemies.

Sentinel

4
RiftbeastVanguardInvoker

Azure Shockwave

Active60/150

Gain 530 / 630 / 2130 Shield for 4 seconds. Slam the ground, sending a fissure in the direction of the most enemies. Enemies hit are briefly knocked up, take 100 / 150 / 3500 magic damage, and are Mana Reaved for 10. Blue Buff: Each time Sentinel casts, allies gain 2 Mana Regen. Mana Reave: Increase the Mana cost of the next Ability cast.

Sett

4
BlossomBrawler

Haymaker

Active60/135

Passive: Upon falling below 40% max Health the first time each combat, gain 100 mana. Active: Wind up a big punch, rapidly healing for 369 / 419 / 2144 before dealing 222 / 297 / 5072 physical damage in a large cone.

Sivir

4
PrimalHunter

Boomerang Blade

Active0/40

Throw a large crossblade that deals 205 / 305 / 1150 physical damage to the current target and bounces 8 times between nearby enemies, dealing 41 / 61 / 460 physical damage each bounce. When this kills an enemy, bounce 3 / 6 / 10 additional times.

Soraka

4
Flora FatalisExecutioner

Starcall

Active0/30

Call down a star on the current target, dealing 190 / 285 / 1000 magic damage. If a star has previously fallen on them, call down 3 additional stars that each deal 100 / 150 / 1000 magic damage.

Zyra

4
ThornmaidenSummoner

Rampant Growth

Active0/45

Spawn 2 / 4 plants around the battlefield that attack the nearest enemy 10 times. Each attack deals 37 / 55 / 225 magic damage.

Azir

3
BlackthornExecutionerSummoner

Arise!

Active0/35

Gain 150% Attack Speed and summon 2 soldiers for the next 6 attacks. These attacks are replaced by commands which direct each soldier to deal 46 / 69 / 110 magic damage per attack.

Cassiopeia

3
CovenSpellweaver

Noxious Blast

Active0/30

Poison the target and the nearest non-poisoned enemy, dealing 425 / 640 / 1020 magic damage over 15 seconds. Poisons stack.

Diana

3
LunarRavagerVanguard

Pale Barrier

Active0/40

Gain 150 / 225 / 300 shield for 2 seconds and send out 6 moonlight orbs spread among enemies within 2 hexes, each dealing 65 / 100 / 155 magic damage.

Fiddlesticks

3
Flora FatalisDefenderSpellweaver

Harvest

Active30/90

Reduce the Magic Resist of the 3 nearest enemies by 10. Then drain life from them over 2 seconds, healing for 395 / 470 / 790 Health and dealing 70 / 105 / 170 magic damage to each over the duration.

Hecarim

3
ElderwoodVanguard

Spirit of Dread

Active30/110

Gain 50 Armor and Magic Resist for 3 seconds and restore 375 / 475 / 685 Health over the duration. Launch spectral riders at the 3 nearest enemies, dealing 80 / 120 / 195 magic damage and Stunning them for 1.5 / 1.75 / 3 seconds.

Kha'Zix

3
Rival

Taste Their Fear

Active0/25

Leap to the farthest enemy within 2.7 Hexes, dealing 260 / 370 / 550 magic damage. If they have no adjacent allies, deal 310 / 445 / 660 magic damage instead and gain 10 mana.

Kog'Maw

3
CausticAdaptorInvoker

Raining Artillery

Active15/55

Adaptor : Launch acid at the target and the other nearest enemy, dealing 165 / 250 / 425 physical damage. Enemies below 50% max Health take 231 / 350 / 595 physical damage instead. Adaptor: Damages enemies over time.

Krug

3
RiftbeastBrawler

Rock and Roll

Active80/135

Passive: On death, split into two Kruglettes with 182 / 232 / 312 Health which immediately taunt, forcing enemies to attack them. Active: Gain 175 / 225 / 325 max Health, then roll into the target, dealing 223 / 288 / 423 damage. Slate Buff: On death, Krug and Kruglettes Shield allies for 8% max Health.

Mama Beak

3
RiftbeastSummonerRapidfire

Flock Family

Active20/60

Summon 4 untargetable Tiny Beaks nearby for 5 / 5 / 5 seconds. Whenever Mama Beak attacks, Tiny Beaks attack the same enemy, dealing 27 / 41 / 65 physical damage. Orange Buff: Dealing physical damage reduces enemy Armor by 2.

Master Yi

3
BlossomAdaptor

Wuju Style

Active0/3

Passive: Every third attack is a Double Strike. On takedown, gain a burst of movement speed. Adaptor : Double Strikes grant 0.15 / 0.15 / 0.15 stacking Attack Speed. Adaptor : Double Strikes deal bonus damage and heal.

Rammus

3
SprykinDefender

Defensive Ball Curl

Active30/80

Taunt, forcing enemies to attack this champion. For 4 seconds, gain 350 / 450 / 550 Shield and 60 Armor and Magic Resist. When the Shield breaks, deal 50 / 75 / 120 physical damage to enemies in 2 Hexes.

Rengar

3
Rival

Savagery

Active10/50

Jump to the lowest percent Health enemy within 3 hexes and stab them, dealing 255 / 385 / 615 physical damage. Then heal for 70 / 70 / 70, increased to up to 150 / 220 / 220 based on their missing Health.

Tristana

3
FaeSprykinHunter

Explosive Charge

Active0/60

Attach an explosive charge to the target that lasts 4 seconds. While active, gain infinite range and 0.6 / 0.6 / 0.6 Attack Speed. After the duration, the charge explodes and splits damage between all enemies within 2 hexes, dealing 160 / 240 / 385 physical damage + 10 / 15 / 25 for each attack while casting. If an enemy with an explosive charge on them dies, it attaches to Tristana's new target.

Vi

3
PrimalJuggernaut

Furious Fists

Active0/60

Passive: On attack, restore 22 / 22 / 22 Health. Active: Unleash a primal roar, restoring 225 / 300 / 400 Health. Then gain 85% / 100% / 125% Attack Speed, 15% Durability, and is Unstoppable for 3 seconds.

Alistar

2
ElderwoodBrawler

Triumphant Roar

Active30/90

Roar, restoring 276 / 336 / 396 Health, cleansing disables, and healing the two lowest percent Health allies for 80 / 105 / 130. Then slam the current target, dealing 100 / 150 / 225 magic damage and Stunning them for 1.5 seconds.

Caitlyn

2
CovenHunter

Headshot

Active0/3

Passive: Every third attack is replaced with a Headshot that deals 220 / 330 / 545 physical damage.

Elise

2
CovenVanguard

Spider Queen

Active20/70

Transform into a spider and gain 375 / 475 / 725 max Health. Attacks while in Spider Form deal 35 / 50 / 80 bonus magic damage and heal for 55 / 90 / 170. Subsequent casts grant 175% decaying Attack Speed for 4 seconds.

Gromp

2
RiftbeastAdaptor

Belchy Bubble

Active0/45

Adaptor : Belch a noxious bubble at the current target that explodes on the first enemy hit, dealing 225 / 340 / 535 magic damage. Enemies within a 1 hex radius of the explosion take 145 / 220 / 345 magic damage over 3 seconds. Adaptor : Heavily slows the target. Purple Buff: Every 5 seconds, Gromp gains 30% Ability Power.

Kayle

2
SolarRapidfire

Solar Judgement

Passive

Passive: Kayle ascends based on her star level, granting her stacking bonuses. 1st Ascension: Attacks deal 56 / 84 / 98 bonus magic damage. 2nd Ascension: Attacks 20% Shred enemies hit for 2 seconds. 3rd Ascension: Attacks fire waves, dealing 40 / 40 / 40 magic damage to all other units hit. 4th Ascension: Gain infinite range. Every 3rd wave is much larger. Shred: Reduce Magic Resist

LeBlanc

2
ElderwoodSpellweaver

Mirror Image

Active0/40

Passive: After player combat, your strongest LeBlanc has a 10% / 15% / 40% chance to create a copy of an ally on your board, increased by 4% per takedown. Active: Launch a mirror image at the current target, dealing 250 / 375 / 565 magic damage and 85 / 130 / 190 to adjacent enemies.

Murkwolf

2
RiftbeastRavager

Rending Claws

Active0/40

Leap to the lowest Health enemy within 3 Hexes and deal 500 / 1050 / 2250 physical damage. The next 2 attacks gain 175% Attack Speed and deal 60 / 90 / 135 bonus physical damage. Grey Buff: Gain Precision and 25% Critical Strike Chance, increased up to 75% based on missing Health.

Scuttlecrab

2
RiftbeastJuggernaut

Can You Dig It?

Active40/100

Passive: Attacks are replaced by a dance that deals 50 / 75 / 112.5 physical damage to all adjacent enemies. Active: Burrow underground, gaining 15% Durability for 3 seconds and healing 325 / 400 / 675 over the duration. Green Buff: When allies fall below 50% Health, they restore 15% max Health.

Sejuani

2
SolarJuggernaut

Sun's Wrath

Active40/100

Gain 315 / 340 / 365 Shield for 4 seconds. Then cleave in a cone, dealing 90 / 135 / 205 magic damage and strike in a line, dealing 120 / 180 / 270 magic damage to enemies hit.

Shen

2
InfernoDefender

Ki Barrier

Active30/90

Grant 325 / 400 / 500 Shield to Shen and 200 / 275 / 375 Shield to a nearby damaged ally for 4 seconds. Both of their next 3 attacks gain 40% Attack Speed and deal 35 / 55 / 80 bonus magic damage.

Teemo

2
SprykinInvoker

Fungus Among Us

Active0/50

Throw 2 clusters of mushrooms that deal 60 / 90 / 135 magic damage to the 3 nearest enemies. Then hurl a giant mushroom that deals 135 / 200 / 310 magic damage to the target. Each cast has a 10% / 12% / 15% chance to forage an extra mushroom that can be collected for bonus effects. Red: 1 Reroll (Reds Foraged: ) Green: 1 Tactician Health (Greens Foraged: ) Yellow: 2 XP (Yellows Foraged: )

Warwick

2
BlackthornRavager

Jaws of The Beast

Active0/40

Bite the current target, dealing 200 / 300 / 450 physical damage and healing for 0.2 / 0.2 / 0.2 of the damage dealt. Gain 20% Attack Speed for the rest of combat.

Yunara

2
BlossomExecutioner

Cultivation of Spirit

Active0/35

Dash, then launch an orb at the current target that deals 165 / 245 / 375 physical damage and splits, dealing 57.75 / 85.75 / 131.25 physical damage to 2 nearby enemies.

Akali

1
InfernoAdaptorRavager

Kunai Strike

Active0/30

Adaptor : Throw a volley of kunai at the target, dealing 155 / 235 / 370 physical damage. If the target is Burning, deal an additional 35 / 52 / 80 damage. Adaptor : If the Ability kills, cast it again.

Camille

1
CovenRavager

Defensive Sweep

Active0/25

Slice the target for 170 / 255 / 435 physical damage and gain 60 / 90 / 200 Shield for 2 seconds.

Cinderling

1
RiftbeastHunter

Razor Leaves

Active0/50

Summon five razor-sharp leaves that converge on the current target, dealing a total of 370 / 555 / 835 physical damage and applying 20% Wound and 1% Burn for 4 seconds. Scarlet Buff: Cinderling gains 22% Attack Damage each cast. Wound: Reduces healing received. Burn: Deals a percent of the target’s max Health as true damage every second.

Karma

1
BlossomSpellweaver

Karmic Bond

Active0/40

Tether the current target, dealing 280 / 420 / 630 magic damage over 1.5 seconds. Then release a burst of power around them, dealing 120 / 180 / 270 magic damage to all enemies in a 1 Hex radius and 30% Slowing them for 2 seconds. Slow: Reduce Attack Speed

Kobuko

1
SprykinBrawler

Dance of Life

Active30/90

Restore 314 / 364 / 509 Health over 2 seconds. The next attack is replaced with a bash that deals 140 / 175 / 220 magic damage.

Leona

1
SolarDefender

Shield Bash

Active40/100

Passive: Start combat with 60 / 70 / 80 bonus Armor and Magic Resist that decays over 12 seconds. Active: Bash the current target, dealing 60 / 108 / 162 magic damage and Stunning them for 1.5 seconds.

Ornn

1
ElderwoodDefender

Bellows Breath

Active40/100

Active: Gain 400 / 460 / 550 Shield for 4 seconds and deal 200 / 300 / 450 magic damage to enemies in a cone. Quest: Each player combat, Ornn stores damage blocked as Forge Power, doubled at 3-star. Gain an Artifact Anvil each time he gains enough Forge Power. (Forge Power: / )

Pebbles

1
RiftbeastInvoker

Azure Laser

Active25/65

Begin consuming 0.35 max Mana per second and channeling a laser on the target. Each second while casting, deal 160 / 240 / 360 magic damage to them and reduce their Magic Resist by 3. Teal Buff: Gain 2 Mana Regen for every 4 seconds channeled.

Rakan

1
FaeJuggernautVanguard

Entrancing Dance

Active35/105

Gain 270 / 320 / 415 Shield for 4 seconds. Then grant the ally who has dealt the most damage this combat 1.9 / 2 / 2.3 decaying Attack Speed for 4 seconds.

Rek'Sai

1
BlackthornBrawler

Uproot

Active40/100

Passive: Restore 17 / 21 / 27 Health each second, tripled for 3 seconds after casting. Active: Lunge out of the ground, Stunning adjacent enemies for 1 second and dealing 70 / 105 / 160 magic damage to them.

Varus

1
InfernoRapidfire

Piercing Arrow

Active30/120

Wind up, then fire an arrow at the most enemies in line with the target. It deals 415 / 625 / 995 physical damage to enemies hit, reduced by 40% for each enemy it passes through (minimum 40%).

Veigar

1
BlackthornSprykinSpellweaver

Primordial Burst

Active0/30

Launch a giant blast at the target that deals 175 / 265 / 395 magic damage, increased to 265 / 400 / 595 if they're below 30% max Health. If they die, permanently gain 1.5% Ability Power. Current bonus: %

Xayah

1
ElderwoodFaeRapidfire

Deadly Plumage

Active0/50

Gain 50% Attack Speed for the next 5 attacks. These attacks are replaced with feathers that deal 72 / 108 / 165 physical damage and reduce Armor by 2 / 2 / 2.

Yorick

1
BlossomJuggernautSummoner

Last Rites

Active50/110

Passive: On death, spawn a Spirit Walker with 330 / 530 / 880 max Health which immediately taunts, forcing enemies to attack it. Active: Restore 280 / 325 / 435 Health and strike the target, dealing 150 / 225 / 340 physical damage.

Traits

Browse origins, classes and their effects.

Adaptor

Akali
Gromp
Kog'Maw
Master Yi
Nidalee

Innate: Adaptor abilities change depending on if their Attack Damage or Ability Power is higher. Adaptors gain Ability Power or Attack Damage, depending on which is higher.

2

25% AD OR AP

3

35% AD OR AP

4

50% AD OR AP

Apex Predator

Elder Dragon

Elder Dragon takes up 2 team slots and grants +2 to the Riftbeast trait.

Attuned

Alune

Your strongest Alune cycles to a new phase of the moon after each cast. While the moon is at or below half full, your team gains 7% Durabilty. While above, your team gains 7% Damage Amp.

Avatar

Lux
Lux
Lux
Lux
Lux
Lux
Lux
Lux
Lux

Having an Avatar on your bench or board transforms all other Avatars in your shop to the Trait of that Avatar. An Avatar's chosen Trait is counted twice for Trait bonuses.

Blossom

Karma
Yorick
Yunara
Master Yi
Ahri
Sett
Ashe
Lux

After combat, your Wisps are empowered. Blossom champions gain Attack Damage, Ability Power, and 10% max Health.

3

Wisps are upgraded, 12% AP

5

Wisps are in every shop, 30% AP

7

Gain 4 gold after buying a Wisp, 40% AP

9

You can buy 2 Wisps per round, 45% AP

11

Wisps overflow with power, 100% AP

Bounty Seeker

Draven

Choose a bounty. Your strongest Draven can progress on the bounty to earn its reward. Upon completing a bounty, choose another.

Brawler

Kobuko
Rek'Sai
Alistar
Krug
Sett
Gnar

Your team gains 120 max Health. Brawlers gain more.

2

25% HEALTH

4

40% HEALTH

6

65% HEALTH

Caustic

Kog'Maw

Caustic damage 30% Shreds and Sunders enemies for 4 seconds. Shred: Reduce Magic Resist Sunder: Reduce Armor

Coven

Camille
Caitlyn
Elise
Cassiopeia
Morgana
Lux

Gather Essence by killing champions, plus more by losing player combat. Beginning at 40 Essence, choose to convert Essence to rewards or continue gathering Essence. Each reward requires increasing amounts of Essence.

3

2 Essence per kill, 18 Essence per loss

4

2 per kill, 18 / 32 / 60 per loss

5

3 per kill, 32 per loss

7

10 per kill, 60 per loss

Defender

Leona
Ornn
Shen
Fiddlesticks
Rammus
Lillia

Your team gains 12 Armor and Magic Resist. Defenders gain more.

2

25 ARMORMR

4

60 ARMORMR

6

120 ARMORMR

Eclipse

After 10 seconds of combat, the Eclipse kills the lowest Health enemy, repeating every 3.5 seconds.

Elderwood

Ornn
Xayah
Alistar
LeBlanc
Hecarim
Ezreal
Gnar
Lux

Gain placeable Elderwood plants.

3

A Stonebark Tree and a Lifebloom

5

A second Stonebark Tree and Stonebark Trees gain 200 Health

7

and the Deepwood Protector

9

Plants star up to 2-star

11

Plants star up to 3-star and the forest comes to life

Blackthorn

Rek'Sai
Veigar
Warwick
Azir
Malphite
Lux

The ally on the Blackthorn hex is sacrificed before combat, granting your champions Health. Blackthorn champions gain additional stats based on the sacrifice's Role, Star Level, and Cost.

2

175 HEALTH

4

300 HEALTH; Bonus is 30% stronger

6

550 HEALTH; Bonus is 60% stronger

Emerald Aspect

Taric

Drag an ally onto your strongest Taric to pair them, granting the ally powerful bonuses from Taric's Ability.

Executioner

Yunara
Azir
Ezreal
Soraka
Kennen

Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage.

2

Executioners gain Precision and 15% Critical Strike Chance.

3

Additionally, enemies bleed for 30% bonus true damage over 3 seconds.

4

Bleed damage increased to 40%.

Fae

Rakan
Xayah
Tristana
Lillia
Lux

Your team's damage, healing, and shielding attracts Pixies. Each Pixie grants Fae champions Attack Damage and Ability Power, and after they fall below 50% Health, they heal for each Pixie.

2

5% ADAP and 2% Heal.

4

8% ADAP and 4% Heal. After attracting 7 Pixies, start attracting Golden Pixies instead which grant gold.

Flora Fatalis

Fiddlesticks
Soraka

Flora Fatalis champions harvest enemies on takedown, gaining:

1

10 Mana

2

and grant a 0.08 max Health heal to the lowest Health ally.

Greenfather

Ivern

Gain 1 / 10 seed when your strongest Ivern casts, plus 3 / 30 every combat. Ivern uses 5 seeds to grow a hex on your board that grants a bonus to its occupant. Seeds: / 5 Current Biome:

Hunter

Cinderling
Caitlyn
Tristana
Sivir
Ashe

Hunters gain Attack Damage. If a Hunter hasn't swapped targets for 4 seconds, they gain 10% Damage Amp.

2

20% AD

3

30% AD

4

45% AD

5

65% AD

Inferno

Akali
Varus
Shen
Amumu
Kennen
Lux

Inferno damage Burns and Wounds enemies for 4 seconds. Inferno Burns stack with other Burns.

2

1% Burn, 33% Wound

3

After combat, 1 of your shop slots without an Inferno champion ignites, rolling a champion one tier higher

5

Ignite 2 shop slots, 2% Burn

7

Ignite 4 shop slots, 3% Burn

Invoker

Pebbles
Teemo
Kog'Maw
Morgana
Sentinel

Your team gains Mana Regen, increased for Invokers.

2

1 MANAREGEN | 3 MANAREGEN

3

1 MANAREGEN | 4 MANAREGEN

4

2 MANAREGEN | 6 MANAREGEN

5

2 MANAREGEN | 9 MANAREGEN

Juggernaut

Rakan
Yorick
Scuttlecrab
Sejuani
Vi
Amumu
Maokai

Your team gains Durability. Juggernauts gain more.

2

4% Durability or 20% Durability

4

0% / 4% / 8% Durability or 30% Durability

6

8% Durability or 40% Durability

Lunar

Diana
Aphelios
Alune
Lux

Lunar champions and adjacent allies gain Attack Speed and Ability Power. Lunar champions gain 100% more.

2

7% AS, 7% AP

3

10% AS, 10% AP

4

14% AS, 14% AP

5

18% AS, 18% AP

Monolith

Malphite

Monoliths gain 10 Armor and Magic Resist for each enemy targeting them.

Old Growth

Maokai

Whenever an enemy within 3 / 10 hexes dies, your strongest Old Growth champion gains 30 / 100 / 1000 permanent max Health. Current:

Primal

Vi
Nidalee
Sivir
Lux

Choose one of four Primal Blessings.

2

Choose a blessing.

4

Choose a second blessing.

Rapidfire

Varus
Xayah
Kayle
Mama Beak
Aphelios

Your team gains 10% Attack Speed. Rapidfire champions gain more on every attack, up to 10 stacks.

2

+3% AS per Attack

3

+5% AS per Attack

4

+9% AS per Attack

5

+15% AS per Attack

Ravager

Akali
Camille
Murkwolf
Warwick
Diana
Brambleback

Ravagers gain 10% Omnivamp. Additionally, Ravagers deal bonus damage, doubled against units below 50% Health.

2

12% Bonus Damage

4

25% Bonus Damage

6

40% Bonus Damage

Riftbeast

Cinderling
Pebbles
Gromp
Murkwolf
Scuttlecrab
Krug
Mama Beak
Brambleback
Sentinel
Elder Dragon

See the breakpoint effects below.

3

Use the Alpha Mark to grant a Riftbeast their unique Buff

5

Every 3 combats, your next shop is overrun with Riftbeasts.

7

On combat start and every 5 seconds Riftbeasts grow gaining 6% AD 6% AP 6% AS +5 ARMOR +5 MR +50 HEALTH +1 MANAREGEN

10

+2 maximum team size

Rival

Kha'Zix
Rengar

Only applies to your strongest Rival.

1

Rivals collect takedowns, gaining 3 if they takedown another Rival. Takedowns evolve Kha'Zix, permanently granting him your choice of Executioner, Rapidfire, Ravager, or Spellweaver. Rengar grants 2/3/5 gold every 8 takedowns. After 30 takedowns, your team gains 5% Attack Damage plus 0.2% AD per additional takedown. Kha'Zix Takedowns: / Rengar Takedowns: Gold Earned:

2

Rivals can be fielded together, and their abilities grant each other bonuses.

Solar

Leona
Kayle
Sejuani
Lux

See the breakpoint effects below.

3

Your champions gain a 5% max Health shield and deal 7% bonus magic damage. Gain additional bonuses for each unique 3-star 3STAR champion: 1 3STAR: Increase shield and magic damage by 1.5% for each 3-star. 3 3STAR: 18% AS and 15 MR 5 3STAR: Convert 50% of the bonus magic damage to true damage. 8 3STAR: Every 4 seconds of combat, a 3-star champion ascends to 4-star.

Spellweaver

Karma
Veigar
LeBlanc
Cassiopeia
Fiddlesticks
Ahri
Alune

Your team gains 10% Ability Power. Spellweavers gain more, plus extra Ability Power whenever a Spellweaver casts an Ability.

2

10% AP, +1% AP per cast

4

30% AP, +1% AP per cast

6

55% AP, +2% AP per cast

Sprykin

Kobuko
Veigar
Teemo
Rammus
Tristana
Gnar

Gain the Big Furry Friend. Drop a Sprykin on the BFF to pick its Rider.

3

The Rider gains 15% HEALTH and 15% AS

5

40% HEALTH 35% AS, and 0% / 100% of the BFF's Ability applies to your Sprykin champions.

7

45% HEALTH 45% AS, and 100% of the BFF's Ability applies to your Sprykin champions.

Summoner

Yorick
Azir
Mama Beak
Zyra

Summoners empower their summons in different ways. Yorick: +30% Health Azir: +45% Damage Mama Beak: +45% Damage Zyra: +4 Plant Attacks

2

Empower Summons

3

Improve each effect by 50%

Thornmaiden

Zyra

Your team gains 5% Durability, increased to 10% if 6 or more Zyra plants are alive.

Vanguard

Rakan
Elise
Diana
Hecarim
Sentinel
Taric

At Combat Start and after dropping below 50% Health, Vanguards gain a max Health Shield for 10 seconds.

2

18% max Health

4

32% max Health

6

42% max Health. Gain 5% Durability while Shielded.

Augments

Browse the augments available in Set 18.

Advanced Loan

Gain 20 Gold. Your next augment is one tier lower.

Advanced Loan+

Gain 33 Gold. Your next augment is one tier lower.

Arcane Viktor-y

After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat. TFT Macao Open, 2024

Ascension

After 12 seconds of combat, your units gain 35% Damage Amp.

Augmented Power

Your next augment is one tier higher.

Backline Blueprint

Gain a 3-cost non-Tank champion and an Emblem that matches their class.

Backup Bows

Gain a Recurve Bow. After your champions attack 1000 times, get 2 more.

Band of Thieves

Gain 1 Thief's Gloves.

Band of Thieves II

Gain 2 Thief's Gloves. After 5 player combats, gain another.

Band of Thieves II+

Gain 2 Thief's Gloves. After 5 player combats, gain another.

Band of Thieves II++

Gain 2 Thief's Gloves. After 3 player combats, gain another.

Baron's Lair

Gain a random Tank item. After 8 seconds of combat, your team gains 4% bonus Attack Damage and Ability Power every second for the rest of combat. TFT Paris Open, 2025

Belt Overflow

Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health.

Big Grab Bag

Gain 3 random components, 2 gold, and 1 Reforger.

Birthday Present

Gain a 2-star champion and 1 gold each time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).

Birthday Reunion

Gain a random 2-star 2-cost champion. At Level 6, gain a random item component. At Level 9, gain a random 2-star 5-cost champion. Inkborn Fables Tactician's Crown, 2024

Item Extraction

The first 3 times you sacrifice a champion in the Blackthorn hex, gain a copy of a random component they're holding. Gain an Azir and a Rek'Sai.

Blossom's Call

When you buy a Wisp, gain a random Blossom champion based on the Wisp's cost. Gain a Yunara, a Yorick, and a Karma.

Bodyguard Training

Allies gain 15 Armor and Magic Resist, increased by 2 per player level. Gizmos & Gadgets Championship, 2022

Bonus Gifts

Whenever you open a loot orb, you have a 25% chance to gain a gray loot orb. Gain 1 gray loot orbs.

Bonus Gifts+

Whenever you open a loot orb, you have a 25% chance to gain a gray loot orb. Gain 2 gray loot orbs.

Booster Pack

Gain 12 gold of random champions. (At least one 3-cost guaranteed!)

Booster Pack+

Gain 18 gold of random champions. (At least one 4-cost guaranteed!)

Booster Pack++

Gain 26 gold of random champions. (At least one 5-cost guaranteed!)

Boxing Lessons

Your team gains 30 Health for each champion that starts combat in the front row.

Branching Out

Gain a random Emblem.

Branching Out+

Gain a random Emblem and a Reforger.

Bronze For Life I

Your team gains 2.5% Damage Amp for each Bronze-tier trait.

Bronze For Life II

Your team gains 2.5% Damage Amp and 2.5 Armor and Magic Resist for each Bronze-tier trait.

Buried Treasures III

Gain a random item component now and at the start of the next 6 rounds.

Calculated Loss

After losing your combat, gain 2 gold and a free Shop reroll.

Called Shot

Set your win streak to +4. Gain 4 gold.

Call To Chaos

Gain a powerful and random reward.

Capital Gains I

Store gold equal to the interest you earn. On 3-3, gain gold equal to 100% of the stored gold. Gain 1 gold now.

Capital Gains II

Store gold equal to the interest you earn. On 3-3, gain gold equal to 125% of the stored gold. Gain 3 gold now.

Caretaker's Ally

Gain a random 2-cost champion now. Gain the same one again every time you level up. Champion: 0

Caretaker's Favor

Gain a component anvil when you reach level 5, 6, 7, and 8. Component anvils offer 4 choices.

Carve a Path

Gain a B.F. Sword. After your champions deal 65000 physical damage, gain 2 more.

Celestial Blessing I

Your team gains 12% Omnivamp. Excess healing is converted to a shield up to 200 Health.

Celestial Blessing II

Your team gains 18% Omnivamp. Excess healing is converted to a shield up to 400 Health.

Celestial Blessing III

Your team gains 25% Omnivamp. Excess healing is converted to a shield up to 1000 Health.

Champ Delivery

Gain 3 2-cost champions. After 6 rounds, gain 3 more.

Champ Delivery+

Gain 3 3-cost champions. After 6 rounds, gain 3 more.

Champ Delivery++

Gain 3 4-cost champions. After 6 rounds, gain 3 more.

Clear Mind

If there are no champions on your bench at the end of player combat, gain 3 XP.

Clockwork Accelerator

Your team gains 12% Attack Speed every 3 seconds in combat.

Cluttered Mind

Gain 4 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.

Cognitive Overload

Gain 7 gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll.

Cognitive Tax

Gain 8 gold and 1 XP.

Cognitive Tax+

Gain 12 gold and 3 XP.

Comeback Story

Your team gains 4 Health and 0.3% Attack Speed per missing player Health.

Commerce Core

Gain 16 free Shop rerolls now and 3 every round for the rest of the game.

Component Buffet

Whenever you would get a component, gain a component anvil instead. Gain a random component.The anvil offers 4 choices.

Component Quest

Gain a random component and 1 gold. The next 7 times you win a player combat, gain a different random component. Afterwards, gain 1 gold.

Cooking Pot

At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 70 permanent Health. Gain a Frying Pan.

Coronation

Gain a Tactician's Crown. Tactician's Crown, Cape, and Shield grant the holder 20% Attack Speed, 25% Attack Damage, and 30% Ability Power.

Corrosion

Enemies in the first two rows lose 4 Armor and Magic Resist every 2 seconds.

Coven Acolyte

When you choose to continue gathering Coven essence, heal 2 Tactician health. Gain a Camille, an Elise, and a Caitlyn.

Crafted Crafting

Whenever you craft a completed item, gain 2 rerolls.

Cry Me A River

Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 3.

Cursed Crown

Gain +2 max team size, but take double player damage when you lose a player combat.

Deadlier Blades

Gain a Deathblade. Deathblades permanently gain 1% Attack Damage whenever their holders score a takedown.

Double Trouble

When you field exactly 2 copies of a champion, they both gain 25% Attack Damage and Ability Power and 25 Armor, and Magic Resist. When you 3-star, gain a 2-star copy.

Dummify

Lose all champions on your board and bench. Gain a Training Dummy with 60% of their combined health. The dummy gains 1150 Health per stage. Gain a random non-tank 2-star 2 cost champion. Starting Health: 1500.

Duo Queue

Gain 2 random 5-cost champions and 2 copies of a random component.

Early Learnings

Your team gains 3% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.

Nature's Shelter

Champions that start combat adjacent to an Elderwood plant gain 15% Attack Speed and heal 2% of their maximum Health every 2 seconds. Gain an Alistar, an Ornn, and a Xayah.

Electrocharge I

Every 4 attacks an ally takes, they deal 25-80 (based on current Stage) magic damage to nearby enemies (1 second cooldown).

Electrocharge II

Every 4 attacks an ally takes, they deal 50-140 (based on current Stage) magic damage to nearby enemies (1 second cooldown).

Epic Rolldown

When you reach Level 8, gain 20 Shop rerolls. Runeterra Reforged Championship, 2023

Epoch

Now, and at the start of every stage, gain 4 XP and 2 free rerolls.

Epoch+

Now, and at the start of every stage, gain 8 XP and 2 free rerolls.

Exclusive Customization

Gain a Lucky Item Chest, a Magnetic Remover and 7 gold.

Expedition

At the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now.

Explosive Growth

Now and at the start of the next 3 rounds, gain 7 XP.

Explosive Growth+

Now and at the start of the next 3 rounds, gain 9 XP.

Extra Buckles

Gain a Giant's Belt. After your champions take 75000 damage, get 2 more.

Embiggen

Fae pixies are now larger and grant 35% more Attack Damage and Ability Power. Fae champions gain 18% Attack Damage and Ability Power immediately. Gain a Xayah and a Rakan.

Feeling Lucky

Gain 12 gold, then flip a coin. If heads, gain 4 more gold.

Find Your Center

Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health.

Flexible

Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 30 Health for each Emblem they are holding.

Consuming Flora

Gain a Flora Fatalis emblem and 3 gold. The emblem holder receives 170% of the normal Flora Fatalis trait benefits. Only one player per lobby can select this augment.

Consuming Flora

Gain a Flora Fatalis emblem. The champion holding the emblem gains double benefits from the Flora Fatalis trait. Gain 3 gold.

Flowing Tears

Gain a Tear of the Goddess. After your champions spend 7000 Mana, gain 2 more.

Focused Fire

Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more.

Forged In Strength

Gain 1 random Artifact. When you drop below 35 Health, gain 1 more random Artifact, 1 random completed item, and 2 random components. Remix Rumble Championship, 2023

FOURcing

Gain a random 4-cost champion. For each item equipped to that champion, your team gains 100 health.

Frontline Foundation

Gain a 2-star 1-cost Tank champion and an Emblem that matches their class.

Future Focused

Your Tactician loses 20 Health, but after 5 player combats, gain 3 4-cost champions and 5 gold.

Gain 21 Gold

Gain 21 gold.

Giant and Mighty

Your team becomes large, gaining 225 Health and 10% max Health.

Gilded Steel

Gain two 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain 8% Durability. K.O. Coliseum Tactician's Crown, 2025

Glass Cannon II

Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp.

Glass Cannon I

Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp.

Going Long

You no longer gain interest. Gain 10 gold now. Gain 4 XP after every player combat. Interest is extra gold you gain per 10g saved.

The Golden Egg

Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.

Golden Gamble

Gain 2 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.

Golden Gamble+

Gain 3 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.

Golden Gamble++

Gain 6 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.

Good For Something I

Champions that aren't holding items have a 40% chance to drop 1 gold on death.

Group Hug I

Combat start: Champions grant other adjacent champions 7 Armor and Magic Resist. This effect stacks.

Group Hug II

Combat start: Champions grant other adjacent champions 10 Armor and Magic Resist. This effect stacks.

Hard Bargain

You cannot choose your Carousel rewards. Gain an additional 6 player health and 8 gold each carousel round. When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries.

Hard Commit

Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 3 gold.

Healing Orbs I

When an enemy dies, a nearby ally is healed for 250 Health.

Healing Orbs II

When an enemy dies, a nearby ally is healed for 575 Health.

Hedge Fund

Gain 22 gold. Your max interest is increased to 10.

Heroic Grab Bag

Gain 2 Lesser Champion Duplicators. Gain 6 gold.

Heroic Grab Bag+

Gain 2 Lesser Champion Duplicators. Gain 8 gold.

Heroic Grab Bag++

Gain 2 Lesser Champion Duplicators. Gain 14 gold.

Hold the Line

Champions in your back 2 rows gain 11% Ability Power and 11% Attack Damage for each champion that starts combat in your front row.

Hustler

You no longer gain interest but gain 3 gold at the start of every player combat round. Gain 3 gold now. Interest is extra gold you gain per 10g saved.

Flame On

Your 1 and 2-cost Inferno champions gain 0.2 Attack Damage and Ability Power. The one who did the most damage last combat gains double. Gain a Varus and an Akali.

Infinity Protection

Gain 3 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 12% Health shield. Monsters Attack Championship, 2023

Invested+

Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

Invested++

Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

Investment Strategy II

Your champions gain 12 permanent max health per interest you earn. Your max interest is increased by 2. Gain 6 gold now.

Investment Strategy I

Your champions gain 9 permanent max health per interest you earn. Gain 3 gold now.

Iron Assets

Gain a component anvil and 3 gold.

Item Grab Bag I

Gain 1 random completed item.

Jeweled Lotus I

Your team gains 15% Critical Strike Chance and Precision. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.

Jeweled Lotus II

Your team gains 25% Critical Strike Chance, 10% Critical Strike Damage, and Precision. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.

Kick Start

Gain a random 2-star 2-cost champion and 1 gold.

Kingslayer

After winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold.

Late Game Scaling

Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed. Cyber City Tactician's Crown, 2025

Late Game Specialist

When you reach Level 9, gain 27 gold.

Latent Forge

After 8 player combats, gain an Artifact anvil.

Legion Of Threes

Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 150 Health and 12% Attack Speed. Reckoning Championship, 2021

Level Up!

When you buy XP, gain an additional 2. Gain 10 immediately.

Living Forge

Gain an Artifact Anvil now and after every 10 player combats.

Loaded Dice

Your dice and coins are luckier. Roll a die and gain gold equal to the number rolled. Then flip a coin and gain 1 gold if you flip heads.

Lucky Gloves

Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves and 4 gold.

Lucky Gloves+

Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves now, then another after 4 player combats.

Luxury Subscription

Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 5 gold. At the start of the next 2 stages, gain the package again.

Magic Roll

Roll 3 dice. Gain rewards based on their total.

Makeshift Armor I

Champions without items equipped gain 30 Armor and Magic Resist.

Makeshift Armor II

Champions without items equipped gain 50 Armor and Magic Resist.

Malicious Monetization

Gain 6 gold. For the next 2 rounds, enemy champions drop 2 gold when killed.

Max Build

Gain 10 free Shop rerolls. When you reach level 9, gain 3 free Shop rerolls and a Champion Duplicator. Galaxies Championship, 2020

Money Hungry

Gain 7 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.

Money Hungry+

Gain 13 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.

Money Monsoon

Gain 7 gold now and every round for the rest of the game.

Nesting Anvils

Gain an Artifact Anvil. After you open it, gain a Component Anvil. After you open that, gain 6 gold.

Nesting Anvils+

Gain an Artifact Anvil. After you open it, gain a Component Anvil. After you open that, gain 8 gold.

NO SCOUT NO PIVOT

Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1% Attack Damage and Ability Power after player combat.

One Buff Two Buff

Gain a Red Buff, a Blue Buff, and a Champion Duplicator.

Ones Two Three

Gain 2 1-cost champions, 1 2-cost champion, and 1 3-cost champion.

One, Two, Five!

Gain 1 random component, 2 gold, and 1 random 5-cost champion.

Pandora's Items I

Round start: items on your bench are randomized. Gain 1 random component.

Pandora's Items III

Round start: items on your bench are randomized. Gain 1 Radiant item.

Partial Ascension

After 12 seconds of combat, your units gain 20% Damage Amp.

Patience Is A Virtue

Gain 5 rerolls now. Each round, gain 1 free reroll if you did not buy a champion last round.

Patient Study

After player combat, gain 2 XP if you won or 3 XP if you lost.

Pilfer

Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 21 gold worth of champions in this way, gain a Thief's Gloves.

Portable Forge

Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect.

Prismatic Ticket

Each time your shop is rerolled you have a 45% chance to gain a free reroll.

Promised Protection

Gain a Protector's Vow. Protector's Vow grants its holder 20% additional Mana from all sources and 175 max Health.

Quick Streaks

You gain twice as much progress towards win and loss streaks. Gain 2 gold.

Radiant Rascal

Gain a Radiant Thief's Gloves item. This equips 2 random Radiant items every round.

Radiant Relics

Choose 1 of 5 Radiant Items. Gain a Magnetic Remover.

Recombobulator

Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers and 3 free rerolls.

Replication

Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.

Residual Magic

Your team gains 60 Health. Each time you purchase a Wisp, increase this by 10.

Residual Magic +

Your team gains 75 Health. Each time you purchase a Wisp, increase this by 10.

Residual Magic ++

Your team gains 90 Health. Each time you purchase a Wisp, increase this by 10.

Retribution

Gain 2 Hands of Justice. Allies equipped with Hand of Justice gain Precision and 15% Critical Strike Chance. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.

Omega Riftbeast

You can now choose a second Alpha Riftbeast. Gain a Scuttlecrab, a Cinderling, and a Pebbles. Alpha Riftbeasts gain 8% max Health and 8% Attack Speed.

Unrivaled

You can field Rengar and Kha'Zix together with no penalties, and they gain bonuses when the other casts. Gain a Rengar and a Kha'Zix. Rengar — Heal share: 50%; Kha'Zix — Mana share: 70%.

Rolling For Days

Gain 10 free Shop rerolls.

Salvage Bin

Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

Salvage Bin+

Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

Seraphim's Staff

Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 110% or more Ability Power.

Shimmerscale Essence

Gain a Gambler's Blade. After 6 player combats, gain a Mogul's Mail.

Shopping Spree

When you level up, gain a number of free shop refreshes equal to your level +1. Gain 7 gold.

Silver Spoon

Gain 10 XP.

Slammin'

Gain 3 gold. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.

Slammin'+

Gain 4 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.

Slice of Life

Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion.

Slightly Magic Roll

Roll a die. Gain rewards based on the number rolled.

Small Grab Bag

Gain 2 random item components.

Solo Leveling

For the next 5 combats, your team size is 1, but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.

Solo Plate

Gain a Gargoyle Stoneplate. Allies holding Gargoyle Stoneplate gain 17% max Health if they start combat alone in their row.

Soul Awakening

Combat start: Your team gains 1.5% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage.

Speedy Double Kill

Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold. Fates Championship, 2021

Spirit Of Redemption

Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 9% of their missing Health.

Spreading Roots

Gain a random Emblems. After 3 combats, gain another.

Spreading Roots+

Gain 2 random Emblems and 2 gold.

Staffsmith

Gain 2 random completed items that build from Needlessly Large Rod.

Stand United

Your units gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.

Sweet Treats

Gain an Artifact anvil. Your team gains 16 Health for each item equipped on champions.

Sword Overflow

Gain 4 BF Swords. Your BF Swords grant +4% Attack Speed.

Swordsmith

Gain 2 random completed items that build from B.F. Sword.

Tactician's Kitchen

Gain a random Emblem. After 3 rounds, gain a Tactician's Cape.

Team Building

Gain a Lesser Champion Duplicator. Gain another after 5 player combats. This item allows you to copy a 3-cost or less champion.

The Golden Dragon

Gain a Mogul's Mail. Champions holding Mogul's Mail take up +1 team slot but gain 600 Health and 15% Durability. Mogul's Mail gives gold as well as combat power. Dragonlands Championship, 2022

The Tower

Gain a giant Training Dummy. Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage.

The Trait Tree

Gain 3 random Emblems and 2 gold.

The Trait Tree+

Gain 3 random Emblems, a Reforger, and 4 gold.

Time Skip

Disable your Shop for the next 3 rounds. Then gain 32 XP.

Tons of Stats!

Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.

TONS of Stats!

Your team gains 88 Health, 8% Attack Damage, 8% Ability Power, 8 Armor, 8 Magic Resist, 8% Attack Speed, and 8 Mana.

Trade Sector

Gain a free Shop reroll every round. Gain 2 gold.

Trade Sector+

Gain a free Shop reroll every round. Gain 8 gold.

Trait Ladder

Gain a random emblem. After fielding 2 non-unique traits in a player combat, gain a reward. Then increase the number of traits needed and the size of the reward. Rewards: 4 traits: 5 gold; 6: 7 gold + two 3-costs; 7: component anvil + 2 gold; 8: two different components; 9: two 5-costs + 2 gold.

Twin Guardians

If you have exactly 2 allies in your first row, grant them 100 Health, 35 Armor, and 35 Magic Resist.

Upward Mobility

Buying XP costs 1 less. Gain 2 Health and 2 Shop rerolls whenever you level up.

U.R.F

Gain a Spatula. Champions holding Spatula or Frying Pan items gain 20% Attack Speed and 3 Mana Regen.

Urf's Grab Bag

Gain 1 Spatula, 3 random components, and 5 gold.

Verticality I

Champions gain 1.5% Attack Damage, 1.5% Ability Power, 1.5 Armor, and 1.5 Magic Resist for each ally that shares a trait with them.

Verticality II

Champions gain 2.5% Attack Damage, 2.5% Ability Power, 2 Armor, and 2 Magic Resist for each ally that shares a trait with them.

Verticality III

Champions gain 4% Attack Damage, 4% Ability Power, 3.5 Armor, and 3.5 Magic Resist for each ally that shares a trait with them.

Wand Overflow

Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.

Warpath

Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.

Weight The Worth

The first time you 3-star a champion, gain a copy of them each round for the rest of the game. 3-starring the same champion again grants additional copies. Gain a Lesser Champion Duplicator.

We Stick Together

Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 30% Attack Speed. 0 0 Into The Arcane Tactician's Crown, 2025

Wisp Rebate

Each time you purchase a Wisp, gain 2 gold. Gain 4 gold now.

Wisp Rebate+

Each time you purchase a Wisp, gain 2 gold. Gain 8 gold now.

Worth the Wait

Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game.

Worth the Wait II

Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.

Woven Magic

Gain a random item component. Every 2200 Mana spent by your champions, grants an additional component (max: 0/3).

Young and Wild and Free

You can always move freely on Carousel rounds. Gain 5 gold.

Dark Ritual

Converting Coven Essence to rewards grants Coven champions Ability Power instead of loot. Gain a Camille, an Elise, and a Caitlyn. AP per cashout (2/3/4/5/6): 10/28/45/85/175.

Cybernetic Implants

Your champions holding an item gain 100 Health and 15% Attack Damage. Gain a B.F. Sword.

Cybernetic Uplink

Your champions holding an item gain 100 Health and 2 Mana Regen. Gain a Tear of the Goddess.

Sun and Moon

Your Lunar champions gain 100 Health and 8% Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and a Diana.

Sun and Moon+

Your Lunar champions gain 100 Health and 8% Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and an Aphelios.

Chosen of the Sun

Gain a Leona, a Kayle, and a Sejuani. Leona gains 70 permanent max Health each round, increased by 10 for each unique 3-star champion fielded.

Plot Armor

Your team gains 10 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.

Beast Within

Primal grants an additional Blessing. Gain a Vi now and a Nidalee after 3 rounds.

Beast Within+

Primal grants an additional Blessing. Gain a Vi and a Nidalee.

Beast Within+

Primal grants an additional Blessing. Gain a Vi and a Sivir.

Beast Within

Primal grants an additional Blessing. Gain a Vi now and a Sivir after 3 rounds.

Nesting Dolls

After a champion dies in combat, spawn a copy of them one star level lower with 60% health. Gain 3 free rerolls.

Nesting Dolls

After a champion dies in combat, spawn a copy of them one star level lower with 60% health. Gain 3 free rerolls.

It's Me, Baby

Gain a championship hex in the bottom right corner. The champion in it gains 15% Damage Amp and 15% Attack Speed, and drops 1 gold every 5 takedowns. Lore & Legends Tactician's Crown, 2026

Pandora's Bench

At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 1 gold.

Deadlier Caps

Gain a Rabadon's Deathcap. Rabadon's Deathcaps grant 1 Mana Regen and permanently gain 1% Ability Power whenever their holders score a takedown.

Master of All Origins

Open an armory and choose one of 3 traits. Gain a Lux with that trait and a Spear of Shojin. Traits on your board are more likely to appear in the armory. Lux provides +2 to her chosen trait

Gold Destiny

Gain a random Gold Augment and 3 gold.

Gold Destiny+

Gain a random Gold Augment and 5 gold.

Min-Max

Gain a Golden Item Remover and 4 random components. Gain 4 gold.

Missed Connections

Gain a copy of each 1-cost champion.

Prismatic Destiny

Gain a random Prismatic Augment and 2 gold.

Prismatic Destiny+

Gain a random Prismatic Augment and 7 gold.

Silver Destiny

Gain a random Silver Augment and 2 gold.

Silver Destiny+

Gain a random Silver Augment and 4 gold.

Silver Destiny++

Gain a random Silver Augment and 7 gold.

Small Furry Friend

While Sprykin is active, gain a second BFF summon that is 45% as powerful. Gain a Teemo, a Veigar, and a Kobuko.

Construct a Companion

The next 1-cost champion you buy is 3-star. Gain 2 gold.

Forge A Friend

The next 1-cost champion you buy is 3-star. Gain 5 gold.

Build A Bud

Gain a random 3-star 1-cost champion. Gain 9 gold.

Expected Unexpectedness

Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.

Know Your Enemy

You can see who you will fight next. Your team gains 8% Damage Amp, increased to 15% if you and your opponent have any of the same traits active.

Pandora's Items II

Round start: items on your bench are randomized. Gain 2 random components and 1 gold.

Pandora's Items II+

Round start: items on your bench are randomized. Gain 2 random components and 4 gold.

Pandora's Items II++

Round start: items on your bench are randomized. Gain 2 random components and 6 gold.

Challenger's Grace

At the start of combat, allies gain 30% Attack Speed for 4 seconds. On takedown, allies dash to their next target and gain this bonus again.

Emblems

Explore the emblems and the traits they grant.

Fae Emblem

The holder gains the Fae trait.

Hunter Emblem

The holder gains the Hunter trait. Takedowns grant 15% Attack Damage.

Inferno Emblem

The holder gains the Inferno trait.

Rapidfire Emblem

The holder gains the Rapidfire trait. Attacks deal 1% of the target's max Health as true damage.

Elderwood Emblem

The holder gains the Elderwood trait.

Ravager Emblem

The holder gains the Ravager trait. Gain 3% Damage Amp per 300 Health restored.

Sprykin Emblem

The holder gains the Sprykin trait. If the holder is riding the BFF, gain an additional 20% Attack speed 15 Armor 15 Magic resist

Vanguard Emblem

The holder gains the Vanguard trait. If the holder survives 22 seconds in player combat, gain 1 player health.

Blossom Emblem

The holder gains the Blossom trait.

Spellweaver Emblem

The holder gains the Spellweaver trait. Gain 2 Mana whenever an ally casts their Ability.

Invoker Emblem

The holder gains the Invoker trait. On cast, gain Ability Power equal to 8% of Mana spent.

Lunar Emblem

The holder gains the Lunar trait.

Brawler Emblem

The holder gains the Brawler trait. Attacks deal 2.5% of the holder's max Health as magic damage.

Blackthorn Emblem

The holder gains the Blackthorn trait.

Executioner Emblem

The holder gains the Executioner trait. Damage executes enemies below 8% of their max Health.

Primal Emblem

The holder gains the Primal trait.

Coven Emblem

The holder gains the Coven trait.

Defender Emblem

The holder gains the Defender trait. Combat Start: Gain 6% Attack Speed for every ally that starts in the front row.

Flora Fatalis Emblem

The holder gains the Flora Fatalis trait.

Juggernaut Emblem

The holder gains the Juggernaut trait. Gain 10 mana whenever a Juggernaut dies.

Flora Fatalis Emblem

The holder gains the Flora Fatalis trait. They gain 70% increased benefits from Flora Fatalis.

Arena

Explore the arenas featured in Set 18.
Soul Fighter Jinx Arena

Soul Fighter Jinx Arena

Tacticians

Explore the Chibis and other tacticians featured in Set 18.
Chibi Office Aatrox

Chibi Office Aatrox