TFT-set 18: Förstärkningar

Bläddra bland silver-, guld- och prismatiska förstärkningar. Sök på namn för att se deras effekter.

Advanced Loan

Gain 20 Gold. Your next augment is one tier lower.

Advanced Loan+

Gain 33 Gold. Your next augment is one tier lower.

Arcane Viktor-y

After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat. TFT Macao Open, 2024

Ascension

After 12 seconds of combat, your units gain 35% Damage Amp.

Augmented Power

Your next augment is one tier higher.

Backline Blueprint

Gain a 3-cost non-Tank champion and an Emblem that matches their class.

Backup Bows

Gain a Recurve Bow. After your champions attack 1000 times, get 2 more.

Band of Thieves

Gain 1 Thief's Gloves.

Band of Thieves II

Gain 2 Thief's Gloves. After 5 player combats, gain another.

Band of Thieves II+

Gain 2 Thief's Gloves. After 5 player combats, gain another.

Band of Thieves II++

Gain 2 Thief's Gloves. After 3 player combats, gain another.

Baron's Lair

Gain a random Tank item. After 8 seconds of combat, your team gains 4% bonus Attack Damage and Ability Power every second for the rest of combat. TFT Paris Open, 2025

Belt Overflow

Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health.

Big Grab Bag

Gain 3 random components, 2 gold, and 1 Reforger.

Birthday Present

Gain a 2-star champion and 1 gold each time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).

Birthday Reunion

Gain a random 2-star 2-cost champion. At Level 6, gain a random item component. At Level 9, gain a random 2-star 5-cost champion. Inkborn Fables Tactician's Crown, 2024

Item Extraction

The first 3 times you sacrifice a champion in the Blackthorn hex, gain a copy of a random component they're holding. Gain an Azir and a Rek'Sai.

Blossom's Call

When you buy a Wisp, gain a random Blossom champion based on the Wisp's cost. Gain a Yunara, a Yorick, and a Karma.

Bodyguard Training

Allies gain 15 Armor and Magic Resist, increased by 2 per player level. Gizmos & Gadgets Championship, 2022

Bonus Gifts

Whenever you open a loot orb, you have a 25% chance to gain a gray loot orb. Gain 1 gray loot orbs.

Bonus Gifts+

Whenever you open a loot orb, you have a 25% chance to gain a gray loot orb. Gain 2 gray loot orbs.

Booster Pack

Gain 12 gold of random champions. (At least one 3-cost guaranteed!)

Booster Pack+

Gain 18 gold of random champions. (At least one 4-cost guaranteed!)

Booster Pack++

Gain 26 gold of random champions. (At least one 5-cost guaranteed!)

Boxing Lessons

Your team gains 30 Health for each champion that starts combat in the front row.

Branching Out

Gain a random Emblem.

Branching Out+

Gain a random Emblem and a Reforger.

Bronze For Life I

Your team gains 2.5% Damage Amp for each Bronze-tier trait.

Bronze For Life II

Your team gains 2.5% Damage Amp and 2.5 Armor and Magic Resist for each Bronze-tier trait.

Buried Treasures III

Gain a random item component now and at the start of the next 6 rounds.

Calculated Loss

After losing your combat, gain 2 gold and a free Shop reroll.

Called Shot

Set your win streak to +4. Gain 4 gold.

Call To Chaos

Gain a powerful and random reward.

Capital Gains I

Store gold equal to the interest you earn. On 3-3, gain gold equal to 100% of the stored gold. Gain 1 gold now.

Capital Gains II

Store gold equal to the interest you earn. On 3-3, gain gold equal to 125% of the stored gold. Gain 3 gold now.

Caretaker's Ally

Gain a random 2-cost champion now. Gain the same one again every time you level up. Champion: 0

Caretaker's Favor

Gain a component anvil when you reach level 5, 6, 7, and 8. Component anvils offer 4 choices.

Carve a Path

Gain a B.F. Sword. After your champions deal 65000 physical damage, gain 2 more.

Celestial Blessing I

Your team gains 12% Omnivamp. Excess healing is converted to a shield up to 200 Health.

Celestial Blessing II

Your team gains 18% Omnivamp. Excess healing is converted to a shield up to 400 Health.

Celestial Blessing III

Your team gains 25% Omnivamp. Excess healing is converted to a shield up to 1000 Health.

Champ Delivery

Gain 3 2-cost champions. After 6 rounds, gain 3 more.

Champ Delivery+

Gain 3 3-cost champions. After 6 rounds, gain 3 more.

Champ Delivery++

Gain 3 4-cost champions. After 6 rounds, gain 3 more.

Clear Mind

If there are no champions on your bench at the end of player combat, gain 3 XP.

Clockwork Accelerator

Your team gains 12% Attack Speed every 3 seconds in combat.

Cluttered Mind

Gain 4 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.

Cognitive Overload

Gain 7 gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll.

Cognitive Tax

Gain 8 gold and 1 XP.

Cognitive Tax+

Gain 12 gold and 3 XP.

Comeback Story

Your team gains 4 Health and 0.3% Attack Speed per missing player Health.

Commerce Core

Gain 16 free Shop rerolls now and 3 every round for the rest of the game.

Component Buffet

Whenever you would get a component, gain a component anvil instead. Gain a random component.The anvil offers 4 choices.

Component Quest

Gain a random component and 1 gold. The next 7 times you win a player combat, gain a different random component. Afterwards, gain 1 gold.

Cooking Pot

At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 70 permanent Health. Gain a Frying Pan.

Coronation

Gain a Tactician's Crown. Tactician's Crown, Cape, and Shield grant the holder 20% Attack Speed, 25% Attack Damage, and 30% Ability Power.

Corrosion

Enemies in the first two rows lose 4 Armor and Magic Resist every 2 seconds.

Coven Acolyte

When you choose to continue gathering Coven essence, heal 2 Tactician health. Gain a Camille, an Elise, and a Caitlyn.

Crafted Crafting

Whenever you craft a completed item, gain 2 rerolls.

Cry Me A River

Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 3.

Cursed Crown

Gain +2 max team size, but take double player damage when you lose a player combat.

Deadlier Blades

Gain a Deathblade. Deathblades permanently gain 1% Attack Damage whenever their holders score a takedown.

Double Trouble

When you field exactly 2 copies of a champion, they both gain 25% Attack Damage and Ability Power and 25 Armor, and Magic Resist. When you 3-star, gain a 2-star copy.

Dummify

Lose all champions on your board and bench. Gain a Training Dummy with 60% of their combined health. The dummy gains 1150 Health per stage. Gain a random non-tank 2-star 2 cost champion. Starting Health: 1500.

Duo Queue

Gain 2 random 5-cost champions and 2 copies of a random component.

Early Learnings

Your team gains 3% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.

Nature's Shelter

Champions that start combat adjacent to an Elderwood plant gain 15% Attack Speed and heal 2% of their maximum Health every 2 seconds. Gain an Alistar, an Ornn, and a Xayah.

Electrocharge I

Every 4 attacks an ally takes, they deal 25-80 (based on current Stage) magic damage to nearby enemies (1 second cooldown).

Electrocharge II

Every 4 attacks an ally takes, they deal 50-140 (based on current Stage) magic damage to nearby enemies (1 second cooldown).

Epic Rolldown

When you reach Level 8, gain 20 Shop rerolls. Runeterra Reforged Championship, 2023

Epoch

Now, and at the start of every stage, gain 4 XP and 2 free rerolls.

Epoch+

Now, and at the start of every stage, gain 8 XP and 2 free rerolls.

Exclusive Customization

Gain a Lucky Item Chest, a Magnetic Remover and 7 gold.

Expedition

At the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now.

Explosive Growth

Now and at the start of the next 3 rounds, gain 7 XP.

Explosive Growth+

Now and at the start of the next 3 rounds, gain 9 XP.

Extra Buckles

Gain a Giant's Belt. After your champions take 75000 damage, get 2 more.

Embiggen

Fae pixies are now larger and grant 35% more Attack Damage and Ability Power. Fae champions gain 18% Attack Damage and Ability Power immediately. Gain a Xayah and a Rakan.

Feeling Lucky

Gain 12 gold, then flip a coin. If heads, gain 4 more gold.

Find Your Center

Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health.

Flexible

Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 30 Health for each Emblem they are holding.

Consuming Flora

Gain a Flora Fatalis emblem and 3 gold. The emblem holder receives 170% of the normal Flora Fatalis trait benefits. Only one player per lobby can select this augment.

Consuming Flora

Gain a Flora Fatalis emblem. The champion holding the emblem gains double benefits from the Flora Fatalis trait. Gain 3 gold.

Flowing Tears

Gain a Tear of the Goddess. After your champions spend 7000 Mana, gain 2 more.

Focused Fire

Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more.

Forged In Strength

Gain 1 random Artifact. When you drop below 35 Health, gain 1 more random Artifact, 1 random completed item, and 2 random components. Remix Rumble Championship, 2023

FOURcing

Gain a random 4-cost champion. For each item equipped to that champion, your team gains 100 health.

Frontline Foundation

Gain a 2-star 1-cost Tank champion and an Emblem that matches their class.

Future Focused

Your Tactician loses 20 Health, but after 5 player combats, gain 3 4-cost champions and 5 gold.

Gain 21 Gold

Gain 21 gold.

Giant and Mighty

Your team becomes large, gaining 225 Health and 10% max Health.

Gilded Steel

Gain two 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain 8% Durability. K.O. Coliseum Tactician's Crown, 2025

Glass Cannon II

Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp.

Glass Cannon I

Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp.

Going Long

You no longer gain interest. Gain 10 gold now. Gain 4 XP after every player combat. Interest is extra gold you gain per 10g saved.

The Golden Egg

Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.

Golden Gamble

Gain 2 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.

Golden Gamble+

Gain 3 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.

Golden Gamble++

Gain 6 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.

Good For Something I

Champions that aren't holding items have a 40% chance to drop 1 gold on death.

Group Hug I

Combat start: Champions grant other adjacent champions 7 Armor and Magic Resist. This effect stacks.

Group Hug II

Combat start: Champions grant other adjacent champions 10 Armor and Magic Resist. This effect stacks.

Hard Bargain

You cannot choose your Carousel rewards. Gain an additional 6 player health and 8 gold each carousel round. When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries.

Hard Commit

Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 3 gold.

Healing Orbs I

When an enemy dies, a nearby ally is healed for 250 Health.

Healing Orbs II

When an enemy dies, a nearby ally is healed for 575 Health.

Hedge Fund

Gain 22 gold. Your max interest is increased to 10.

Heroic Grab Bag

Gain 2 Lesser Champion Duplicators. Gain 6 gold.

Heroic Grab Bag+

Gain 2 Lesser Champion Duplicators. Gain 8 gold.

Heroic Grab Bag++

Gain 2 Lesser Champion Duplicators. Gain 14 gold.

Hold the Line

Champions in your back 2 rows gain 11% Ability Power and 11% Attack Damage for each champion that starts combat in your front row.

Hustler

You no longer gain interest but gain 3 gold at the start of every player combat round. Gain 3 gold now. Interest is extra gold you gain per 10g saved.

Flame On

Your 1 and 2-cost Inferno champions gain 0.2 Attack Damage and Ability Power. The one who did the most damage last combat gains double. Gain a Varus and an Akali.

Infinity Protection

Gain 3 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 12% Health shield. Monsters Attack Championship, 2023

Invested+

Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

Invested++

Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

Investment Strategy II

Your champions gain 12 permanent max health per interest you earn. Your max interest is increased by 2. Gain 6 gold now.

Investment Strategy I

Your champions gain 9 permanent max health per interest you earn. Gain 3 gold now.

Iron Assets

Gain a component anvil and 3 gold.

Item Grab Bag I

Gain 1 random completed item.

Jeweled Lotus I

Your team gains 15% Critical Strike Chance and Precision. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.

Jeweled Lotus II

Your team gains 25% Critical Strike Chance, 10% Critical Strike Damage, and Precision. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.

Kick Start

Gain a random 2-star 2-cost champion and 1 gold.

Kingslayer

After winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold.

Late Game Scaling

Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed. Cyber City Tactician's Crown, 2025

Late Game Specialist

When you reach Level 9, gain 27 gold.

Latent Forge

After 8 player combats, gain an Artifact anvil.

Legion Of Threes

Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 150 Health and 12% Attack Speed. Reckoning Championship, 2021

Level Up!

When you buy XP, gain an additional 2. Gain 10 immediately.

Living Forge

Gain an Artifact Anvil now and after every 10 player combats.

Loaded Dice

Your dice and coins are luckier. Roll a die and gain gold equal to the number rolled. Then flip a coin and gain 1 gold if you flip heads.

Lucky Gloves

Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves and 4 gold.

Lucky Gloves+

Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves now, then another after 4 player combats.

Luxury Subscription

Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 5 gold. At the start of the next 2 stages, gain the package again.

Magic Roll

Roll 3 dice. Gain rewards based on their total.

Makeshift Armor I

Champions without items equipped gain 30 Armor and Magic Resist.

Makeshift Armor II

Champions without items equipped gain 50 Armor and Magic Resist.

Malicious Monetization

Gain 6 gold. For the next 2 rounds, enemy champions drop 2 gold when killed.

Max Build

Gain 10 free Shop rerolls. When you reach level 9, gain 3 free Shop rerolls and a Champion Duplicator. Galaxies Championship, 2020

Money Hungry

Gain 7 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.

Money Hungry+

Gain 13 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.

Money Monsoon

Gain 7 gold now and every round for the rest of the game.

Nesting Anvils

Gain an Artifact Anvil. After you open it, gain a Component Anvil. After you open that, gain 6 gold.

Nesting Anvils+

Gain an Artifact Anvil. After you open it, gain a Component Anvil. After you open that, gain 8 gold.

NO SCOUT NO PIVOT

Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1% Attack Damage and Ability Power after player combat.

One Buff Two Buff

Gain a Red Buff, a Blue Buff, and a Champion Duplicator.

Ones Two Three

Gain 2 1-cost champions, 1 2-cost champion, and 1 3-cost champion.

One, Two, Five!

Gain 1 random component, 2 gold, and 1 random 5-cost champion.

Pandora's Items I

Round start: items on your bench are randomized. Gain 1 random component.

Pandora's Items III

Round start: items on your bench are randomized. Gain 1 Radiant item.

Partial Ascension

After 12 seconds of combat, your units gain 20% Damage Amp.

Patience Is A Virtue

Gain 5 rerolls now. Each round, gain 1 free reroll if you did not buy a champion last round.

Patient Study

After player combat, gain 2 XP if you won or 3 XP if you lost.

Pilfer

Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 21 gold worth of champions in this way, gain a Thief's Gloves.

Portable Forge

Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect.

Prismatic Ticket

Each time your shop is rerolled you have a 45% chance to gain a free reroll.

Promised Protection

Gain a Protector's Vow. Protector's Vow grants its holder 20% additional Mana from all sources and 175 max Health.

Quick Streaks

You gain twice as much progress towards win and loss streaks. Gain 2 gold.

Radiant Rascal

Gain a Radiant Thief's Gloves item. This equips 2 random Radiant items every round.

Radiant Relics

Choose 1 of 5 Radiant Items. Gain a Magnetic Remover.

Recombobulator

Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers and 3 free rerolls.

Replication

Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.

Residual Magic

Your team gains 60 Health. Each time you purchase a Wisp, increase this by 10.

Residual Magic +

Your team gains 75 Health. Each time you purchase a Wisp, increase this by 10.

Residual Magic ++

Your team gains 90 Health. Each time you purchase a Wisp, increase this by 10.

Retribution

Gain 2 Hands of Justice. Allies equipped with Hand of Justice gain Precision and 15% Critical Strike Chance. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.

Omega Riftbeast

You can now choose a second Alpha Riftbeast. Gain a Scuttlecrab, a Cinderling, and a Pebbles. Alpha Riftbeasts gain 8% max Health and 8% Attack Speed.

Unrivaled

You can field Rengar and Kha'Zix together with no penalties, and they gain bonuses when the other casts. Gain a Rengar and a Kha'Zix. Rengar — Heal share: 50%; Kha'Zix — Mana share: 70%.

Rolling For Days

Gain 10 free Shop rerolls.

Salvage Bin

Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

Salvage Bin+

Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

Seraphim's Staff

Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 110% or more Ability Power.

Shimmerscale Essence

Gain a Gambler's Blade. After 6 player combats, gain a Mogul's Mail.

Shopping Spree

When you level up, gain a number of free shop refreshes equal to your level +1. Gain 7 gold.

Silver Spoon

Gain 10 XP.

Slammin'

Gain 3 gold. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.

Slammin'+

Gain 4 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.

Slice of Life

Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion.

Slightly Magic Roll

Roll a die. Gain rewards based on the number rolled.

Small Grab Bag

Gain 2 random item components.

Solo Leveling

For the next 5 combats, your team size is 1, but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.

Solo Plate

Gain a Gargoyle Stoneplate. Allies holding Gargoyle Stoneplate gain 17% max Health if they start combat alone in their row.

Soul Awakening

Combat start: Your team gains 1.5% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage.

Speedy Double Kill

Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold. Fates Championship, 2021

Spirit Of Redemption

Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 9% of their missing Health.

Spreading Roots

Gain a random Emblems. After 3 combats, gain another.

Spreading Roots+

Gain 2 random Emblems and 2 gold.

Staffsmith

Gain 2 random completed items that build from Needlessly Large Rod.

Stand United

Your units gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.

Sweet Treats

Gain an Artifact anvil. Your team gains 16 Health for each item equipped on champions.

Sword Overflow

Gain 4 BF Swords. Your BF Swords grant +4% Attack Speed.

Swordsmith

Gain 2 random completed items that build from B.F. Sword.

Tactician's Kitchen

Gain a random Emblem. After 3 rounds, gain a Tactician's Cape.

Team Building

Gain a Lesser Champion Duplicator. Gain another after 5 player combats. This item allows you to copy a 3-cost or less champion.

The Golden Dragon

Gain a Mogul's Mail. Champions holding Mogul's Mail take up +1 team slot but gain 600 Health and 15% Durability. Mogul's Mail gives gold as well as combat power. Dragonlands Championship, 2022

The Tower

Gain a giant Training Dummy. Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage.

The Trait Tree

Gain 3 random Emblems and 2 gold.

The Trait Tree+

Gain 3 random Emblems, a Reforger, and 4 gold.

Time Skip

Disable your Shop for the next 3 rounds. Then gain 32 XP.

Tons of Stats!

Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.

TONS of Stats!

Your team gains 88 Health, 8% Attack Damage, 8% Ability Power, 8 Armor, 8 Magic Resist, 8% Attack Speed, and 8 Mana.

Trade Sector

Gain a free Shop reroll every round. Gain 2 gold.

Trade Sector+

Gain a free Shop reroll every round. Gain 8 gold.

Trait Ladder

Gain a random emblem. After fielding 2 non-unique traits in a player combat, gain a reward. Then increase the number of traits needed and the size of the reward. Rewards: 4 traits: 5 gold; 6: 7 gold + two 3-costs; 7: component anvil + 2 gold; 8: two different components; 9: two 5-costs + 2 gold.

Twin Guardians

If you have exactly 2 allies in your first row, grant them 100 Health, 35 Armor, and 35 Magic Resist.

Upward Mobility

Buying XP costs 1 less. Gain 2 Health and 2 Shop rerolls whenever you level up.

U.R.F

Gain a Spatula. Champions holding Spatula or Frying Pan items gain 20% Attack Speed and 3 Mana Regen.

Urf's Grab Bag

Gain 1 Spatula, 3 random components, and 5 gold.

Verticality I

Champions gain 1.5% Attack Damage, 1.5% Ability Power, 1.5 Armor, and 1.5 Magic Resist for each ally that shares a trait with them.

Verticality II

Champions gain 2.5% Attack Damage, 2.5% Ability Power, 2 Armor, and 2 Magic Resist for each ally that shares a trait with them.

Verticality III

Champions gain 4% Attack Damage, 4% Ability Power, 3.5 Armor, and 3.5 Magic Resist for each ally that shares a trait with them.

Wand Overflow

Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.

Warpath

Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.

Weight The Worth

The first time you 3-star a champion, gain a copy of them each round for the rest of the game. 3-starring the same champion again grants additional copies. Gain a Lesser Champion Duplicator.

We Stick Together

Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 30% Attack Speed. 0 0 Into The Arcane Tactician's Crown, 2025

Wisp Rebate

Each time you purchase a Wisp, gain 2 gold. Gain 4 gold now.

Wisp Rebate+

Each time you purchase a Wisp, gain 2 gold. Gain 8 gold now.

Worth the Wait

Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game.

Worth the Wait II

Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.

Woven Magic

Gain a random item component. Every 2200 Mana spent by your champions, grants an additional component (max: 0/3).

Young and Wild and Free

You can always move freely on Carousel rounds. Gain 5 gold.

Dark Ritual

Converting Coven Essence to rewards grants Coven champions Ability Power instead of loot. Gain a Camille, an Elise, and a Caitlyn. AP per cashout (2/3/4/5/6): 10/28/45/85/175.

Cybernetic Implants

Your champions holding an item gain 100 Health and 15% Attack Damage. Gain a B.F. Sword.

Cybernetic Uplink

Your champions holding an item gain 100 Health and 2 Mana Regen. Gain a Tear of the Goddess.

Sun and Moon

Your Lunar champions gain 100 Health and 8% Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and a Diana.

Sun and Moon+

Your Lunar champions gain 100 Health and 8% Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and an Aphelios.

Chosen of the Sun

Gain a Leona, a Kayle, and a Sejuani. Leona gains 70 permanent max Health each round, increased by 10 for each unique 3-star champion fielded.

Plot Armor

Your team gains 10 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.

Beast Within

Primal grants an additional Blessing. Gain a Vi now and a Nidalee after 3 rounds.

Beast Within+

Primal grants an additional Blessing. Gain a Vi and a Nidalee.

Beast Within+

Primal grants an additional Blessing. Gain a Vi and a Sivir.

Beast Within

Primal grants an additional Blessing. Gain a Vi now and a Sivir after 3 rounds.

Nesting Dolls

After a champion dies in combat, spawn a copy of them one star level lower with 60% health. Gain 3 free rerolls.

Nesting Dolls

After a champion dies in combat, spawn a copy of them one star level lower with 60% health. Gain 3 free rerolls.

It's Me, Baby

Gain a championship hex in the bottom right corner. The champion in it gains 15% Damage Amp and 15% Attack Speed, and drops 1 gold every 5 takedowns. Lore & Legends Tactician's Crown, 2026

Pandora's Bench

At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 1 gold.

Deadlier Caps

Gain a Rabadon's Deathcap. Rabadon's Deathcaps grant 1 Mana Regen and permanently gain 1% Ability Power whenever their holders score a takedown.

Master of All Origins

Open an armory and choose one of 3 traits. Gain a Lux with that trait and a Spear of Shojin. Traits on your board are more likely to appear in the armory. Lux provides +2 to her chosen trait

Gold Destiny

Gain a random Gold Augment and 3 gold.

Gold Destiny+

Gain a random Gold Augment and 5 gold.

Min-Max

Gain a Golden Item Remover and 4 random components. Gain 4 gold.

Missed Connections

Gain a copy of each 1-cost champion.

Prismatic Destiny

Gain a random Prismatic Augment and 2 gold.

Prismatic Destiny+

Gain a random Prismatic Augment and 7 gold.

Silver Destiny

Gain a random Silver Augment and 2 gold.

Silver Destiny+

Gain a random Silver Augment and 4 gold.

Silver Destiny++

Gain a random Silver Augment and 7 gold.

Small Furry Friend

While Sprykin is active, gain a second BFF summon that is 45% as powerful. Gain a Teemo, a Veigar, and a Kobuko.

Construct a Companion

The next 1-cost champion you buy is 3-star. Gain 2 gold.

Forge A Friend

The next 1-cost champion you buy is 3-star. Gain 5 gold.

Build A Bud

Gain a random 3-star 1-cost champion. Gain 9 gold.

Expected Unexpectedness

Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.

Know Your Enemy

You can see who you will fight next. Your team gains 8% Damage Amp, increased to 15% if you and your opponent have any of the same traits active.

Pandora's Items II

Round start: items on your bench are randomized. Gain 2 random components and 1 gold.

Pandora's Items II+

Round start: items on your bench are randomized. Gain 2 random components and 4 gold.

Pandora's Items II++

Round start: items on your bench are randomized. Gain 2 random components and 6 gold.

Challenger's Grace

At the start of combat, allies gain 30% Attack Speed for 4 seconds. On takedown, allies dash to their next target and gain this bonus again.