Your units that start combat next to an ally with over 1750 Health gain 7% Durability.
Your units that start combat next to an ally with over 1750 Health gain 9% Durability.
Your team gains 12% Attack Speed now. Each round after, they gain 2% more. (current Attack Speed: ?%)
Your team gains 16% Attack Speed now. Each round after, they gain 2% more. (current Attack Speed: ?%)
Your team gains 8% Attack Speed now. Each round after, they gain 1% more. (current Attack Speed: ?%)
Your team gains 10% Attack Speed now. Each round after, they gain 1% more. (current Attack Speed: ?%)
Gain a random 1-cost Champion Augment. Gain a copy of the champion at the start of every turn.
Gain a random 1-cost Champion Augment. After 3 turns, gain a copy of the champion at the start of every turn.
Your units that start combat next to an ally with over 1750 Health gain 10% Durability.
Your units that start combat next to an ally with over 1750 Health gain 12% Durability.
Your team deals 10% more damage.
Deal 15% more damage instead if you and your opponent have any of the same traits active.
Your team deals 10% more damage.
Deal 18% more damage instead if you and your opponent have any of the same traits active.
The first 3 Wraith champions to die each combat summon a monstrosity from the Shadow Realm. Gain a Jhin and Zac.
The first 3 Wraith champions to die each combat summon a monstrosity from the Shadow Realm. Gain a Jhin and Zac.
When you field 3 or less Star Guardians, increase Star Guardian bonuses by 150%. Gain a Syndra and Rell.
When you field 3 or less Star Guardians, increase Star Guardian bonuses by 100%. Gain a Syndra and Rell.
Combat start: Grant units with adjacent allies a 145 Health Shield for 8 seconds. This Shield stacks.
Combat start: Grant units with adjacent allies a 130 Health Shield for 8 seconds. This Shield stacks.
Combat start: Grant units with adjacent allies a 230 Health Shield for 8 seconds. This Shield stacks.
Combat start: Grant units with adjacent allies a 210 Health Shield for 8 seconds. This Shield stacks.
Gain a 2-star 5-cost champion equipped with 1 item. You cannot field it until 4-3.
Gain a 2-star 5-cost champion. You cannot field it until 4-3.
Your units gain 5-35% Damage Amp based on their missing Health. Maximum Damage Amp gained at 30% Health.
Your units gain 12-30% Damage Amp based on their missing Health. Maximum Damage Amp gained at 30% Health.