Edgelords gain Omnivamp and Attack Damage. While attacking enemies under 50% Health, they gain 40% Attack Speed.
Edgelords gain Omnivamp and Attack Damage. While attacking enemies under 50% Health, they gain 40% Attack Speed.
Every other cast, Lux's spell explodes in a 2-hex radius, and deals 10% more damage.
Every other cast, Lux's spell explodes in a 2-hex radius, and deals 20% more damage.
Gain 10% Attack Speed, and permanently gain 1% every 3 takedowns. (Current: ?% )
Gain 15% Attack Speed, and permanently gain 1% every 3 takedowns. (Current: ?% )
This champion's last-listed trait is ?% more effective on them.
This champion's last-listed trait is ?% more effective on them.
Gain ? Health and ?% Attack Damage. Each round, you may pay ? player health for ? and ?
.
Gain ? Health and ?% Attack Damage. Each round, you may pay ? player health for ? and ?
.
Gain Attack Speed equal to 4% maximum Health. Attacks grant 5 bonus Mana.
Gain Attack Speed equal to 5% maximum Health. Attacks grant 5 bonus Mana.
Attacks grant 3% stacking Attack Speed.
Attacks grant 3.5% stacking Attack Speed.
Become a 2-hex singularity, dealing 1% () as magic damage every second. When enemies die within the radius, gain 10 permanent Health. (Total: ?
)
Become a 2-hex singularity, dealing 1% () as magic damage every second. When enemies die within the radius, gain 15 permanent Health. (Total: ?
)
Whenever you gain interest, permanently gain 1.5 Attack Damage per gold collected. (Current Bonus: ? )
Whenever you gain interest, permanently gain 2% Attack Damage per gold collected. (Current Bonus: ?% )
Gain 6% Health and 10 Ability Power for every 1-cost fielded, doubled if they're 3-star.
Gain 7% Health and 10 Ability Power for every 1-cost fielded, doubled if they're 3-star.
Kills and losses during player combats earn Gem Power. Every 3 player combats choose to convert Gem Power into rewards or Double Down.
While Double Down is active losses grant 100% more Gem Power, but wins lose 50% Gem Power and cash out immediately.
Kills and losses during player combats earn Gem Power. Every 3 player combats choose to convert Gem Power into rewards or Double Down.
While Double Down is active losses grant 100% more Gem Power, but wins lose 50% Gem Power and cash out immediately.
Combat Start: Ryze is frozen for the first 3 seconds of combat. His Ability 20% Chills enemies for 4 seconds, and deals 25% bonus damage to enemies adjacent to the target.
Combat Start: Ryze is frozen for the first 3 seconds of combat. His Ability 20% Chills enemies for 1 second, and deals 20% bonus damage.
Crew champions gain 5% Health and Attack Speed for each Crew member fielded.
Every 3-star Crew champion grants an additional bonus.
Crew champions gain 5% Health and Attack Speed for each Crew member fielded.
Every 3-star Crew champion grants an additional bonus.
Gain 20% Critical Strike Chance. Attacks that critically strike deal ?% bonus magic damage.
Gain 20% Critical Strike Chance. Attacks that critically strike deal ?% bonus magic damage.
Xayah and Rakan gain bonus stats based on each other's star level.
Xayah and Rakan gain bonus stats based on each other's star level.
After every 12th attack, fire five projectiles at the closest enemies that deal 140% of Basic Attack Damage as physical damage.
After every 8th attack, fire five projectiles at the closest enemies that deal 100% of Basic Attack Damage as physical damage.
Combat start: Mark adjacent hexes for 4 rounds. Allies in marked hexes gain 10% Damage Amp and 120 Health. This champion gains 200% of the bonus.
Combat start: Mark adjacent hexes. Allies in marked hexes gain 6% Damage Amp and 60 Health. This champion gains 300% of the bonus.