At combat start gain 40 permanent Health. Every 10 seconds this champion survives, gain 12 additional permanent Health.
At combat start gain 40 permanent Health. Every 10 seconds this champion survives, gain 20 additional permanent Health.
At combat start go ALL OUT, gaining 20% Damage Reduction and 45% Attack Damage. Health no longer decays while ALL OUT.
At combat start go ALL OUT, gaining 20% Damage Reduction and 50% Attack Damage. Health no longer decays while ALL OUT.
Gain ?% Omnivamp. For the first ? seconds of combat, gain immunity to crowd control.
Gain ?% Omnivamp. For the first ? seconds of combat, gain immunity to crowd control.
Every other cast, Lux's spell explodes in a 2-hex radius, and deals 20% more damage.
Every other cast, Lux's spell explodes in a 2-hex radius, and deals 30% more damage.
When switching targets, blink to the next target. The next attack deals
When switching targets, blink to the next target. The next attack deals
Gain ?% Damage Amp and ?% Damage Reduction, increased by ?% and ?%
for each eliminated player.
Gain ?% Damage Amp and ?% Damage Reduction, increased by ?% and ?%
for each eliminated player.
When taking damage, gain ? Armor or ? Magic Resistance based on the damage type, up to ? total resists.
When taking damage, gain ? Armor or ? Magic Resistance based on the damage type, up to ? total resists.
Gain ?% Attack Speed. At ?% Health, double it for the rest of combat. Then, shrink in size for ? seconds, dodging all attacks.
Gain ?% Attack Speed. At ?% Health, double it for the rest of combat. Then, shrink in size for ? seconds, dodging all attacks.
Attacks have a ?% chance to trigger an additional attack.
Attacks have a ?% chance to trigger an additional attack.
Kills and losses during player combats earn Gem Power. Every 3 player combats choose to convert Gem Power into rewards or Double Down.
While Double Down is active losses grant 100% more Gem Power, but wins lose 50% Gem Power and cash out immediately.
Kills and losses during player combats earn Gem Power. Every 3 player combats choose to convert Gem Power into rewards or Double Down.
While Double Down is active losses grant 100% more Gem Power, but wins lose 50% Gem Power and cash out immediately.
When granting or receiving shields, add 175% of the shield's value as bonus physical damage on the next attack.
When granting or receiving shields, add 140% of the shield's value as bonus physical damage on the next attack.
This unit is a Mentor. They grant ?% Damage Amp, and at Mentor 4 they gain 35% Attack Damage and Ability Power instead of upgrading their spell.
This unit is a Mentor. They grant ?% Damage Amp, and at Mentor 4 they gain 30% Attack Damage and Ability Power instead of upgrading their spell.
Gain 10 Weights. At 1+, move and attack 50% slower. Player victories drop 1 Weights, 2 on a loss. At 0, move faster and gain 60% Attack Speed and 12% Damage Reduction. (Weights Left: ?)
Gain 10 Weights. At 1+, move and attack 50% slower. Player victories drop 1 Weights, 2 on a loss. At 0, move faster and gain 50% Attack Speed and 12% Damage Reduction. (Weights Left: ?)
Damage 30% Shreds and Sunders enemies for 6 seconds. Deal 8% increased damage against Shredded and Sundered enemies.
Damage 30% Shreds and Sunders enemies for 6 seconds. Deal 5% increased damage against Shredded and Sundered enemies.
On cast, gain stacking Attack Damage equal to 45% of Mana spent.
On cast, gain stacking Attack Damage equal to 40% of Mana spent.
At the start of each round, gain a random permanent stat bonus.
At the start of each round, gain a random permanent stat bonus.
Soul Fighters gain bonus Health, and gain Attack Damage and Ability Power every second up to 8 stacks. At max stacks deal bonus true damage.
Prismatic: Defeat 10 players in combat. (?)
MAXIMUM SOUL POWER.
Soul Fighters gain bonus Health, and gain Attack Damage and Ability Power every second up to 8 stacks. At max stacks deal bonus true damage.
Prismatic: Defeat 10 players in combat. (?)
MAXIMUM SOUL POWER.
Once this champion has died 8 times, gain ?% Health, ?% Omnivamp, and ?% Damage Amp. (Deaths: ?)
Once this champion has died 6 times, gain ?% Health, ?% Omnivamp, and ?% Damage Amp. (Deaths: ?)