Deal )
If the target dies, deal 55% of overkill damage split between the 2 closest enemies, plus )
Deal )
If the target dies, deal 80% of overkill damage split between the 2 closest enemies, plus )
The next 8 attacks fire bonus arrows dealing )
The next 8 attacks fire bonus arrows dealing )
Field Lee Sin to choose a stance. Each stance has a unique ability, and grants Lee Sin a bonus trait.
Field Lee Sin to choose a stance. Each stance has a unique ability, and grants Lee Sin a bonus trait.
Deal )
)
Deal )
)
). Stats on Seraphine contribute more.
)
). Stats on Seraphine contribute more.
)
Make 3 rapid attacks. Each heals Udyr for )
)
Make 3 rapid attacks. Each heals Udyr for )
)
)
)
)
)
)
)
)
)
{{TFT_Keyword_Burn}}
{{TFT_Keyword_Wound}}
)
)
{{TFT_Keyword_Burn}}
{{TFT_Keyword_Wound}}
Deal )
Gold Earned: ?
Deal )
Gold Earned: ?
)
)
)
)
)
)
Gain ) Shield for 4 seconds. Leap to the largest group within 2 hexes, dealing
)
)
When the Shield breaks, shoot spines at the nearest 3 enemies, repeating the damage and Stunning them for [ 1 / 1.25 / 1.5 ] second.
Gain ) Shield for 4 seconds. Leap to the largest group within 2 hexes, dealing
)
)
When the Shield breaks, shoot spines at the nearest 3 enemies, repeating the damage and Stunning them for [ 1 / 1.25 / 1.5 ] second.
Mark the farthest unmarked target within 4 hexes, then dash through all marked enemies in order. Each dash deals )
)
If only one enemy remains, dash 3 times instead
Mark the farthest unmarked target within 4 hexes, then dash through all marked enemies in order. Each dash deals )
)
If only one enemy remains, dash 3 times instead