Game Naam + #NA1

Boost/nerf

Zoekopdracht
Buff
15.5 Patch
15.6 Patch
  • Max Vitality
    Max Vitality

    At combat start gain 40 permanent Health. Every 10 seconds this champion survives, gain 12 additional permanent Health.

    At combat start gain 40 permanent Health. Every 10 seconds this champion survives, gain 20 additional permanent Health.

  • All Out
    All Out

    At combat start go ALL OUT, gaining 20% Damage Reduction and 45% Attack Damage. Health no longer decays while ALL OUT.

    At combat start go ALL OUT, gaining 20% Damage Reduction and 50% Attack Damage. Health no longer decays while ALL OUT.

  • Unflinching
    Unflinching

    Gain ?% Omnivamp. For the first ? seconds of combat, gain immunity to crowd control.

    Gain ?% Omnivamp. For the first ? seconds of combat, gain immunity to crowd control.

  • Shine Brighter
    Shine Brighter

    Every other cast, Lux's spell explodes in a 2-hex radius, and deals 20% more damage.

    Every other cast, Lux's spell explodes in a 2-hex radius, and deals 30% more damage.

  • Blink Attack
    Blink Attack

    When switching targets, blink to the next target. The next attack deals ?% more as magic damage.

    When switching targets, blink to the next target. The next attack deals ?% more as magic damage.

  • Finalist
    Finalist

    Gain ?% Damage Amp and ?% Damage Reduction, increased by ?% and ?% for each eliminated player.

    Gain ?% Damage Amp and ?% Damage Reduction, increased by ?% and ?% for each eliminated player.

  • Adaptive Skin
    Adaptive Skin

    When taking damage, gain ? Armor or ? Magic Resistance based on the damage type, up to ? total resists.

    When taking damage, gain ? Armor or ? Magic Resistance based on the damage type, up to ? total resists.

  • Tiny Terror
    Tiny Terror

    Gain ?% Attack Speed. At ?% Health, double it for the rest of combat. Then, shrink in size for ? seconds, dodging all attacks.

    Gain ?% Attack Speed. At ?% Health, double it for the rest of combat. Then, shrink in size for ? seconds, dodging all attacks.

  • Star Sailor
    Star Sailor

    1
    Gain 25% increased bonuses from Star Guardian.
    2
    And heal the other Star Sailor for 15% of damage dealt.

    1
    Gain 33% increased bonuses from Star Guardian.
    2
    And heal the other Star Sailor for 15% of damage dealt.
  • Doublestrike
    Doublestrike

    Attacks have a ?% chance to trigger an additional attack.

    Attacks have a ?% chance to trigger an additional attack.

Nerf
15.5 Patch
15.6 Patch
  • Crystal Gambit
    Crystal Gambit
    Syndra
    Janna
    Vi
    Swain
    Ashe
    Zyra

    Kills and losses during player combats earn Gem Power. Every 3 player combats choose to convert Gem Power into rewards or Double Down.

    While Double Down is active losses grant 100% more Gem Power, but wins lose 50% Gem Power and cash out immediately.

    Gem Power gains increase at stages 3 and 4.

    3
    ? per kill; ? per loss
    5
    AND every ? kills, gain bonus loot and reroll a new kill number. (Kills: ?)
    7
    150% rewards. Crystal Gambit units gain 300 and 15%
    Syndra
    Janna
    Vi
    Swain
    Ashe
    Zyra

    Kills and losses during player combats earn Gem Power. Every 3 player combats choose to convert Gem Power into rewards or Double Down.

    While Double Down is active losses grant 100% more Gem Power, but wins lose 50% Gem Power and cash out immediately.

    Gem Power gains increase at stages 3 and 4.

    3
    ? per kill; ? per loss
    5
    AND every ? kills, gain bonus loot and reroll a new kill number. (Kills: ?)
    7
    130% rewards. Crystal Gambit units gain 300 and 15%
  • Best Defense
    Best Defense

    When granting or receiving shields, add 175% of the shield's value as bonus physical damage on the next attack.

    When granting or receiving shields, add 140% of the shield's value as bonus physical damage on the next attack.

  • Veteran
    Veteran

    This unit is a Mentor. They grant ?% Damage Amp, and at Mentor 4 they gain 35% Attack Damage and Ability Power instead of upgrading their spell.

    This unit is a Mentor. They grant ?% Damage Amp, and at Mentor 4 they gain 30% Attack Damage and Ability Power instead of upgrading their spell.

  • Weights
    Weights

    Gain 10 Weights. At 1+, move and attack 50% slower. Player victories drop 1 Weights, 2 on a loss. At 0, move faster and gain 60% Attack Speed and 12% Damage Reduction. (Weights Left: ?)

    Gain 10 Weights. At 1+, move and attack 50% slower. Player victories drop 1 Weights, 2 on a loss. At 0, move faster and gain 50% Attack Speed and 12% Damage Reduction. (Weights Left: ?)

  • Sky Piercer
    Sky Piercer

    Damage 30% Shreds and Sunders enemies for 6 seconds. Deal 8% increased damage against Shredded and Sundered enemies.

    Damage 30% Shreds and Sunders enemies for 6 seconds. Deal 5% increased damage against Shredded and Sundered enemies.

  • Gather Force
    Gather Force

    On cast, gain stacking Attack Damage equal to 45% of Mana spent.

    On cast, gain stacking Attack Damage equal to 40% of Mana spent.

  • Over 9000
    Over 9000

    At the start of each round, gain a random permanent stat bonus.

    At the start of each round, gain a random permanent stat bonus.

  • Soul Fighter
    Soul Fighter
    Kalista
    Naafiri
    Lux
    Xin Zhao
    Viego
    Samira
    Sett
    Gwen

    Soul Fighters gain bonus Health, and gain Attack Damage and Ability Power every second up to 8 stacks. At max stacks deal bonus true damage.

    Prismatic: Field 8, then win 10 combats.

    Prismatic: Defeat 10 players in combat. (?)

    MAXIMUM SOUL POWER.

    2
    120 , 1% , +10% damage
    4
    240 , 2% , +16% damage
    6
    450 , 3% , +22% damage
    8
    650 , 4% , +28% damage
    Kalista
    Naafiri
    Lux
    Xin Zhao
    Viego
    Samira
    Sett
    Gwen

    Soul Fighters gain bonus Health, and gain Attack Damage and Ability Power every second up to 8 stacks. At max stacks deal bonus true damage.

    Prismatic: Field 8, then win 10 combats.

    Prismatic: Defeat 10 players in combat. (?)

    MAXIMUM SOUL POWER.

    2
    120 , 1% , +10% damage
    4
    240 , 2% , +16% damage
    6
    425 , 3% , +22% damage
    8
    600 , 4% , +28% damage
Aanpassen
15.5 Patch
15.6 Patch
  • Not Done Yet
    Not Done Yet

    Once this champion has died 8 times, gain ?% Health, ?% Omnivamp, and ?% Damage Amp. (Deaths: ?)

    Once this champion has died 6 times, gain ?% Health, ?% Omnivamp, and ?% Damage Amp. (Deaths: ?)