When you field 3 or less Star Guardians, increase Star Guardian bonuses by 175%. Gain a Syndra and Rell.
When you field 3 or less Star Guardians, increase Star Guardian bonuses by 200%. Gain a Syndra and Rell.
At combat start and whenever the Shadow Realm strikes, Wraith champions gain 5% Attack Damage and 5 Ability Power. Gain a Jhin and Zac.
At combat start and whenever the Shadow Realm strikes, Wraith champions gain 6% Attack Damage and 6 Ability Power. Gain a Jhin and Zac.
Soul Fighters gain Fame when they deal damage. Each Fame breakpoint grants loot. Gain a Naafiri and Kalista.
Fame: ?/?
Soul Fighters gain Fame when they deal damage. Each Fame breakpoint grants loot. Gain a Naafiri and Kalista.
Fame: ?/?
Combat Start: Burn all enemies for 12% of their max Health over 12 seconds and reduce healing received by 33%.
Combat Start: Burn all enemies for 15% of their max Health over 15 seconds and reduce healing received by 33%.
The Mighty Mech gains 15 Armor and Magic Resist and 100 Health. Gain 3 Mighty Mech champions.
Field 7 Mighty Mech, reach level 10, and hold all 3 Mighty Mech Augments to activate MECHA-MERGE PROTOCOL.
The Mighty Mech gains 10 Armor and Magic Resist and 100 Health. Gain 3 Mighty Mech champions.
Field 7 Mighty Mech, reach level 10, and hold all 3 Mighty Mech Augments to activate MECHA-MERGE PROTOCOL.
The Mighty Mech gains 800 Health, 25% Damage Amp, and 15% Durability.
Field 7 Mighty Mech, reach level 10, and hold all 3 Mighty Mech Augments to activate MECHA-MERGE PROTOCOL.
The Mighty Mech gains 350 Health, 15% Damage Amp, and 15% Durability. Gain a Yone.
Field 7 Mighty Mech, reach level 10, and hold all 3 Mighty Mech Augments to activate MECHA-MERGE PROTOCOL.
Mark 1 hex per Strategist fielded. Allies standing in marked hexes gain 200 Health and 12% Damage Amp, Strategists gain 100% more. Gain a Janna and Ziggs.
Mark 1 hex per Strategist fielded. Allies standing in marked hexes gain 150 Health and 12% Damage Amp, Strategists gain 100% more. Gain a Janna and Ziggs.
Enemies who take damage from Sorcerer Abilities deal ? less damage for 6 seconds. Gain a Lux and a Lucian.
Enemies who take damage from Sorcerer Abilities deal ? less damage for 6 seconds. Gain a Lux and a Lucian.
The Mighty Mech gains 400 Health, 10% Damage Amp, and 10% Durability.
Field 7 Mighty Mech, reach level 10, and hold all 3 Mighty Mech Augments to activate MECHA-MERGE PROTOCOL.
The Mighty Mech gains 250 Health, 10% Damage Amp, and 10% Durability.
Field 7 Mighty Mech, reach level 10, and hold all 3 Mighty Mech Augments to activate MECHA-MERGE PROTOCOL.
The Mighty Mech gains 60% Attack Speed. Gain a Senna and Gangplank.
Field 7 Mighty Mech, reach level 10, and hold all 3 Mighty Mech Augments to activate MECHA-MERGE PROTOCOL.
The Mighty Mech gains 45% Attack Speed.
Field 7 Mighty Mech, reach level 10, and hold all 3 Mighty Mech Augments to activate MECHA-MERGE PROTOCOL.
For every 600 Mana your team spends, summon a whirlwind that knocks up enemies.
For every 550 Mana your team spends, summon a whirlwind that knocks up enemies.