Gain an Earth Hex. Champions within gain 30 Armor and Magic Resist. At 50% Health, they Stun enemies within 2 hexes for 1.5 seconds.
Gain an Earth Hex. Champions within gain 40 Armor and Magic Resist. At 50% Health, they Stun enemies within 2 hexes for 2 seconds.
Gain a Wood Hex. Champions within gain 15% max Health. After combat, they permanently gain 40 Health.
Gain a Wood Hex. Champions within gain 15% max Health. After combat, they permanently gain 55 Health.
Gain 2 Emblems from random Region traits. Gain ? XP every player combat, increased to ? XP if 4 or more Region traits are active.
Gain 2 Emblems from random Region traits. Gain ? XP every player combat, increased to ? XP if 4 or more Region traits are active.
Gain 6 gold. Gain an Azir on Stage 3-5. Each time you unlock a Shuriman, gain an ideal item for them.
Gain 10 gold. Gain an Azir on Stage 3-5. Each time you unlock a Shuriman, gain an ideal item for them.
Every round, your team gain 5% Attack Damage and Ability Power, stacking up to 4 times.
Every round, your team gain 6% Attack Damage and Ability Power. Champions start with 1 stack of this effect, and can stack up to 4 times.
Lose all champions on your board and bench. Gain a Training Dummy with 80% of their combined health. The dummy gains 1200 Health per stage.
Lose all champions on your board and bench. Gain a Training Dummy with 80% of their combined health. The dummy gains 1500 Health per stage. Gain a non-Tank 2-star ?-cost champion.
Allies without items equipped gain 45 Armor and Magic Resist.
Allies without items equipped gain 50 Armor and Magic Resist.
Allies isolated in pairs gain 15% Attack Speed and 18 Armor at the start of combat.
Allies isolated in pairs gain 15% Attack Speed and 22 Armor at the start of combat.
Allies isolated in pairs gain 10% Attack Speed and 10 Armor at the start of combat.
Allies isolated in pairs gain 10% Attack Speed and 13 Armor at the start of combat.
Your team gains null Health and size for each time you've rolled this game.
Rolls: ? Health: ?
Your team gains null Health and size for each time you've rolled this game. Gain 5 gold.
Rolls: ? Health: ?
Your team gains 5% Attack Damage. Every 5 seconds, they gain 5% more.
Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more.
Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 50% of their combined Attack Damage. The Golem gains 1000 Health per stage.
Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 50% of their combined Attack Damage. The Golem gains 1200 Health per stage. Gain a non-Tank 2-star ?-cost champion.
When an enemy dies, the nearest ally is healed for 440.
When an enemy dies, the nearest ally is healed for 500.
Gain a Protector's Vow. Protector's Vow grants its holder 18% additional Mana from all sources.
Gain a Protector's Vow. Protector's Vow grants its holder 20% additional Mana from all sources.
Gain 2 Xin Zhaos and a Bloodthirster. Xin Zhao becomes an Attack Fighter. After 5 player combats as a 3-star, unlock Zaahen.
At the start of the next ? stages, gain a Lesser Champion Duplicator.
Gain 1 Xin Zhao and a Bloodthirster. Xin Zhao becomes an Attack Fighter. After 5 player combats as a 3-star, unlock Zaahen.
At the start of the next ? stages, gain a Lesser Champion Duplicator.
After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 20 seconds of combat.
TFT Macao Open, 2024
After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat.
TFT Macao Open, 2024
Gain 10 free Shop rerolls. On Stage 4-5 and 6-1, gain a Champion Duplicator.
Galaxies Championship, 2020
Gain 8 free Shop rerolls. On Stage 4-5 and 6-2, gain a Champion Duplicator.
Galaxies Championship, 2020
Gain a random Emblem. After 6 rounds, gain a Tactician's Cape.
Gain a random Emblem. After 3 rounds, gain a Tactician's Cape.
Gain a Needlessly Large Rod. Your team gains 12 Ability Power and 10 Armor.
Gain a Needlessly Large Rod and a Chain Vest. Your team gains 8 Ability Power and 6 Armor.
Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 7 gold.
Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 4 gold.
Gain 3 non-Tank 5-cost champions. If you field a 5-cost champion, your 1 to 4-cost champions gain 8% Durability.
K.O. Coliseum Championship, 2025
Gain 2 non-Tank 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain 8% Durability.
K.O. Coliseum Tactician's Crown, 2025
For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.
For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.
If you have exactly 2 allies in your first row, grant them 50 Armor and 50 Magic Resist.
If you have exactly 2 allies in your first row, grant them 100 bonus Health, 45 Armor, and 45 Magic Resist.
Gain a 2-star 5-cost champion holding a recommended item. You cannot field it until Stage 4-5.
Gain a 2-star 5-cost champion holding a recommended item. You cannot field it until Stage 4-2.
After 12 seconds of combat, gain 45% Damage Amp.
After 12 seconds of combat, gain 40% Damage Amp.
Your team gains 12% Attack Damage and 5 Mana. Gain a B.F. Sword.
Your team gains 8% Attack Damage and 5 Mana. Gain a B.F. Sword and a Tear of the Goddess.
Gain an Artifact anvil now and after every 9 player combats.
Artifacts are more powerful items with a unique effect.
Gain an Artifact anvil now and after every 8 player combats.
Artifacts are more powerful items with a unique effect.
Gain 2 Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for 1.75 seconds.
Gain 2 Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for 1.25 seconds.