Piltover units gain 60 Armor and 20 Magic Resist. If they've taken more magic damage than physical, they gain the opposite.
Piltover units gain 65 Armor and 30 Magic Resist. If they've taken more magic damage than physical, they gain the opposite.
Piltover units gain 23% max Health and become much larger.
Piltover units gain 28% max Health and become much larger.
Grant your team 22% Attack Speed.
Grant your team 25% Attack Speed.
Increase your team's Healing and Shielding by 25%.
Increase your team's Healing and Shielding by 28%.
Gain 33% max Health.
Gain 36% max Health.
Gain 25 Armor and 25 Magic Resist for each enemy targeting the holder.
Gain 25 Armor and 25 Magic Resist for each enemy targeting the holder.
Combat Start: If there are no adjacent allies, gain 400 Health, 10% Attack Damage, and 10% Ability Power.
Combat Start: If there are no adjacent allies, gain 400 Health, 10% Attack Damage, and 10% Ability Power.
Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.
Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.
Every 2.5 seconds, steal 5 Magic Resist from enemies within 1 hex and deal ?% of the holder's Magic Resist as magic damage.
If Aegis of Dawn is also equipped, trigger this item's effect every 1.25 seconds instead.
Damage increases based on Stage.
Every 2.5 seconds, steal 5 Magic Resist from enemies within 1 hex and deal ?% of the holder's Magic Resist as magic damage.
If Aegis of Dawn is also equipped, trigger this item's effect every 1.25 seconds instead.
Damage increases based on Stage.
Every 2.5 seconds, steal 5 Armor from enemies within 1-hex and heal ?% of the holder's Armor.
If Aegis of Dusk is also equipped, trigger this item's effect every 1.25 seconds instead.
Healing increases based on Stage.
Every 2.5 seconds, steal 5 Armor from enemies within 1-hex and heal ?% of the holder's Armor.
If Aegis of Dusk is also equipped, trigger this item's effect every 1.25 seconds instead.
Healing increases based on Stage.
Gain 15% max Health.
Gain 18% max Health.
All allies gain a 20% max Health Shield.
All allies gain a 18% max Health Shield.
After casting, Piltover units restore 40% of their max Mana over 2 seconds.
After casting, Piltover units restore 35% of their max Mana over 2 seconds.
Attacks grant 4 bonus Mana, increased to 8 if they critically strike.
Attacks grant 4 bonus Mana, increased to 8 if they critically strike.
The holder gains the Bruiser trait. Every second, deal 2% of the holder's max Health as magic damage in a 1-hex radius.
The holder gains the Bruiser trait. Every second, deal 2% of the holder's max Health as magic damage in a 1-hex radius.
The holder gains the Invoker trait. On cast, gain Ability Power equal to 20% of Mana spent.
The holder gains the Invoker trait. On cast, gain Ability Power equal to 10% of Mana spent.
The holder gains the Quickstriker trait. On takedown, dash to the nearest target and heal for 15% maximum Health.
The holder gains the Quickstriker trait. On takedown, dash to the nearest target and heal for 10% maximum Health.
The holder gains the Disruptor trait. Abilities deal 30% bonus magic damage over 3 seconds.
The holder gains the Disruptor trait. Abilities deal 20% bonus magic damage over 3 seconds.
The holder gains the Juggernaut trait and 10% of other Juggernaut's max Health when they die.
The holder gains the Juggernaut trait and 10% of other Juggernaut's max Health when they die.
The holder gains the Demacia trait.
The holder gains the Demacia trait.
Grants 1 Armor, 1 Magic Resist, and 5 Health when taking damage, stacking up to 35 times.
At full stacks, grant 1 gold and continue gaining
1 gold every 12 seconds.
Gold generated this game: ?
[Unique - only 1 per champion]
Grants 1 Armor, 1 Magic Resist, and 5 Health when taking damage, stacking up to 35 times.
At full stacks, grant 1 gold and continue gaining
1 gold every 11 seconds.
Gold generated this game: ?
[Unique - only 1 per champion]
Gain 40% Damage Amp against targets 4 or more hexes away.
Gain 40% Damage Amp against targets 4 or more hexes away.
Attacks grant 2 bonus Mana, increased to 4 if they critically strike.
Attacks grant 2 bonus Mana, increased to 4 if they critically strike.