Your strongest Bastion champion gains 20% max Health. When other Bastions die, they transfer 20% of their Armor and Magic Resist to it. Gain a Shen and Rell.
Your strongest Bastion champion gains 25% max Health. When other Bastions die, they transfer 20% of their Armor and Magic Resist to it. Gain a Shen and Rell.
Gain 1 Velocity per reroll, and 6 when you level up. Crew units gain ?% Attack Speed for every 3 Velocity.
(Velocity: ?)
Gain 1 Velocity per reroll, and 10 when you level up. Crew units gain ?% Attack Speed for every 3 Velocity.
(Velocity: ?)
Combat start: Protectors shield themselves and their closest ally for 14% of their maximum health. Shields stack. Gain a Rakan.
Combat start: Protectors shield themselves and their closest ally for 18% of their maximum health. Shields stack. Gain a Rakan.
Your team gains 3% Damage Amp and 1% Durability for each Bronze-tier trait.
Damage Amp Bonus: ?%
Durability Bonus: ?%
Your team gains 3% Damage Amp and 2% Durability for each Bronze-tier trait.
Damage Amp Bonus: ?%
Durability Bonus: ?%
Gain a Training Dummy with 3 permanently attached Emblems. Gain 6 gold.
Gain a Training Dummy with 3 permanently attached Emblems. Gain 8 gold.
The next completed item you make grants an additional copy of it. Gain 1 gold now.
The next completed item you make grants an additional copy of it. Gain 5 gold now.
Your team gains 3% Damage Amp for each Bronze-tier trait.
Damage Amp Bonus: ?%
Your team gains 3% Damage Amp for each Bronze-tier trait.
Damage Amp Bonus: ?%
Your champions gain 7 permanent max Health per interest you earn.
Your champions gain 8 permanent max Health per interest you earn.
Now and at the start of each stage, receive a care package with loot and 3 gold.
Now and at the start of the next 2 stages, receive a care package with loot and 3 gold.
Gain a Bramble Vest. Your Bramble Vests deal 1-180% more damage (based on Stage) and heal the holder for 30% of the damage dealt.
Gain a Bramble Vest. Your Bramble Vests deal 20-210% more damage (based on Stage).
Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and 4 gold.
At the start of the next 2 stages, gain that 4-cost champion again.
Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and 8 gold.
At the start of the next 2 stages, gain that 4-cost champion again.
As you level, gain more powerful items.
Level 4: Component anvil
Level 6: Completed item anvil
Level 7: Choose 1 of 5 Radiant items
As you level, gain more powerful items.
Level 4: Component anvil
Level 6: Completed item anvil
Level 8: Choose 1 of 5 Radiant items
When you field 3 or less Star Guardians, increase Star Guardian bonuses by 200%. Gain a Syndra and Rell.
When you field 3 or less Star Guardians, increase Star Guardian bonuses by 150%. Gain a Syndra and Rell.
For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.
For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.
Gain a 2-star 5-cost champion equipped with 1 item. You cannot field it until 4-6.
Gain a 2-star 5-cost champion equipped with 1 item. You cannot field it until 4-3.
Each of your allies with 3 items equipped emits 2 arcs of lightning every 5 seconds, dealing 250-375 magic damage based on stage.
Each of your allies with 3 items equipped emits 2 arcs of lightning every 5 seconds, dealing 260-320 magic damage based on stage.