Nombre del juego + #NA1

Buffs y Nerfs

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Mejora
18.1 Parche
18.2 Parche
  • Sanguinaria
    Sanguinaria

    Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.

    Once per combat at 50% Health, gain a 30% max Health Shield that lasts up to 5 seconds.

  • Ídolo prohibido
    Ídolo prohibido

    Shields have 40% of their value converted to max Health instead.

    Shields have 40% of their value converted to max Health instead.

  • Filo de la noche
    Filo de la noche

    At 60% Health, briefly become untargetable, shed negative effects, and heal 20% missing health.

    At 40% Health, briefly become untargetable, shed negative effects, and heal 15% missing health.

  • Mano de la justicia
    Mano de la justicia

    Gain 2 effects:
    • 15% Attack Damage and 15% Ability Power.
    • 12% Omnivamp.

    While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.

    Gain 2 effects:
    • 18% Attack Damage and 18% Ability Power.
    • 15% Omnivamp.

    While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.

  • Tempestad de Luden
    Tempestad de Luden

    100% of overkill damage plus 100 is dealt as magic damage to the two enemies nearest the target.

    100% of overkill damage plus 130 is dealt as magic damage to the two enemies nearest the target.

  • Sanguinaria radiante
    Sanguinaria radiante

    Once per combat at 40% Health, gain a 50% max Health Shield that lasts up to 5 seconds.

    Once per combat at 50% Health, gain a 60% max Health Shield that lasts up to 5 seconds.

  • Filo de la noche radiante
    Filo de la noche radiante

    At 60% Health, briefly become untargetable, shed negative effects, and heal all missing health.

    At 40% Health, briefly become untargetable, shed negative effects, and heal all missing health.

  • Mano de la justicia radiante
    Mano de la justicia radiante

    Gain 2 effects:
    • 35% Attack Damage and 35% Ability Power.
    • 24% Omnivamp.

    While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.

    Gain 2 effects:
    • 35% Attack Damage and 35% Ability Power.
    • 30% Omnivamp.

    While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.

  • Amanecer de Meraplata
    Amanecer de Meraplata

    Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds.

    The holder’s Attack Speed is locked at 0.5.

    Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds.

    The holder’s Attack Speed is locked at 0.5.

  • Emblema de primigenio
    Emblema de primigenio

    The holder gains the Primal trait.

    The holder gains the Primal trait.

Nerf
18.1 Parche
18.2 Parche
  • Joya de la plaga
    Joya de la plaga

    Dealing magic damage reduces the target’s Magic Resist by 4. If their Magic Resist is 0, grant the holder 4 Mana instead.

    Ability damage can only trigger on each enemy once every 0.5 seconds.

    Dealing magic damage reduces the target’s Magic Resist by 3. If their Magic Resist is 0, grant the holder 4 Mana instead.

    Ability damage can only trigger on each enemy once every 0.5 seconds.

  • Filofugaz
    Filofugaz

    Attacks grant 5% stacking Attack Speed. Every 3 attacks also grant 2% Attack Damage and 2% Ability Power.

    Attacks grant 4% stacking Attack Speed. Every 3 attacks also grant 2% Attack Damage and 2% Ability Power.

  • Final del ingenio
    Final del ingenio

    Attacks deal ? bonus magic damage.
    Heals the holder for 25% of all magic damage dealt.

    Damage increases based on Stage.

    Attacks deal 25/45/65/85/100 bonus magic damage.
    Heals the holder for 25% of all magic damage dealt.

    Damage increases based on Stage.

  • Emblema de hada
    Emblema de hada

    The holder gains the Fae trait.

    The holder gains the Fae trait.

  • Emblema de cazador
    Emblema de cazador

    The holder gains the Hunter trait.

    Takedowns grant 18% Attack Damage.

    The holder gains the Hunter trait.

    Takedowns grant 18% Attack Damage.

  • Emblema de vivaz
    Emblema de vivaz

    The holder gains the Sprykin trait.

    If the holder is riding the BFF, gain an additional
    30% 20 20

    The holder gains the Sprykin trait.

    If the holder is riding the BFF, gain an additional
    20% 15 15

  • Emblema de vanguardia
    Emblema de vanguardia

    The holder gains the Vanguard trait.

    If the holder survives 22 seconds in player combat, gain 1 player health.

    The holder gains the Vanguard trait.

    If the holder survives 22 seconds in player combat, gain 1 player health.

  • Emblema de conjurador
    Emblema de conjurador

    The holder gains the Invoker trait.

    On cast, gain Ability Power equal to 10% of Mana spent.

    The holder gains the Invoker trait.

    On cast, gain Ability Power equal to 8% of Mana spent.

  • Emblema de luchador
    Emblema de luchador

    The holder gains the Brawler trait.

    Attacks deal 2% of the holder's max Health as magic damage.

    The holder gains the Brawler trait.

    Attacks deal 2% of the holder's max Health as magic damage.

  • Emblema de coloso
    Emblema de coloso

    The holder gains the Juggernaut trait.

    Gain 15 mana whenever a Juggernaut dies.

    The holder gains the Juggernaut trait.

    Gain 15 mana whenever a Juggernaut dies.

  • Emblema de flora fatalis
    Emblema de flora fatalis

    The holder gains the Flora Fatalis trait.

    They gain double benefits from Flora Fatalis.

    The holder gains the Flora Fatalis trait.

    They gain 50% increased benefits from Flora Fatalis.

Ajuste
18.1 Parche
18.2 Parche
  • Anomalía
    Anomalía

    Evolve the holder, granting an effect based on their role.

    Tank: Gain 1100 health and grow in size.

    Marksman: Gain 75% Attack Speed. On cast, knock back their target if within 3 hexes of them.

    Fighter/Assassin: Gain 35 Ability Power & 35% Attack Damage. Triple it when below 85% Health.

    Caster: For every 50 Mana spent, throw a 2-hex fireball that deals 5% max Health true damage, 33% Wounds, and 1% Burns for 5 seconds.

    Specialist: Gain 6 stars that orbit this champion. Each star deals 70 magic damage and the orbit expands to hit the champion's current target.

    Hace evolucionar al portador y le otorga un efecto según su rol.
    Tanque: Otorga 1100 de vida y el tamaño aumenta.
    Tirador: Otorga un 75% de velocidad de ataque. Tras el lanzamiento, hace retroceder a su objetivo si está a 3 hexágonos.
    Luchador/Asesino: Otorga 35 de poder de habilidad y un 35% de daño de ataque. Con menos del 85% de vida, se triplica.
    Lanzador: Por cada 50 de maná gastado, lanza una bola de fuego a 2 hexágono(s) que inflige un 5% de daño verdadero en función de la vida máxima y aplica un 33% de herida y un 1% de quemadura durante 5 s.
    Especialista: Otorga 6 estrellas que orbitan alrededor de este campeón. Cada estrella inflige 70 de daño mágico y la órbita se amplía hasta llegar al objetivo actual del campeón.

  • Corona de Demacia
    Corona de Demacia

    If the holder is a Tank, regenerate 3-21% maximum Health every 2 seconds (based on stage). Otherwise, gain 10% Attack Damage and Ability Power every 2 seconds instead.

    If the holder of this item dies, you instantly lose the fight.

    You can remove this item by benching the holder.

    Si el portador es un tanque, regenera un 3-21% de la vida máxima cada 2 s (según la fase). De lo contrario, obtiene un 10% de daño de ataque y poder de habilidad cada 2 s.

    Si el portador de este objeto muere, pierdes el combate al instante.

    Puedes quitar este objeto moviendo al portador al banquillo.

  • Selector de atacante
    Selector de atacante

    Use this on a N.O.V.A. champion to activate their Strike effect when the Power Surge occurs.

    Se usa sobre un campeón de N.O.V.A. para activar su efecto de ataque cuando se produzca la Sobrecarga.