Edgelords gain Omnivamp and Attack Damage. While attacking enemies under 50% Health, they gain 40% Attack Speed.
Edgelords gain Omnivamp and Attack Damage. While attacking enemies under 50% Health, they gain 40% Attack Speed.
Your team gains 100 Health.
Heavyweights gain additional bonus Health, and Attack Damage equal to a percentage of their Health.
Your team gains 100 Health.
Heavyweights gain additional bonus Health, and Attack Damage equal to a percentage of their Health.
Gain 20% Attack Damage and Ability Power. Each takedown, don a hat that grants 0.75% of each. On death, lose 50% of your hats. (Current Hats: ?)
Gain 20% Attack Damage and Ability Power. Each takedown, don a hat that grants 0.75% of each. On death, lose 50% of your hats. (Current Hats: ?)
On cast spawn 2 fairies that each deal
On cast spawn 2 fairies that each deal
Your team gains 10 Armor and Magic Resist.
Bastions gain more, and the value doubles in the first 10 seconds of combat.
Your team gains 10 Armor and Magic Resist.
Bastions gain more, and the value doubles in the first 10 seconds of combat.
Every 5 seconds, the Shadow Realm strikes the 3 closest enemies, dealing total magic damage equal to a portion of damage dealt by Wraiths since the last trigger.
Your lowest health Wraith heals for 18% of damage dealt by Wraiths and the Shadow Realm.
Every 5 seconds, the Shadow Realm strikes the 3 closest enemies, dealing total magic damage equal to a portion of damage dealt by Wraiths since the last trigger.
Your lowest health Wraith heals for 18% of damage dealt by Wraiths and the Shadow Realm.
Kills and losses during player combats earn Gem Power. Every 3 player combats choose to convert Gem Power into rewards or Double Down.
While Double Down is active losses grant 100% more Gem Power, but wins lose 50% Gem Power and cash out immediately.
Kills and losses during player combats earn Gem Power. Every 3 player combats choose to convert Gem Power into rewards or Double Down.
While Double Down is active losses grant 100% more Gem Power, but wins lose 50% Gem Power and cash out immediately.
At combat start go ALL OUT, gaining 20% Damage Reduction and 40% Attack Damage. Health no longer decays while ALL OUT.
At combat start go ALL OUT, gaining 20% Damage Reduction and 40% Attack Damage. Health no longer decays while ALL OUT.
Star Guardians have a unique Teamwork bonus that is granted to all Star Guardians. Every Star Guardian fielded increases the bonus!
Prismatic: Spend 20000 mana (?)
THE STARS AWAKEN. after takedowns, decaying over 3s
and ?%
Star Guardians have a unique Teamwork bonus that is granted to all Star Guardians. Every Star Guardian fielded increases the bonus!
Prismatic: Spend 20000 mana (?)
THE STARS AWAKEN. after takedowns, decaying over 3s
and ?%
Crew champions gain 5% Health and Attack Speed for each Crew member fielded.
Every 3-star Crew champion grants an additional bonus.
Crew champions gain 5% Health and Attack Speed for each Crew member fielded.
Every 3-star Crew champion grants an additional bonus.
Soul Fighters gain bonus Health, and gain Attack Damage and Ability Power every second up to 8 stacks. At max stacks deal bonus true damage.
Prismatic: Defeat 10 players in combat. (?)
MAXIMUM SOUL POWER.
Soul Fighters gain bonus Health, and gain Attack Damage and Ability Power every second up to 8 stacks. At max stacks deal bonus true damage.
Prismatic: Defeat 10 players in combat. (?)
MAXIMUM SOUL POWER.
Sorcerers gain bonus Ability Power.
When an enemy dies after being damaged by a Sorcerer, they deal a percentage of that enemy's maximum Health to another enemy.
Sorcerers gain bonus Ability Power.
When an enemy dies after being damaged by a Sorcerer, they deal a percentage of that enemy's maximum Health to another enemy.
Fire ?% more projectiles with abilities.
Fire ?% more projectiles with abilities.
Every ? attacks, deal ) true damage.
Every ? attacks, deal ) true damage.
Your team gains Mana Regen. Prodigies gain more.
Your team gains Mana Regen. Prodigies gain more.
Xayah and Rakan gain bonus stats based on each other's star level.
Xayah and Rakan gain bonus stats based on each other's star level.
The Champ's victories against players grant Poro-fans equal to his star level. On loss, Poro-fans prevent 1 Tactician damage each, then lose all of your Poro-fans.
The Champ's victories against players grant Poro-fans equal to his star level. On loss, Poro-fans prevent 1 Tactician damage each, then lose all of your Poro-fans.