Gain ?% Ability Power. All other sources of Ability Power give ?% more.
Gain ?% Ability Power. All other sources of Ability Power give ?% more.
If this champion has no active traits, gain ?-? Health and ?-?% Attack Speed (based on current Stage).
If this champion has no active traits, gain ?-? Health and ?-?% Attack Speed (based on current Stage).
At combat start go ALL OUT, gaining 20% Damage Reduction and 40% Attack Damage. Health no longer decays while ALL OUT.
At combat start go ALL OUT, gaining 20% Damage Reduction and 45% Attack Damage. Health no longer decays while ALL OUT.
Gain 2 packmates that deal
Gain 2 packmates that deal
Your team gains 100 Health.
Heavyweights gain additional bonus Health, and Attack Damage equal to a percentage of their Health.
Your team gains 100 Health.
Heavyweights gain additional bonus Health, and Attack Damage equal to a percentage of their Health.
Takedowns grant 90% Attack Speed that rapidly decays over 3 seconds.
Takedowns grant 100% Attack Speed that rapidly decays over 3 seconds.
On cast, gain stacking Attack Damage equal to 40% of Mana spent.
On cast, gain stacking Attack Damage equal to 45% of Mana spent.
At the start of each round, gain a random permanent stat bonus.
At the start of each round, gain a random permanent stat bonus.
Attacks and Abilities ignore 40% of enemy's Magic Resistance.
Attacks and Abilities ignore 45% of enemy's Magic Resistance.
Attacks deal 20% of Basic Attack Damage as physical damage to enemies within attack range of the target.
Attacks deal 25% of Basic Attack Damage as physical damage to enemies within attack range of the target.
Ascend an additional time at levels 7 and 10.
Level 7: Gain 5% Ability Power every 3 attacks.
Ascend an additional time at levels 7 and 10.
Level 7: Gain 6% Ability Power every 3 attacks.
Gain 20 Armor and Magic Resistance. At combat start allies in the back row gain 1% Attack Speed for every 30 combined and
this champion has.
Gain 20 Armor and Magic Resistance. At combat start allies in the back row gain 1.5% Attack Speed for every 30 combined and
this champion has.
Gain 15% Attack Speed and 10% Ability Power. After 15 and 66 attacks, this amount doubles. (Attacks: ?)
Gain 20% Attack Speed and 10% Ability Power. After 15 and 66 attacks, this amount doubles. (Attacks: ?)
The first attack on each enemy deals
The first attack on each enemy deals
Gain ? Health and ?% Attack Damage. Each round, you may pay ? player health for ? and ?
.
Gain ? Health and ?% Attack Damage. Each round, you may pay ? player health for ? and ?
.
Gain ?% Damage Amp and ?% Damage Reduction, increased by ?% and ?%
for each eliminated player.
Gain ?% Damage Amp and ?% Damage Reduction, increased by ?% and ?%
for each eliminated player.
When taking damage, gain ? Armor or ? Magic Resistance based on the damage type, up to ? total resists.
When taking damage, gain ? Armor or ? Magic Resistance based on the damage type, up to ? total resists.
On cast spawn 2 fairies that each deal
On cast spawn 2 fairies that each deal
Gain Attack Speed equal to 3% maximum Health. Attacks grant 2 bonus Mana.
Gain Attack Speed equal to 4% maximum Health. Attacks grant 5 bonus Mana.
Dealing magic damage reduces Magic Resistance by 4 for the rest of combat.
Dealing magic damage reduces Magic Resistance by 5 for the rest of combat.
Gain 5% Attack Damage. All other sources of Attack Damage give ?% more.
Gain 5% Attack Damage. All other sources of Attack Damage give ?% more.
Gain 10% Omnivamp. Whenever an ally dies, gain 4% stacking Damage Amp.
Gain 10% Omnivamp. Whenever an ally dies, gain 4.5% stacking Damage Amp.
Every 5 seconds, Lulu feeds a snack to her Monster: 13% Healing for Rammus, 12% Attack Damage for Smolder, or 12% Ability Power for Kog'Maw.
Every 5 seconds, Lulu feeds a snack to her Monster: 13% Healing for Rammus, 14% Attack Damage for Smolder, or 14% Ability Power for Kog'Maw.
Every 3 seconds, zap the closest enemy for 9% of their max Health as magic damage. Whenever an enemy is Stunned by any source, zap them.
Every 3 seconds, zap the closest enemy for 11% of their max Health as magic damage. Whenever an enemy is Stunned by any source, zap them.
Attacks and Abilities ignore 40% of enemy's Armor.
Attacks and Abilities ignore 45% of enemy's Armor.
Luchadors gain bonus Attack Damage.
At 50% health, Luchadors cleanse negative effects, heal, and leap back into the fight, Stunning enemies in a 1-hex radius for 1 seconds.
Luchadors gain bonus Attack Damage.
At 50% health, Luchadors cleanse negative effects, heal, and leap back into the fight, Stunning enemies in a 1-hex radius for 1 seconds.
After every 12th attack, fire five projectiles at the closest enemies that deal 120% of Basic Attack Damage as physical damage.
After every 12th attack, fire five projectiles at the closest enemies that deal 140% of Basic Attack Damage as physical damage.
Star Guardians have a unique Teamwork bonus that is granted to all Star Guardians. Every Star Guardian fielded increases the bonus!
Prismatic: Spend 18500 mana (?)
THE STARS AWAKEN. after takedowns, decaying over 3s
and ?%
Star Guardians have a unique Teamwork bonus that is granted to all Star Guardians. Every Star Guardian fielded increases the bonus!
Prismatic: Spend 18500 mana (?)
THE STARS AWAKEN. after takedowns, decaying over 3s
and ?%
Cast Abilities twice, but deal ?% less total damage.
Cast Abilities twice, but deal ?% less total damage.
Combat Start: Ryze is frozen for the first 3 seconds of combat. His Ability 20% Chills enemies for 4 seconds, and deals 30% bonus damage to enemies adjacent to the target.
Combat Start: Ryze is frozen for the first 3 seconds of combat. His Ability 20% Chills enemies for 4 seconds, and deals 25% bonus damage to enemies adjacent to the target.
If this champion starts combat alone in its row, gain ?% Health.
If this champion starts combat alone in its row, gain ?% Health.
Gain 10% Attack Speed, and permanently gain 1.5% every 3 takedowns. (Current: ?% )
Gain 10% Attack Speed, and permanently gain 1% every 3 takedowns. (Current: ?% )
Gain 22% Ability Power, and permanently gain 1% every 2 takedowns. (Current: ?% )
Gain 20% Ability Power, and permanently gain 1% every 2 takedowns. (Current: ?% )
Every 5 seconds, the Shadow Realm strikes the 3 closest enemies, dealing total magic damage equal to a portion of damage dealt by Wraiths since the last trigger.
Your lowest health Wraith heals for 18% of damage dealt by Wraiths and the Shadow Realm.
Every 4 seconds, the Shadow Realm strikes the 3 closest enemies, dealing total magic damage equal to a portion of damage dealt by Wraiths since the last trigger.
Your lowest health Wraith heals for 18% of damage dealt by Wraiths and the Shadow Realm.
Your team gains Mana Regen. Prodigies gain more.
Your team gains Mana Regen. Prodigies gain more.
Units gain 5% Durability while shielded.
Once per combat at 50% Health, Protectors shield themselves and their closest ally for a percent of their maximum Health. Shields stack.
Units gain 5% Durability while shielded.
Once per combat at 50% Health, Protectors shield themselves and their closest ally for a percent of their maximum Health. Shields stack.
Combat start: Mark adjacent hexes for 5 rounds. Allies in marked hexes gain 12% Damage Amp and 150 Health. This champion gains 200% of the bonus.
Combat start: Mark adjacent hexes for 4 rounds. Allies in marked hexes gain 10% Damage Amp and 120 Health. This champion gains 200% of the bonus.
Gain The Mighty Mech. Mighty Mechs heal it for 12.1% of the damage they deal.
Unlock the Mightiest Mech
Gain The Mighty Mech. Mighty Mechs heal it for 12% of the damage they deal.
Unlock the Mightiest Mech
Gain ?% Attack Speed. At ?% Health, double it for the rest of combat. Then, shrink in size for ? seconds, dodging all attacks.
Gain ?% Attack Speed. At ?% Health, double it for the rest of combat. Then, shrink in size for ? seconds, dodging all attacks.