At the start of every round, champions on the rightmost bench slots transform into random champions of the same cost.
At the start of every round, champions on the 2 rightmost bench slots transform into random champions of the same cost.
Gain 3 gold. If you make it to top 4, gain more gold.
Gain 3 gold. If you make it to top 4, gain 30 more gold.
At and player Health, gain a random component.
At 66 and 33 player Health, gain a random component.
Gain 2 gold, plus gold split between all players who pick this (rounded down.)
Gain 2 gold, plus 12 gold split between all players who pick this (rounded down.)
Gain 3 gold, plus gold split between all players who pick this (rounded down.)
Gain 3 gold, plus 16 gold split between all players who pick this (rounded down.)
Gain 4 gold, plus gold split between all players who pick this (rounded down.)
Gain 4 gold, plus 25 gold split between all players who pick this (rounded down.)
When the holder damages each enemy for the first time each combat, gain:
Recommended users: Pyke and Master Yi
When the holder damages each enemy for the first time each combat, gain:
Recommended users: Pyke and Master Yi
When the holder damages each enemy for the first time each combat, gain:
At (4): If the holder is Psionic, they heal
Recommended users: Pyke and Master Yi
When the holder damages each enemy for the first time each combat, gain:
At (4): If the holder is Psionic, they heal
Recommended users: Pyke and Master Yi
Every 5 seconds, gain:
Recommended users: Sona and Viktor.
Every 5 seconds, gain:
Recommended users: Sona and Viktor.
Every 5 seconds, gain:
At (4): If the holder is Psionic, their abilities deal
Recommended users: Sona and Viktor.
Every 5 seconds, gain:
At (4): If the holder is Psionic, their abilities deal
Recommended users: Sona and Viktor.
Permanently grant a champion 100 Health, which increases by Health for each interest you earn.
Permanently grant a champion 100 Health, which increases by 8 Health for each interest you earn.
Permanently grant a champion 80 Health, which increases by Health for each interest you earn.
Permanently grant a champion 80 Health, which increases by 4 Health for each interest you earn.
The holder gains the Meeple trait and % Damage Amp and Health per
.
The holder gains the Meeple trait and 4% Damage Amp and 50 Health per
.