Dealing physical damage to an enemy reduces the target's Armor by 2. (Ability Damage Cooldown: 0.75 seconds)
At (4): If the holder is Psionic, every 3rd attack cleaves, dealing
)
Recommended users: Master Yi and Pyke.
At (4): If the holder is Psionic, every 3rd attack cleaves, dealing
)
Recommended users: Master Yi and Pyke.
Ability Damage Cooldown: 0.75 seconds.
A drone repeats
At (4): If the holder is Psionic, gain an additional mini-drone that repeats 20% of damage.
Recommended users: Sona and Viktor.
A drone repeats
At (4): If the holder is Psionic, gain an additional mini-drone that repeats 20% of damage.
Recommended users: Sona and Viktor.
Dealing physical damage to an enemy reduces the target's Armor by 2. (Ability Damage Cooldown: 0.75 seconds)
Recommended users: Master Yi and Pyke.
Recommended users: Master Yi and Pyke.
Ability Damage Cooldown: 0.75 seconds.
The holder's first attack on each enemy deals
)
Recommended users: Pyke and Master Yi
When the holder damages each enemy for the first time each combat, gain:
Recommended users: Pyke and Master Yi
The holder's first attack on each enemy deals
)
At (4): If the holder is Psionic, they heal
Recommended users: Pyke and Master Yi
When the holder damages each enemy for the first time each combat, gain:
At (4): If the holder is Psionic, they heal
Recommended users: Pyke and Master Yi
A drone repeats
Recommended users: Sona and Viktor.
A drone repeats
Recommended users: Sona and Viktor.
Every 5 seconds, gain 1 additional Mana Regen.
Recommended users: Sona and Viktor.
Every 5 seconds, gain:
Recommended users: Sona and Viktor.
Every 5 seconds, gain 1 additional Mana Per Second.
At (4): If the holder is Psionic, their abilities deal
Recommended users: Sona and Viktor.
Every 5 seconds, gain:
At (4): If the holder is Psionic, their abilities deal
Recommended users: Sona and Viktor.
Attacks travel an additional hex and pierce enemies, reducing damage by 50% per target pierced.
Attacks travel an additional hex and pierce enemies, reducing damage by 60% per target pierced.
Attacks travel an additional 3 hexes and pierce enemies, reducing damage by 40% per target pierced.
Attacks travel an additional 3 hexes and pierce enemies, reducing damage by 60% per target pierced.
Attacks travel an additional 2 hexes and pierce enemies, reducing damage by 50% per target pierced.
Attacks travel an additional 2 hexes and pierce enemies, reducing damage by 60% per target pierced.
Gain 22% max health.
Every 2 seconds, heal 5% max Health.
Gain 28% max health.
Every 2 seconds, heal 5% max Health.
Gain 14% stacking Attack Speed every second.
Gain 16% stacking Attack Speed every second.
Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role:
Tank/Fighter: Gain 80 Armor and Magic Resistance.
Marksman/Caster: Gain 25% Attack Damage and Ability Power.
Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role:
Tank/Fighter: Gain 80 Armor and Magic Resistance.
Marksman/Caster: Gain 40% Attack Damage and Ability Power.
Total Ability damage is increased by 40%, but is dealt over 2 seconds instead.
Total Ability damage is increased by 45%, but is dealt over 2 seconds instead.
The holder gains the Arbiter trait.
The holder gains the Arbiter trait.
The holder gains the Meeple trait and 1 additional Mana Regen per
.
The holder gains the Meeple trait and ?% Damage Amp and ? Health per
.
Every 3 seconds, your next attack is a double attack.
Every 3 seconds, your next attack is a double attack.
100% of overkill damage plus 100 is dealt as magic damage to the three enemies nearest the target.
100% of overkill damage plus 100 is dealt as magic damage to the two enemies nearest to the target.
Dealing magic damage reduces the target's Magic Resist by 4. If their Magic Resist is 0, grant the holder 2 Mana instead.
Ability damage can only trigger on each enemy once every 0.5 seconds.
Dealing magic damage reduces the target's Magic Resist by 6. If their Magic Resist is 0, grant the holder 2 Mana instead.
Ability damage can only trigger on each enemy once every 0.5 seconds.
Gain 25 Armor and 25 Magic Resist for each enemy targeting the holder.
Gain 20 Armor and 20 Magic Resist for each enemy targeting the holder.
Attacks grant 4 bonus Mana, increased to 8 if they critically strike.
Attacks grant 4 bonus Mana, increased to 6 if they critically strike.
The holder gains the Rogue trait. At 50% health, gain 40% Omnivamp and immunity to crowd control for 5 seconds.
The holder gains the Rogue trait. At 50% health, gain 25% Omnivamp and immunity to crowd control for 5 seconds.
Evolve the holder, granting an effect based on their role.
Evolve the holder, granting an effect based on their role.