Deal )
If the target dies, deal 55% of overkill damage split between the 2 closest enemies, plus )
Deal )
If the target dies, deal 55% of overkill damage split between the 2 closest enemies, plus )
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Shield for )
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Shield for )
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Gain )
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Gain )
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Deal )
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Deal )
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). Stats on Seraphine contribute more.
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). Stats on Seraphine contribute more.
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Gain )
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Gain )
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Over 1 second, deal )
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When no targets are left, regain mana based on the time remaining.
Over 1 second, deal )
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When no targets are left, regain mana based on the time remaining.
Mark the farthest unmarked target within 4 hexes, then dash through all marked enemies in order. Each dash deals )
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If only one enemy remains, dash 3 times instead
Mark the farthest unmarked target within 4 hexes, then dash through all marked enemies in order. Each dash deals )
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If only one enemy remains, dash 3 times instead
Stun the target and spin them around for 1.5 seconds, dealing )
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Then throw the target forward, dealing )
) health, throw them off the board instead.
Stun the target and spin them around for 1.5 seconds, dealing )
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Then throw the target forward, dealing )
) health, throw them off the board instead.
Fire a bullet at the farthest enemy, dealing )
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Fire a bullet at the farthest enemy, dealing )
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Heal )
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Heal )
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Blink to the enemy with the lowest health within 2 hexes and deal )
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Blink to the enemy with the lowest health within 2 hexes and deal )
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Gain )
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Gain )
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Field Lee Sin to choose a stance. Each stance has a unique ability, and grants Lee Sin a bonus trait.
Field Lee Sin to choose a stance. Each stance has a unique ability, and grants Lee Sin a bonus trait.
Gain )
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Gain )
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Deal )
Deal )
Deal )
Deal )
Launch )
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Launch )
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per Monster Trainer level (?%
). Damage Burns and Wounds for 5 seconds.
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{{TFT_Keyword_Burn}}
{{TFT_Keyword_Wound}}
per Monster Trainer level (?%
). Damage Burns and Wounds for 5 seconds.
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{{TFT_Keyword_Burn}}
{{TFT_Keyword_Wound}}
Deal )
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Gold Earned: ?
Deal )
Gold Earned: ?
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Fire an energy disc that deals )
Fire an energy disc that deals )
Gain )
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Gain )
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