Combat Start: Gain immunity to crowd control for 45 seconds.
Gain 6% stacking Attack Speed every second.
Combat Start: Gain immunity to crowd control for 45 seconds.
Gain 6% stacking Attack Speed every second.
Gain 3% Attack Damage and 3 Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain 40 Armor and 40 Magic Resist, and gain immunity to crowd control.
Gain 3% Attack Damage and 3 Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain ?% Damage Amp and gain immunity to crowd control.
Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role:
Tank/Fighter: Gain 75 Armor and Magic Resistance.
Marksman/Caster: Gain 45 Attack Damage and Ability Power.
Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role:
Tank/Fighter: Gain 90 Armor and Magic Resistance.
Marksman/Caster: Gain 60 Attack Damage and Ability Power.
Grants 1 Armor, 1 Magic Resist, and 10 Health when taking damage, stacking up to 35 times.
At full stacks, grant 1 gold and continue gaining
1 gold every 8 seconds.
Gold generated this game: ?
[Unique - only 1 per champion]
Grants 1 Armor, 1 Magic Resist, and 10 Health when taking damage, stacking up to 35 times.
At full stacks, grant 1 gold and continue gaining
1 gold every 10 seconds.
Gold generated this game: ?
[Unique - only 1 per champion]
Gain 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain 15 Armor and 15 Magic Resist, and gain immunity to crowd control.
Gain 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain ?% Damage Amp and gain immunity to crowd control.
After 22 seconds gain 100% max Health and 120% Damage Amp for the rest of combat.
After 22 seconds gain 100% max Health and 120% Damage Amp for the rest of combat.
Combat Start: Gain immunity to crowd control for 18 seconds.
Gain 3% stacking Attack Speed every second.
Combat Start: Gain immunity to crowd control for 18 seconds.
Gain 3% stacking Attack Speed every second.
Grants immunity to Stuns and the holder's attacks Stun the target for 0.800000011920929 seconds.
Grants immunity to Stuns and the holder's attacks Stun the target for 0.800000011920929 seconds.
Gain 25% additional Damage Amp against Tanks.
Gain 25% additional Damage Amp against Tanks.