Spelets namn + #NA1

Buffs & nerfs

Sök
Buff
17.6 Lappa
17.7 Lappa
  • Pandora's Seat
    Pandora's Seat

    At the start of every round, champions on the rightmost bench slots transform into random champions of the same cost.

    BenchSlotCount : -

    At the start of every round, champions on the 2 rightmost bench slots transform into random champions of the same cost.

    BenchSlotCount : 2
  • Finalist Gambit
    Finalist Gambit

    Gain 3 gold. If you make it to top 4, gain more gold.

    FinalistGold : -

    Gain 3 gold. If you make it to top 4, gain 30 more gold.

    FinalistGold : 30
  • Divine Empathy
    Divine Empathy

    At and player Health, gain a random component.

    FirstPlayerHPThreshold : -
    SecondPlayerHPThreshold : -

    At 66 and 33 player Health, gain a random component.

    FirstPlayerHPThreshold : 66
    SecondPlayerHPThreshold : 33
  • Chest of Greed
    Chest of Greed

    Gain 2 gold, plus gold split between all players who pick this (rounded down.)

    SplitGold : -

    Gain 2 gold, plus 12 gold split between all players who pick this (rounded down.)

    SplitGold : 12
  • Chest of Greed
    Chest of Greed

    Gain 3 gold, plus gold split between all players who pick this (rounded down.)

    SplitGold : -

    Gain 3 gold, plus 16 gold split between all players who pick this (rounded down.)

    SplitGold : 16
  • Chest of Greed
    Chest of Greed

    Gain 4 gold, plus gold split between all players who pick this (rounded down.)

    SplitGold : -

    Gain 4 gold, plus 25 gold split between all players who pick this (rounded down.)

    SplitGold : 25
  • Target-Lock Optics
    Target-Lock Optics
    AD+10%AP+10AS+20%

    When the holder damages each enemy for the first time each combat, gain:

    Attack Champions: % Attack Damage
    Magic Champions: % Ability Power

    Recommended users: Pyke and Master Yi

    ADPerEnemy : -%
    APPerEnemy : -
    AD+10%AP+10AS+20%

    When the holder damages each enemy for the first time each combat, gain:

    Attack Champions: 9% Attack Damage
    Magic Champions: 7% Ability Power

    Recommended users: Pyke and Master Yi

    ADPerEnemy : 9%
    APPerEnemy : 7
  • Target-Lock Optics
    Target-Lock Optics
    AD+20%AP+20AS+30%

    When the holder damages each enemy for the first time each combat, gain:

    Attack Champions: % Attack Damage
    Magic Champions: % Ability Power

    At (4): If the holder is Psionic, they heal 20% of their max Health whenever their target dies.

    Recommended users: Pyke and Master Yi

    ADPerEnemy : -%
    APPerEnemy : -
    AD+20%AP+20AS+30%

    When the holder damages each enemy for the first time each combat, gain:

    Attack Champions: 9% Attack Damage
    Magic Champions: 7% Ability Power

    At (4): If the holder is Psionic, they heal 20% of their max Health whenever their target dies.

    Recommended users: Pyke and Master Yi

    ADPerEnemy : 9%
    APPerEnemy : 7
  • Sympathetic Implant
    Sympathetic Implant
    AS+15%

    Every 5 seconds, gain:

    Magic Champions: 1 Mana Regen.
    Attack Champions: % Attack Speed.

    Recommended users: Sona and Viktor.

    ASOverTime : -%
    AS+15%

    Every 5 seconds, gain:

    Magic Champions: 1 Mana Regen.
    Attack Champions: 15% Attack Speed.

    Recommended users: Sona and Viktor.

    ASOverTime : 15%
  • Sympathetic Implant
    Sympathetic Implant
    AS+20%

    Every 5 seconds, gain:

    Magic Champions: 1 Mana Regen.
    Attack Champions: % Attack Speed.

    At (4): If the holder is Psionic, their abilities deal 25% of their ability damage as true damage instead.

    Recommended users: Sona and Viktor.

    ASOverTime : -%
    AS+20%

    Every 5 seconds, gain:

    Magic Champions: 1 Mana Regen.
    Attack Champions: 15% Attack Speed.

    At (4): If the holder is Psionic, their abilities deal 25% of their ability damage as true damage instead.

    Recommended users: Sona and Viktor.

    ASOverTime : 15%
  • Blessing: Prosperity +
    Blessing: Prosperity +

    Permanently grant a champion 100 Health, which increases by Health for each interest you earn.

    InterestHealth : -

    Permanently grant a champion 100 Health, which increases by 8 Health for each interest you earn.

    InterestHealth : 8
  • Blessing: Prosperity
    Blessing: Prosperity

    Permanently grant a champion 80 Health, which increases by Health for each interest you earn.

    InterestHealth : -

    Permanently grant a champion 80 Health, which increases by 4 Health for each interest you earn.

    InterestHealth : 4
  • Meeple Emblem
    Meeple Emblem
    Armor+20MagicResist+20

    The holder gains the Meeple trait and % Damage Amp and Health per .

    DamageAmpPerMeep : -%
    HealthPerMeep : -
    Armor+20MagicResist+20

    The holder gains the Meeple trait and 4% Damage Amp and 50 Health per .

    DamageAmpPerMeep : 4%
    HealthPerMeep : 50