Mark the farthest unmarked target within 4 hexes, then dash through all marked enemies in order. Each dash deals )
)
If only one enemy remains, dash 3 times instead
Mark the farthest unmarked target within 4 hexes, then dash through all marked enemies in order. Each dash deals )
)
If only one enemy remains, dash 3 times instead
The next 8 attacks fire bonus arrows dealing )
The next 8 attacks fire bonus arrows dealing )
Stun the target and spin them around for 1.5 seconds, dealing )
)
Then throw the target forward, dealing )
) health, throw them off the board instead.
Stun the target and spin them around for 1.5 seconds, dealing )
)
Then throw the target forward, dealing )
) health, throw them off the board instead.
Deal )
):
Deal )
):
Blink to the enemy with the lowest health within 2 hexes and deal )
):
Blink to the enemy with the lowest health within 2 hexes and deal )
):
Shield for )
)
):
Shield for )
)
):
). Stats on Seraphine contribute more.
)
). Stats on Seraphine contribute more.
)
%i:TFTBaseAD%)
)
%i:TFTBaseAD%)
)
)
)
)
)
per Monster Trainer level (?
). Attacks deal
)
)
Shred: Reduce Magic Resist
Sunder: Reduce Armor
)
)
Shred: Reduce Magic Resist
Sunder: Reduce Armor
per Monster Trainer level (?%
). Damage Burns and Wounds for 5 seconds.
)
)
{{TFT_Keyword_Burn}}
{{TFT_Keyword_Wound}}
)
)
{{TFT_Keyword_Burn}}
{{TFT_Keyword_Wound}}
Deal )
Gold Earned: ?
Deal )
Gold Earned: ?
Fire an energy disc that deals )
Fire an energy disc that deals )
).
) Shield for 4 seconds. When it breaks, deal
)
)
Armor and
Magic Resist per Trainer level. Increase the Stun to 1.5 seconds.
Gain ) Shield for 4 seconds. Leap to the largest group within 2 hexes, dealing
)
)
When the Shield breaks, shoot spines at the nearest 3 enemies, repeating the damage and Stunning them for [ 1 / 1.25 / 1.5 ] second.
Gain )
)
Gain )
)
)
)
).
)
).
)
Infect the closest 1 uninfected targets, dealing )
If all enemies are infected, this effect can stack.
Infect the closest 1 uninfected targets, dealing )
If all enemies are infected, this effect can stack.
Heal )
)
):
Heal )
)
):
)
)
)
)
)
)
)
)
Launch )
):
Launch )
):
Deal )
If the target dies, deal 55% of overkill damage split between the 2 closest enemies, plus )
Deal )
If the target dies, deal 55% of overkill damage split between the 2 closest enemies, plus )
Heal )
)
Heal )
)
Gain )
)
Subsequent casts heal )
)
Gain )
)
Subsequent casts heal )
)