Adaptor (
): Gain 150% Attack Speed for the next 3 attacks. These attacks are replaced with javelins that deal 170/255/2000(
) magic damage. The 3rd attack instead targets the furthest enemy with the least items and deals 285/425/3000(
) magic damage.
Adaptor (
): Transform into a Melee cougar Assassin that swipes enemies.
Damage: 170(
) [170 / 255 / 2000]
Final Damage: 285(
) [285 / 425 / 3000]
Adaptor (
): Gain 150% Attack Speed for the next 3 attacks. These attacks are replaced with javelins that deal 170/255/2000(
) magic damage. The 3rd attack instead targets the furthest enemy with the least items and deals 300/450/3000(
) magic damage.
Adaptor (
): Transform into a Melee cougar Assassin that swipes enemies.
Damage: 170(
) [170 / 255 / 2000]
Final Damage: 300(
) [300 / 450 / 3000]
Blink away from the current target, deal 235/355/1200(
) physical damage to them, and gain 30%/30%/100%(
) Attack Speed.
Every 4th cast consumes the Attack Speed granted from Nature's Wrath and fires a blast through the largest group of enemies that deals 385/580/2500(
) physical damage, reduced by 25% for each enemy it passes through (minimum 50%).
Damage: 235(
) [235 / 355 / 1200]
Attack Speed: 30%(
) [30% / 30% / 100%]
Empowered Damage: 385(
) [385 / 580 / 2500]
Blink away from the current target, deal 250/375/1200(
) physical damage to them, and gain 30%/30%/100%(
) Attack Speed.
Every 4th cast consumes the Attack Speed granted from Nature's Wrath and fires a blast through the largest group of enemies that deals 385/580/2500(
) physical damage, reduced by 25% for each enemy it passes through (minimum 50%).
Damage: 250(
) [250 / 375 / 1200]
Attack Speed: 30%(
) [30% / 30% / 100%]
Empowered Damage: 385(
) [385 / 580 / 2500]
Gain 150% Attack Speed and summon 2 soldiers for the next 6 attacks. These attacks are replaced by commands which direct each soldier to deal 40/60/96(
) magic damage per attack.
Damage: 40(
) [40 / 60 / 96]
Gain 150% Attack Speed and summon 2 soldiers for the next 6 attacks. These attacks are replaced by commands which direct each soldier to deal 43/65/103(
) magic damage per attack.
Damage: 43(
) [43 / 65 / 103]
Passive: After every 650/650/300 damage blocked, a sapling jumps towards a nearby enemy and deals 81/145/2795(
) magic damage. On death, 3/5/10 saplings jump out.
Active: Deal 69/124/3726(
) magic damage to target and restore 330/400/2000(
) + 10%/10%/100% missing Health.
Sapling Damage: 81(
) [7% / 7% / 75%]
Saplings on Death: [3 / 5 / 10]
Active Damage: 69(
) [6% / 6% / 100%]
Heal: 330(
) [330 / 400 / 2000]
Passive: After every 650/650/300 damage blocked, a sapling jumps towards a nearby enemy and deals 81/145/2795(
) magic damage. On death, 3/5/10 saplings jump out.
Active: Deal 69/124/3726(
) magic damage to target and restore 330/400/2000(
) + 10%/10%/100% missing Health.
Sapling Damage: 81(
) [7% / 7% / 75%]
Saplings on Death: [3 / 5 / 10]
Active Damage: 69(
) [6% / 6% / 100%]
Heal: 330(
) [330 / 400 / 2000]
Dash, then launch an orb at the current target that deals 160/240/360(![]()
) physical damage and splits, dealing 56/84/126(![]()
) physical damage to 2 nearby enemies.
Damage:
[10 / 15 / 25]
Damage: 160 = 150(
) + 10(
) [150 / 225 / 335]
Secondary Damage: 56 = 35% of 160 [35% / 35% / 35%]
Dash, then launch an orb at the current target that deals 170/255/395(![]()
) physical damage and splits, dealing 60/89/138(![]()
) physical damage to 2 nearby enemies.
Damage:
[10 / 15 / 25]
Damage: 170 = 160(
) + 10(
) [160 / 240 / 370]
Secondary Damage: 60 = 35% of 170 [35% / 35% / 35%]
Fire an arrow through the most enemies in a line that deals 440/660/1000(
) physical damage, reduced by 80%/80%/40% per enemy hit (minimum 20%).
The arrow leaves a trail for 4/4/20 seconds that deals 7/11/220(![]()
) + 2%/3%/10% max Health physical damage per second to enemies within and 20% Slows them.
Slow: Reduce Attack Speed
Damage: 440(
) [440 / 660 / 1000]
Rift Damage:
[2 / 3 / 20]
Rift Damage: 7 = 5(
) + 2(
) [5 / 8 / 200]
Rift Max Health Damage: [2% / 3% / 10%]
Fire an arrow through the most enemies in a line that deals 465/700/1000(
) physical damage, reduced by 80%/80%/40% per enemy hit (minimum 20%).
The arrow leaves a trail for 4/4/20 seconds that deals 7/11/220(![]()
) + 2%/3%/10% max Health physical damage per second to enemies within and 20% Slows them.
Slow: Reduce Attack Speed
Damage: 465(
) [465 / 700 / 1000]
Rift Damage:
[2 / 3 / 20]
Rift Damage: 7 = 5(
) + 2(
) [5 / 8 / 200]
Rift Max Health Damage: [2% / 3% / 10%]
Passive: Gain 5/5/50 Rage per second and 5 Rage per attack.
Active: Transform into Mega Gnar and leap into the largest group of enemies within 3 hexes. Then, deal 100/150/2000(
) physical damage to enemies within 2/2/10 hexes, reduce their Armor and Magic Resist by 15/20/100(
), and Stun them for 1/1/15 second. Mega Gnar gains 400/600/10000 Health, and replaces his Ability with Grab n' Throw.
Grab n' Throw: Throw the target at the farthest enemy, dealing 380/570/9000(
) physical damage to them and 135/205/4500(
) physical damage to enemies they pass through. If there's only 1 enemy left, throw them off the battlefield instead.
Leap Damage: 100(
) [100 / 150 / 2000]
Resistance Reduction: 15(
) [15 / 20 / 100]
Transform Health: 400 [400 / 600 / 10000]
Damage: 380(
) [380 / 570 / 9000]
Secondary Damage: 135(
) [135 / 205 / 4500]
Passive: Gain 5/5/50 Rage per second and 5/5/20 Rage per attack.
Active: Transform into Mega Gnar and leap into the largest group of enemies within 3 hexes. Then, deal 100/150/2000(
) physical damage to enemies within 2/2/10 hexes, reduce their Armor and Magic Resist by 15/20/250(
), and Stun them for 1/1/15 second. Mega Gnar gains 400/600/15000 Health, and replaces his Ability with Grab n' Throw.
Grab n' Throw: Throw the target at the farthest enemy, dealing 380/570/9000(
) physical damage to them and 135/205/4500(
) physical damage to enemies they pass through. If there's only 1 enemy left, throw them off the battlefield instead.
Leap Damage: 100(
) [100 / 150 / 2000]
Resistance Reduction: 15(
) [15 / 20 / 250]
Transform Health: 400 [400 / 600 / 15000]
Damage: 380(
) [380 / 570 / 9000]
Secondary Damage: 135(
) [135 / 205 / 4500]
Adaptor (
): Throw a volley of kunai at the target, dealing 155/235/405(![]()
) physical damage. If the target is Burning, deal an additional 35/52/80(
) damage.
Adaptor (
): If the Ability kills, cast it again.
Damage:
[10 / 15 / 25]
Damage: 155 = 145(
) + 10(
) [145 / 220 / 380]
Bonus Damage: 35(
) [35 / 52 / 80]
Adaptor (
): Throw a volley of kunai at the target, dealing 155/235/405(![]()
) physical damage. If the target is Burning, deal an additional 35/52/80(
) damage.
Adaptor (
): If the Ability kills, cast it again.
Damage:
[10 / 15 / 25]
Damage: 155 = 145(
) + 10(
) [145 / 220 / 380]
Bonus Damage: 35(
) [35 / 52 / 80]
Wind up, then fire an arrow at the most enemies in line with the target. It deals 415/625/995(![]()
) physical damage to enemies hit, reduced by 40% for each enemy it passes through (minimum 40%).
Damage:
[30 / 45 / 70]
Damage: 415 = 385(
) + 30(
) [385 / 580 / 925]
Wind up, then fire an arrow at the most enemies in line with the target. It deals 445/670/1070(![]()
) physical damage to enemies hit, reduced by 40% for each enemy it passes through (minimum 40%).
Damage:
[30 / 45 / 70]
Damage: 445 = 415(
) + 30(
) [415 / 625 / 1000]
Passive: Every second, restore 29/52/172(![]()
) Health and deal 12/18/150(
) magic damage to enemies within 1 hex.
Active: Deal 100/150/2000(
) magic damage to enemies within 2 hexes and Stun them for 1/1/6 seconds, increased to 3/3/13 seconds if the target is Burning.
Burn: Deals a percent of the target’s max Health as true damage every second.
Heal: 29 = 28.6(
) + 20(
) [20 / 25 / 100]
Passive Damage: 12(
) [12 / 18 / 150]
Damage: 100(
) [100 / 150 / 2000]
Stun Duration: [1 / 1 / 6]
Passive: Every second, restore 33/59/172(![]()
) Health and deal 12/18/150(
) magic damage to enemies within 1 hex.
Active: Deal 100/150/2000(
) magic damage to enemies within 2 hexes and Stun them for 1/1/6 seconds, increased to 3/3/13 seconds if the target is Burning.
Burn: Deals a percent of the target’s max Health as true damage every second.
Heal: 33 = 32.5(
) + 20(
) [20 / 25 / 100]
Passive Damage: 12(
) [12 / 18 / 150]
Damage: 100(
) [100 / 150 / 2000]
Stun Duration: [1 / 1 / 6]
Gain 150/275/400 shield for 2 seconds and send out 6 moonlight orbs spread among enemies within 2 hexes, each dealing 70/105/170(
) magic damage.
Damage: 70(
) [70 / 105 / 170]
Shield: 150 [150 / 275 / 400]
Gain 150/275/500 shield for 2 seconds and send out 6 moonlight orbs spread among enemies within 2 hexes, each dealing 75/115/180(
) magic damage.
Damage: 75(
) [75 / 115 / 180]
Shield: 150 [150 / 275 / 500]
Passive: Start combat with 60/70/80(
) bonus Armor and Magic Resist that decays over 12 seconds.
Active: Bash the current target, dealing 60/108/162(
) magic damage and Stunning them for 1.5 seconds.
Decaying Resists: 60(
) [60 / 70 / 80]
Damage: 60(
) [150% / 270% / 405%]
Passive: Start combat with 60/80/100(
) bonus Armor and Magic Resist that decays over 12 seconds.
Active: Bash the current target, dealing 60/108/162(
) magic damage and Stunning them for 1.5 seconds.
Decaying Resists: 60(
) [60 / 80 / 100]
Damage: 60(
) [150% / 270% / 405%]
Leap to the farthest enemy within 3 Hexes, dealing 285/400/580(
) magic damage. If they have no adjacent allies, deal 310/445/660(
) magic damage instead and gain 10 mana.{Augment.Variant.RivalsAugment.AbilityTooltip}
Damage: 285(
) [285 / 400 / 580]
Isolated Damage: 310(
) [310 / 445 / 660]
Leap to the farthest enemy within 3 Hexes, dealing 285/400/580(
) magic damage. If they have no adjacent allies, deal 310/445/660(
) magic damage instead and gain 10 mana.{Augment.Variant.RivalsAugment.AbilityTooltip}
Damage: 285(
) [285 / 400 / 580]
Isolated Damage: 310(
) [310 / 445 / 660]
Passive: The first time Taric or his paired ally drops below 50% Health, unleash emerald energy from both of them, granting 305/584/14212(
) Shield to allies within 3 Hexes for 3/3/99 seconds.
Active: Restore 200/300/3000(
) Health. Taric and his paired ally deal 100/150/1000(
) bonus magic damage on their next 2 attacks.
Shield: 305 = 130(
) + 175 [175 / 350 / 10000]
Heal: 200(
) [200 / 300 / 3000]
Damage: 100(
) [100 / 150 / 1000]
Passive: The first time Taric or his paired ally drops below 50% Health, unleash emerald energy from both of them, granting 295/576/14212(
) Shield to allies within 3 Hexes for 3/3/99 seconds.
Active: Restore 250/375/3000(
) Health. Taric and his paired ally deal 100/150/1000(
) bonus magic damage on their next 2 attacks.
Shield: 295 = 195(
) + 100 [100 / 225 / 10000]
Heal: 250(
) [250 / 375 / 3000]
Damage: 100(
) [100 / 150 / 1000]
Passive: Shields from this Ability can critically strike with Precision.
Active: Grant 2/2/10 allies 165/300/3000(![]()
) Shield and 10%/15%/100% Damage Amp for 6 seconds. Then deal 140/210/2000(
) magic damage to enemies adjacent to them. After casting 6 times, also grant 100% stacking Attack Speed to targets.
Shield Amount: 165(![]()
) [165 / 300 / 3000]
Damage Amp: [10% / 15% / 100%]
Damage: 140(
) [140 / 210 / 2000]
Passive: Shields from this Ability can critically strike with Precision.
Active: Grant 2/2/10 allies 185/350/3000(![]()
) Shield and 10%/15%/100% Damage Amp for 6 seconds. Then deal 155/235/2000(
) magic damage to enemies adjacent to them. After casting 6 times, also grant 100% stacking Attack Speed to targets.
Shield Amount: 185(![]()
) [185 / 350 / 3000]
Damage Amp: [10% / 15% / 100%]
Damage: 155(
) [155 / 235 / 2000]
Passive: On cast, all allies that share a trait with Lux gain 3/3/100(
) mana.
Active: Fire a laser towards the largest group of enemies that deals 330/520/5000(
) magic damage, reduced by 25%/25%/10% for each enemy hit.
Passive: On cast, all allies that share a trait with Lux gain 3/3/100(
) mana.
Active: Fire a laser towards the largest group of enemies that deals 375/565/6500(
) magic damage, reduced by 25%/25%/10% for each enemy hit.
Passive: Attacks target random enemies in range and apply a bleed that deals 140/210/3000(
) physical damage over 12 seconds. Every attack has a 12%(
) chance to deal 50%/50%/900% bonus physical damage and apply 2 bleeds instead.
Active: Throw two giant axes towards the enemy with the most bleeds. Deal 100/150/400(
) physical damage to enemies hit and consume their bleed, instantly dealing the remaining damage. The axes then return, dealing 30/45/100(
) physical damage to enemies hit.
Bleed Damage: 140(
) [140 / 210 / 3000]
Outgoing Axe Damage: 100(
) [100 / 150 / 400]
Returning Axe Damage: 30(
) [30 / 45 / 100]
Passive: Attacks target random enemies in range and apply a bleed that deals 140/210/3000(
) physical damage over 12 seconds. Every attack has a 12%(
) chance to deal 50%/50%/900% bonus physical damage and apply 2 bleeds instead.
Active: Throw two giant axes towards the enemy with the most bleeds. Deal 100/150/400(
) physical damage to enemies hit and consume their bleed, instantly dealing the remaining damage. The axes then return, dealing 30/45/100(
) physical damage to enemies hit.
Bleed Damage: 140(
) [140 / 210 / 3000]
Outgoing Axe Damage: 100(
) [100 / 150 / 400]
Returning Axe Damage: 30(
) [30 / 45 / 100]
Passive: After player combat, your strongest LeBlanc has a 10%/15%/40% chance to create a copy of an ally on your board, increased by 4% per takedown.
Active: Launch a mirror image at the current target, dealing 250/375/565(
) magic damage and 85/130/190(
) to adjacent enemies.
Copy Chance: 10% [10% / 15% / 40%]
Damage: 250(
) [250 / 375 / 565]
Secondary Damage: 85(
) [85 / 130 / 190]
Passive: After player combat, your strongest LeBlanc has a 10%/15%/40% chance to create a copy of an ally on your board, increased by 4% per takedown.
Active: Launch a mirror image at the current target, dealing 260/390/615(
) magic damage and 100/150/230(
) to adjacent enemies.
Copy Chance: 10% [10% / 15% / 40%]
Damage: 260(
) [260 / 390 / 615]
Secondary Damage: 100(
) [100 / 150 / 230]
Grant 325/400/500(
) Shield to Shen and 200/275/375(
) Shield to a nearby damaged ally for 4 seconds. Both of their next 3 attacks gain 40% Attack Speed and deal 35/55/80(
) bonus magic damage.
Self Shield: 325(
) [325 / 400 / 500]
Ally Shield: 200(
) [200 / 275 / 375]
Damage: 35(
) [35 / 55 / 80]
Grant 350/430/550(
) Shield to Shen and 200/275/375(
) Shield to a nearby damaged ally for 4 seconds. Both of their next 3 attacks gain 40% Attack Speed and deal 35/55/80(
) bonus magic damage.
Self Shield: 350(
) [350 / 430 / 550]
Ally Shield: 200(
) [200 / 275 / 375]
Damage: 35(
) [35 / 55 / 80]
Bite the current target, dealing 215/325/500(
) physical damage and healing for 20%(
) of the damage dealt. Gain 20% Attack Speed for the rest of combat.
Damage: 215(
) [215 / 325 / 500]
Heal: 20%(
) [20% / 20% / 20%]
Bite the current target, dealing 215/325/500(
) physical damage and healing for 20%(
) of the damage dealt. Gain 20% Attack Speed for the rest of combat.
Damage: 215(
) [215 / 325 / 500]
Heal: 20%(
) [20% / 20% / 20%]
Passive: On cast, all allies that share a trait with Lux gain 3/3/100(
) mana.
Active: Fire a laser towards the largest group of enemies that deals 330/520/5000(
) magic damage, reduced by 25%/25%/10% for each enemy hit.
Passive: On cast, all allies that share a trait with Lux gain 3/3/100(
) mana.
Active: Fire a laser towards the most enemies in a line that deals 375/565/6500(
) magic damage, reduced by 25%/25%/10% for each enemy hit (minimum 40%).
Blackthorn Bonus: Stuns targets hit for 1 second.
Damage: 375(
) [375 / 565 / 6500]
Passive: On cast, all allies that share a trait with Lux gain 3/3/100(
) mana.
Active: Fire a laser towards the largest group of enemies that deals 330/520/5000(
) magic damage, reduced by 25%/25%/10% for each enemy hit.
Passive: On cast, all allies that share a trait with Lux gain 3/3/100(
) mana.
Active: Fire a laser towards the most enemies in a line that deals 375/565/6500(
) magic damage, reduced by 25%/25%/10% for each enemy hit (minimum 40%).
Blossom Bonus: The first target hit is dealt 10% bonus damage.
Damage: 375(
) [375 / 565 / 6500]
Passive: On cast, all allies that share a trait with Lux gain 3/3/100(
) mana.
Active: Fire a laser towards the largest group of enemies that deals 330/520/5000(
) magic damage, reduced by 25%/25%/10% for each enemy hit.
Passive: On cast, all allies that share a trait with Lux gain 3/3/100(
) mana.
Active: Fire a laser towards the most enemies in a line that deals 375/565/6500(
) magic damage, reduced by 25%/25%/10% for each enemy hit (minimum 40%).
Coven Bonus: Reduces the Armor and Magic Resist of targets hit by 8 for the rest of combat.
Damage: 375(
) [375 / 565 / 6500]
Passive: On cast, all allies that share a trait with Lux gain 3/3/100(
) mana.
Active: Fire a laser towards the largest group of enemies that deals 330/520/5000(
) magic damage, reduced by 25%/25%/10% for each enemy hit.
Passive: On cast, all allies that share a trait with Lux gain 3/3/100(
) mana.
Active: Fire a laser towards the most enemies in a line that deals 375/565/6500(
) magic damage, reduced by 25%/25%/10% for each enemy hit (minimum 40%).
Elderwood Bonus: Casts grant all allies 2.5% increased max Health for the rest of combat.
Damage: 375(
) [375 / 565 / 6500]
Passive: On cast, all allies that share a trait with Lux gain 3/3/100(
) mana.
Active: Fire a laser towards the largest group of enemies that deals 330/520/5000(
) magic damage, reduced by 25%/25%/10% for each enemy hit.
Passive: On cast, all allies that share a trait with Lux gain 3/3/100(
) mana.
Active: Fire a laser towards the most enemies in a line that deals 375/565/6500(
) magic damage, reduced by 25%/25%/10% for each enemy hit (minimum 40%).
Fae Bonus: Heals the lowest percent Health ally for 18% of ability damage dealt.
Damage: 375(
) [375 / 565 / 6500]
Passive: On cast, all allies that share a trait with Lux gain 3/3/100(
) mana.
Active: Fire a laser towards the largest group of enemies that deals 330/520/5000(
) magic damage, reduced by 25%/25%/10% for each enemy hit.
Passive: On cast, all allies that share a trait with Lux gain 3/3/100(
) mana.
Active: Fire a laser towards the most enemies in a line that deals 375/565/6500(
) magic damage, reduced by 25%/25%/10% for each enemy hit (minimum 40%).
Inferno Bonus: Restores 10 mana per takedown.
Damage: 375(
) [375 / 565 / 6500]
Passive: On cast, all allies that share a trait with Lux gain 3/3/100(
) mana.
Active: Fire a laser towards the largest group of enemies that deals 330/520/5000(
) magic damage, reduced by 25%/25%/10% for each enemy hit.
Passive: On cast, all allies that share a trait with Lux gain 3/3/100(
) mana.
Active: Fire a laser towards the most enemies in a line that deals 375/565/6500(
) magic damage, reduced by 25%/25%/10% for each enemy hit (minimum 40%).
Lunar Bonus: Applies 8% Vulnerable to enemies hit for 4 seconds.
Vulnerable: Increases damage taken
Damage: 375(
) [375 / 565 / 6500]
Passive: On cast, all allies that share a trait with Lux gain 3/3/100(
) mana.
Active: Fire a laser towards the largest group of enemies that deals 330/520/5000(
) magic damage, reduced by 25%/25%/10% for each enemy hit.
Passive: On cast, all allies that share a trait with Lux gain 3/3/100(
) mana.
Active: Fire a laser towards the most enemies in a line that deals 375/565/6500(
) magic damage, reduced by 25%/25%/10% for each enemy hit (minimum 40%).
Primal Bonus: Gain 60% Attack Speed for 6 seconds after cast.
Damage: 375(
) [375 / 565 / 6500]
Passive: On cast, all allies that share a trait with Lux gain 3/3/100(
) mana.
Active: Fire a laser towards the largest group of enemies that deals 330/520/5000(
) magic damage, reduced by 25%/25%/10% for each enemy hit.
Passive: On cast, all allies that share a trait with Lux gain 3/3/100(
) mana.
Active: Fire a laser towards the most enemies in a line that deals 375/565/6500(
) magic damage, reduced by 25%/25%/10% for each enemy hit (minimum 40%).
Solar Bonus: Deals 12% bonus damage for each unique 3-star champion fielded.
Damage: 375(
) [375 / 565 / 6500]
Summon 4 untargetable Tiny Beaks nearby for 5(
) seconds. Whenever Mama Beak attacks, Tiny Beaks attack the same enemy, dealing 20/30/48(
) physical damage.
Orange Buff: Dealing physical damage reduces enemy Armor by 2.
Duration: 5(
) [5 / 5 / 5]
Damage: 20(
) [20 / 30 / 48]
Summon 4 untargetable Tiny Beaks nearby for 5(
) seconds. Whenever Mama Beak attacks, Tiny Beaks attack the same enemy, dealing 22/33/48(
) physical damage.
Orange Buff: Dealing physical damage reduces enemy Armor by 2.
Duration: 5(
) [5 / 5 / 5]
Damage: 22(
) [22 / 33 / 48]
Passive: Attacks deal 75%/75%/100% damage to enemies adjacent to the target.
Active: Become invulnerable and fly into the air. On return, stun all enemies for 1.25/1.25/99 seconds, gain 15%/15%/100% Omnivamp, and Ignite them for 3/3/99 seconds. Ignited enemies take 2%/2%/20% max Health physical damage per second. Replace this ability with Flame Breath and immediately cast it.
Flame Breath: Spew fire at the most enemies in a line through the target, dealing 305/465/7200(![]()
) physical damage, reduced by 20% for each enemy it passes through (minimum 20%.) Ignite those enemies for 3/3/99 seconds.
Elder Dragon Buff: Damaging an enemy below 12% Health executes them.
Damage:
[20 / 30 / 200]
Damage: 305(
) = 285(
) + 20(
) [285 / 435 / 7000]
Passive: Attacks deal 75%/75%/100% damage to enemies adjacent to the target.
Active: Become invulnerable and fly into the air. On return, stun all enemies for 1.25/1.25/99 seconds, gain 15%/15%/100% Omnivamp, and Ignite them for 3/3/99 seconds. Ignited enemies take 2%/2%/20% max Health physical damage per second. Replace this ability with Flame Breath and immediately cast it.
Flame Breath: Spew fire at the most enemies in a line through the target, dealing 305/465/7200(![]()
) physical damage, reduced by 20% for each enemy it passes through (minimum 20%.) Ignite those enemies for 3/3/99 seconds.
Elder Dragon Buff: Damaging an enemy below 12% Health executes them.
Damage:
[20 / 30 / 200]
Damage: 305(
) = 285(
) + 20(
) [285 / 435 / 7000]
Passive: Gain 25% Omnivamp.
Active: Fire a dark blast at 3 nearby enemies, dealing 60/90/500(
) magic damage to them and cursing them for 4 seconds. Then, spawn a Hex withering zone for the same duration that deals 33/50/500(
) magic damage per second. Cursed enemies take 22/33/240(
) more damage per curse.
Initial Damage: 60(
) [60 / 90 / 500]
Zone Damage: 33(
) [33 / 50 / 500]
Curse Bonus Damage: 22(
) [22 / 33 / 240]
Passive: Gain 25% Omnivamp.
Active: Fire a dark blast at 3 nearby enemies, dealing 60/90/500(
) magic damage to them and cursing them for 4 seconds. Then, spawn a Hex withering zone for the same duration that deals 33/50/500(
) magic damage per second. Cursed enemies take 22/33/240(
) more damage per curse.
Initial Damage: 60(
) [60 / 90 / 500]
Zone Damage: 33(
) [33 / 50 / 500]
Curse Bonus Damage: 22(
) [22 / 33 / 240]
Jump to the lowest percent Health enemy within 3 hexes and stab them, dealing 255/385/615(
) physical damage. Then heal for 60/90/90(
), increased to up to 120/180/180(
) based on their missing Health.{Augment.Variant.RivalsAugment.AbilityTooltip}
Damage: 255(
) [255 / 385 / 615]
Minimum Heal: 60(
) [60 / 90 / 90]
Maximum Heal: 120(
) [120 / 180 / 180]
Jump to the lowest percent Health enemy within 3 hexes and stab them, dealing 255/385/615(
) physical damage. Then heal for 60/90/90(
), increased to up to 120/180/180(
) based on their missing Health.{Augment.Variant.RivalsAugment.AbilityTooltip}
Damage: 255(
) [255 / 385 / 615]
Minimum Heal: 60(
) [60 / 90 / 90]
Maximum Heal: 120(
) [120 / 180 / 180]
Spawn 2/2/4 plants around the battlefield that attack the nearest enemy 10 times. Each attack deals 37/55/225(
) magic damage.
Damage: 37(
) [37 / 55 / 225]
Spawn 2/2/4 plants around the battlefield that attack the nearest enemy 10 times. Each attack deals 35/53/225(
) magic damage.
Damage: 35(
) [35 / 53 / 225]
Passive: Every third attack is a Double Strike. On takedown, gain a burst of movement speed.
Adaptor (
): Double Strikes grant 15%(
) stacking Attack Speed.
Adaptor (
): Double Strikes deal bonus damage and heal.
Attack Speed: 15% = 12% + 3%(
) [3% / 3% / 3%]
Passive: Every third attack is a Double Strike. On takedown, gain a burst of movement speed.
Adaptor (
): Double Strikes grant 15%(
) stacking Attack Speed.
Adaptor (
): Double Strikes deal bonus damage and heal.
Attack Speed: 15% = 12% + 3%(
) [3% / 3% / 3%]
Gain 530/734/2421(![]()
) Shield for 4 seconds. Slam the ground, sending a fissure in the direction of the most enemies. Enemies hit are briefly knocked up, take 100/150/3500(
) magic damage, and are Mana Reaved for 10.
Blue Buff: Each time Sentinel casts, allies gain 2 Mana Regen.
Mana Reave: Increase the Mana cost of the next Ability cast.
Shield: 530 = 130(
) + 400(
) [400 / 500 / 2000]
Damage: 100(
) [100 / 150 / 3500]
Gain 480/684/2421(![]()
) Shield for 4 seconds. Slam the ground, sending a fissure in the direction of the most enemies. Enemies hit are briefly knocked up, take 100/150/3500(
) magic damage, and are Mana Reaved for 10.
Blue Buff: Each time Sentinel casts, allies gain 2 Mana Regen.
Mana Reave: Increase the Mana cost of the next Ability cast.
Shield: 480 = 130(
) + 350(
) [350 / 450 / 2000]
Damage: 100(
) [100 / 150 / 3500]
Summon five razor-sharp leaves that converge on the current target, dealing a total of 370/555/835(![]()
) physical damage and applying 20% Wound and 1% Burn for 4 seconds.
Scarlet Buff: Cinderling gains 22% Attack Damage each cast.
Wound: Reduces healing received.
Burn: Deals a percent of the target’s max Health as true damage every second.
Damage:
[30 / 45 / 70]
Damage: 370 = 340(
) + 30(
) [340 / 510 / 765]
Summon five razor-sharp leaves that converge on the current target, dealing a total of 340/510/770(![]()
) physical damage and applying 20% Wound and 1% Burn for 4 seconds.
Scarlet Buff: Cinderling gains 22% Attack Damage each cast.
Wound: Reduces healing received.
Burn: Deals a percent of the target’s max Health as true damage every second.
Damage:
[30 / 45 / 70]
Damage: 340 = 310(
) + 30(
) [310 / 465 / 700]
Launch a giant blast at the target that deals 175/265/395(
) magic damage, increased to 265/400/595(
) if they're below 30% max Health.
If they die, permanently gain 1.5% Ability Power.
Current bonus: % (
)
Damage: 175(
) [175 / 265 / 395]
Low Health Damage: 265(
) [265 / 400 / 595]
Launch a giant blast at the target that deals 175/265/395(
) magic damage, increased to 265/400/595(
) if they're below 30% max Health.
If they die, permanently gain 3% Ability Power.
Current bonus: % (
)
Damage: 175(
) [175 / 265 / 395]
Low Health Damage: 265(
) [265 / 400 / 595]
Passive: On death, spawn a Spirit Walker with 330/634/1171(
) max Health which immediately taunts, forcing enemies to attack it.
Active: Restore 280/325/435(
) Health and strike the target, dealing 150/225/340(
) physical damage.
Ghoul Health: 330 = 130(
) + 200 [200 / 400 / 750]
Damage: 150(
) [150 / 225 / 340]
Heal: 280(
) [280 / 325 / 435]
Passive: On death, spawn a Spirit Walker with 330/634/1171(
) max Health which immediately taunts, forcing enemies to attack it.
Active: Restore 280/325/435(
) Health and strike the target, dealing 150/225/340(
) physical damage.
Spirit Walker Health: 330 = 130(
) + 200 [200 / 400 / 750]
Damage: 150(
) [150 / 225 / 340]
Heal: 280(
) [280 / 325 / 435]
Launch a spirit bomb at the location within 4 hexes that has the most surrounding enemies. It deals 450/675/3500(
) magic damage to enemies in a 3 hex radius, reduced by 20% per hex away from the epicenter.
Damage: 450(
) [450 / 675 / 3500]
Launch a spirit bomb at the location within 4 hexes that has the most surrounding enemies. It deals 455/685/3500(
) magic damage to enemies in a 3 hex radius, reduced by 21% per hex away from the epicenter.
Damage: 455(
) [455 / 685 / 3500]
Poison the target and the nearest non-poisoned enemy, dealing 440/660/1050(
) magic damage over 15 seconds. Poisons stack.
Damage: 440(
) [440 / 660 / 1050]
Poison the target and the nearest non-poisoned enemy, dealing 400/600/950(
) magic damage over 15 seconds. Poisons stack.
Damage: 400(
) [400 / 600 / 950]
Passive: Kayle ascends based on her star level, granting her stacking bonuses.
1st Ascension: Attacks deal 56/84/98(
) bonus magic damage.
2nd Ascension: Attacks 20% Shred enemies hit for 2 seconds.
3rd Ascension: Attacks fire waves, dealing 40(
) magic damage to all other units hit.
4th Ascension: Gain infinite range. Every 3rd wave is much larger.
Shred: Reduce Magic Resist
Damage: 56(
) [56 / 84 / 98]
Secondary Damage: 40(
) [40 / 40 / 40]
Passive: Kayle ascends based on her star level, granting her stacking bonuses.
1st Ascension: Attacks deal 62/92/105(
) bonus magic damage.
2nd Ascension: Attacks 20% Shred enemies hit for 2 seconds.
3rd Ascension: Attacks fire waves, dealing 35(
) magic damage to all other units hit.
4th Ascension: Gain infinite range. Every 3rd wave is much larger.
Shred: Reduce Magic Resist
Damage: 62(
) [62 / 92 / 105]
Secondary Damage: 35(
) [35 / 35 / 35]
Call down a star on the current target, dealing 190/285/1000(
) magic damage. If a star has previously fallen on them, call down 3 additional stars that each deal 100/150/1000(
) magic damage.
Damage: 190(
) [190 / 285 / 1000]
Secondary Damage: 100(
) [100 / 150 / 1000]
Call down a star on the current target, dealing 225/335/1000(
) magic damage. If a star has previously fallen on them, call down 3 additional stars that each deal 100/150/1000(
) magic damage.
Damage: 225(
) [225 / 335 / 1000]
Secondary Damage: 100(
) [100 / 150 / 1000]
Passive: When the target dies, leap at the next target, dealing 170/255/600(
) physical damage.
Active: Gain 80%/80%/280% Attack Damage for 8 seconds. During this time ignore 40%/40%/60%(
) Armor.
Red Buff: Attacks 1% Burn enemies and heal Brambleback for 4% max Health.
Leap Damage: 170(
) [170 / 255 / 600]
Bonus Attack Damage: 80% [80% / 80% / 280%]
Passive: When the target dies, leap at the next target, dealing 155/235/1000(
) physical damage.
Active: Gain 80%/80%/300% Attack Damage for 8 seconds. During this time ignore 45%/45%/85%(
) Armor.
Red Buff: Attacks 1% Burn enemies and heal Brambleback for 4% max Health.
Leap Damage: 155(
) [155 / 235 / 1000]
Bonus Attack Damage: 80% [80% / 80% / 300%]