Game Naam + #NA1

Gamegids

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Lees meer over de gidsen voor set .

Oorsprongen

  • Stance Master
    Stance Master
    When you field Lee Sin, choose between Duelist Stance, Executioner Stance, and Juggernaut Stance! Each stance has a unique ability, and grants Lee Sin the associated trait.
  • Crystal Gambit
    Crystal Gambit
    Kills and losses during player combats earn Gem Power. Every 4 player combats choose to convert Gem Power into rewards or Double Down.

    While Double Down is active losses grant 125% more Gem Power, but wins lose 50% Gem Power and cash out immediately.

    Gem Power gains increase at stages 3 and 4.
    3
    ? per kill; ? per loss
    5
    AND every ? kills, gain bonus loot and reroll a new kill number. (Kills: ?)
    7
    150% rewards. Crystal Gambit units gain 300 and 25%
  • Star Guardian
    Star Guardian
    Star Guardians have a unique Teamwork bonus that is granted to all Star Guardians. Every Star Guardian fielded increases the bonus!

    Prismatic: Field 8, then spend 20000 mana.


    Prismatic: Spend 20000 mana (?)


    THE STARS AWAKEN.


    Rell: Gain ? shieldRell: Gain shields
    Syndra: Gain ? Ability Power every 3 secondsSyndra: Gain Ability Power
    Xayah: Every 3rd attack deals ? (increases per stage) magic damageXayah: Magic damage on attack
    Ahri: After casting, gain ? Mana over 2 secondsAhri: On cast, gain Mana
    Neeko: +?% healing and shieldingNeeko: Increase heals & shields
    Poppy: At 40% Health, heal ?% Poppy: Heal at low Health
    Jinx: +?% Attack Speed. +?% after takedowns, decaying over 3sJinx: Gain Attack Speed
    Seraphine: Gain ? and ?% Seraphine: Gain every stat
  • The Crew
    The Crew
    Crew champions gain 5% Health and Attack Speed for each Crew member fielded.

    Every 3-star Crew champion grants an additional bonus.

    (1x %i:3StarEnabled%%i:3StarDisabled%): +1 XP per paid reroll, and Crew unit odds never drop with player level.
    (2x %i:3StarEnabled%%i:3StarDisabled%): +1 free reroll / round.
    (3x %i:3StarEnabled%%i:3StarDisabled%): Deal 280 damage to fire a rocket dealing 105.
    (4x %i:3StarEnabled%%i:3StarDisabled%): Fire rockets 2.5% more often per player level.
  • Supreme Cells
    Supreme Cells
    The Cell who dealt the most damage last combat is Supreme. When the Supreme Cell dies, the Cell with the highest current damage becomes Supreme.

    Cells gain Damage Amp. The Supreme Cell gains more and executes enemies under 10% Health.
    2
    8% | 12%
    3
    18% | 30%
    4
    28% | 50% . Gain a second Supreme
  • Soul Fighter
    Soul Fighter
    Soul Fighters gain bonus Health, and gain Attack Damage and Ability Power every second up to 8 stacks. At max stacks deal bonus true damage.

    Prismatic: Field 8, then win 10 combats.

    Prismatic: Defeat 10 players in combat. (?)

    MAXIMUM SOUL POWER.
    2
    120 , 1% , +10% damage
    4
    240 , 2% , +16% damage
    6
    450 , 3% , +22% damage
    8
    700 , 4% , +30% damage
  • The Champ
    The Champ
    The Champ's victories against players grant 2 Poro-fans! On loss Poro-fans prevent 1 Tactician damage each, then you lose 75% of your fans.
  • Monster Trainer
    Monster Trainer
    Choose which monster Lulu summons to replace her in combat! It gains XP after each combat and bonus XP for each takedown it participates in.

    When your Monster levels up, it gains 1% Health. At level 15 and 30 its spell evolves!

    Monster: Level ? ?
  • Rosemother
    Rosemother
    Gain 1/1/8 placeable plants, based on Zyra's star level. Plants in the front two rows grow into durable Grasping Roots, while plants in the back two rows grow into Deadly Spines.

    Rosemother plants benefit from Zyra's Ability Power and Attack Speed.
  • Rogue Captain
    Rogue Captain
    Twisted Fate upgrades the Crew Ship to deal 15% of it's damage as true damage and draws Bounty Cards each round that grant random rewards.

    Bounty Cards get better for each player combat. (Rounds Fielded: ?)

    Current Bounty Card:
    ?
  • Mentor
    Mentor
    This trait is active only when you have exactly 1 or 4 unique Mentors.
    1
    Allies gain the bonus
    4
    Mentors gain all bonuses and upgrade their abilities. Other allies gain nothing.
  • Wraith
    Wraith
    Every 5 seconds, the Shadow Realm strikes the 3 closest enemies, dealing total magic damage equal to a portion of damage dealt by Wraiths since the last trigger.

    Your lowest health Wraith heals for 18% of damage dealt by Wraiths and the Shadow Realm.
    2
    18% damage.
    4
    33% damage.
    6
    50% damage.
  • Battle Academia
    Battle Academia
    Battle Academia champions upgrade their abilities and gain Potential . Potential improves their abilities.

    Prismatic: Field 7, then earn 175 points by using items.

    Prismatic: Earn 1 point for every Completed item used in combat. Graduate at 175 points. (?/175).


    True Potential Unlocked: +10

    3
    3
    5
    5
    7
    7
  • Luchador
    Luchador
    Luchadors gain bonus Attack Damage.

    At 50% health, Luchadors cleanse negative effects, heal, and leap back into the fight, Stunning enemies in a 1-hex radius for 1 seconds.
    2
    15 ; 20% heal
    4
    40 ; 50% heal
  • Mighty Mech
    Mighty Mech
    Gain The Mighty Mech. Mighty Mechs heal it for 10% of the damage they deal.

    Unlock the Mightiest Mech
    3
    The Mighty Mech arrives
    5
    Blade Protocol: Level 1
    7
    Blade Protocol: Level 2

Klassen

  • Executioner
    Executioner
    Executioners gain Critical Strike Chance and Critical Strike Damage. Their Ability can critically strike.
    2
    25% ; 10%
    3
    35% ; 12%
    4
    50% ; 18%
    5
    55% ; 28%
  • Edgelord
    Edgelord
    Edgelords gain Omnivamp and Attack Damage. While attacking enemies under 50% Health, they gain 40% Attack Speed.
    2
    10% , 15%
    4
    12% , 35%
    6
    15% , 50%
  • Sniper
    Sniper
    Snipers gain Damage Amp, increased against targets farther away.
    2
    13% ; +3%  per hex
    3
    16% ; +5%  per hex
    4
    22% ; +7%  per hex
    5
    25% ; +10%  per hex
  • Heavyweight
    Heavyweight
    Your team gains 100 Health.

    Heavyweights gain additional bonus Health, and Attack Damage equal to a percentage of their Health.
    2
    20% | 0.20000000298023224% to
    4
    40% | 0.4000000059604645% to
    6
    55% | 0.6000000238418579% to
  • Sorcerer
    Sorcerer
    Sorcerers gain bonus Ability Power.

    When an enemy dies after being damaged by a Sorcerer, they deal a percentage of that enemy's maximum Health to another enemy.
    2
    20 ; 8% max
    4
    50 ; 10% max
    6
    90 ; 12% max to 2 enemies
  • Juggernaut
    Juggernaut
    Juggernauts gain Durability, increased above 50% health. When a Juggernaut dies, other Juggernauts heal for 10% of their max Health.
    2
    15% or 25% 
    4
    20% or 30% 
    6
    25% or 35% 
  • Duelist
    Duelist
    Duelists gain Attack Speed on each attack, stacking up to 12 times.
    2
    4% 
    4
    7% 
    6
    10% ; Duelists gain 12% 
  • Strategist
    Strategist
    Combat Start: Allies in the front 2 rows gain a shield for 15 seconds. Allies in the back 2 rows gain Damage Amp. Strategists gain triple.
    2
    150 Shield; 4%
    3
    225 Shield; 6%
    4
    350 Shield; 10%
    5
    450 Shield; 14%
  • Bastion
    Bastion
    Your team gains 10 Armor and Magic Resist.

    Bastions gain more, and the value doubles in the first 10 seconds of combat.
    2
    18
    4
    36
    6
    70 ; Non-Bastions gain an additional 25 .
  • Prodigy
    Prodigy
    Your team gains Mana Regen. Prodigies gain more.
    2
    1 %i:TFTManaRegen% | 3 %i:TFTManaRegen%
    3
    1 %i:TFTManaRegen% | 5 %i:TFTManaRegen%
    4
    2 %i:TFTManaRegen% | 7 %i:TFTManaRegen%
    5
    3 %i:TFTManaRegen% | 9 %i:TFTManaRegen% | Prodigy abilities heal an ally for 10% of the damage dealt.
  • Protector
    Protector
    Units gain 5% Durability while shielded.

    Once per combat at 50% Health, Protectors shield themselves and their closest ally for a percent of their maximum Health. Shields stack.
    2
    20% shield
    4
    40% shield
    6
    60% shield

Team Up

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