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Fordeler og svekkelser

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Fordel
16.4 Oppdatering
16.5 Oppdatering
  • Earth Axiom
    Earth Axiom

    Gain an Earth Hex. Champions within gain 30 Armor and Magic Resist. At 50% Health, they Stun enemies within 2 hexes for 1.5 seconds.

    Resistances : 30
    StunDuration : 1.5

    Gain an Earth Hex. Champions within gain 40 Armor and Magic Resist. At 50% Health, they Stun enemies within 2 hexes for 2 seconds.

    Resistances : 40
    StunDuration : 2
  • Wood Axiom
    Wood Axiom

    Gain a Wood Hex. Champions within gain 15% max Health. After combat, they permanently gain 40 Health.

    PermanentHealth : 40

    Gain a Wood Hex. Champions within gain 15% max Health. After combat, they permanently gain 55 Health.

    PermanentHealth : 55
  • The World Runes
    The World Runes

    Gain 2 Emblems from random Region traits. Gain ? XP every player combat, increased to ? XP if 4 or more Region traits are active.

    {131f64ce} : 4

    Gain 2 Emblems from random Region traits. Gain ? XP every player combat, increased to ? XP if 4 or more Region traits are active.

    {131f64ce} : 6
  • Secrets of the Sands
    Secrets of the Sands

    Gain 6 gold. Gain an Azir on Stage 3-5. Each time you unlock a Shuriman, gain an ideal item for them.

    Gold : 6

    Gain 10 gold. Gain an Azir on Stage 3-5. Each time you unlock a Shuriman, gain an ideal item for them.

    Gold : 10
  • Warlord's Honor
    Warlord's Honor

    Every round, your team gain 5% Attack Damage and Ability Power, stacking up to 4 times.

    StartingStacks : 0
    Stats : 5

    Every round, your team gain 6% Attack Damage and Ability Power. Champions start with 1 stack of this effect, and can stack up to 4 times.

    StartingStacks : 1
    Stats : 6
  • Dummify
    Dummify

    Lose all champions on your board and bench. Gain a Training Dummy with 80% of their combined health. The dummy gains 1200 Health per stage.

    HPPerStage : 1200
    {161b0c75} : 0

    Lose all champions on your board and bench. Gain a Training Dummy with 80% of their combined health. The dummy gains 1500 Health per stage. Gain a non-Tank 2-star ?-cost champion.

    HPPerStage : 1500
    {161b0c75} : 2
  • Makeshift Armor II
    Makeshift Armor II

    Allies without items equipped gain 45 Armor and Magic Resist.

    Resists : 45

    Allies without items equipped gain 50 Armor and Magic Resist.

    Resists : 50
  • Best Friends II
    Best Friends II

    Allies isolated in pairs gain 15% Attack Speed and 18 Armor at the start of combat.

    Armor : 18

    Allies isolated in pairs gain 15% Attack Speed and 22 Armor at the start of combat.

    Armor : 22
  • Best Friends I
    Best Friends I

    Allies isolated in pairs gain 10% Attack Speed and 10 Armor at the start of combat.

    Armor : 10

    Allies isolated in pairs gain 10% Attack Speed and 13 Armor at the start of combat.

    Armor : 13
  • Hefty Rolls
    Hefty Rolls

    Your team gains null Health and size for each time you've rolled this game.

    Rolls: ? Health: ?

    Gold : 0

    Your team gains null Health and size for each time you've rolled this game. Gain 5 gold.

    Rolls: ? Health: ?

    Gold : 5
  • Focused Fire
    Focused Fire

    Your team gains 5% Attack Damage. Every 5 seconds, they gain 5% more.

    BaselineAD : 5%

    Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more.

    BaselineAD : 10%
  • Golemify
    Golemify

    Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 50% of their combined Attack Damage. The Golem gains 1000 Health per stage.

    HPPerStage : 1000
    {161b0c75} : 0

    Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 50% of their combined Attack Damage. The Golem gains 1200 Health per stage. Gain a non-Tank 2-star ?-cost champion.

    HPPerStage : 1200
    {161b0c75} : 3
  • Healing Orbs II
    Healing Orbs II

    When an enemy dies, the nearest ally is healed for 440.

    Heal : 440

    When an enemy dies, the nearest ally is healed for 500.

    Heal : 500
  • Promised Protection
    Promised Protection

    Gain a Protector's Vow. Protector's Vow grants its holder 18% additional Mana from all sources.

    ManaPercent : 18

    Gain a Protector's Vow. Protector's Vow grants its holder 20% additional Mana from all sources.

    ManaPercent : 20
Svekkelse
16.4 Oppdatering
16.5 Oppdatering
  • Trials of Twilight II
    Trials of Twilight II

    Gain 2 Xin Zhaos and a Bloodthirster. Xin Zhao becomes an Attack Fighter. After 5 player combats as a 3-star, unlock Zaahen.

    At the start of the next ? stages, gain a Lesser Champion Duplicator.

    NumberOfCopies : 2
    {ba803399} : 3

    Gain 1 Xin Zhao and a Bloodthirster. Xin Zhao becomes an Attack Fighter. After 5 player combats as a 3-star, unlock Zaahen.

    At the start of the next ? stages, gain a Lesser Champion Duplicator.

    NumberOfCopies : 1
    {ba803399} : 2
  • Arcane Viktor-y
    Arcane Viktor-y

    After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 20 seconds of combat.

    TFT Macao Open, 2024

    SecondStunSeconds : 20

    After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat.

    TFT Macao Open, 2024

    SecondStunSeconds : 18
  • Max Build
    Max Build

    Gain 10 free Shop rerolls. On Stage 4-5 and 6-1, gain a Champion Duplicator.

    Galaxies Championship, 2020

    RerollCount : 10

    Gain 8 free Shop rerolls. On Stage 4-5 and 6-2, gain a Champion Duplicator.

    Galaxies Championship, 2020

    RerollCount : 8
  • Tactician's Kitchen
    Tactician's Kitchen

    Gain a random Emblem. After 6 rounds, gain a Tactician's Cape.

    TurnDelay : 6

    Gain a random Emblem. After 3 rounds, gain a Tactician's Cape.

    TurnDelay : 3
  • Crown's Will
    Crown's Will

    Gain a Needlessly Large Rod. Your team gains 12 Ability Power and 10 Armor.

    AP : 12
    Armor : 10

    Gain a Needlessly Large Rod and a Chain Vest. Your team gains 8 Ability Power and 6 Armor.

    AP : 8
    Armor : 6
  • Hard Commit
    Hard Commit

    Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 7 gold.

    GoldPerStage : 7

    Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 4 gold.

    GoldPerStage : 4
  • Gilded Steel
    Gilded Steel

    Gain 3 non-Tank 5-cost champions. If you field a 5-cost champion, your 1 to 4-cost champions gain 8% Durability.

    K.O. Coliseum Championship, 2025

    NumUnits : 3

    Gain 2 non-Tank 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain 8% Durability.

    K.O. Coliseum Tactician's Crown, 2025

    NumUnits : 2
  • Solo Leveling
    Solo Leveling

    For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.

    DurabilityBonus : 0.25

    For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.

    DurabilityBonus : 0.2
  • Twin Guardians
    Twin Guardians

    If you have exactly 2 allies in your first row, grant them 50 Armor and 50 Magic Resist.

    BonusAR : 50
    BonusHealth : 0
    BonusMR : 50

    If you have exactly 2 allies in your first row, grant them 100 bonus Health, 45 Armor, and 45 Magic Resist.

    BonusAR : 45
    BonusHealth : 100
    BonusMR : 45
  • Aura Farming
    Aura Farming

    Gain a 2-star 5-cost champion holding a recommended item. You cannot field it until Stage 4-5.

    UnlockRound : 5

    Gain a 2-star 5-cost champion holding a recommended item. You cannot field it until Stage 4-2.

    UnlockRound : 2
  • Ascension
    Ascension

    After 12 seconds of combat, gain 45% Damage Amp.

    DamageAmp : 45

    After 12 seconds of combat, gain 40% Damage Amp.

    DamageAmp : 40
  • Spear's Will
    Spear's Will

    Your team gains 12% Attack Damage and 5 Mana. Gain a B.F. Sword.

    AD : 12%

    Your team gains 8% Attack Damage and 5 Mana. Gain a B.F. Sword and a Tear of the Goddess.

    AD : 8%
  • Living Forge
    Living Forge

    Gain an Artifact anvil now and after every 9 player combats.

    Artifacts are more powerful items with a unique effect.

    Numberofcombats : 9

    Gain an Artifact anvil now and after every 8 player combats.

    Artifacts are more powerful items with a unique effect.

    Numberofcombats : 8
Juster
16.4 Oppdatering
16.5 Oppdatering
  • Crash Test Dummies
    Crash Test Dummies

    Gain 2 Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for 1.75 seconds.

    SearchRange : 1
    Stun : 1.75

    Gain 2 Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for 1.25 seconds.

    SearchRange : 4
    Stun : 1.25