Start of Combat: Gain 20 Mana.
Lifeline: At 40% Health, gain 20 Mana and a Shield equal to 45% max Health.
Combat Start: Gain 20 Mana.
At 40% Health, gain 20 Mana and a Shield equal to 45% max Health.
Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Gain 25% additional Damage Amp against Tanks.
Gain 25% additional Damage Amp against Tanks.
After casting an Ability, gain 60% Attack Speed for 8 seconds.
Attacks grant ? bonus Mana. Critical Strikes grant an additional 4 Mana.
Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role:
Tank/Fighter: Gain 60 Armor and Magic Resistance.
Marksman/Caster: Gain 30 Attack Damage and Ability Power.
Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role:
Tank/Fighter: Gain 75 Armor and Magic Resistance.
Marksman/Caster: Gain 45 Attack Damage and Ability Power.
Gain 15% additional Damage Amp against Tanks.
Gain 15% additional Damage Amp against Tanks.
After casting an Ability, gain 30% Attack Speed for 5 seconds.
Attacks grant ? bonus Mana. Critical Strikes grant an additional 2 Mana.
Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
A golem's essence, overflowing with arcane potential.
Gain ?% additional Attack Damage and Ability Power from all sources.
Grants immunity to Stuns and the holder's attacks Stun the target for 0.800000011920929 seconds. Convert 1% of damage taken into mana.
Grants immunity to Stuns and the holder's attacks Stun the target for 0.800000011920929 seconds.
Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 15, increased to 20 if they score the kill.
Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 15, increased to 20 if they score the kill.
Combat start: Gain immunity to crowd control for 45 seconds. For 18 seconds, gain 7% Attack Speed every 2 seconds.
[Unique - only 1 per champion]
Combat Start: Gain immunity to crowd control for 45 seconds.
Gain 6% stacking Attack Speed every second.
A blessing from the golem spirits, granting overflowing arcane energy.
Gain ?% additional Attack Damage and Ability Power from all sources.
Gain 14% stacking Attack Speed every second.
Gain 12% stacking Attack Speed every second.
At 60% Health, briefly become untargetable, shed negative effects, and heal all missing health.
Combat start: Gain a 50% max Health Shield for 8 seconds.
When the shield expires, gain 50 Ability Power.
Combat Start: Gain a 50% max Health Shield for 8 seconds.
When the Shield expires, gain 50 Ability Power.
Attacks grant 10 bonus Mana.
Attacks grant 10 bonus Mana.
Abilities can critically strike.
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Abilities can critically strike.
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Gain 7% stacking Attack Speed every second.
Gain 6% stacking Attack Speed every second.
Attacks grant 5 bonus Mana.
Attacks grant 5 bonus Mana.
Combat start: Gain a 25% max Health Shield for 8 seconds.
When the shield expires, gain 25 Ability Power.
Combat Start: Gain a 25% max Health Shield for 8 seconds.
When the Shield expires, gain 25 Ability Power.
Attacks grant 7% stacking Attack Speed. Every 5 attacks also grant 4 Attack Damage and 5 Ability Power.
Attacks grant 6% stacking Attack Speed. Every 5 attacks also grant 4 Attack Damage and 5 Ability Power.
Combat start: Gain immunity to crowd control for 18 seconds. During this time, gain 3% Attack Speed every 2 seconds.
[Unique - only 1 per champion]
Combat Start: Gain immunity to crowd control for 18 seconds.
Gain 3% stacking Attack Speed every second.