Mark the farthest unmarked target within 4 hexes, then dash through all marked enemies in order. Each dash deals )
)
If only one enemy remains, dash 3 times instead
Mark the farthest unmarked target within 4 hexes, then dash through all marked enemies in order. Each dash deals )
)
If only one enemy remains, dash 3 times instead
The next 8 attacks fire bonus arrows dealing )
The next 8 attacks fire bonus arrows dealing )
Stun the target and spin them around for 1.5 seconds, dealing )
)
Then throw the target forward, dealing )
) health, throw them off the board instead.
Stun the target and spin them around for 1.5 seconds, dealing )
)
Then throw the target forward, dealing )
) health, throw them off the board instead.
Heal )
)
):
Heal )
)
):
)
)
).
)
).
)
Shield for )
)
):
Shield for )
)
):
Infect the closest 1 uninfected targets, dealing )
If all enemies are infected, this effect can stack.
Infect the closest 1 uninfected targets, dealing )
If all enemies are infected, this effect can stack.
). Stats on Seraphine contribute more.
)
). Stats on Seraphine contribute more.
)
Gain )
)
Subsequent casts heal )
)
Gain )
)
Subsequent casts heal )
)
)
)
)
)
Launch )
):
Launch )
):
%i:TFTBaseAD%)
)
%i:TFTBaseAD%)
)
)
)
)
)
per Monster Trainer level (?
). Attacks deal
)
)
Shred: Reduce Magic Resist
Sunder: Reduce Armor
per Monster Trainer level (?
). Attacks deal
)
)
Shred: Reduce Magic Resist
Sunder: Reduce Armor
Over 1 second, deal )
)
When no targets are left, regain mana based on the time remaining.
Over 1 second, deal )
)
When no targets are left, regain mana based on the time remaining.
Fire an energy disc that deals )
Fire an energy disc that deals )
)
)
)
)
)
)
).
) Shield for 4 seconds. When it breaks, deal
)
)
Armor and
Magic Resist per Trainer level. Increase the Stun to 1.5 seconds.
).
) Shield for 4 seconds. When it breaks, deal
)
)
Armor and
Magic Resist per Trainer level. Increase the Stun to 1.5 seconds.
Summon )
Non-plant allies gain )
Summon )
Non-plant allies gain )
Deal )
If the target dies, deal 55% of overkill damage split between the 2 closest enemies, plus )
Deal )
If the target dies, deal 55% of overkill damage split between the 2 closest enemies, plus )
Heal )
)
Heal )
)
)
)
)
)
)
)
)
)
)
)
Blink to the enemy with the lowest health within 2 hexes and deal )
):
Blink to the enemy with the lowest health within 2 hexes and deal )
):
)
)
)
)
Gain )
)
Gain )
)
)
)
)
)
Make 3 rapid attacks. Each heals Udyr for )
)
Make 3 rapid attacks. Each heals Udyr for )
)
)
)
)
)
)
)
per Monster Trainer level (?%
). Damage Burns and Wounds for 5 seconds.
)
)
{{TFT_Keyword_Burn}}
{{TFT_Keyword_Wound}}
per Monster Trainer level (?%
). Damage Burns and Wounds for 5 seconds.
)
)
{{TFT_Keyword_Burn}}
{{TFT_Keyword_Wound}}
Deal )
)
Gold Earned: ?
Deal )
)
Gold Earned: ?
Heal )
)
):
Heal )
)
):
Fire 4 shots towards the target. Each deals )
Fire 4 shots towards the target. Each deals )