Luchadors gain 10% Attack Speed. When Luchador is active, Luchadors leap into battle at combat start. Luchador leaps deal 300% of their Basic Attack Damage. Gain a Dr. Mundo.
Luchadors gain 10% Attack Speed. When Luchador is active, Luchadors leap into battle at combat start. Luchador leaps deal 300% of their Basic Attack Damage. Gain a Dr. Mundo.
When you field exactly 2 copies of a champion, they both gain 33% Attack Damage and 33 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
When you field exactly 2 copies of a champion, they both gain 33% Attack Damage and 33 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
Your team gains 3% Damage Amp and 1% Durability for each Bronze-tier trait.
Damage Amp Bonus: ?%
Durability Bonus: ?%
Your team gains 3% Damage Amp and 1% Durability for each Bronze-tier trait.
Damage Amp Bonus: ?%
Durability Bonus: ?%
Starring up a champion grants them one of the following: 100 Health, 4% Durability, 10 Ability Power, 10% Attack Damage, 10% Attack Speed. Bonuses stack.
Starring up a champion grants them one of the following: 100 Health, 4% Durability, 10 Ability Power, 10% Attack Damage, 10% Attack Speed. Bonuses stack.
Gain a random Silver Augment and 3 gold.
Gain a random Silver Augment and 3 gold.
Gain a random Silver Augment and 4 gold.
Gain a random Silver Augment and 4 gold.
The first time each ally falls below 35% Health, they restore 22% maximum Health.
The first time each ally falls below 35% Health, they restore 22% maximum Health.
Gain a random Gold Augment and 4 gold.
Gain a random Gold Augment and 4 gold.
Gain a random Gold Augment and 6 gold.
Gain a random Gold Augment and 6 gold.
Combat start: Every 3 seconds, champions in your 3 rightmost bench slots grant your team 3% Attack Speed per slot.
Combat start: Every 3 seconds, champions in your 3 rightmost bench slots grant your team 3% Attack Speed per slot.
Your team gains 3% Damage Amp for each Bronze-tier trait.
Damage Amp Bonus: ?%
Your team gains 3% Damage Amp for each Bronze-tier trait.
Damage Amp Bonus: ?%
For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.
For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.
Gain a random Silver Augment and 7 gold.
Gain a random Silver Augment and 7 gold.
Gain a random Prismatic Augment and 5 gold.
Gain a random Prismatic Augment and 5 gold.
Twice per stage, gain a random champion. Its cost increases per stage. This effect ends after receiving 1 5-cost champion.
Twice per stage, gain a random champion. Its cost increases per stage. This effect ends after receiving 1 5-cost champion.
Star Guardians who start combat adjacent to at least one other Star Guardian gain 1 Mana Regeneration, 20 Armor, and 20 Magic Resist. Gain a Rell.
Star Guardians who start combat adjacent to at least one other Star Guardian gain 1 Mana Regeneration, 20 Armor, and 20 Magic Resist. Gain a Rell.