Game Name + #NA1

TFT Set 18: Enchanted Wilds

set
TEAMFIGHT TACTICS 18ENCHANTED WILDS
TFT 18 Core Changes
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Unreal Engine
TFT is moving to Unreal Engine as a long-term project. Cosmetics such as tacticians, arenas, and booms will move over gradually, and a dedicated PC client is planned for October.
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Wisps
Wisps appear in the rightmost shop slot every other round during the planning phase. Buy up to one per round for combat, shop, gold/XP, item, and other effects.
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Flexible Synergy Units
Blossom, Riftbeast, Elderwood, Sprykin, Coven, and other new traits create more flexible pivots and high-roll moments.

Wisps

Wisps are one-time shop effects inspired by Charms, redesigned for Enchanted Wilds.

Shop timing

Wisps appear in the rightmost shop slot every other round and can only be purchased during the planning phase.

One per round

You can buy up to one Wisp each round. If you skip it, the unit hidden behind the Wisp is revealed after planning.

Seven categories

Wisps are grouped into Champion, Combat, Misc, Shop, Gold/XP, Risky, and Item categories, with colors that make them easier to scan.

Late-game combat

As the game progresses, Wisps become stronger and more expensive. After Stage 5, every other Wisp offer is a Combat Wisp.

All Wisps

Explore all 200 Wisps coming in Set 18 by category.

Grandmaster

Champion18

Gain a random 2-star 5-cost champion.

Lost Travelers

Champion3

Gain 3 gold worth of random champions.

Field of Mice

Champion5

Gain a Tiny Duplicator for each unique 1-cost champion you field.

Appearance condition: 2 or more 1-costs on board last combat

Big Guns

Champion8

Gain 2 random 1-star 4-cost champions.

Three Me

Champion9

Gain a random 2-star 3-cost champion.

Mitosis

Champion1

Gain a Tiny Duplicator.

Apprentice

Champion3

Gain a random 2-star 1-cost champion.

Journeyman

Champion6

Gain a random 2-star 2-cost champion.

Forest Twins

Champion4

Gain 2 copies of a 2-cost champion you don't have.

Forest Guide

Champion5

Gain a random 4-cost champion.

Hero of Prophecy

Champion35

Permanently gain a copy of the same random 5-cost every round.

Appearance condition: level 10 and have 0 copies of at least 1 5-cost

Circle of Elders

Champion45

Gain one of each 5-cost champion.

Propagate

Champion1

Gain a copy of the first allied champion to die.

Heated Rivalry

Champion3

Gain a Rengar or a Kha'Zix. They gain 3 takedowns.

Solar Gift

Champion5

Gain a Leona, Sejuani, and Kayle.

Appearance condition: Solar trait active

Smurfing

Champion8

Gain a random 5-cost champion.

Quicken

Combat2

On cast, your champions gain 25% Attack Speed for 3 seconds.

Wrapped in Thorns

Combat2

Your tanks reflect 12% of damage taken to adjacent enemies every 4 seconds.

Appearance condition: only if you have 2 or more tanks on your team

Snacktime!

Combat4

The BFF eats enemies he damages under 10% Max Health.

Appearance condition: sprykin trait active

Iron Core

Combat2

Your front center champion gains 4% Max Health per front-row unit.

Giant Growth

Combat4

Your highest health champion gains 600 health and grows in size.

Hugify

Combat1

Your highest Health unit bulks up, gaining 350 [HP].

Turtle's Visit

Combat3

Gain the Turtle Primal buff for this combat.

Appearance condition: primal trait active, turtle not chosen

Giant's Aura

Combat4

Your highest Health ally deals 2% max Health damage per second in an area.

Featured Trait Mechanics

Start with eight signature mechanics, then browse all 36 origins and classes with their champions and breakpoint effects.

Blossom

A Wisp-focused vertical that upgrades Wisps, adds them to more shops, grants gold on purchase, and can raise the round limit.

Riftbeast

Choose an Alpha Mark holder to grant a unique empower effect. Elder Dragon takes two unit slots and counts as two Riftbeasts.

Elderwood

Earn placeable plants such as Stonebark Tree and Lifeblossom. Positioning determines your frontline and support pattern.

Sprykin

BFF Willump returns as a mount for Sprykin riders, granting health and attack speed with teamwide bonuses at higher breakpoints.

Coven

Collect essence from takedowns or losses, then decide whether to cash out or push for a larger reward.

Eldritch

Sacrifice a unit on an Eldritch hex at combat start to empower the team; higher breakpoints can keep the sacrifice alive.

Inferno

Inferno applies burn and wound effects, and later breakpoints can ignite shop slots to show units one tier higher.

Rival

Rengar and Kha'Zix reward solo deployment with takedown stacks, then convert those stacks into gold, team power, or evolutions.

Trait values that have not been revealed yet are shown as ?. Details will be updated as they are confirmed.

New Set 18 Origin Synergies
  • Apex Predator
    Apex Predator
    • Elder Dragon

    Elder Dragon takes up 2 team slots and grants +2 to the Riftbeast trait.

  • Attuned
    Attuned
    • Alune

    Your strongest Alune cycles to a new phase of the moon after each cast. While the moon is at or below half full, your team gains 7% Durabilty. While above, your team gains 7% Damage Amp.

  • Avatar
    Avatar
    • Lux

    Having an Avatar on your bench or board transforms all other Avatars in your shop to the Trait of that Avatar.

    An Avatar's chosen Trait is counted twice for Trait bonuses.

  • Bounty Seeker
    Bounty Seeker
    • Draven

    Choose a bounty. Your strongest Draven can progress on the bounty to earn its reward. Upon completing a bounty, choose another.

  • Caustic
    Caustic
    • Kog'Maw

    Caustic damage 30% Shreds and Sunders enemies for 4 seconds.

    Shred: Reduce Magic Resist
    Sunder: Reduce Armor

  • Emerald Aspect
    Emerald Aspect
    • Taric

    Drag an ally onto your strongest Taric to pair them, granting the ally powerful bonuses from Taric's Ability.

  • Greenfather
    Greenfather
    • Ivern

    Gain 1 / 10 seed when your strongest Ivern casts, plus 3 / 30 every combat. Ivern uses 5 seeds to grow a hex on your board that grants a bonus to its occupant.

    Seeds: / 5

    Current Biome:

  • Monolith
    Monolith
    • Malphite

    Monoliths gain 10 Armor and Magic Resist for each enemy targeting them.

  • Old Growth
    Old Growth
    • Maokai

    Whenever an enemy within 3 / 10 hexes dies, your strongest Old Growth champion gains 30 / 100 / 1000 permanent max Health.

    Current:

  • Thornmaiden
    Thornmaiden
    • Zyra

    Your team gains 5% Durability, increased to 10% if 6 or more Zyra plants are alive.

  • Blackthorn
    Blackthorn
    • Rek'Sai
    • Veigar
    • Warwick
    • Azir
    • Malphite
    • Lux

    The ally on the Blackthorn hex is sacrificed before combat, granting your champions Health.

    Blackthorn champions gain additional stats based on the sacrifice's Role, Star Level, and Cost.

    (2)
    175 HEALTH
    (4)
    300 HEALTH; Bonus is 30% stronger
    (6)
    550 HEALTH; Bonus is 60% stronger
  • Blossom
    Blossom
    • Karma
    • Yorick
    • Yunara
    • Master Yi
    • Ahri
    • Sett
    • Ashe
    • Lux

    After combat, your Wisps are empowered.

    Blossom champions gain Attack Damage, Ability Power, and 10% max Health.

    (3)
    Wisps are upgraded, 12% AP
    (5)
    Wisps are in every shop, 30% AP
    (7)
    Gain 4 gold after buying a Wisp, 40% AP
    (9)
    You can buy 2 Wisps per round, 45% AP
    (11)
    Wisps overflow with power, 100% AP
  • Coven
    Coven
    • Camille
    • Caitlyn
    • Elise
    • Cassiopeia
    • Morgana
    • Lux

    Gather Essence by killing champions, plus more by losing player combat.

    Beginning at 40 Essence, choose to convert Essence to rewards or continue gathering Essence. Each reward requires increasing amounts of Essence.

    (3)
    2 Essence per kill, 18 Essence per loss
    (4)
    2 per kill, 18 / 32 / 60 per loss
    (5)
    3 per kill, 32 per loss
    (7)
    10 per kill, 60 per loss
  • Eclipse
    Eclipse

      After 10 seconds of combat, the Eclipse kills the lowest Health enemy, repeating every 3.5 seconds.

    • Elderwood
      Elderwood
      • Ornn
      • Xayah
      • Alistar
      • LeBlanc
      • Hecarim
      • Ezreal
      • Gnar
      • Lux

      Gain placeable Elderwood plants.

      (3)
      A Stonebark Tree and a Lifebloom
      (5)
      A second Stonebark Tree and Stonebark Trees gain 200 Health
      (7)
      and the Deepwood Protector
      (9)
      Plants star up to 2-star
      (11)
      Plants star up to 3-star and the forest comes to life
    • Fae
      Fae
      • Rakan
      • Xayah
      • Tristana
      • Lillia
      • Lux

      Your team's damage, healing, and shielding attracts Pixies.

      Each Pixie grants Fae champions Attack Damage and Ability Power, and after they fall below 50% Health, they heal for each Pixie.

      (2)
      5% ADAP and 2% Heal.
      (4)
      8% ADAP and 4% Heal. After attracting 7 Pixies, start attracting Golden Pixies instead which grant gold.
    • Flora Fatalis
      Flora Fatalis
      • Fiddlesticks
      • Soraka

      Flora Fatalis champions harvest enemies on takedown, gaining:

      (1)
      10 Mana
      (2)
      and grant a 0.08 max Health heal to the lowest Health ally.
    • Inferno
      Inferno
      • Akali
      • Varus
      • Shen
      • Amumu
      • Kennen
      • Lux

      Inferno damage Burns and Wounds enemies for 4 seconds. Inferno Burns stack with other Burns.

      (2)
      1% Burn, 33% Wound
      (3)
      After combat, 1 of your shop slots without an Inferno champion ignites, rolling a champion one tier higher
      (5)
      Ignite 2 shop slots, 2% Burn
      (7)
      Ignite 4 shop slots, 3% Burn
    • Lunar
      Lunar
      • Diana
      • Aphelios
      • Alune
      • Lux

      Lunar champions and adjacent allies gain Attack Speed and Ability Power. Lunar champions gain 100% more.

      (2)
      7% AS, 7% AP
      (3)
      10% AS, 10% AP
      (4)
      14% AS, 14% AP
      (5)
      18% AS, 18% AP
    • Primal
      Primal
      • Vi
      • Nidalee
      • Sivir
      • Lux

      Choose one of four Primal Blessings.

      (2)
      Choose a blessing.
      (4)
      Choose a second blessing.
    • Riftbeast
      Riftbeast
      • Cinderling
      • Pebbles
      • Gromp
      • Murkwolf
      • Scuttlecrab
      • Krug
      • Mama Beak
      • Sentinel
      • Brambleback
      • Elder Dragon

      See the breakpoint effects below.

      (3)
      Use the Alpha Mark to grant a Riftbeast their unique Buff
      (5)
      Every 3 combats, your next shop is overrun with Riftbeasts.
      (7)
      On combat start and every 5 seconds Riftbeasts grow gaining
      6% AD 6% AP 6% AS
      +5 ARMOR +5 MR +50 HEALTH +1 MANAREGEN
      (10)
      +2 maximum team size
    • Rival
      Rival
      • Kha'Zix
      • Rengar

      Only applies to your strongest Rival.

      (1)
      Rivals collect takedowns, gaining 3 if they takedown another Rival.

      Takedowns evolve Kha'Zix, permanently granting him your choice of Executioner, Rapidfire, Ravager, or Spellweaver.

      Rengar grants 2/3/5 gold every 8 takedowns. After 30 takedowns, your team gains 5% Attack Damage plus 0.2% AD per additional takedown.

      Kha'Zix Takedowns: /
      Rengar Takedowns:
      Gold Earned:
      (2)
      Rivals can be fielded together, and their abilities grant each other bonuses.
    • Solar
      Solar
      • Leona
      • Kayle
      • Sejuani
      • Lux

      See the breakpoint effects below.

      (3)
      Your champions gain a 5% max Health shield and deal 7% bonus magic damage. Gain additional bonuses for each unique 3-star 3STAR champion:

      1 3STAR: Increase shield and magic damage by 1.5% for each 3-star.
      3 3STAR: 18% AS and 15 MR
      5 3STAR: Convert 50% of the bonus magic damage to true damage.
      8 3STAR: Every 4 seconds of combat, a 3-star champion ascends to 4-star.
    • Sprykin
      Sprykin
      • Kobuko
      • Veigar
      • Teemo
      • Rammus
      • Tristana
      • Gnar

      Gain the Big Furry Friend. Drop a Sprykin on the BFF to pick its Rider.

      (3)
      The Rider gains
      15% HEALTH and 15% AS
      (5)
      40% HEALTH 35% AS, and 0% / 100% of the BFF's Ability applies to your Sprykin champions.
      (7)
      45% HEALTH 45% AS, and 100% of the BFF's Ability applies to your Sprykin champions.
    New Set 18 Class Synergies
    • Adaptor
      Adaptor
      • Akali
      • Gromp
      • Kog'Maw
      • Master Yi
      • Nidalee

      Innate: Adaptor abilities change depending on if their Attack Damage or Ability Power is higher.

      Adaptors gain Ability Power or Attack Damage, depending on which is higher.

      (2)
      25% AD OR AP
      (3)
      35% AD OR AP
      (4)
      50% AD OR AP
    • Brawler
      Brawler
      • Kobuko
      • Rek'Sai
      • Alistar
      • Krug
      • Sett
      • Gnar

      Your team gains 120 max Health. Brawlers gain more.

      (2)
      25% HEALTH
      (4)
      40% HEALTH
      (6)
      65% HEALTH
    • Defender
      Defender
      • Leona
      • Ornn
      • Shen
      • Fiddlesticks
      • Rammus
      • Lillia

      Your team gains 12 Armor and Magic Resist. Defenders gain more.

      (2)
      25 ARMORMR
      (4)
      60 ARMORMR
      (6)
      120 ARMORMR
    • Executioner
      Executioner
      • Yunara
      • Azir
      • Ezreal
      • Soraka
      • Kennen

      Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage.

      (2)
      Executioners gain Precision and 15% Critical Strike Chance.
      (3)
      Additionally, enemies bleed for 30% bonus true damage over 3 seconds.
      (4)
      Bleed damage increased to 40%.
    • Hunter
      Hunter
      • Cinderling
      • Caitlyn
      • Tristana
      • Sivir
      • Ashe

      Hunters gain Attack Damage. If a Hunter hasn't swapped targets for 4 seconds, they gain 10% Damage Amp.

      (2)
      20% AD
      (3)
      30% AD
      (4)
      45% AD
      (5)
      65% AD
    • Invoker
      Invoker
      • Pebbles
      • Teemo
      • Kog'Maw
      • Sentinel
      • Morgana

      Your team gains Mana Regen, increased for Invokers.

      (2)
      1 MANAREGEN | 3 MANAREGEN
      (3)
      1 MANAREGEN | 4 MANAREGEN
      (4)
      2 MANAREGEN | 6 MANAREGEN
      (5)
      2 MANAREGEN | 9 MANAREGEN
    • Juggernaut
      Juggernaut
      • Rakan
      • Yorick
      • Scuttlecrab
      • Sejuani
      • Vi
      • Amumu
      • Maokai

      Your team gains Durability. Juggernauts gain more.

      (2)
      4% Durability or 20% Durability
      (4)
      0% / 4% / 8% Durability or 30% Durability
      (6)
      8% Durability or 40% Durability
    • Rapidfire
      Rapidfire
      • Varus
      • Xayah
      • Kayle
      • Mama Beak
      • Aphelios

      Your team gains 10% Attack Speed. Rapidfire champions gain more on every attack, up to 10 stacks.

      (2)
      +3% AS per Attack
      (3)
      +5% AS per Attack
      (4)
      +9% AS per Attack
      (5)
      +15% AS per Attack
    • Ravager
      Ravager
      • Akali
      • Camille
      • Murkwolf
      • Warwick
      • Diana
      • Brambleback

      Ravagers gain 10% Omnivamp. Additionally, Ravagers deal bonus damage, doubled against units below 50% Health.

      (2)
      12% Bonus Damage
      (4)
      25% Bonus Damage
      (6)
      40% Bonus Damage
    • Spellweaver
      Spellweaver
      • Karma
      • Veigar
      • LeBlanc
      • Cassiopeia
      • Fiddlesticks
      • Ahri
      • Alune

      Your team gains 10% Ability Power. Spellweavers gain more, plus extra Ability Power whenever a Spellweaver casts an Ability.

      (2)
      10% AP, +1% AP per cast
      (4)
      30% AP, +1% AP per cast
      (6)
      55% AP, +2% AP per cast
    • Summoner
      Summoner
      • Yorick
      • Azir
      • Mama Beak
      • Zyra

      Summoners empower their summons in different ways.

      Yorick: +30% Health
      Azir: +45% Damage
      Mama Beak: +45% Damage
      Zyra: +4 Plant Attacks

      (2)
      Empower Summons
      (3)
      Improve each effect by 50%
    • Vanguard
      Vanguard
      • Rakan
      • Elise
      • Diana
      • Hecarim
      • Sentinel
      • Taric

      At Combat Start and after dropping below 50% Health, Vanguards gain a max Health Shield for 10 seconds.

      (2)
      18% max Health
      (4)
      32% max Health
      (6)
      42% max Health. Gain 5% Durability while Shielded.
    New Champions

    Champion ability values and combat stats may change before release.

    Cost
    Origin Synergy
    Class Synergy
    • Akali
      Akali
      Akali
      1
      Kunai Strike
      Kunai Strike
      ActiveMana0 / 30

      Adaptor: Throw a volley of kunai at the target, dealing 155 / 235 / 370 physical damage. If the target is Burning, deal an additional 35 / 52 / 80 damage.

      Adaptor: If the Ability kills, cast it again.

    • Camille
      Camille
      Camille
      1
      Defensive Sweep
      Defensive Sweep
      ActiveMana0 / 25

      Slice the target for 170 / 255 / 435 physical damage and gain 60 / 90 / 200 Shield for 2 seconds.

    • Cinderling
      Cinderling
      Cinderling
      1
      Razor Leaves
      Razor Leaves
      ActiveMana0 / 50

      Summon five razor-sharp leaves that converge on the current target, dealing a total of 370 / 555 / 835 physical damage and applying 20% Wound and 1% Burn for 4 seconds.

      Scarlet Buff: Cinderling gains 22% Attack Damage each cast.

      Wound: Reduces healing received.
      Burn: Deals a percent of the target’s max Health as true damage every second.

    • Karma
      Karma
      Karma
      1
      Karmic Bond
      Karmic Bond
      ActiveMana0 / 40

      Tether the current target, dealing 280 / 420 / 630 magic damage over 1.5 seconds. Then release a burst of power around them, dealing 120 / 180 / 270 magic damage to all enemies in a 1 Hex radius and 30% Slowing them for 2 seconds.

      Slow: Reduce Attack Speed

    • Kobuko
      Kobuko
      Kobuko
      1
      Dance of Life
      Dance of Life
      ActiveMana30 / 90

      Restore 314 / 364 / 509 Health over 2 seconds. The next attack is replaced with a bash that deals 140 / 175 / 220 magic damage.

    • Leona
      Leona
      Leona
      1
      Shield Bash
      Shield Bash
      ActiveMana40 / 100

      Passive: Start combat with 60 / 70 / 80 bonus Armor and Magic Resist that decays over 12 seconds.

      Active: Bash the current target, dealing 60 / 108 / 162 magic damage and Stunning them for 1.5 seconds.

    • Ornn
      Ornn
      Ornn
      1
      Bellows Breath
      Bellows Breath
      ActiveMana40 / 100

      Active: Gain 400 / 460 / 550 Shield for 4 seconds and deal 200 / 300 / 450 magic damage to enemies in a cone.

      Quest: Each player combat, Ornn stores damage blocked as Forge Power, doubled at 3-star. Gain an Artifact Anvil each time he gains enough Forge Power. (Forge Power: / )

    • Pebbles
      Pebbles
      Pebbles
      1
      Azure Laser
      Azure Laser
      ActiveMana25 / 65

      Begin consuming 0.35 max Mana per second and channeling a laser on the target. Each second while casting, deal 160 / 240 / 360 magic damage to them and reduce their Magic Resist by 3.

      Teal Buff: Gain 2 Mana Regen for every 4 seconds channeled.

    • Rakan
      Rakan
      Rakan
      1
      Entrancing Dance
      Entrancing Dance
      ActiveMana35 / 105

      Gain 270 / 320 / 415 Shield for 4 seconds. Then grant the ally who has dealt the most damage this combat 1.9 / 2 / 2.3 decaying Attack Speed for 4 seconds.

    • Rek'Sai
      Rek'Sai
      Rek'Sai
      1
      Uproot
      Uproot
      ActiveMana40 / 100

      Passive: Restore 17 / 21 / 27 Health each second, tripled for 3 seconds after casting.

      Active: Lunge out of the ground, Stunning adjacent enemies for 1 second and dealing 70 / 105 / 160 magic damage to them.

    • Varus
      Varus
      Varus
      1
      Piercing Arrow
      Piercing Arrow
      ActiveMana30 / 120

      Wind up, then fire an arrow at the most enemies in line with the target. It deals 415 / 625 / 995 physical damage to enemies hit, reduced by 40% for each enemy it passes through (minimum 40%).

    • Veigar
      Veigar
      Veigar
      1
      Primordial Burst
      Primordial Burst
      ActiveMana0 / 30

      Launch a giant blast at the target that deals 175 / 265 / 395 magic damage, increased to 265 / 400 / 595 if they're below 30% max Health.

      If they die, permanently gain 1.5% Ability Power.

      Current bonus: %

    • Xayah
      Xayah
      Xayah
      1
      Deadly Plumage
      Deadly Plumage
      ActiveMana0 / 50

      Gain 50% Attack Speed for the next 5 attacks. These attacks are replaced with feathers that deal 72 / 108 / 165 physical damage and reduce Armor by 2 / 2 / 2.

    • Yorick
      Yorick
      Yorick
      1
      Last Rites
      Last Rites
      ActiveMana50 / 110

      Passive: On death, spawn a Spirit Walker with 330 / 530 / 880 max Health which immediately taunts, forcing enemies to attack it.

      Active: Restore 280 / 325 / 435 Health and strike the target, dealing 150 / 225 / 340 physical damage.

    • Alistar
      Alistar
      Alistar
      2
      Triumphant Roar
      Triumphant Roar
      ActiveMana30 / 90

      Roar, restoring 276 / 336 / 396 Health, cleansing disables, and healing the two lowest percent Health allies for 80 / 105 / 130. Then slam the current target, dealing 100 / 150 / 225 magic damage and Stunning them for 1.5 seconds.

    • Caitlyn
      Caitlyn
      Caitlyn
      2
      Headshot
      Headshot
      ActiveMana0 / 3

      Passive: Every third attack is replaced with a Headshot that deals 220 / 330 / 545 physical damage.

    • Elise
      Elise
      Elise
      2
      Spider Queen
      Spider Queen
      ActiveMana20 / 70

      Transform into a spider and gain 375 / 475 / 725 max Health. Attacks while in Spider Form deal 35 / 50 / 80 bonus magic damage and heal for 55 / 90 / 170. Subsequent casts grant 175% decaying Attack Speed for 4 seconds.

    • Gromp
      Gromp
      Gromp
      2
      Belchy Bubble
      Belchy Bubble
      ActiveMana0 / 45

      Adaptor: Belch a noxious bubble at the current target that explodes on the first enemy hit, dealing 225 / 340 / 535 magic damage. Enemies within a 1 hex radius of the explosion take 145 / 220 / 345 magic damage over 3 seconds.

      Adaptor: Heavily slows the target.

      Purple Buff: Every 5 seconds, Gromp gains 30% Ability Power.

    • Kayle
      Kayle
      Kayle
      2
      Solar Judgement
      Solar Judgement
      Passive

      Passive: Kayle ascends based on her star level, granting her stacking bonuses.

      1st Ascension: Attacks deal 56 / 84 / 98 bonus magic damage.
      2nd Ascension: Attacks 20% Shred enemies hit for 2 seconds.
      3rd Ascension: Attacks fire waves, dealing 40 / 40 / 40 magic damage to all other units hit.
      4th Ascension: Gain infinite range. Every 3rd wave is much larger.

      Shred: Reduce Magic Resist

    • LeBlanc
      LeBlanc
      LeBlanc
      2
      Mirror Image
      Mirror Image
      ActiveMana0 / 40

      Passive: After player combat, your strongest LeBlanc has a 10% / 15% / 40% chance to create a copy of an ally on your board, increased by 4% per takedown.

      Active: Launch a mirror image at the current target, dealing 250 / 375 / 565 magic damage and 85 / 130 / 190 to adjacent enemies.

    • Murkwolf
      Murkwolf
      Murkwolf
      2
      Rending Claws
      Rending Claws
      ActiveMana0 / 40

      Leap to the lowest Health enemy within 3 Hexes and deal 500 / 1050 / 2250 physical damage. The next 2 attacks gain 175% Attack Speed and deal 60 / 90 / 135 bonus physical damage.

      Grey Buff: Gain Precision and 25% Critical Strike Chance, increased up to 75% based on missing Health.

    • Scuttlecrab
      Scuttlecrab
      Scuttlecrab
      2
      Can You Dig It?
      Can You Dig It?
      ActiveMana40 / 100

      Passive: Attacks are replaced by a dance that deals 50 / 75 / 112.5 physical damage to all adjacent enemies.

      Active: Burrow underground, gaining 15% Durability for 3 seconds and healing 325 / 400 / 675 over the duration.

      Green Buff: When allies fall below 50% Health, they restore 15% max Health.

    • Sejuani
      Sejuani
      Sejuani
      2
      Sun's Wrath
      Sun's Wrath
      ActiveMana40 / 100

      Gain 315 / 340 / 365 Shield for 4 seconds. Then cleave in a cone, dealing 90 / 135 / 205 magic damage and strike in a line, dealing 120 / 180 / 270 magic damage to enemies hit.

    • Shen
      Shen
      Shen
      2
      Ki Barrier
      Ki Barrier
      ActiveMana30 / 90

      Grant 325 / 400 / 500 Shield to Shen and 200 / 275 / 375 Shield to a nearby damaged ally for 4 seconds. Both of their next 3 attacks gain 40% Attack Speed and deal 35 / 55 / 80 bonus magic damage.

    • Teemo
      Teemo
      Teemo
      2
      Fungus Among Us
      Fungus Among Us
      ActiveMana0 / 50

      Throw 2 clusters of mushrooms that deal 60 / 90 / 135 magic damage to the 3 nearest enemies. Then hurl a giant mushroom that deals 135 / 200 / 310 magic damage to the target.

      Each cast has a 10% / 12% / 15% chance to forage an extra mushroom that can be collected for bonus effects.

      Red: 1 Reroll (Reds Foraged: )
      Green: 1 Tactician Health (Greens Foraged: )
      Yellow: 2 XP (Yellows Foraged: )

    • Warwick
      Warwick
      Warwick
      2
      Jaws of The Beast
      Jaws of The Beast
      ActiveMana0 / 40

      Bite the current target, dealing 200 / 300 / 450 physical damage and healing for 0.2 / 0.2 / 0.2 of the damage dealt. Gain 20% Attack Speed for the rest of combat.

    • Yunara
      Yunara
      Yunara
      2
      Cultivation of Spirit
      Cultivation of Spirit
      ActiveMana0 / 35

      Dash, then launch an orb at the current target that deals 165 / 245 / 375 physical damage and splits, dealing 57.75 / 85.75 / 131.25 physical damage to 2 nearby enemies.

    • Azir
      Azir
      Azir
      3
      Arise!
      Arise!
      ActiveMana0 / 35

      Gain 150% Attack Speed and summon 2 soldiers for the next 6 attacks. These attacks are replaced by commands which direct each soldier to deal 46 / 69 / 110 magic damage per attack.

    • Cassiopeia
      Cassiopeia
      Cassiopeia
      3
      Noxious Blast
      Noxious Blast
      ActiveMana0 / 30

      Poison the target and the nearest non-poisoned enemy, dealing 425 / 640 / 1020 magic damage over 15 seconds. Poisons stack.

    • Diana
      Diana
      Diana
      3
      Pale Barrier
      Pale Barrier
      ActiveMana0 / 40

      Gain 150 / 225 / 300 shield for 2 seconds and send out 6 moonlight orbs spread among enemies within 2 hexes, each dealing 65 / 100 / 155 magic damage.

    • Fiddlesticks
      Fiddlesticks
      Fiddlesticks
      3
      Harvest
      Harvest
      ActiveMana30 / 90

      Reduce the Magic Resist of the 3 nearest enemies by 10. Then drain life from them over 2 seconds, healing for 395 / 470 / 790 Health and dealing 70 / 105 / 170 magic damage to each over the duration.

    • Hecarim
      Hecarim
      Hecarim
      3
      Spirit of Dread
      Spirit of Dread
      ActiveMana30 / 110

      Gain 50 Armor and Magic Resist for 3 seconds and restore 375 / 475 / 685 Health over the duration. Launch spectral riders at the 3 nearest enemies, dealing 80 / 120 / 195 magic damage and Stunning them for 1.5 / 1.75 / 3 seconds.

    • Kha'Zix
      Kha'Zix
      Kha'Zix
      3
      Taste Their Fear
      Taste Their Fear
      ActiveMana0 / 25

      Leap to the farthest enemy within 2.7 Hexes, dealing 260 / 370 / 550 magic damage. If they have no adjacent allies, deal 310 / 445 / 660 magic damage instead and gain 10 mana.

    • Kog'Maw
      Kog'Maw
      Kog'Maw
      3
      Raining Artillery
      Raining Artillery
      ActiveMana15 / 55

      Adaptor: Launch acid at the target and the other nearest enemy, dealing 165 / 250 / 425 physical damage. Enemies below 50% max Health take 231 / 350 / 595 physical damage instead.

      Adaptor: Damages enemies over time.

    • Krug
      Krug
      Krug
      3
      Rock and Roll
      Rock and Roll
      ActiveMana80 / 135

      Passive: On death, split into two Kruglettes with 182 / 232 / 312 Health which immediately taunt, forcing enemies to attack them.

      Active: Gain 175 / 225 / 325 max Health, then roll into the target, dealing 223 / 288 / 423 damage.

      Slate Buff: On death, Krug and Kruglettes Shield allies for 8% max Health.

    • Mama Beak
      Mama Beak
      Mama Beak
      3
      Flock Family
      Flock Family
      ActiveMana20 / 60

      Summon 4 untargetable Tiny Beaks nearby for 5 / 5 / 5 seconds. Whenever Mama Beak attacks, Tiny Beaks attack the same enemy, dealing 27 / 41 / 65 physical damage.

      Orange Buff: Dealing physical damage reduces enemy Armor by 2.

    • Master Yi
      Master Yi
      Master Yi
      3
      Wuju Style
      Wuju Style
      ActiveMana0 / 3

      Passive: Every third attack is a Double Strike. On takedown, gain a burst of movement speed.

      Adaptor: Double Strikes grant 0.15 / 0.15 / 0.15 stacking Attack Speed.

      Adaptor: Double Strikes deal bonus damage and heal.

    • Rammus
      Rammus
      Rammus
      3
      Defensive Ball Curl
      Defensive Ball Curl
      ActiveMana30 / 80

      Taunt, forcing enemies to attack this champion. For 4 seconds, gain 350 / 450 / 550 Shield and 60 Armor and Magic Resist.

      When the Shield breaks, deal 50 / 75 / 120 physical damage to enemies in 2 Hexes.

    • Rengar
      Rengar
      Rengar
      3
      Savagery
      Savagery
      ActiveMana10 / 50

      Jump to the lowest percent Health enemy within 3 hexes and stab them, dealing 255 / 385 / 615 physical damage. Then heal for 70 / 70 / 70, increased to up to 150 / 220 / 220 based on their missing Health.

    • Tristana
      Tristana
      Tristana
      3
      Explosive Charge
      Explosive Charge
      ActiveMana0 / 60

      Attach an explosive charge to the target that lasts 4 seconds. While active, gain infinite range and 0.6 / 0.6 / 0.6 Attack Speed. After the duration, the charge explodes and splits damage between all enemies within 2 hexes, dealing 160 / 240 / 385 physical damage + 10 / 15 / 25 for each attack while casting.

      If an enemy with an explosive charge on them dies, it attaches to Tristana's new target.

    • Vi
      Vi
      Vi
      3
      Furious Fists
      Furious Fists
      ActiveMana0 / 60

      Passive: On attack, restore 22 / 22 / 22 Health.

      Active: Unleash a primal roar, restoring 225 / 300 / 400 Health. Then gain 85% / 100% / 125% Attack Speed, 15% Durability, and is Unstoppable for 3 seconds.

    • Ahri
      Ahri
      Ahri
      4
      Spirit Bomb
      Spirit Bomb
      ActiveMana20 / 100

      Launch a spirit bomb at the location within 4 hexes that has the most surrounding enemies. It deals 485 / 735 / 3500 magic damage to enemies in a 3 hex radius, reduced by 20% per hex away from the epicenter.

    • Amumu
      Amumu
      Amumu
      4
      Tantrum
      Tantrum
      ActiveMana30 / 140

      Passive: Every second, restore 29.04 / 29.15 / 56 Health and deal 12 / 18 / 150 magic damage to enemies within 1 hex.

      Active: Deal 100 / 150 / 2000 magic damage to enemies within 2 hexes and Stun them for 1 / 6 seconds, increased to 2.5 / 2.5 / 12.5 seconds if the target is Burning.

      Burn: Deals a percent of the target’s max Health as true damage every second.

    • Aphelios
      Aphelios
      Aphelios
      4
      Moonlight's Onslaught
      Moonlight's Onslaught
      ActiveMana20 / 70

      Equip Severum and swipe the target 5 / 5 / 5 times over 2 seconds, each dealing 70 / 105 / 850 physical damage.

      After the onslaught finishes, fire a blast that deals 490 / 735 / 5225 physical damage split among all enemies in a 2 Hex radius.

    • Brambleback
      Brambleback
      Brambleback
      4
      Crimson Fury
      Crimson Fury
      ActiveMana0 / 40

      Passive: When the target dies, leap at the next target, dealing 170 / 255 / 600 physical damage.

      Active: Gain 80% / 280% / 400% Attack Damage for 8 seconds. During this time ignore 0.4 / 0.4 / 0.6 Armor.

      Red Buff: Attacks 1% Burn enemies and heal Brambleback for 4% max Health.

    • Ezreal
      Ezreal
      Ezreal
      4
      Forest's Flurry
      Forest's Flurry
      ActiveMana0 / 30

      Blink away from the current target, deal 235 / 355 / 1200 physical damage to them, and gain 0.25 / 0.25 / 1 Attack Speed.

      Every 4th cast consumes the Attack Speed granted from Nature's Wrath and fires a blast through the largest group of enemies that deals 385 / 580 / 2500 physical damage, reduced by 25% for each enemy it passes through (minimum 50%).

    • Lillia
      Lillia
      Lillia
      4
      Lilting Lullaby
      Lilting Lullaby
      ActiveMana40 / 140

      Restore 300 / 400 / 800 Health and send 4 butterflies at nearby enemies. Enemies hit take 90 / 135 / 2000 magic damage and Sleep for 1.5 / 1.75 / 8 seconds. If they take 1000 damage, they wake up and take an additional 10% max Health magic damage.

    • Malphite
      Malphite
      Malphite
      4
      Petrified Bark
      Petrified Bark
      ActiveMana30 / 80

      Gain 700 / 850 / 2000 Shield for 4 seconds and become petrified. When the shield breaks, unleash a wave of dark energy, dealing 82 / 123 / 3398.6 magic damage to enemies within 2 / 3 hexes.

    • Morgana
      Morgana
      Morgana
      4
      Withering Curse
      Withering Curse
      ActiveMana0 / 60

      Passive: Gain 25% Omnivamp.

      Active: Fire a dark blast at 3 nearby enemies, dealing 60 / 90 / 500 magic damage to them and cursing them for 4 seconds. Then, spawn a 2 Hex withering zone for the same duration that deals 33 / 50 / 500 magic damage per second. Cursed enemies take 22 / 33 / 240 more damage per curse.

    • Nidalee
      Nidalee
      Nidalee
      4
      Javelin Toss
      Javelin Toss
      ActiveMana0 / 40

      Adaptor: Gain 150% Attack Speed for the next 3 / 99 attacks. These attacks are replaced with javelins that deal 170 / 255 / 2000 magic damage. The 3rd attack instead targets the furthest enemy with the least items and deals 320 / 480 / 3000 magic damage.

      Adaptor: Transform into a Melee cougar Assassin that swipes enemies.

    • Sentinel
      Sentinel
      Sentinel
      4
      Azure Shockwave
      Azure Shockwave
      ActiveMana60 / 150

      Gain 530 / 630 / 2130 Shield for 4 seconds. Slam the ground, sending a fissure in the direction of the most enemies. Enemies hit are briefly knocked up, take 100 / 150 / 3500 magic damage, and are Mana Reaved for 10.

      Blue Buff: Each time Sentinel casts, allies gain 2 Mana Regen.

      Mana Reave: Increase the Mana cost of the next Ability cast.

    • Sett
      Sett
      Sett
      4
      Haymaker
      Haymaker
      ActiveMana60 / 135

      Passive: Upon falling below 40% max Health the first time each combat, gain 100 mana.

      Active: Wind up a big punch, rapidly healing for 369 / 419 / 2144 before dealing 222 / 297 / 5072 physical damage in a large cone.

    • Sivir
      Sivir
      Sivir
      4
      Boomerang Blade
      Boomerang Blade
      ActiveMana0 / 40

      Throw a large crossblade that deals 205 / 305 / 1150 physical damage to the current target and bounces 8 times between nearby enemies, dealing 41 / 61 / 460 physical damage each bounce. When this kills an enemy, bounce 3 / 6 / 10 additional times.

    • Soraka
      Soraka
      Soraka
      4
      Starcall
      Starcall
      ActiveMana0 / 30

      Call down a star on the current target, dealing 190 / 285 / 1000 magic damage. If a star has previously fallen on them, call down 3 additional stars that each deal 100 / 150 / 1000 magic damage.

    • Zyra
      Zyra
      Zyra
      4
      Rampant Growth
      Rampant Growth
      ActiveMana0 / 45

      Spawn 2 / 4 plants around the battlefield that attack the nearest enemy 10 times. Each attack deals 37 / 55 / 225 magic damage.

    • Alune
      Alune
      Alune
      5
      Moonfall
      Moonfall
      ActiveMana0 / 35

      Rain 9 moonshards split among the 3 nearest enemies, dealing 50 / 75 / 500 magic damage each.

      If the moon is full, instead crash it onto the board, dealing 2350 / 3600 / 7500 magic damage split among all enemies.

    • Ashe
      Ashe
      Ashe
      5
      Spirit Rift
      Spirit Rift
      ActiveMana20 / 80

      Fire an arrow through the most enemies in a line that deals 440 / 660 / 1000 physical damage, reduced by 80% / 40% per enemy hit (minimum 20%).

      The arrow leaves a trail for 4 / 20 seconds that deals 7 / 11 / 220 + 2% / 3% / 10% max Health physical damage per second to enemies within and 20% Slows them.

      Slow: Reduce Attack Speed

    • Draven
      Draven
      Draven
      5
      Whirling Death
      Whirling Death
      ActiveMana0 / 120

      Passive: Attacks target random enemies in range and apply a bleed that deals 140 / 210 / 3000 physical damage over 12 seconds. Every attack has a 0.12 / 0.12 / 0.12 chance to deal 50% / 900% bonus physical damage and apply 2 bleeds instead.

      Active: Throw two giant axes towards the enemy with the most bleeds. Deal 100 / 150 / 400 physical damage to enemies hit and consume their bleed, instantly dealing the remaining damage. The axes then return, dealing 30 / 45 / 100 physical damage to enemies hit.

    • Elder Dragon
      Elder Dragon
      Elder Dragon
      5
      Heat Without Equal
      Heat Without Equal
      ActiveMana20 / 60

      Passive: Attacks deal 75% / 100% damage to enemies adjacent to the target.

      Active: Become invulnerable and fly into the air. On return, stun all enemies for 1.25 / 99 seconds, gain 15% / 100% Omnivamp, and Ignite them for 3 / 99 seconds. Ignited enemies take 2% / 20% max Health physical damage per second. Replace this ability with Flame Breath and immediately cast it.

      Flame Breath: Spew fire at the most enemies in a line through the target, dealing 285 / 430 / 7200 physical damage, reduced by 20% for each enemy it passes through (minimum 20%.) Ignite those enemies for 3 / 99 seconds.

      Elder Dragon Buff: Damaging an enemy below 12% Health executes them.

    • Gnar
      Gnar
      Gnar
      5
      Rage Gene
      Rage Gene
      ActiveMana0 / 70

      Passive: Gain 5 / 50 / 10 Rage per second and 5 Rage per attack.

      Active: Transform into Mega Gnar and leap into the largest group of enemies within 3 hexes. Then, deal 100 / 150 / 2000 physical damage to enemies within 2 / 10 hexes, reduce their Armor and Magic Resist by 15 / 20 / 100, and Stun them for 1 / 15 second. Mega Gnar gains 400 / 600 / 10000 Health, and replaces his Ability with Grab n' Throw.

      Grab n' Throw: Throw the target at the farthest enemy, dealing 380 / 570 / 9000 physical damage to them and 135 / 205 / 4500 physical damage to enemies they pass through. If there's only 1 enemy left, throw them off the battlefield instead.

    • Ivern
      Ivern
      Ivern
      5
      Triggerseed
      Triggerseed
      ActiveMana50 / 80

      Passive: Shields from this Ability can critically strike with Precision.

      Active: Grant 2 / 10 allies Shield and 10% / 15% / 100% Damage Amp for 6 seconds. Then deal 140 / 210 / 2000 magic damage to enemies adjacent to them. After casting 6 times, also grant 100% stacking Attack Speed to targets.

    • Kennen
      Kennen
      Kennen
      5
      Firestorm
      Firestorm
      ActiveMana0 / 40

      Charge up, gaining 15% Ability Power per Burning enemy. Then, gain 250 / 350 / 3000 Shield for 2.5 seconds and rush through a nearby group of enemies, dealing 80 / 120 / 1500 magic damage to each.

      After rushing, unleash a 2 Hex firestorm that deals a total of 450 / 675 / 5000 magic damage split among all enemies hit over 2 seconds.

    • Lux
      Lux
      Lux
      5
      Final Spark
      Final Spark
      ActiveMana20 / 70

      Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 mana.

      Active: Fire a laser towards the largest group of enemies that deals 330 / 520 / 5000 magic damage, reduced by 25% / 10% for each enemy hit.

    • Lux
      Lux
      Lux
      5
      Final Spark
      Final Spark
      ActiveMana20 / 70

      Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 mana.

      Active: Fire a laser towards the largest group of enemies that deals 330 / 520 / 5000 magic damage, reduced by 25% / 10% for each enemy hit.

    • Lux
      Lux
      Lux
      5
      Final Spark
      Final Spark
      ActiveMana20 / 70

      Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 mana.

      Active: Fire a laser towards the largest group of enemies that deals 330 / 520 / 5000 magic damage, reduced by 25% / 10% for each enemy hit.

    • Lux
      Lux
      Lux
      5
      Final Spark
      Final Spark
      ActiveMana20 / 70

      Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 mana.

      Active: Fire a laser towards the largest group of enemies that deals 330 / 520 / 5000 magic damage, reduced by 25% / 10% for each enemy hit.

    • Lux
      Lux
      Lux
      5
      Final Spark
      Final Spark
      ActiveMana20 / 70

      Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 mana.

      Active: Fire a laser towards the largest group of enemies that deals 330 / 520 / 5000 magic damage, reduced by 25% / 10% for each enemy hit.

    • Lux
      Lux
      Lux
      5
      Final Spark
      Final Spark
      ActiveMana20 / 70

      Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 mana.

      Active: Fire a laser towards the largest group of enemies that deals 330 / 520 / 5000 magic damage, reduced by 25% / 10% for each enemy hit.

    • Lux
      Lux
      Lux
      5
      Final Spark
      Final Spark
      ActiveMana20 / 70

      Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 mana.

      Active: Fire a laser towards the largest group of enemies that deals 330 / 520 / 5000 magic damage, reduced by 25% / 10% for each enemy hit.

    • Lux
      Lux
      Lux
      5
      Final Spark
      Final Spark
      ActiveMana20 / 70

      Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 mana.

      Active: Fire a laser towards the largest group of enemies that deals 330 / 520 / 5000 magic damage, reduced by 25% / 10% for each enemy hit.

    • Lux
      Lux
      Lux
      5
      Final Spark
      Final Spark
      ActiveMana20 / 70

      Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 mana.

      Active: Fire a laser towards the largest group of enemies that deals 330 / 520 / 5000 magic damage, reduced by 25% / 10% for each enemy hit.

    • Maokai
      Maokai
      Maokai
      5
      Sow the Seeds
      Sow the Seeds
      ActiveMana40 / 100

      Passive: After every 650 / 300 / 200 damage blocked, a sapling jumps towards a nearby enemy and deals 77 / 77 / 825 magic damage. On death, 3 / 5 / 10 saplings jump out.

      Active: Deal 66 / 66 / 1100 magic damage to target and restore 330 / 400 / 2000 + 10% / 100% missing Health.

    • Taric
      Taric
      Taric
      5
      Emerald Radiance
      Emerald Radiance
      ActiveMana0 / 65

      Passive: The first time Taric or his paired ally drops below 50% Health, unleash emerald energy from both of them, granting 305 / 480 / 11300 Shield to allies within 3 Hexes for 3 / 99 seconds.

      Active: Restore 200 / 300 / 3000 Health. Taric and his paired ally deal 100 / 150 / 1000 bonus magic damage on their next 2 attacks.

    New Arena

    New

    A new arena is coming! Battle in style on the new arena!

    Soul Fighter Jinx Arena
    Soul Fighter Jinx Arena
    New Chibis & Legends
    New
    New Chibis and Little Legends have arrived! Preview the cute skins.
    Chibi Office Aatrox

    New & Returning Augments

    Browse the 46 new and returning augments coming in Set 18.

    Augmented Power

    Your next augment is one tier higher.

    Backup Bows

    Gain a Recurve Bow. After your champions attack 1000 times, get 2 more.

    Band of Thieves

    Gain 1 Thief's Gloves.

    Boxing Lessons

    Your team gains 30 Health for each champion that starts combat in the front row.

    Branching Out

    Gain a random Emblem.

    Branching Out+

    Gain a random Emblem and a Reforger.

    Called Shot

    Set your win streak to +4. Gain 4 gold.

    Capital Gains I

    Store gold equal to the interest you earn. On 3-3, gain gold equal to 100% of the stored gold. Gain 1 gold now.

    Caretaker's Ally

    Gain a random 2-cost champion now. Gain the same one again every time you level up. Champion: 0

    Carve a Path

    Gain a B.F. Sword. After your champions deal 65000 physical damage, gain 2 more.

    Celestial Blessing I

    Your team gains 12% Omnivamp. Excess healing is converted to a shield up to 200 Health.

    Champ Delivery

    Gain 3 2-cost champions. After 6 rounds, gain 3 more.

    Champ Delivery+

    Gain 3 3-cost champions. After 6 rounds, gain 3 more.

    Champ Delivery++

    Gain 3 4-cost champions. After 6 rounds, gain 3 more.

    Cognitive Tax

    Gain 8 gold and 1 XP.

    Cognitive Tax+

    Gain 12 gold and 3 XP.

    Component Buffet

    Whenever you would get a component, gain a component anvil instead. Gain a random component.The anvil offers 4 choices.

    Corrosion

    Enemies in the first two rows lose 4 Armor and Magic Resist every 2 seconds.

    Crafted Crafting

    Whenever you craft a completed item, gain 2 rerolls.

    Dummify

    Lose all champions on your board and bench. Gain a Training Dummy with 60% of their combined health. The dummy gains 1000 Health per stage. Gain a random non-tank 2-star 2 cost champion.

    Electrocharge I

    Every 4 attacks an ally takes, they deal 30-90 (based on current Stage) magic damage to nearby enemies (1 second cooldown).

    Expedition

    At the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now.

    Extra Buckles

    Gain a Giant's Belt. After your champions take 75000 damage, get 2 more.

    Feeling Lucky

    Gain 12 gold, then flip a coin. If heads, gain 4 more gold.

    Find Your Center

    Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health.

    Flowing Tears

    Gain a Tear of the Goddess. After your champions spend 6500 Mana, gain 2 more.

    Focused Fire

    Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more.

    Future Focused

    Your Tactician loses 20 Health, but after 5 player combats, gain 3 4-cost champions and 8 gold.

    Glass Cannon I

    Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp.

    Good For Something I

    Champions that aren't holding items have a 40% chance to drop 1 gold on death.

    Group Hug I

    Combat start: Champions grant other adjacent champions 6 Armor and Magic Resist. This effect stacks.

    Healing Orbs I

    When an enemy dies, a nearby ally is healed for 250 Health.

    Flame On

    The Inferno champion that dealt the most damage last combat is On Fire, gaining 55% Attack Speed. Gain a Varus and an Akali.

    Iron Assets

    Gain a component anvil and 3 gold.

    Item Grab Bag I

    Gain 1 random completed item.

    Kick Start

    Gain a random 2-star 2-cost champion and 1 gold.

    Kingslayer

    After winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold.

    Late Game Specialist

    When you reach Level 9, gain 27 gold.

    Latent Forge

    After 8 player combats, gain an Artifact anvil.

    Loaded Dice

    Your dice and coins are luckier. Roll a die and gain gold equal to the number rolled. Then flip a coin and gain 1 gold if you flip heads.

    Makeshift Armor I

    Champions without items equipped gain 30 Armor and Magic Resist.

    Ones Two Three

    Gain 2 1-cost champions, 1 2-cost champion, and 1 3-cost champion.

    One, Two, Five!

    Gain 1 random component, 2 gold, and 1 random 5-cost champion.

    Pandora's Items I

    Round start: items on your bench are randomized. Gain 1 random component.

    Partial Ascension

    After 12 seconds of combat, your units gain 20% Damage Amp.

    Patience Is A Virtue

    Gain 4 rerolls now. Each round, gain 1 free reroll if you did not buy a champion last round.

    Quick Streaks

    You gain twice as much progress towards win and loss streaks. Gain 2 gold.

    Recombobulator

    Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers and 3 free rerolls.

    Residual Magic

    Your team gains 60 Health. Each time you purchase a Wisp, increase this by 10.

    Residual Magic +

    Your team gains 75 Health. Each time you purchase a Wisp, increase this by 10.

    Residual Magic ++

    Your team gains 90 Health. Each time you purchase a Wisp, increase this by 10.

    Rolling For Days

    Gain 10 free Shop rerolls.

    Silver Spoon

    Gain 10 XP.

    Slice of Life

    Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion.

    Slightly Magic Roll

    Roll a die. Gain rewards based on the number rolled.

    Small Grab Bag

    Gain 2 random item components.

    Stand United

    Your units gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.

    Team Building

    Gain a Lesser Champion Duplicator. Gain another after 5 player combats. This item allows you to copy a 3-cost or less champion.

    The Tower

    Gain a giant Training Dummy. Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage.

    Twin Guardians

    If you have exactly 2 allies in your first row, grant them 100 Health, 35 Armor, and 35 Magic Resist.

    Verticality I

    Champions gain 1.5% Attack Damage, 1.5% Ability Power, 1.5 Armor, and 1.5 Magic Resist for each ally that shares a trait with them.

    Wisp Rebate

    Each time you purchase a Wisp, gain 2 gold. Gain 4 gold now.

    Wisp Rebate+

    Each time you purchase a Wisp, gain 2 gold. Gain 8 gold now.

    Young and Wild and Free

    You can always move freely on Carousel rounds. Gain 5 gold.

    Pandora's Bench

    At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 4 gold.

    Missed Connections

    Gain a copy of each 1-cost champion.

    Silver Destiny

    Gain a random Silver Augment and 2 gold.

    Silver Destiny+

    Gain a random Silver Augment and 4 gold.

    Silver Destiny++

    Gain a random Silver Augment and 7 gold.

    Forge A Friend

    The next 1-cost champion you buy is 3-star. Gain 5 gold.

    Advanced Loan

    Gain 20 Gold. Your next augment is one tier lower.

    Advanced Loan+

    Gain 33 Gold. Your next augment is one tier lower.

    Arcane Viktor-y

    After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat. TFT Macao Open, 2024

    Ascension

    After 12 seconds of combat, your units gain 35% Damage Amp.

    Backline Blueprint

    Gain a 3-cost non-Tank champion and an Emblem that matches their class.

    Big Grab Bag

    Gain 3 random components, 2 gold, and 1 Reforger.

    Birthday Reunion

    Gain a random 2-star 2-cost champion. At Level 6, gain a random item component. At Level 9, gain a random 2-star 5-cost champion. Inkborn Fables Tactician's Crown, 2024

    Item Extraction

    The first 3 times you sacrifice a champion in the Blackthorn hex, gain a copy of a random component they're holding. Gain a Veigar and a Rek'Sai.

    Blossom's Call

    When you buy a Wisp, gain a random Blossom champion based on the Wisp's cost. Gain a Yunara, a Yorick, and a Karma.

    Bodyguard Training

    Allies gain 15 Armor and Magic Resist, increased by 2 per player level. Gizmos & Gadgets Championship, 2022

    Bonus Gift

    Whenever you open a loot orb, you have a 25% chance to gain a gray loot orb. Gain 2 gray loot orbs.

    Bonus Gift+

    Whenever you open a loot orb, you have a 25% chance to gain a gray loot orb. Gain 3 gray loot orbs.

    Booster Pack

    Gain 12 gold of random champions. (At least one 3-cost guaranteed!)

    Booster Pack+

    Gain 18 gold of random champions. (At least one 4-cost guaranteed!)

    Booster Pack++

    Gain 26 gold of random champions. (At least one 5-cost guaranteed!)

    Bronze For Life I

    Your team gains 2.5% Damage Amp for each Bronze-tier trait.

    Calculated Loss

    After losing your combat, gain 2 gold and a free Shop reroll.

    Capital Gains II

    Store gold equal to the interest you earn. On 3-3, gain gold equal to 125% of the stored gold. Gain 1 gold now.

    Caretaker's Favor

    Gain a component anvil when you reach level 5, 6, 7, and 8. Component anvils offer 4 choices.

    Celestial Blessing II

    Your team gains 18% Omnivamp. Excess healing is converted to a shield up to 400 Health.

    Clear Mind

    If there are no champions on your bench at the end of player combat, gain 3 XP.

    Clockwork Accelerator

    Your team gains 10% Attack Speed every 3 seconds in combat.

    Cluttered Mind

    Gain 4 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.

    Cognitive Overload

    Gain 7 gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll.

    Cooking Pot

    At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 60 permanent Health. Gain a Frying Pan.

    Coven Acolyte

    When you choose to continue gathering Coven essence, heal 2 Tactician health. Gain a Camille, an Elise, and a Caitlyn.

    Cry Me A River

    Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 4.

    Double Trouble

    When you field exactly 2 copies of a champion, they both gain 25% Attack Damage and Ability Power and 25 Armor, and Magic Resist. When you 3-star, gain a 2-star copy.

    Duo Queue

    Gain 2 random 5-cost champions and 2 copies of a random component.

    Early Learnings

    Your team gains 5% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.

    Nature's Shelter

    Champions that start combat adjacent to an Elderwood plant gain 15% Attack Speed and heal 2% of their maximum Health every 2 seconds. Gain an Alistar, an Ornn, and a Xayah.

    Electrocharge II

    Every 4 attacks an ally takes, they deal 50-140 (based on current Stage) magic damage to nearby enemies (1 second cooldown).

    Epic Rolldown

    When you reach Level 8, gain 20 Shop rerolls. Runeterra Reforged Championship, 2023

    Epoch

    Now, and at the start of every stage, gain 4 XP and 2 free rerolls.

    Epoch+

    Now, and at the start of every stage, gain 8 XP and 2 free rerolls.

    Exclusive Customization

    Gain a Lucky Item Chest, a Magnetic Remover and 7 gold.

    Explosive Growth

    Now and at the start of the next 3 rounds, gain 7 XP.

    Explosive Growth+

    Now and at the start of the next 3 rounds, gain 10 XP.

    Embiggen

    Fae pixies are now larger and grant 50% more Attack Damage and Ability Power. Fae champions gain 10% Attack Damage and Ability Power immediately. Gain a Xayah and a Rakan.

    Consuming Flora

    Gain a Flora Fatalis emblem. The champion holding the emblem gains double benefits from the Flora Fatalis trait. Gain 3 gold.

    Consuming Flora

    Gain a Flora Fatalis emblem. The champion holding the emblem gains double benefits from the Flora Fatalis trait. Gain 3 gold.

    FOURcing

    Gain a random 4-cost champion. For each item equipped to that champion, your team gains 120 health.

    Frontline Foundation

    Gain a 2-star 1-cost Tank champion and an Emblem that matches their class.

    Gain 21 Gold

    Gain 21 gold.

    Gilded Steel

    Gain two 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain 8% Durability. K.O. Coliseum Tactician's Crown, 2025

    Glass Cannon II

    Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp.

    Group Hug II

    Combat start: Champions grant other adjacent champions 9 Armor and Magic Resist. This effect stacks.

    Hard Bargain

    You cannot choose your Carousel rewards. Gain an additional 6 player health and 8 gold each carousel round. When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries.

    Healing Orbs II

    When an enemy dies, a nearby ally is healed for 575 Health.

    Heart of Steel

    Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 16 permanent max Health.

    Heroic Grab Bag

    Gain 2 Lesser Champion Duplicators. Gain 4 gold.

    Heroic Grab Bag+

    Gain 2 Lesser Champion Duplicators. Gain 8 gold.

    Heroic Grab Bag++

    Gain 2 Lesser Champion Duplicators. Gain 14 gold.

    Hustler

    You no longer gain interest but gain 3 gold at the start of every player combat round. Gain 3 gold now. Interest is extra gold you gain per 10g saved.

    Infinity Protection

    Gain 3 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 12% Health shield. Monsters Attack Championship, 2023

    Investment Strategy I

    Your champions gain 8 permanent max health per interest you earn. Gain 4 gold now.

    Jeweled Lotus I

    Your team gains 10% Critical Strike Chance and Precision. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.

    Late Game Scaling

    Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed. Cyber City Tactician's Crown, 2025

    Legion Of Threes

    Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 150 Health and 12% Attack Speed. Reckoning Championship, 2021

    Magic Roll

    Roll 3 dice. Gain rewards based on their total.

    Makeshift Armor II

    Champions without items equipped gain 50 Armor and Magic Resist.

    Malicious Monetization

    Gain 4 gold. For the next 2 rounds, enemy champions drop 2 gold when killed.

    Max Build

    Gain 10 free Shop rerolls. When you reach level 9, gain 3 free Shop rerolls and a Champion Duplicator. Galaxies Championship, 2020

    Money Hungry

    Gain 7 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.

    Money Hungry+

    Gain 10 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.

    NO SCOUT NO PIVOT

    Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1% Attack Damage and Ability Power after player combat.

    Pandora's Items II

    Round start: items on your bench are randomized. Gain 2 random components.

    Patient Study

    After player combat, gain 2 XP if you won or 3 XP if you lost.

    Pilfer

    Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 21 gold worth of champions in this way, gain a Thief's Gloves.

    Portable Forge

    Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect.

    Promised Protection

    Gain a Protector's Vow. Protector's Vow grants its holder 20% additional Mana from all sources and 200 max Health.

    Replication

    Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.

    Omega Riftbeast

    You can now choose a second Alpha Riftbeast. Gain a Scuttlecrab, a Cinderling, and a Pebbles.

    Unrivaled

    You can field Rengar and Kha'Zix together with no penalties, and they gain bonuses when the other casts. Gain a Rengar and a Kha'Zix.

    Salvage Bin

    Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

    Salvage Bin+

    Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

    Seraphim's Staff

    Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.

    Slammin'

    Gain 3 gold. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.

    Slammin'+

    Gain 4 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.

    Solo Leveling

    For the next 5 combats, your team size is 1, but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.

    Solo Plate

    Gain a Gargoyle Stoneplate. Allies holding Gargoyle Stoneplate gain 17% max Health if they start combat alone in their row.

    Speedy Double Kill

    Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold. Fates Championship, 2021

    Spirit Of Redemption

    Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health.

    Spreading Roots

    Gain 2 random Emblems and 1 gold.

    Spreading Roots+

    Gain 2 random Emblems, a Reforger, and 2 gold.

    Staffsmith

    Gain 2 random completed items that build from Needlessly Large Rod.

    Swordsmith

    Gain 2 random completed items that build from B.F. Sword.

    The Golden Dragon

    Gain a Mogul's Mail. Champions holding Mogul's Mail take up +1 team slot but gain 700 Health and 20% Durability. Mogul's Mail gives gold as well as combat power. Dragonlands Championship, 2022

    Time Skip

    Disable your Shop for the next 3 rounds. Then gain 32 XP.

    Tons of Stats!

    Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.

    Trade Sector

    Gain a free Shop reroll every round. Gain 2 gold.

    Trade Sector+

    Gain a free Shop reroll every round. Gain 8 gold.

    U.R.F

    Gain a Spatula. Champions holding Spatula or Frying Pan items gain 20% Attack Speed and 3 Mana Regen.

    Verticality II

    Champions gain 2% Attack Damage, 2% Ability Power, 2 Armor, and 2 Magic Resist for each ally that shares a trait with them.

    Warpath

    Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.

    Weight The Worth

    The first time you 3-star a champion, gain a copy of them each round for the rest of the game. 3-starring the same champion again grants additional copies. Gain a Lesser Champion Duplicator and a Tiny Champion Duplicator.

    Worth the Wait

    Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game.

    Woven Magic

    Gain a random item component. Every 2200 Mana spent by your champions, grants an additional component (max: 0/3).

    Dark Ritual

    Converting Coven Essence to rewards grants Coven champions Ability Power instead of loot. Gain a Camille, an Elise, and a Caitlyn.

    Cybernetic Implants

    Your champions holding an item gain 100 Health and 15% Attack Damage. Gain a B.F. Sword.

    Cybernetic Uplink

    Your champions holding an item gain 100 Health and 2 Mana Regen. Gain a Tear of the Goddess.

    Sun and Moon

    Your Lunar champions gain 100 Health and 8% Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and a Diana.

    Sun and Moon+

    Your Lunar champions gain 100 Health and 8% Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and an Aphelios.

    Chosen of the Sun

    Gain a Leona, a Kayle, and a Sejuani. Leona gains 60 permanent max Health each round, increased by 10 for each unique 3-star champion fielded.

    Plot Armor

    Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.

    Beast Within

    Primal grants an additional Blessing. Gain a Vi now and a Nidalee after 3 rounds.

    Beast Within+

    Primal grants an additional Blessing. Gain a Vi and a Nidalee.

    Beast Within+

    Primal grants an additional Blessing. Gain a Vi and a Sivir.

    Beast Within

    Primal grants an additional Blessing. Gain a Vi now and a Sivir after 3 rounds.

    It's Me, Baby

    Gain a spotlight in the bottom right corner. The champion in it gains 15% Damage Amp and 15% Attack Speed, and drops 1 gold every 5 takedowns. Lore & Legends Tactician's Crown, 2026

    Gold Destiny

    Gain a random Gold Augment and 3 gold.

    Gold Destiny+

    Gain a random Gold Augment and 6 gold.

    Small Furry Friend

    While Sprykin is active, gain a second BFF summon that is 35% as powerful. Gain a Teemo, a Veigar, and a Kobuko.

    Construct a Companion

    The next 1-cost champion you buy is 3-star. Gain 2 gold.

    Band of Thieves II

    Gain 2 Thief's Gloves. After 6 player combats, gain another.

    Band of Thieves II+

    Gain 2 Thief's Gloves. After 5 player combats, gain another.

    Band of Thieves II++

    Gain 2 Thief's Gloves. After 3 player combats, gain another.

    Baron's Lair

    Gain a random Tank item. After 8 seconds of combat, your team gains 5% bonus Attack Damage and Ability Power every second for the rest of combat. TFT Paris Open, 2025

    Belt Overflow

    Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health.

    Birthday Present

    Gain a 2-star champion and 1 gold each time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).

    Bronze For Life II

    Your team gains 2.5% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait.

    Buried Treasures III

    Gain a random item component now and at the start of the next 5 rounds.

    Call To Chaos

    Gain a powerful and random reward.

    Celestial Blessing III

    Your team gains 25% Omnivamp. Excess healing is converted to a shield up to 1000 Health.

    Comeback Story

    Your team gains 4 Health and 0.4% Attack Speed per missing player Health.

    Commerce Core

    Gain 16 free Shop rerolls now and 3 every round for the rest of the game.

    Component Quest

    Gain a random component and 1 gold. The next 7 times you win a player combat, gain a different random component. Afterwards, gain 5 gold.

    Coronation

    Gain a Tactician's Crown. Tactician's Crown, Cape, and Shield grant the holder 20% Attack Speed, 25% Attack Damage, and 30% Ability Power.

    Cursed Crown

    Gain +2 max team size and your team gains 4% Durability, but you take double player damage when you lose a player combat.

    Deadlier Blades

    Gain a Deathblade. Deathblades permanently gain 1% Attack Damage whenever their holders score a takedown.

    Flexible

    Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 30 Health for each Emblem they are holding.

    Forged In Strength

    Gain 1 random Artifact. When you drop below 35 Health, gain 1 more random Artifact, 1 random completed item, and 2 random component. Remix Rumble Championship, 2023

    Giant and Mighty

    Your team becomes large, gaining 200 Health and 10% max Health.

    Going Long

    You no longer gain interest. Gain 10 gold now. Round start: gain 4 XP. Interest is extra gold you gain per 10g saved.

    The Golden Egg

    Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.

    Golden Gamble

    Gain 2 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.

    Golden Gamble+

    Gain 3 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.

    Golden Gamble++

    Gain 6 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.

    Hard Commit

    Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 3 gold.

    Hedge Fund

    Gain 22 gold. Your max interest is increased to 10.

    Hold the Line

    Champions in your back 2 rows gain 9% Ability Power and 8% Attack Damage for each champion that starts combat in your front row.

    Invested+

    Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

    Invested++

    Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

    Investment Strategy II

    Your champions gain 8 permanent max health per interest you earn. Your max interest is increased by 2. Gain 8 gold now.

    Jeweled Lotus II

    Your team gains 25% Critical Strike Chance, 10% Critical Strike Damage, and Precision. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.

    Level Up!

    When you buy XP, gain an additional 2. Gain 6 immediately.

    Living Forge

    Gain an Artifact Anvil now and after every 9 player combats.

    Lucky Gloves

    Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves and 4 gold.

    Lucky Gloves+

    Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves now, then another after 4 player combats.

    Luxury Subscription

    Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 3 gold. At the start of the next 2 stages, gain the package again.

    Money Monsoon

    Gain 7 gold now and every round for the rest of the game.

    Nesting Anvils

    Gain an Artifact Anvil. After you open it, gain a Component Anvil. After you open that, gain 8 gold.

    Nesting Anvils+

    Gain an Artifact Anvil. After you open it, gain a Component Anvil. After you open that, gain 12 gold.

    One Buff Two Buff

    Gain a Red Buff, a Blue Buff, and a Champion Duplicator.

    Pandora's Items III

    Round start: items on your bench are randomized. Gain 1 Radiant item.

    Prismatic Ticket

    Each time your shop is rerolled you have a 45% chance to gain a free reroll.

    Radiant Rascal

    Gain a Radiant Thief's Gloves item. This equips 2 random Radiant items every round.

    Radiant Relics

    Choose 1 of 5 Radiant Items. Gain a Magnetic Remover.

    Retribution

    Gain 2 Hands of Justice. Allies equipped with Hand of Justice gain Precision and 25% Critical Strike Chance. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.

    Shimmerscale Essence

    Gain a Mogul's Mail. After 7 player combats, gain a Gamblers Blade.

    Shopping Spree

    When you level up, gain a number of free shop refreshes equal to your level +1. Gain 6 gold.

    Soul Awakening

    Combat start: Your team gains 1.5% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage.

    Sweet Treats

    Gain an Artifact anvil. Your team gains 16 Health for each item equipped on champions.

    Sword Overflow

    Gain 4 BF Swords. Your BF Swords grant +4% Attack Speed.

    Tactician's Kitchen

    Gain a random Emblem. After 3 rounds, gain a Tactician's Cape.

    The Trait Tree

    Gain 3 random Emblems and 2 gold.

    The Trait Tree+

    Gain 3 random Emblems, a Reforger, and 4 gold.

    TONS of Stats!

    Your team gains 88 Health, 8% Attack Damage, 8% Ability Power, 8 Armor, 8 Magic Resist, 8% Attack Speed, and 8 Mana.

    Trait Ladder

    Gain a random emblem. After fielding 2 non-unique traits in a player combat, gain a reward. Then increase the number of traits needed and the size of the reward.

    Upward Mobility

    Buying XP costs 1 less. Gain 2 Health and 1 free reroll whenever you level up.

    Urf's Grab Bag

    Gain 1 Spatula, 3 random components, and 5 gold.

    Verticality III

    Champions gain 3.5% Attack Damage, 3.5% Ability Power, 3.5 Armor, and 3.5 Magic Resist for each ally that shares a trait with them.

    Wand Overflow

    Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.

    We Stick Together

    Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 30% Attack Speed. 0 0 Into The Arcane Tactician's Crown, 2025

    Worth the Wait II

    Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.

    Nesting Dolls

    After a champion dies in combat, spawn a copy of them one star level lower with 60% health. Gain 3 free rerolls.

    Nesting Dolls

    After a champion dies in combat, spawn a copy of them one star level lower with 60% health. Gain 3 free rerolls.

    Deadlier Caps

    Gain a Rabadon's Deathcap. Rabadon's Deathcaps grant 1 Mana Regen and permanently gain 1% Ability Power whenever their holders score a takedown.

    Master of All Origins

    Open an armory and choose one of 3 traits. Gain a Lux with that trait and a Spear of Shojin. Traits on your board are more likely to appear in the armory. Lux provides +2 to her chosen trait

    Min-Max

    Gain a Golden Item Remover and 4 random components.

    Prismatic Destiny

    Gain a random Prismatic Augment and 4 gold.

    Prismatic Destiny+

    Gain a random Prismatic Augment and 10 gold.

    Build A Bud

    Gain a random 3-star 1-cost champion. Gain 6 gold.

    New Emblems

    Browse the 16 new Set 18 emblems and the traits they grant.

    Fae Emblem

    The holder gains the Fae trait.

    Hunter Emblem

    The holder gains the Hunter trait. Takedowns grant 18% Attack Damage.

    Inferno Emblem

    The holder gains the Inferno trait.

    Rapidfire Emblem

    The holder gains the Rapidfire trait. Attacks deal 1% of the target's max Health as true damage.

    Elderwood Emblem

    The holder gains the Elderwood trait.

    Ravager Emblem

    The holder gains the Ravager trait. Gain 3% Damage Amp per 300 Health restored.

    Sprykin Emblem

    The holder gains the Sprykin trait. If the holder is riding the BFF, gain an additional 30% %i:scaleAS% 20 %i:scaleArmor% 20 %i:scaleMR%

    Vanguard Emblem

    The holder gains the Vanguard trait. If the holder survives 22 seconds in player combat, gain 1 player health.

    Blossom Emblem

    The holder gains the Blossom trait.

    Spellweaver Emblem

    The holder gains the Spellweaver trait. Gain 2 Mana whenever an ally casts their Ability.

    Invoker Emblem

    The holder gains the Invoker trait. On cast, gain Ability Power equal to 10% of Mana spent.

    Lunar Emblem

    The holder gains the Lunar trait.

    Brawler Emblem

    The holder gains the Brawler trait. Attacks deal 2% of the holder's max Health as magic damage.

    Blackthorn Emblem

    The holder gains the Blackthorn trait.

    Executioner Emblem

    The holder gains the Executioner trait. Damage executes enemies below 8% of their max Health.

    Primal Emblem

    The holder gains the Primal trait.

    Coven Emblem

    The holder gains the Coven trait.

    Defender Emblem

    The holder gains the Defender trait. Combat Start: Gain 6% Attack Speed for every ally that starts in the front row.

    Flora Fatalis Emblem

    The holder gains the Flora Fatalis trait.

    Juggernaut Emblem

    The holder gains the Juggernaut trait. Gain 15 mana whenever a Juggernaut dies.

    Flora Fatalis Emblem

    The holder gains the Flora Fatalis trait. They gain double benefits from Flora Fatalis.