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  • Blackthorn
    Blackthorn
    The ally on the Blackthorn hex is sacrificed before combat, granting your champions Health.

    Blackthorn champions gain additional stats based on the sacrifice's Role, Star Level, and Cost.

    ?
    2
    175
    4
    300 ; Bonus is 30% stronger
    6
    550 ; Bonus is 60% stronger
  • Blossom
    Blossom
    After combat, your Wisps are empowered.

    Blossom champions gain Attack Damage, Ability Power, and 10% max Health.
    3
    Wisps are upgraded, 12%
    5
    Wisps are in every shop, 30%
    7
    Gain 4 gold after buying a Wisp, 45%
    9
    You can buy 2 Wisps per round, 50%
    11
    Wisps overflow with power, 100%
  • Coven
    Coven
    Gather Essence by killing champions, plus more by losing player combat.

    Beginning at 40 Essence, choose to convert Essence to rewards or continue gathering Essence. Each reward requires increasing amounts of Essence.
    3
    2 Essence per kill, 18 Essence per loss
    4
    2 per kill, 25 per loss
    5
    3 per kill, 32 per loss
    7
    10 per kill, 60 per loss
  • Eclipse
    Eclipse
    After 10 seconds of combat, the Eclipse kills the lowest Health enemy, repeating every 3.5 seconds.
  • Elderwood
    Elderwood
    Gain placeable Elderwood plants.
    3
    A Stonebark Tree and a Lifebloom
    5
    A second Stonebark Tree and Stonebark Trees gain 200 Health
    7
    and the Deepwood Protector
    9
    Plants star up to 2-star
    11
    Plants star up to 3-star and the forest comes to life
  • Fae
    Fae
    Your team's damage, healing, and shielding attracts Pixies.

    Each Pixie grants Fae champions Attack Damage and Ability Power, and after they fall below 50% Health, they heal for each Pixie.
    2
    5% and 2.5% Heal.
    4
    8% and 4% Heal. After attracting 7 Pixies, start attracting Golden Pixies instead which grant gold.
  • Flora Fatalis
    Flora Fatalis
    Flora Fatalis champions harvest enemies on takedown, gaining:
    1
    10 Mana
    2
    and grant a 8% max Health heal to the lowest Health ally.
  • Inferno
    Inferno
    Inferno damage Burns and Wounds enemies for 3 seconds. Inferno Burns stack with other Burns.
    2
    1% Burn, 33% Wound
    3
    After combat, 1 of your shop slots without an Inferno champion ignites, rolling a champion one tier higher
    5
    Ignite 2 shop slots, 3% Burn
    7
    Ignite 4 shop slots, 3.5% Burn
  • Lunar
    Lunar
    Lunar champions and adjacent allies gain Attack Speed and Ability Power. Lunar champions gain 100% more.
    2
    7% , 7%
    3
    10% , 10%
    4
    14% , 14%
    5
    18% , 18%
  • Primal
    Primal
    Choose one of four Primal Blessings.
    2
    ?
    4
    ?
  • Riftbeast
    Riftbeast
    Use the Alpha Mark to grant a Riftbeast their unique Buff
    Every 3 combats, your next shop is overrun with Riftbeasts.
    On combat start and every 5 seconds Riftbeasts grow gaining
    6% 6% 6%
    +5 +5 +50 +1
    +2 maximum team size
    3
    Use the Alpha Mark to grant a Riftbeast their unique Buff
    5
    Every 3 combats, your next shop is overrun with Riftbeasts.
    7
    On combat start and every 5 seconds Riftbeasts grow gaining
    6% 6% 6%
    +5 +5 +50 +1
    10
    +2 maximum team size
  • Rival
    Rival
    Only active while fielding 1 Rival.

    Rivals collect takedowns, gaining 3 if they takedown another Rival.?
    1
    Only active while fielding 1 Rival.

    Rivals collect takedowns, gaining 3 if they takedown another Rival.?
  • Solar
    Solar
    Your champions gain a 5% max Health shield and deal 7% bonus magic damage. Gain additional bonuses for each unique 3-star ☆☆☆ champion:

    1 ☆☆☆: Increase shield and magic damage by 1.5% for each 3-star.
    3 ☆☆☆: 18% and 15
    5 ☆☆☆: Convert 40% of the bonus magic damage to true damage.
    8 ☆☆☆: Every 4 seconds of combat, a 3-star champion ascends to 4-star.
    3
    Your champions gain a 5% max Health shield and deal 7% bonus magic damage. Gain additional bonuses for each unique 3-star ☆☆☆ champion:

    1 ☆☆☆: Increase shield and magic damage by 1.5% for each 3-star.
    3 ☆☆☆: 18% and 15
    5 ☆☆☆: Convert 40% of the bonus magic damage to true damage.
    8 ☆☆☆: Every 4 seconds of combat, a 3-star champion ascends to 4-star.
  • Sprykin
    Sprykin
    Gain the Big Furry Friend. Drop a Sprykin on the BFF to pick its Rider.
    3
    The Rider gains
    15% and 15%
    5
    40% 35% , and 50% of the BFF's Ability applies to your Sprykin champions.
    7
    45% 45% , and 100% of the BFF's Ability applies to your Sprykin champions.

Klasser

  • Adaptor
    Adaptor
    Innate: Adaptor abilities change depending on if their Attack Damage or Ability Power is higher.

    Adaptors gain Ability Power or Attack Damage, depending on which is higher.
    2
    25% OR
    3
    35% OR
    4
    50% OR
  • Brawler
    Brawler
    Your team gains 120 max Health. Brawlers gain more.
    2
    25%
    4
    40%
    6
    65%
  • Defender
    Defender
    Your team gains 12 Armor and Magic Resist. Defenders gain more.
    2
    25
    4
    60
    6
    120
  • Executioner
    Executioner
    Executioners gain Precision and 15% Critical Strike Chance.
    Additionally, enemies bleed for 30% bonus true damage over 3 seconds.
    Bleed damage increased to 40%.
    2
    Executioners gain Precision and 15% Critical Strike Chance.
    3
    Additionally, enemies bleed for 30% bonus true damage over 3 seconds.
    4
    Bleed damage increased to 40%.
  • Hunter
    Hunter
    Hunters gain Attack Damage. If a Hunter hasn't swapped targets for 4 seconds, they gain 10% Damage Amp.
    2
    20%
    3
    30%
    4
    45%
    5
    65%
  • Invoker
    Invoker
    Your team gains Mana Regen, increased for Invokers.
    2
    1 | 3
    3
    1 | 4
    4
    2 | 6
    5
    2 | 9
  • Juggernaut
    Juggernaut
    Your team gains Durability. Juggernauts gain more.
    2
    4% or 20%
    4
    6% or 33%
    6
    8% or 45%
  • Rapidfire
    Rapidfire
    Your team gains 10% Attack Speed. Rapidfire champions gain more on every attack, up to 10 stacks.
    2
    +3% per Attack
    3
    +5% per Attack
    4
    +9% per Attack
    5
    +15% per Attack
  • Ravager
    Ravager
    Ravagers gain 10% Omnivamp. Additionally, Ravagers deal bonus damage, doubled against units below 50% Health.
    2
    12% Bonus Damage
    4
    25% Bonus Damage
    6
    40% Bonus Damage
  • Spellweaver
    Spellweaver
    Your team gains 10% Ability Power. Spellweavers gain more, plus extra Ability Power whenever a Spellweaver casts an Ability.
    2
    10% , +1% per cast
    4
    30% , +1% per cast
    6
    55% , +2% per cast
  • Summoner
    Summoner
    Summoners empower their summons in different ways.

    Yorick: +30% Health
    Azir: +20% Damage
    Mama Beak: +45% Damage
    Zyra: +4 Plant Attacks
    2
    Empower Summons
    3
    Improve each effect by 50%
  • Vanguard
    Vanguard
    At Combat Start and after dropping below 50% Health, Vanguards gain a max Health Shield for 10 seconds.
    2
    18% max Health
    4
    30% max Health
    6
    40% max Health. Gain 5% Durability while Shielded.

Unik

  • Apex Predator
    Apex Predator
    Elder Dragon takes up 2 team slots and grants +2 to the Riftbeast trait.
  • Attuned
    Attuned
    Your strongest Alune cycles to a new phase of the moon after each cast. While the moon is at or below half full, your team gains 7% Durabilty. While above, your team gains 7% Damage Amp.?
  • Avatar
    Avatar
    Having an Avatar on your bench or board transforms all other Avatars in your shop to the Trait of that Avatar.

    An Avatar's chosen Trait is counted twice for Trait bonuses.
  • Bounty Seeker
    Bounty Seeker
    Choose a bounty. Your strongest Draven can progress on the bounty to earn its reward. Upon completing a bounty, choose another.

    ?
  • Caustic
    Caustic
    Caustic damage 30% Shreds and Sunders enemies for 4 seconds.

    Shred: Reduce Magic Resist
    Sunder: Reduce Armor
  • Emerald Aspect
    Emerald Aspect
    Drag an ally onto your strongest Taric to pair them, granting the ally powerful bonuses from Taric's Ability.
  • Greenfather
    Greenfather
    Gain 1 seed when your strongest Ivern casts, plus 3 every combat. Ivern uses 5 seeds to grow a hex on your board that grants a bonus to its occupant.

    Seeds: ? / 5

    Current Biome: ?
    ?
    ?
    ?
  • Monolith
    Monolith
    Monoliths gain 10 Armor and Magic Resist for each enemy targeting them.
  • Old Growth
    Old Growth
    Whenever an enemy within 3 hexes dies, your strongest Old Growth champion gains 30 permanent max Health.

    Current: ?
  • Thornmaiden
    Thornmaiden
    Your team gains 5% Durability, increased to 10% if 6 or more Zyra plants are alive.
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