Spillnavn + #NA1

Fordeler og svekkelser

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Fordel
15.3 Oppdatering
15.4 Oppdatering
  • Magic Expert
    Magic Expert

    Gain ?% Ability Power. All other sources of Ability Power give ?% more.

    Gain ?% Ability Power. All other sources of Ability Power give ?% more.

  • Ordinary
    Ordinary

    If this champion has no active traits, gain ?-? Health and ?-?% Attack Speed (based on current Stage).

    If this champion has no active traits, gain ?-? Health and ?-?% Attack Speed (based on current Stage).

  • All Out
    All Out

    At combat start go ALL OUT, gaining 20% Damage Reduction and 40% Attack Damage. Health no longer decays while ALL OUT.

    At combat start go ALL OUT, gaining 20% Damage Reduction and 45% Attack Damage. Health no longer decays while ALL OUT.

  • Pack Tactics
    Pack Tactics

    Gain 2 packmates that deal 15% (%i:TFTBaseAD%) physical damage. When Naafiri uses her Ability, packmates dash to the lowest Health enemy within 2 hexes.

    Gain 2 packmates that deal 18% (%i:TFTBaseAD%) physical damage. When Naafiri uses her Ability, packmates dash to the lowest Health enemy within 2 hexes.

  • Heavyweight
    Heavyweight
    Aatrox
    Zac
    Kobuko
    Darius
    Jayce
    Poppy

    Your team gains 100 Health.

    Heavyweights gain additional bonus Health, and Attack Damage equal to a percentage of their Health.

    2
    20% | 0.20000000298023224% to
    4
    40% | 0.4000000059604645% to
    6
    60% | 0.6000000238418579% to
    Aatrox
    Zac
    Kobuko
    Darius
    Jayce
    Poppy

    Your team gains 100 Health.

    Heavyweights gain additional bonus Health, and Attack Damage equal to a percentage of their Health.

    2
    20% | 0.20000000298023224% to
    4
    40% | 0.4000000059604645% to
    6
    65% | 0.6000000238418579% to
  • Hyperactive
    Hyperactive

    Takedowns grant 90% Attack Speed that rapidly decays over 3 seconds.

    Takedowns grant 100% Attack Speed that rapidly decays over 3 seconds.

  • Gather Force
    Gather Force

    On cast, gain stacking Attack Damage equal to 40% of Mana spent.

    On cast, gain stacking Attack Damage equal to 45% of Mana spent.

  • Over 9000
    Over 9000

    At the start of each round, gain a random permanent stat bonus.

    At the start of each round, gain a random permanent stat bonus.

  • Keen Eye
    Keen Eye

    Attacks and Abilities ignore 40% of enemy's Magic Resistance.

    Attacks and Abilities ignore 45% of enemy's Magic Resistance.

  • Bladenado
    Bladenado

    Attacks deal 20% of Basic Attack Damage as physical damage to enemies within attack range of the target.

    Attacks deal 25% of Basic Attack Damage as physical damage to enemies within attack range of the target.

  • Final Ascent
    Final Ascent

    Ascend an additional time at levels 7 and 10.

    Level 7: Gain 5% Ability Power every 3 attacks.

    Ascend an additional time at levels 7 and 10.

    Level 7: Gain 6% Ability Power every 3 attacks.

  • Living Wall
    Living Wall

    Gain 20 Armor and Magic Resistance. At combat start allies in the back row gain 1% Attack Speed for every 30 combined and this champion has.

    Gain 20 Armor and Magic Resistance. At combat start allies in the back row gain 1.5% Attack Speed for every 30 combined and this champion has.

  • Surge 66
    Surge 66

    Gain 15% Attack Speed and 10% Ability Power. After 15 and 66 attacks, this amount doubles. (Attacks: ?)

    Gain 20% Attack Speed and 10% Ability Power. After 15 and 66 attacks, this amount doubles. (Attacks: ?)

  • Serious Slam
    Serious Slam

    The first attack on each enemy deals ?% (%i:TFTBaseAD%) physical damage and Stuns for ? seconds.

    The first attack on each enemy deals ?% (%i:TFTBaseAD%) physical damage and Stuns for ? seconds.

  • Hungry Hero
    Hungry Hero

    Gain ? Health and ?% Attack Damage. Each round, you may pay ? player health for ? and ? .

    Gain ? Health and ?% Attack Damage. Each round, you may pay ? player health for ? and ? .

  • Finalist
    Finalist

    Gain ?% Damage Amp and ?% Damage Reduction, increased by ?% and ?% for each eliminated player.

    Gain ?% Damage Amp and ?% Damage Reduction, increased by ?% and ?% for each eliminated player.

  • Adaptive Skin
    Adaptive Skin

    When taking damage, gain ? Armor or ? Magic Resistance based on the damage type, up to ? total resists.

    When taking damage, gain ? Armor or ? Magic Resistance based on the damage type, up to ? total resists.

  • Fairy Tail
    Fairy Tail

    On cast spawn 2 fairies that each deal ?-? (based on Stage) magic damage to the target over the next ? seconds.

    On cast spawn 2 fairies that each deal ?-? (based on Stage) magic damage to the target over the next ? seconds.

  • Mechablade
    Mechablade

    Gain Attack Speed equal to 3% maximum Health. Attacks grant 2 bonus Mana.

    Gain Attack Speed equal to 4% maximum Health. Attacks grant 5 bonus Mana.

  • Soul Chipper
    Soul Chipper

    Dealing magic damage reduces Magic Resistance by 4 for the rest of combat.

    Dealing magic damage reduces Magic Resistance by 5 for the rest of combat.

  • Attack Expert
    Attack Expert

    Gain 5% Attack Damage. All other sources of Attack Damage give ?% more.

    Gain 5% Attack Damage. All other sources of Attack Damage give ?% more.

  • Final Boss
    Final Boss

    Gain 10% Omnivamp. Whenever an ally dies, gain 4% stacking Damage Amp.

    Gain 10% Omnivamp. Whenever an ally dies, gain 4.5% stacking Damage Amp.

  • Bestest Boy
    Bestest Boy

    Every 5 seconds, Lulu feeds a snack to her Monster: 13% Healing for Rammus, 12% Attack Damage for Smolder, or 12% Ability Power for Kog'Maw.

    Every 5 seconds, Lulu feeds a snack to her Monster: 13% Healing for Rammus, 14% Attack Damage for Smolder, or 14% Ability Power for Kog'Maw.

  • Strong Spark
    Strong Spark

    Every 3 seconds, zap the closest enemy for 9% of their max Health as magic damage. Whenever an enemy is Stunned by any source, zap them.

    Every 3 seconds, zap the closest enemy for 11% of their max Health as magic damage. Whenever an enemy is Stunned by any source, zap them.

  • Bludgeoner
    Bludgeoner

    Attacks and Abilities ignore 40% of enemy's Armor.

    Attacks and Abilities ignore 45% of enemy's Armor.

  • Luchador
    Luchador
    Gnar
    Dr. Mundo
    Volibear
    Braum

    Luchadors gain bonus Attack Damage.

    At 50% health, Luchadors cleanse negative effects, heal, and leap back into the fight, Stunning enemies in a 1-hex radius for 1 seconds.

    2
    15 ; 15% heal
    4
    40 ; 35% heal
    Gnar
    Dr. Mundo
    Volibear
    Braum

    Luchadors gain bonus Attack Damage.

    At 50% health, Luchadors cleanse negative effects, heal, and leap back into the fight, Stunning enemies in a 1-hex radius for 1 seconds.

    2
    15 ; 25% heal
    4
    40 ; 50% heal
  • Desperado
    Desperado

    After every 12th attack, fire five projectiles at the closest enemies that deal 120% of Basic Attack Damage as physical damage.

    After every 12th attack, fire five projectiles at the closest enemies that deal 140% of Basic Attack Damage as physical damage.

Svekkelse
15.3 Oppdatering
15.4 Oppdatering
  • Star Guardian
    Star Guardian
    Rell
    Syndra
    Xayah
    Ahri
    Neeko
    Jinx
    Poppy
    Seraphine

    Star Guardians have a unique Teamwork bonus that is granted to all Star Guardians. Every Star Guardian fielded increases the bonus!

    Prismatic: Field 8, then spend 18500 mana.


    Prismatic: Spend 18500 mana (?)


    THE STARS AWAKEN.


    Rell: Gain ? shieldRell: Gain shields
    Syndra: Gain ? Ability Power every 3 secondsSyndra: Gain Ability Power
    Xayah: Every 3rd attack deals ? (increases per stage) magic damageXayah: Magic damage on attack
    Ahri: After casting, gain ? Mana over 2 secondsAhri: On cast, gain Mana
    Neeko: +?% healing and shieldingNeeko: Increase heals & shields
    Poppy: At 40% Health, heal ?% Poppy: Heal at low Health
    Jinx: +?% Attack Speed. +?% after takedowns, decaying over 3sJinx: Gain Attack Speed
    Seraphine: Gain ? and ?% Seraphine: Gain every stat

    Rell
    Syndra
    Xayah
    Ahri
    Neeko
    Jinx
    Poppy
    Seraphine

    Star Guardians have a unique Teamwork bonus that is granted to all Star Guardians. Every Star Guardian fielded increases the bonus!

    Prismatic: Field 8, then spend 18500 mana.


    Prismatic: Spend 18500 mana (?)


    THE STARS AWAKEN.


    Rell: Gain ? shieldRell: Gain shields
    Syndra: Gain ? Ability Power every 3 secondsSyndra: Gain Ability Power
    Xayah: Every 3rd attack deals ? (increases per stage) magic damageXayah: Magic damage on attack
    Ahri: After casting, gain ? Mana over 2 secondsAhri: On cast, gain Mana
    Neeko: +?% healing and shieldingNeeko: Increase heals & shields
    Poppy: At 40% Health, heal ?% Poppy: Heal at low Health
    Jinx: +?% Attack Speed. +?% after takedowns, decaying over 3sJinx: Gain Attack Speed
    Seraphine: Gain ? and ?% Seraphine: Gain every stat

  • Mage
    Mage

    Cast Abilities twice, but deal ?% less total damage.

    Cast Abilities twice, but deal ?% less total damage.

  • Ice Bender
    Ice Bender

    Combat Start: Ryze is frozen for the first 3 seconds of combat. His Ability 20% Chills enemies for 4 seconds, and deals 30% bonus damage to enemies adjacent to the target.

    Combat Start: Ryze is frozen for the first 3 seconds of combat. His Ability 20% Chills enemies for 4 seconds, and deals 25% bonus damage to enemies adjacent to the target.

  • Mech Pilot
    Mech Pilot

    1
    Pilot the Mech, granting it your stats: 60% , 100% . Eject when at 60%.
    2
    The Mech benefits from the pilots' traits.

    1
    Pilot the Mech, granting it your stats: 60% , 80% . Eject when at 60%.
    2
    The Mech benefits from the pilots' traits.
  • Stand Alone
    Stand Alone

    If this champion starts combat alone in its row, gain ?% Health.

    If this champion starts combat alone in its row, gain ?% Health.

  • Max Speed
    Max Speed

    Gain 10% Attack Speed, and permanently gain 1.5% every 3 takedowns. (Current: ?% )

    Gain 10% Attack Speed, and permanently gain 1% every 3 takedowns. (Current: ?% )

  • Max Arcana
    Max Arcana

    Gain 22% Ability Power, and permanently gain 1% every 2 takedowns. (Current: ?% )

    Gain 20% Ability Power, and permanently gain 1% every 2 takedowns. (Current: ?% )

  • Wraith
    Wraith
    Kayle
    Zac
    Jhin
    Malzahar
    K'Sante
    Varus

    Every 5 seconds, the Shadow Realm strikes the 3 closest enemies, dealing total magic damage equal to a portion of damage dealt by Wraiths since the last trigger.

    Your lowest health Wraith heals for 18% of damage dealt by Wraiths and the Shadow Realm.

    2
    20% damage.
    4
    40% damage.
    6
    60% damage.
    Kayle
    Zac
    Jhin
    Malzahar
    K'Sante
    Varus

    Every 4 seconds, the Shadow Realm strikes the 3 closest enemies, dealing total magic damage equal to a portion of damage dealt by Wraiths since the last trigger.

    Your lowest health Wraith heals for 18% of damage dealt by Wraiths and the Shadow Realm.

    2
    20% damage.
    4
    40% damage.
    6
    60% damage.
  • Prodigy
    Prodigy
    Ezreal
    Syndra
    Malzahar
    Yuumi
    Seraphine

    Your team gains Mana Regen. Prodigies gain more.

    2
    1 %i:TFTManaRegen% | 3 %i:TFTManaRegen%
    3
    1 %i:TFTManaRegen% | 4 %i:TFTManaRegen%
    4
    2 %i:TFTManaRegen% | 6 %i:TFTManaRegen%
    5
    3 %i:TFTManaRegen% | 7 %i:TFTManaRegen% | Prodigy abilities heal an ally for 12% of the damage dealt.
    Ezreal
    Syndra
    Malzahar
    Yuumi
    Seraphine

    Your team gains Mana Regen. Prodigies gain more.

    2
    1 %i:TFTManaRegen% | 3 %i:TFTManaRegen%
    3
    1 %i:TFTManaRegen% | 4 %i:TFTManaRegen%
    4
    1 %i:TFTManaRegen% | 6 %i:TFTManaRegen%
    5
    1 %i:TFTManaRegen% | 7 %i:TFTManaRegen% | Prodigy abilities heal an ally for 12% of the damage dealt.
  • Protector
    Protector
    Kennen
    Malphite
    Janna
    Rakan
    Neeko
    K'Sante

    Units gain 5% Durability while shielded.

    Once per combat at 50% Health, Protectors shield themselves and their closest ally for a percent of their maximum Health. Shields stack.

    2
    20% shield
    4
    40% shield
    6
    60% shield
    Kennen
    Malphite
    Janna
    Rakan
    Neeko
    K'Sante

    Units gain 5% Durability while shielded.

    Once per combat at 50% Health, Protectors shield themselves and their closest ally for a percent of their maximum Health. Shields stack.

    2
    18% shield
    4
    36% shield
    6
    55% shield
  • Socialite
    Socialite

    Combat start: Mark adjacent hexes for 5 rounds. Allies in marked hexes gain 12% Damage Amp and 150 Health. This champion gains 200% of the bonus.

    Combat start: Mark adjacent hexes for 4 rounds. Allies in marked hexes gain 10% Damage Amp and 120 Health. This champion gains 200% of the bonus.

  • Mighty Mech
    Mighty Mech
    Aatrox
    Lucian
    Gangplank
    Senna
    Jarvan IV
    Karma
    Yone

    Gain The Mighty Mech. Mighty Mechs heal it for 12.1% of the damage they deal.

    Unlock the Mightiest Mech

    3
    The Mighty Mech arrives
    5
    Blade Protocol: Level 1
    7
    Blade Protocol: Level 2
    Aatrox
    Lucian
    Gangplank
    Senna
    Jarvan IV
    Karma
    Yone

    Gain The Mighty Mech. Mighty Mechs heal it for 12% of the damage they deal.

    Unlock the Mightiest Mech

    3
    The Mighty Mech arrives
    5
    Blade Protocol: Level 1
    7
    Blade Protocol: Level 2
Juster
15.3 Oppdatering
15.4 Oppdatering
  • Tiny Terror
    Tiny Terror

    Gain ?% Attack Speed. At ?% Health, double it for the rest of combat. Then, shrink in size for ? seconds, dodging all attacks.

    Gain ?% Attack Speed. At ?% Health, double it for the rest of combat. Then, shrink in size for ? seconds, dodging all attacks.