Gather Essence by killing champions, plus more by losing player combat.
Beginning at 40 Essence, choose to convert Essence to rewards or continue gathering Essence. Each reward requires increasing amounts of Essence.
Gather Essence by killing champions, plus more by losing player combat.
Beginning at 40 Essence, choose to convert Essence to rewards or continue gathering Essence. Each reward requires increasing amounts of Essence.
Your team's damage, healing, and shielding attracts Pixies.
Each Pixie grants Fae champions Attack Damage and Ability Power, and after they fall below 50% Health, they heal for each Pixie.
Your team's damage, healing, and shielding attracts Pixies.
Each Pixie grants Fae champions Attack Damage and Ability Power, and after they fall below 50% Health, they heal for each Pixie.
Hunters gain Attack Damage. If a Hunter hasn't swapped targets for 4 seconds, they gain 10% Damage Amp.
Hunters gain Attack Damage. If a Hunter hasn't swapped targets for 3 seconds, they gain 10% Damage Amp.
Inferno damage Burns and Wounds enemies for 3 seconds. Inferno Burns stack with other Burns.
Inferno damage Burns and Wounds enemies for 3 seconds. Inferno Burns stack with other Burns.
Your team gains 10% Attack Speed. Rapidfire champions gain more on every attack, up to 10 stacks.
Your team gains 10% Attack Speed. Rapidfire champions gain more on every attack, up to 10 stacks.
Innate: Adaptor abilities change depending on if their Attack Damage or Ability Power is higher.
Adaptors gain Ability Power or Attack Damage, depending on which is higher.
Innate: Adaptor abilities change depending on if their Attack Damage or Ability Power is higher.
Adaptors gain Ability Power or Attack Damage, depending on which is higher.
Your strongest Alune cycles to a new phase of the moon after each cast. While the moon is at or below half full, your team gains 7% Durabilty. While above, your team gains 7% Damage Amp.?
Your strongest Alune cycles to a new phase of the moon after each cast. While the moon is at or below half full, your team gains 7% Durabilty. While above, your team gains 7% Damage Amp.
After combat, your Wisps are empowered.
Blossom champions gain Attack Damage, Ability Power, and 10% max Health.
After combat, your Wisps are empowered.
Blossom champions gain Attack Damage, Ability Power, and 10% max Health.
Caustic damage 30% Shreds and Sunders enemies for 4 seconds.
Shred: Reduce Magic Resist
Sunder: Reduce Armor
Caustic damage 30% Shreds and Sunders enemies for 4 seconds.
Shred: Reduce Magic Resist
Sunder: Reduce Armor
Your team gains 12 Armor and Magic Resist. Defenders gain more.
Your team gains 12 Armor and Magic Resist. Defenders gain more.
Choose a bounty. Your strongest Draven can progress on the bounty to earn its reward. Upon completing a bounty, choose another.
?
Choose a bounty. Your strongest Draven can progress on the bounty to earn its reward. Upon completing a bounty, choose another.
The ally on the Blackthorn hex is sacrificed before combat, granting your champions Health.
Blackthorn champions gain additional stats based on the sacrifice's Role, Star Level, and Cost.
?
The ally on the Blackthorn hex is sacrificed before combat, granting your champions Health.
Blackthorn champions gain additional stats based on the sacrifice's Role, Star Level, and Cost.
Executioners gain Precision and 15% Critical Strike Chance.
Additionally, enemies bleed for 30% bonus true damage over 3 seconds.
Bleed damage increased to 40%.
(2) Executioners gain Precision and 15% Critical Strike Chance.
(3) Additionally, enemies bleed for 30% bonus true damage over 3 seconds.
(4) Bleed damage increased to 40%.
Gain 1 seed when your strongest Ivern casts, plus 3 every combat. Ivern uses 5 seeds to grow a hex on your board that grants a bonus to its occupant.
Seeds: ? / 5
Current Biome: ?
?
?
?
Gain 1 seed when your strongest Ivern casts, plus 3 every combat. Ivern uses 5 seeds to grow a hex on your board that grants a bonus to its occupant.
Seeds: 0 / 5
Current Biome:
Your team gains Mana Regen, increased for Invokers.
Your team gains Mana Regen, increased for Invokers.
Lunar champions and adjacent allies gain Attack Speed and Ability Power. Lunar champions gain 100% more.
Lunar champions and adjacent allies gain Attack Speed and Ability Power. Lunar champions gain 100% more.
Whenever an enemy within 3 hexes dies, your strongest Old Growth champion gains 30 permanent max Health.
Current: ?
Whenever an enemy within 3 hexes dies, your strongest Old Growth champion gains 30 permanent max Health.
Current: 0
Use the Alpha Mark to grant a Riftbeast their unique Buff
Every 3 combats, your next shop is overrun with Riftbeasts.
On combat start and every 5 seconds Riftbeasts grow gaining
6%
6%
6% ![]()
+5
+5
+50
+1 ![]()
+2 maximum team size
(3) Use the Alpha Mark to grant a Riftbeast their unique Buff
(5) Every 3 combats, your next shop is overrun with Riftbeasts.
(7) On combat start and every 5 seconds Riftbeasts grow gaining
5%
5%
5% ![]()
+5
+5
+50
+1
(10) +2 maximum team size
Only active while fielding 1 Rival.
Rivals collect takedowns, gaining 3 if they takedown another Rival.?
(1) Rivals collect takedowns, gaining 3 if they takedown another Rival.
Takedowns evolve Kha'Zix, permanently granting him your choice of Executioner, Rapidfire, Ravager, or Spellweaver.
Rengar grants 2/3/5 gold every 8 takedowns. After 30 takedowns, your team gains 5% Attack Damage plus 0.2%
per additional takedown.
Kha'Zix Takedowns: 0 / 0
Rengar Takedowns: 0
Gold Earned: 0
(2) Rivals can be fielded together, and their abilities grant each other bonuses.
Your champions gain a 5% max Health shield and deal 7% bonus magic damage. Gain additional bonuses for each unique 3-star ☆☆☆ champion:
1 ☆☆☆: Increase shield and magic damage by 1.5% for each 3-star.
3 ☆☆☆: 18%
and 15 ![]()
![]()
5 ☆☆☆: Convert 40% of the bonus magic damage to true damage.
8 ☆☆☆: Every 4 seconds of combat, a 3-star champion ascends to 4-star.
(3) Your champions gain a 5% max Health shield and deal 8% bonus magic damage. Gain additional bonuses for each unique 3-star champion:
1: Increase shield and magic damage by 1% for each 3-star.
3: 15%
and 12 ![]()
![]()
5: Convert 40% of the bonus magic damage to true damage.
8: Every 4 seconds of combat, a 3-star champion ascends to 4-star.