Spelets namn + #NA1

TFT Set 18: Enchanted Wilds

set
TEAMFIGHT TACTICS 18ENCHANTED WILDS
Kärnändringar i TFT 18
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Unreal Engine
TFT flyttar till Unreal Engine som ett långsiktigt projekt. Kosmetiska saker som taktiker, arenor och booms flyttas över stegvis, och en dedikerad PC-klient planeras till oktober.
TFT18_CHANGE_TITLE_2
Wisps
Wisps dyker upp varannan runda i butikens högra plats under planeringsfasen. Köp upp till en per runda för strids-, butik-, guld/XP-, föremåls- och andra effekter.
TFT18_CHANGE_TITLE_3
Flexibla synergienheter
Blossom, Riftbeast, Elderwood, Sprykin, Coven och andra nya traits ger flexiblare pivots och starka high-roll-ögonblick.

Wisps

Wisps är engångseffekter i butiken, inspirerade av Charms och omarbetade för Enchanted Wilds.

Butikstiming

Wisps dyker upp varannan runda i butikens högra plats och kan bara köpas under planeringsfasen.

En per runda

Du kan köpa högst en Wisp per runda. Om du hoppar över den avslöjas enheten bakom Wispen efter planeringen.

Sju kategorier

Wisps grupperas i Champion, Combat, Misc, Shop, Gold/XP, Risky och Item, med färger som gör dem lätta att läsa av.

Sen strid

När spelet går vidare blir Wisps starkare och dyrare. Efter Stage 5 är vartannat Wisp-erbjudande en Combat Wisp.

Alla Wisps

Utforska alla 200 Wisps i Set 18 efter kategori.

Stormästare

Mästare18

Vinn en slumpmässig 2-stjärnig 5-kostnadsmästare.

Förlorade resenärer

Mästare3

Få 3 guld värda slumpmässiga mästare.

Mössfält

Mästare5

Få en liten duplikator för varje unik 1-kostnadsmästare du ställer upp.

Visningsvillkor: 2 eller fler 1-kostnader ombord på senaste strid

Stora vapen

Mästare8

Vinn 2 slumpmässiga 1-stjärniga 4-kostnadsmästare.

Tre jag

Mästare9

Vinn en slumpmässig 2-stjärnig 3-kostnadsmästare.

Mitos

Mästare1

Skaffa en liten duplicering.

Lärling

Mästare3

Vinn en slumpmässig 2-stjärnig 1-kostnadsmästare.

Reseman

Mästare6

Vinn en slumpmässig 2-stjärnig 2-kostnadsmästare.

Skogstvillingar

Mästare4

Få 2 exemplar av en 2-kostnadsmästare du inte har.

Skogsguide

Mästare5

Få en slumpmässig 4-prismästare.

Profetians hjälte

Mästare35

Få permanent en kopia av samma slumpmässiga 5-kostnad varje runda.

Visningsvillkor: nivå 10 och ha 0 kopior av minst 1 5-kostnad

Circle of Elders

Mästare45

Vinn en av varje 5-prismästare.

Föröka

Mästare1

Få en kopia av den första allierade mästaren som dör.

Upphettad rivalitet

Mästare3

Få en Rengar eller en Kha'Zix. De får 3 nedtagningar.

Solgåva

Mästare5

Skaffa Leona, Sejuani och Kayle.

Visningsvillkor: Solegenskap aktiv

Smurfing

Mästare8

Vinn en slumpmässig mästare med 5 kostnader.

Snabba upp

Strid2

Med kasten får dina mästare 25 % attackhastighet i 3 sekunder.

Insvept i taggar

Strid2

Dina stridsvagnar återspeglar 12% av skada som tagits på intilliggande fiender var 4 sekund.

Visningsvillkor: endast om du har 2 eller fler tankar i ditt lag

Snacktid!

Strid4

BFF äter fiender som den skadar när de har under 10 % maximal hälsa.

Visningsvillkor: sprykin-egenskap aktiv

Järnkärna

Strid2

Mästaren längst fram i mitten får 4 % maximal hälsa per enhet på första raden.

Jättetillväxt

Strid4

Din högsta hälsomästare får 600 hälsa och växer i storlek.

Hugify

Strid1

Den allierade enheten med den högsta hälsan ökar i storlek och får 350 hälsa.

Sköldpaddans besök

Strid3

Få Turtle Primal buff för denna strid.

Visningsvillkor: primal egenskap aktiv, sköldpadda inte vald

Jättens aura

Strid4

Din högsta hälsoförbund ger max 2 % hälsoskador per sekund i ett område.

Utvalda trait-mekaniker

Börja med åtta unika mekaniker och utforska sedan alla 36 ursprung och klasser, deras mästare och effekterna vid varje brytpunkt.

Blossom

En Wisp-fokuserad vertical som uppgraderar Wisps, lägger dem i fler shops, ger guld vid köp och kan höja rundgränsen.

Riftbeast

Välj en bärare av Alpha Mark för en unik förstärkning. Elder Dragon tar två enhetsplatser och räknas som två Riftbeasts.

Elderwood

Få placerbara växter som Stonebark Tree och Lifeblossom. Positioneringen formar frontlinjen och stödet.

Sprykin

BFF Willump återvänder som mount för Sprykin-ryttare och ger hälsa och attackhastighet samt lagbonusar på högre breakpoints.

Coven

Samla essens från takedowns eller förluster och välj sedan att casha ut eller jaga en större belöning.

Eldritch

Offra en enhet på en Eldritch-hex vid stridsstart för att stärka laget; högre breakpoints kan hålla offret vid liv.

Inferno

Inferno ger burn och wound, och senare breakpoints kan tända shop-platser för att visa enheter en tier högre.

Rival

Rengar och Kha'Zix får takedown-stacks när bara en används, och omvandlar dem till guld, lagstyrka eller evolutioner.

Egenskapsvärden som ännu inte har avslöjats visas som ?. Detaljerna uppdateras när de har bekräftats.

Nya Set 18 origin-synergier
  • Apex Predator
    Apex Predator
    • Elder Dragon

    Elder Dragon tar upp 2 lagplatser och ger +2 till Riftbeast-egenskapen.

  • Avatar
    Avatar
    • Lux (Blossom)

    Att ha en avatar på din bänk eller bräda förvandlar alla andra avatarer i din butik till egenskapen hos den avataren. Endast en person kan ha en Avatar med en given egenskap.

    En Avatars valda egenskap räknas två gånger för egenskapsbonusar.

  • Bounty Seeker
    Bounty Seeker
    • Draven

    Välj en belöning. Din starkaste Draven kan gå vidare på belöningen för att få sin belöning. När du har slutfört en belöning, välj en annan.

  • Emerald Aspect
    Emerald Aspect
    • Taric

    Dra en allierad till din starkaste Taric för att para ihop dem och ge allierade kraftfulla bonusar från Tarics förmåga.

  • Frätande
    Frätande
    • Kog'Maw

    Caustic damage 30% Shreds and Sunders enemies for 4 seconds.

    Shred: Reduce Magic Resist
    Sunder: Reduce Armor

  • Greenfather
    Greenfather
    • Ivern

    Gain 1 / 10 seed when your strongest Ivern casts, plus 3 / 30 every combat. Ivern uses 5 seeds to grow a hex on your board that grants a bonus to its occupant.

    Seeds: / 5

    Current Biome:

  • Inställd
    Inställd
    • Alune

    Månfasen ändras varje gång den starkaste allierade Alun använder en färdighet. När månen är mindre än halvmåne får allierade 7% hållbarhet. Bortom en halvmåne får allierade 7% mer skada.

  • Monolit
    Monolit
    • Malphite

    Monoliter vinner 10 Pansar och magi gör motstånd för varje fiende som riktar sig mot dem.

  • Old Growth
    Old Growth
    • Maokai

    Whenever an enemy within 3 / 10 hexes dies, your strongest Old Growth champion gains 30 / 100 / 1000 permanent max Health.

    Current:

  • Thornmaiden
    Thornmaiden
    • Zyra

    Ditt team vinner 5% hållbarhet, ökat till 10% om 6 eller fler Zyra-växter lever.

  • Blackthorn
    Blackthorn
    • Rek'Sai
    • Veigar
    • Warwick
    • Azir
    • Malphite
    • Lux

    The ally on the Blackthorn hex is sacrificed before combat, granting your champions Health.

    Blackthorn champions gain additional stats based on the sacrifice's Role, Star Level, and Cost.

    (2)
    175 HEALTH Hälsa
    (4)
    300 HEALTH Hälsa; Bonusen är 30% starkare
    (6)
    550 HEALTH; Bonus is 60% stronger
  • Blossom
    Blossom
    • Karma
    • Yorick
    • Yunara
    • Master Yi
    • Ahri
    • Sett
    • Ashe
    • Lux (Blossom)

    Efter strid får dina Wisps befogenheter.

    Blossom-mästare får attackskada, förmåga och 10% max hälsa.

    (3)
    Wisps are upgraded, 12% AP
    (5)
    Wisps are in every shop, 30% AP
    (7)
    Gain 4 gold after buying a Wisp, 40% AP
    (9)
    You can buy 2 Wisps per round, 45% AP
    (11)
    Wisps overflow with power, 100% AP
  • Coven
    Coven
    • Camille
    • Caitlyn
    • Elise
    • Cassiopeia
    • Morgana
    • Lux (Coven)

    Samla Essence genom att döda mästare och ännu mer genom att förlora spelarstrider.

    Från 40 Essence kan du välja att omvandla Essence till belöningar eller fortsätta samla. Varje belöning kräver allt mer Essence.

    (3)
    2 Essens per död, 18 Essens per förlust
    (4)
    2 per döda, 18 / 32 / 60 per förlust
    (5)
    3 per döda, 32 per förlust
    (7)
    10 per döda, 60 per förlust
  • Eclipse
    Eclipse

      Efter 10 sekunder av strid dödar Eclipse den lägsta hälsofienden och upprepar varje 3.5 sekunder.

    • Elderwood
      Elderwood
      • Ornn
      • Xayah
      • Alistar
      • LeBlanc
      • Hecarim
      • Ezreal
      • Gnar
      • Lux (Elderwood)

      Gain placeable Elderwood plants.

      (3)
      Ett stenbarkträd och en livblomma
      (5)
      Ett andra stenbarkträd
      (7)
      och Deepwood Protector
      (9)
      Växter stjärna upp till 2-stjärniga
      (11)
      Växter stjärna upp till 3-stjärniga
    • Fae
      Fae
      • Rakan
      • Xayah
      • Tristana
      • Lillia
      • Lux (Fae)

      Your team's damage, healing, and shielding attracts Pixies.

      Each Pixie grants Fae champions Attack Damage and Ability Power, and after they fall below 50% Health, they heal for each Pixie.

      (2)
      5% ADAP and 2% Heal.
      (4)
      8% ADAP and 4% Heal. After attracting 7 Pixies, start attracting Golden Pixies instead which grant gold.
    • Flora Fatalis
      Flora Fatalis
      • Fiddlesticks
      • Soraka

      Flora Fatalis-mästare skördar fiender vid nedtagning och vinner:

      (1)
      10 Mana
      (2)
      and grant a 0.08 max Health heal to the lowest Health ally.
    • Inferno
      Inferno
      • Akali
      • Varus
      • Shen
      • Amumu
      • Kennen
      • Lux (Inferno)

      Inferno damage Burns and Wounds enemies for 4 seconds. Inferno Burns stack with other Burns.

      (2)
      1% Burn, 33% Wound
      (3)
      Efter strid, 1 av dina butiksplatser utan en Inferno-mästare tänds och rullar en mästare en nivå högre
      (5)
      Ignite 2 shop slots, 2% Burn
      (7)
      Ignite 4 shop slots, 3% Burn
    • Lunar
      Lunar
      • Diana
      • Aphelios
      • Alune
      • Lux (Lunar)

      Månmästare och närliggande allierade får attackhastighet och förmåga. Månmästare vinner 100% mer.

      ...månen för med sig död och syzygy.

      (2)
      7% AS, 7% AP
      (3)
      10% AS, 10% AP
      (4)
      14% AS, 14% AP
      (5)
      18% AS, 18% AP
    • Primal
      Primal
      • Vi
      • Nidalee
      • Sivir
      • Lux (Primal)

      Välj en av fyra primära välsignelser.

      (2)
      Choose a blessing.
      (4)
      Choose a second blessing.
    • Riftbeast
      Riftbeast
      • Cinderling
      • Pebbles
      • Gromp
      • Murkwolf
      • Scuttlecrab
      • Krug
      • Mama Beak
      • Sentinel
      • Brambleback
      • Elder Dragon

      Se brytpunktseffekterna nedan.

      (3)
      Använd Alpha Mark för att ge en Riftbeast deras unika Buff
      (5)
      Varje 3 strider, din nästa butik är överfull av Riftbeasts
      (7)
      On combat start and every 5 seconds Riftbeasts grow gaining
      6% AD 6% AP 6% AS
      +5 ARMOR +5 MR +50 HEALTH +1 MANAREGEN
      (10)
      +2 maximal lagstorlek
    • Rival
      Rival
      • Kha'Zix
      • Rengar

      Gäller endast din starkaste rival.

      (1)
      Endast aktiv när du ställer 1 rival. Rivaler samlar nedtagningar och får 3 om de tar bort en annan rival.
      (2)
      Rivaler kan ställas tillsammans
    • Solenergi
      Solenergi
      • Leona
      • Kayle
      • Sejuani
      • Lux (Solenergi)

      Se brytpunktseffekterna nedan.

      (3)
      Your champions gain a 5% max Health shield and deal 7% bonus magic damage. Gain additional bonuses for each unique 3-star 3STAR champion:

      1 3STAR: Increase shield and magic damage by 1.5% for each 3-star.
      3 3STAR: 18% AS and 15 MR
      5 3STAR: Convert 50% of the bonus magic damage to true damage.
      8 3STAR: Every 4 seconds of combat, a 3-star champion ascends to 4-star.
    • Sprykin
      Sprykin
      • Kobuko
      • Veigar
      • Teemo
      • Rammus
      • Tristana
      • Gnar

      Få den stora lurviga vännen. Släpp en Sprykin på BFF för att välja dess ryttare.

      BFF:s attacker och förmåga förändras om ryttaren är i närkamp eller avstånd.

      (3)
      The Rider gains
      15% HEALTH and 15% AS
      (5)
      40% HEALTH 35% AS, and 0% / 100% of the BFF's Ability applies to your Sprykin champions.
      (7)
      45% HEALTH 45% AS, and 100% of the BFF's Ability applies to your Sprykin champions.
    Nya Set 18 class-synergier
    • Adapter
      Adapter
      • Akali
      • Gromp
      • Kog'Maw
      • Master Yi
      • Nidalee

      Medfödd: Adapterförmågor ändras beroende på om deras attackskada eller förmågasstyrka är högre.

      Adaptorer får förmåga kraft eller attackskada, beroende på vilken som är högre.

      (2)
      25% AD ELLER AP
      (3)
      35% AD ELLER AP
      (4)
      50% AD ELLER AP
    • Bråkare
      Bråkare
      • Kobuko
      • Rek'Sai
      • Alistar
      • Krug
      • Sett
      • Gnar

      Your team gains 120 max Health. Brawlers gain more.

      (2)
      25% HEALTH
      (4)
      40% HEALTH
      (6)
      65% HEALTH
    • Bödel
      Bödel
      • Yunara
      • Azir
      • Ezreal
      • Soraka
      • Kennen

      Precision: Förmågeskada kan orsaka kritiska träffar. Extra Precision ger 10 % ökad kritisk skada.

      (2)
      Bödlar får precision och 15% % kritisk slagchans.
      (3)
      Dessutom blöder fiender för 30% bonus sann skada över 3 sekunder.
      (4)
      Blödningsskador ökade till 40%.
    • Försvarare
      Försvarare
      • Leona
      • Ornn
      • Shen
      • Fiddlesticks
      • Rammus
      • Lillia

      Ditt lag vinner 12 Pansar och magi gör motstånd. Försvarare vinner mer.

      (2)
      25 Pansar/MR
      (4)
      60 Pansar/MR
      (6)
      120 Pansar/MR
    • Invoker
      Invoker
      • Pebbles
      • Teemo
      • Kog'Maw
      • Sentinel
      • Morgana

      Ditt lag vinner Mana Regen, ökat för Invokers.

      (2)
      1 MANAREGEN Mana Regen | 3 MANAREGEN Mana Regen
      (3)
      1 MANAREGEN Mana Regen | 4 MANAREGEN Mana Regen
      (4)
      2 MANAREGEN Mana Regen | 6 MANAREGEN Mana Regen
      (5)
      2 MANAREGEN Mana Regen | 9 MANAREGEN Mana Regen
    • Juggernaut
      Juggernaut
      • Rakan
      • Yorick
      • Scuttlecrab
      • Sejuani
      • Vi
      • Amumu
      • Maokai

      Ditt team vinner hållbarhet. Juggernauts vinner mer.

      (2)
      4% Durability or 20% Durability
      (4)
      0% / 4% / 8% Durability or 30% Durability
      (6)
      8% Durability or 40% Durability
    • Jägare
      Jägare
      • Cinderling
      • Caitlyn
      • Tristana
      • Sivir
      • Ashe

      Jägare får attackskada. Om en jägare inte har bytt mål mot 4 sekunder får de 10% Skada Amp.

      (2)
      20% AD % AD
      (3)
      30% AD % AD
      (4)
      45% AD % AD
      (5)
      65% AD % AD
    • Kallare
      Kallare
      • Yorick
      • Azir
      • Mama Beak
      • Zyra

      Frambesvärjare stärker sina åkallade enheter på olika sätt.

      Yorick: +30% hälsa
      Azir: +45% skada
      Raptor: +45% skada
      Zyra: +4 växtattacker

      (2)
      Bemyndiga kallelser
      (3)
      Förbättra varje effekt med 50 %
    • Rapidfire
      Rapidfire
      • Varus
      • Xayah
      • Kayle
      • Mama Beak
      • Aphelios

      Ditt lag vinner 10% attackhastighet. Rapidfire-mästare vinner mer på varje attack, upp till 10 staplar.

      (2)
      +3% AS % per attack
      (3)
      +5% AS % per attack
      (4)
      +9% AS % per attack
      (5)
      +15% AS % per attack
    • Ravager
      Ravager
      • Akali
      • Camille
      • Murkwolf
      • Warwick
      • Diana
      • Brambleback

      Ravagers får 10% allomfattande vampyrism. Dessutom orsakar Ravagers bonusskada, fördubblad mot enheter under 50% hälsa.

      (2)
      12% bonusskada
      (4)
      25% bonusskada
      (6)
      40% bonusskada
    • Spellweaver
      Spellweaver
      • Karma
      • Veigar
      • LeBlanc
      • Cassiopeia
      • Fiddlesticks
      • Ahri
      • Alune

      Ditt lag får 10% % förmågestyrka. Spellweavers får mer och dessutom extra förmågestyrka när en Spellweaver använder en förmåga.

      (2)
      10% AP, +1% AP per cast
      (4)
      30% AP, +1% AP per cast
      (6)
      55% AP, +2% AP per cast
    • Vanguard
      Vanguard
      • Rakan
      • Elise
      • Diana
      • Hecarim
      • Sentinel
      • Taric

      Vid stridens början och efter att ha sjunkit under 50% hälsa får Vanguards en sköld baserad på maximal hälsa i 10 sekunder.

      (2)
      18% max Hälsa
      (4)
      32% max Hälsa
      (6)
      42% maximal hälsa. Få 5% hållbarhet medan en sköld är aktiv.
    Nya champions

    Champions förmågevärden och stridsstatistik kan ändras före lanseringen.

    Kostnad
    Origin-synergi
    Class-synergi
    • Akali
      Akali
      Akali
      1
      Kunai-strejken
      Kunai-strejken
      AktivMana0 / 30

      Adapter (AD): Kasta en salva med kunai mot målet och dela ut 155 / 235 / 370 fysisk skada. Om målet är Burning, dela ut en extra 35 / 52 / 80 skada.

      Adaptor (AP): Om förmågan dödar, kasta den igen.

    • Camille
      Camille
      Camille
      1
      Defensiv svep
      Defensiv svep
      AktivMana0 / 25

      Skär målet och orsaka 60 / 90 / 200 fysisk skada. Få sedan 2 sköld i 170 / 255 / 435 sekunder.

    • Cinderling
      Cinderling
      Cinderling
      1
      Razor Leaves
      Razor Leaves
      AktivMana0 / 50

      Summon five razor-sharp leaves that converge on the current target, dealing a total of 370 / 555 / 835 physical damage and applying 20% Wound and 1% Burn for 4 seconds.

      Scarlet Buff: Cinderling gains 22% Attack Damage each cast.

      Wound: Reduces healing received.
      Burn: Deals a percent of the target’s max Health as true damage every second.

    • Karma
      Karma
      Karma
      1
      Karmisk bindning
      Karmisk bindning
      AktivMana0 / 40

      Tether the current target, dealing 280 / 420 / 630 magic damage over 1.5 seconds. Then release a burst of power around them, dealing 120 / 180 / 270 magic damage to all enemies in a 1 Hex radius and 30% Slowing them for 2 seconds.

      Slow: Reduce Attack Speed

    • Kobuko
      Kobuko
      Kobuko
      1
      Livets dans
      Livets dans
      AktivMana30 / 90

      Återställer 2 hälsa under 314 / 364 / 509 sekunder. Nästa attack ersätts av ett slag som orsakar 140 / 175 / 220 magisk skada.

    • Leona
      Leona
      Leona
      1
      Shield Bash
      Shield Bash
      AktivMana40 / 100

      Passiv: Börjar striden med 12 extra rustning och magiskt motstånd som avtar under 1.5 sekunder.

      Aktiv: Slår det aktuella målet, orsakar 60 / 70 / 80 magisk skada och bedövar det i 60 / 108 / 162 sekunder.

    • Ornn
      Ornn
      Ornn
      1
      Bälg andedräkt
      Bälg andedräkt
      AktivMana40 / 100

      Active: Gain 400 / 460 / 550 Shield for 4 seconds and deal 200 / 300 / 450 magic damage to enemies in a cone.

      Quest: Each player combat, Ornn stores damage blocked as Forge Power, doubled at 3-star. Gain an Artifact Anvil each time he gains enough Forge Power. (Forge Power: / )

    • Pebbles
      Pebbles
      Pebbles
      1
      Azure Laser
      Azure Laser
      AktivMana25 / 65

      Begin consuming 0.35 max Mana per second and channeling a laser on the target. Each second while casting, deal 160 / 240 / 360 magic damage to them and reduce their Magic Resist by 3.

      Teal Buff: Gain 2 Mana Regen for every 4 seconds channeled.

    • Rakan
      Rakan
      Rakan
      1
      Häpnadsväckande dans
      Häpnadsväckande dans
      AktivMana35 / 105

      Gain 270 / 320 / 415 Shield for 4 seconds. Then grant the ally who has dealt the most damage this combat 1.9 / 2 / 2.3 decaying Attack Speed for 4 seconds.

    • Rek'Sai
      Rek'Sai
      Rek'Sai
      1
      Rött upp
      Rött upp
      AktivMana40 / 100

      Passiv: Återställer 3 hälsa varje sekund. Effekten tredubblas i 1 sekunder efter en användning.

      Aktiv: Stöter upp ur marken, bedövar intilliggande fiender i 17 / 21 / 27 sekund och orsakar dem 70 / 105 / 160 magisk skada.

    • Varus
      Varus
      Varus
      1
      Piercingpil
      Piercingpil
      AktivMana30 / 120

      Wind up, then fire an arrow at the most enemies in line with the target. It deals 415 / 625 / 995 physical damage to enemies hit, reduced by 40% for each enemy it passes through (minimum 40%).

    • Veigar
      Veigar
      Veigar
      1
      Ursprängning
      Ursprängning
      AktivMana0 / 30

      Launch a giant blast at the target that deals 175 / 265 / 395 magic damage, increased to 265 / 400 / 595 if they're below 30% max Health.

      If they die, permanently gain 1.5% Ability Power.

      Current bonus: %

    • Xayah
      Xayah
      Xayah
      1
      Dödlig fjäderdräkt
      Dödlig fjäderdräkt
      AktivMana0 / 50

      Får 50% attackhastighet för de nästa 5 attackerna. Attackerna ersätts av fjädrar som orsakar 72 / 108 / 165 fysisk skada och minskar rustning med 2 / 2 / 2.

    • Yorick
      Yorick
      Yorick
      1
      Sista riterna
      Sista riterna
      AktivMana50 / 110

      Passiv: När Yorick dör skapar han en Spirit Walker med 330 / 530 / 880 maximal hälsa.

      Aktiv: Återställer 280 / 325 / 435 hälsa och slår målet för 150 / 225 / 340 fysisk skada.

    • Alistar
      Alistar
      Alistar
      2
      Triumferande vrål
      Triumferande vrål
      AktivMana30 / 90

      Ryter, återställer 1.5 hälsa, tar bort funktionsnedsättningar och läker de två allierade med lägst procentuell hälsa med 276 / 336 / 396. Slår sedan det aktuella målet, orsakar 80 / 105 / 130 magisk skada och bedövar det i 100 / 150 / 225 sekunder.

    • Caitlyn
      Caitlyn
      Caitlyn
      2
      Huvudbild
      Huvudbild
      AktivMana0 / 3

      Passiv: Var tredje attack ersätts av ett Headshot som orsakar 220 / 330 / 545 fysisk skada.

    • Elise
      Elise
      Elise
      2
      Spindeldrottning
      Spindeldrottning
      AktivMana20 / 70

      Transform into a spider and gain 375 / 475 / 725 max Health. Attacks while in Spider Form deal 35 / 50 / 80 bonus magic damage and heal for 55 / 90 / 170. Subsequent casts grant 175% decaying Attack Speed for 4 seconds.

    • Gromp
      Gromp
      Gromp
      2
      Belchy Bubble
      Belchy Bubble
      AktivMana0 / 45

      Adaptor: Belch a noxious bubble at the current target that explodes on the first enemy hit, dealing 225 / 340 / 535 magic damage. Enemies within a 1 hex radius of the explosion take 145 / 220 / 345 magic damage over 3 seconds.

      Adaptor: Heavily slows the target.

      Purple Buff: Every 5 seconds, Gromp gains 30% Ability Power.

    • Kayle
      Kayle
      Kayle
      2
      Solar dom
      Solar dom
      Passiv

      Passive: Kayle ascends based on her star level, granting her stacking bonuses.

      1st Ascension: Attacks deal 56 / 84 / 98 bonus magic damage.
      2nd Ascension: Attacks 20% Shred enemies hit for 2 seconds.
      3rd Ascension: Attacks fire waves, dealing 40 / 40 / 40 magic damage to all other units hit.
      4th Ascension: Gain infinite range. Every 3rd wave is much larger.

      Shred: Reduce Magic Resist

    • LeBlanc
      LeBlanc
      LeBlanc
      2
      Spegelbild
      Spegelbild
      AktivMana0 / 40

      Passiv: Efter spelarstrid har din starkaste LeBlanc en chans på 10% / 15% / 40% att skapa en kopia av en allierad på ditt spelbräde, ökat med 4% per nedtagning.

      Aktiv: Starta en spegelbild på det aktuella målet och dela ut 250 / 375 / 565 magisk skada och 85 / 130 / 190 till intilliggande fiender.

    • Murkwolf
      Murkwolf
      Murkwolf
      2
      Slita klor
      Slita klor
      AktivMana0 / 40

      Leap to the lowest Health enemy within 3 Hexes and deal 500 / 1050 / 2250 physical damage. The next 2 attacks gain 175% Attack Speed and deal 60 / 90 / 135 bonus physical damage.

      Grey Buff: Gain Precision and 25% Critical Strike Chance, increased up to 75% based on missing Health.

    • Scuttlecrab
      Scuttlecrab
      Scuttlecrab
      2
      Kan du gräva det?
      Kan du gräva det?
      AktivMana40 / 100

      Passive: Attacks are replaced by a dance that deals 50 / 75 / 112.5 physical damage to all adjacent enemies.

      Active: Burrow underground, gaining 15% Durability for 3 seconds and healing 325 / 400 / 675 over the duration.

      Green Buff: When allies fall below 50% Health, they restore 15% max Health.

    • Sejuani
      Sejuani
      Sejuani
      2
      Solens vrede
      Solens vrede
      AktivMana40 / 100

      Får 4 sköld i 315 / 340 / 365 sekunder. Klyver sedan i en kon och orsakar 90 / 135 / 205 magisk skada, och slår därefter i en linje för att orsaka 120 / 180 / 270 magisk skada på träffade fiender.

    • Shen
      Shen
      Shen
      2
      Ki Barriär
      Ki Barriär
      AktivMana30 / 90

      Grant 325 / 400 / 500 Shield to Shen and 200 / 275 / 375 Shield to a nearby damaged ally for 4 seconds. Both of their next 3 attacks gain 40% Attack Speed and deal 35 / 55 / 80 bonus magic damage.

    • Teemo
      Teemo
      Teemo
      2
      Svamp bland oss
      Svamp bland oss
      AktivMana0 / 50

      Throw 2 clusters of mushrooms that deal 60 / 90 / 135 magic damage to the 3 nearest enemies. Then hurl a giant mushroom that deals 135 / 200 / 310 magic damage to the target.

      Each cast has a 10% / 12% / 15% chance to forage an extra mushroom that can be collected for bonus effects.

      Red: 1 Reroll (Reds Foraged: )
      Green: 1 Tactician Health (Greens Foraged: )
      Yellow: 2 XP (Yellows Foraged: )

    • Warwick
      Warwick
      Warwick
      2
      Jaws of the Beast
      Jaws of the Beast
      AktivMana0 / 40

      Bite the current target, dealing 200 / 300 / 450 physical damage and healing for 0.2 / 0.2 / 0.2 of the damage dealt. Gain 20% Attack Speed for the rest of combat.

    • Yunara
      Yunara
      Yunara
      2
      Kultivering av Anden
      Kultivering av Anden
      AktivMana0 / 35

      Gör ett utfall och avfyrar sedan ett klot mot det aktuella målet som orsakar 2 fysisk skada och delas, så att 165 / 245 / 375 närliggande fiender tar 57.75 / 85.75 / 131.25 fysisk skada.

    • Azir
      Azir
      Azir
      3
      Stå upp!
      Stå upp!
      AktivMana0 / 35

      Får 150% attackhastighet och frammanar 2 soldater för de nästa 6 attackerna. Attackerna ersätts av kommandon som får varje soldat att orsaka 46 / 69 / 110 magisk skada per attack.

    • Cassiopeia
      Cassiopeia
      Cassiopeia
      3
      Skadlig sprängning
      Skadlig sprängning
      AktivMana0 / 30

      Förgiftar målet och den närmaste fienden som inte redan är förgiftad och orsakar 15 magisk skada under 425 / 640 / 1020 sekunder. Gift kan staplas.

    • Diana
      Diana
      Diana
      3
      Blek barriär
      Blek barriär
      AktivMana0 / 40

      Får 2 sköld i 6 sekunder och skickar ett månskensklot mot de 150 / 225 / 300 närmaste fienderna som orsakar 65 / 100 / 155 magisk skada.

    • Fiddlesticks
      Fiddlesticks
      Fiddlesticks
      3
      Skörd
      Skörd
      AktivMana30 / 90

      Minskar det magiska motståndet hos de 3 närmaste fienderna med 10. Dränerar sedan deras liv under 2 sekunder, läker 395 / 470 / 790 hälsa och orsakar 70 / 105 / 170 magisk skada på var och en under tiden.

    • Hecarim
      Hecarim
      Hecarim
      3
      Spirit of Dread
      Spirit of Dread
      AktivMana30 / 110

      Får 50 rustning och magiskt motstånd i 3 sekunder och återställer 3 hälsa under tiden. Skickar spektrala ryttare mot de 1.5 / 1.75 / 3 närmaste fienderna, orsakar 375 / 475 / 685 magisk skada och bedövar dem i 80 / 120 / 195 sekunder.

    • Kha'Zix
      Kha'Zix
      Kha'Zix
      3
      Smaka på deras rädsla
      Smaka på deras rädsla
      AktivMana0 / 25

      Leap to the farthest enemy within 2.7 Hexes, dealing 260 / 370 / 550 magic damage. If they have no adjacent allies, deal 310 / 445 / 660 magic damage instead and gain 10 mana.

    • Kog'Maw
      Kog'Maw
      Kog'Maw
      3
      Regnande artilleri
      Regnande artilleri
      AktivMana15 / 55

      Adaptor: Launch acid at the target and the other nearest enemy, dealing 165 / 250 / 425 physical damage. Enemies below 50% max Health take 231 / 350 / 595 physical damage instead.

      Adaptor: Damages enemies over time.

    • Krug
      Krug
      Krug
      3
      Rock and Roll
      Rock and Roll
      AktivMana80 / 135

      Passive: On death, split into two Kruglettes with 182 / 232 / 312 Health which immediately taunt, forcing enemies to attack them.

      Active: Gain 175 / 225 / 325 max Health, then roll into the target, dealing 223 / 288 / 423 damage.

      Slate Buff: On death, Krug and Kruglettes Shield allies for 8% max Health.

    • Mama Beak
      Mama Beak
      Mama Beak
      3
      Flockvänner
      Flockvänner
      AktivMana20 / 60

      Frammanar 4 icke-målbara Tinybeaks i närheten i 2 sekunder. När Raptor attackerar angriper Tinybeaks samma fiende och orsakar 5 / 5 / 5 fysisk skada.

      Orange förstärkning: Fysisk skada minskar fiendens rustning med 27 / 41 / 65.

    • Master Yi
      Master Yi
      Master Yi
      3
      Wuju Style
      Wuju Style
      AktivMana0 / 3

      Passive: Every third attack is a Double Strike. On takedown, gain a burst of movement speed.

      Adaptor: Double Strikes grant 0.15 / 0.15 / 0.15 stacking Attack Speed.

      Adaptor: Double Strikes deal bonus damage and heal.

    • Rammus
      Rammus
      Rammus
      3
      Defensiv bollcurl
      Defensiv bollcurl
      AktivMana30 / 80

      Provocera fiender och tvinga dem att attackera den här mästaren. Få 4 sköld samt 60 rustning och magiskt motstånd i 2 sekunder.

      När skölden går sönder orsakar den 350 / 450 / 550 fysisk skada på fiender inom 50 / 75 / 120 rutor.

    • Rengar
      Rengar
      Rengar
      3
      Vildhet
      Vildhet
      AktivMana10 / 50

      Jump to the lowest percent Health enemy within 3 hexes and stab them, dealing 255 / 385 / 615 physical damage. Then heal for 70 / 70 / 70, increased to up to 150 / 220 / 220 based on their missing Health.

    • Tristana
      Tristana
      Tristana
      3
      Sprängladdning
      Sprängladdning
      AktivMana0 / 60

      Attach an explosive charge to the target that lasts 4 seconds. While active, gain infinite range and 0.6 / 0.6 / 0.6 Attack Speed. After the duration, the charge explodes and splits damage between all enemies within 2 hexes, dealing 160 / 240 / 385 physical damage + 10 / 15 / 25 for each attack while casting.

      If an enemy with an explosive charge on them dies, it attaches to Tristana's new target.

    • Vi
      Vi
      Vi
      3
      Rasande nävar
      Rasande nävar
      AktivMana0 / 60

      Passive: On attack, restore 22 / 22 / 22 Health.

      Active: Unleash a primal roar, restoring 225 / 300 / 400 Health. Then gain 85% / 100% / 125% Attack Speed, 15% Durability, and is Unstoppable for 3 seconds.

    • Ahri
      Ahri
      Ahri
      4
      Spirit Bomb
      Spirit Bomb
      AktivMana20 / 100

      Launch a spirit bomb at the location within 4 hexes that has the most surrounding enemies. It deals 485 / 735 / 3500 magic damage to enemies in a 3 hex radius, reduced by 20% per hex away from the epicenter.

    • Amumu
      Amumu
      Amumu
      4
      Tantrum
      Tantrum
      AktivMana30 / 140

      Passiv: Återställer 1 hälsa varje sekund och orsakar 2 magisk skada på fiender inom 1 / 6 ruta.

      Aktiv: Orsakar 29.04 / 29.15 / 56 magisk skada på fiender inom 12 / 18 / 150 rutor och bedövar dem i 100 / 150 / 2000 sekunder. Bedövningen ökar till 2.5 / 2.5 / 12.5 sekunder om målet brinner.

      Brännskada: Orsakar sann skada motsvarande en andel av målets maximala hälsa varje sekund.

    • Aphelios
      Aphelios
      Aphelios
      4
      Moonlight's angrepp
      Moonlight's angrepp
      AktivMana20 / 70

      Equip Severum and swipe the target 5 / 5 / 5 times over 2 seconds, each dealing 70 / 105 / 850 physical damage.

      After the onslaught finishes, fire a blast that deals 490 / 735 / 5225 physical damage split among all enemies in a 2 Hex radius.

    • Brambleback
      Brambleback
      Brambleback
      4
      Crimson Fury
      Crimson Fury
      AktivMana0 / 40

      Passive: When the target dies, leap at the next target, dealing 170 / 255 / 600 physical damage.

      Active: Gain 80% / 280% / 400% Attack Damage for 8 seconds. During this time ignore 0.4 / 0.4 / 0.6 Armor.

      Red Buff: Attacks 1% Burn enemies and heal Brambleback for 4% max Health.

    • Ezreal
      Ezreal
      Ezreal
      4
      Naturens vrede
      Naturens vrede
      AktivMana0 / 30

      Blink away from the current target, deal 235 / 355 / 1200 physical damage to them, and gain 0.25 / 0.25 / 1 Attack Speed.

      Every 4th cast consumes the Attack Speed granted from Nature's Wrath and fires a blast through the largest group of enemies that deals 385 / 580 / 2500 physical damage, reduced by 25% for each enemy it passes through (minimum 50%).

    • Lillia
      Lillia
      Lillia
      4
      Lilting vaggvisa
      Lilting vaggvisa
      AktivMana40 / 140

      Restore 300 / 400 / 800 Health and send 4 butterflies at nearby enemies. Enemies hit take 90 / 135 / 2000 magic damage and Sleep for 1.5 / 1.75 / 8 seconds. If they take 1000 damage, they wake up and take an additional 10% max Health magic damage.

    • Malphite
      Malphite
      Malphite
      4
      Förstenad skäll
      Förstenad skäll
      AktivMana30 / 80

      Får 4 sköld i 2 / 3 sekunder och förstenas. När skölden går sönder frigör han en våg av mörk energi som orsakar 700 / 850 / 2000 magisk skada på fiender inom 82 / 123 / 3398.6 rutor.

    • Morgana
      Morgana
      Morgana
      4
      Visnande förbannelse
      Visnande förbannelse
      AktivMana0 / 60

      Passiv: Får 25% allomfattande vampyrism.

      Aktiv: Avfyrar en mörk salva mot 3 närliggande fiender, orsakar dem 4 magisk skada och förbannar dem i 2 sekunder. Skapar sedan en vissnande zon över 60 / 90 / 500 rutor under samma tid som orsakar 33 / 50 / 500 magisk skada per sekund. Förbannade fiender tar 22 / 33 / 240 mer skada per förbannelse.

    • Nidalee
      Nidalee
      Nidalee
      4
      Spjutkastning
      Spjutkastning
      AktivMana0 / 40

      Anpassare (AP): Får 150% attackhastighet för de nästa 3 / 99 attackerna. Attackerna ersätts av spjut som orsakar 170 / 255 / 2000 magisk skada. Den 3:e attacken riktas i stället mot den mest avlägsna fienden med minst antal föremål och orsakar 320 / 480 / 3000 magisk skada.

      Anpassare (AD): Förvandlas till en närstridspuma som sveper över fiender.

    • Sentinel
      Sentinel
      Sentinel
      4
      Azure Shockwave
      Azure Shockwave
      AktivMana60 / 150

      Få 4 sköld i 10 sekunder. Slå i marken och skicka en spricka mot den största gruppen fiender. Träffade fiender slås upp en kort stund, tar 2 magisk skada och får 530 / 630 / 2130 manastöld.

      Blå förstärkning: Varje gång Sentinel använder sin förmåga får allierade 100 / 150 / 3500 manaregenerering.

      Manastöld: Ökar manakostnaden för nästa förmåga.

    • Sett
      Sett
      Sett
      4
      Hömakare
      Hömakare
      AktivMana60 / 135

      Passiv: Första gången Sett faller under 40% maximal hälsa i varje strid får han 100 mana.

      Aktiv: Laddar upp ett kraftfullt slag, läker snabbt 369 / 419 / 2144 och orsakar sedan 222 / 297 / 5072 fysisk skada i en stor kon.

    • Sivir
      Sivir
      Sivir
      4
      Boomerangblad
      Boomerangblad
      AktivMana0 / 40

      Kastar ett stort korsblad som orsakar 8 fysisk skada på det aktuella målet och studsar 3 / 6 / 10 gånger mellan närliggande fiender. Varje studs orsakar 205 / 305 / 1150 fysisk skada. Om attacken dödar en fiende studsar bladet en extra gång.

    • Soraka
      Soraka
      Soraka
      4
      Starcall
      Starcall
      AktivMana0 / 30

      Kallar ned en stjärna över det aktuella målet som orsakar 3 magisk skada. Om en stjärna redan har fallit på målet kallar hon ned ytterligare 190 / 285 / 1000 stjärnor som orsakar 100 / 150 / 1000 magisk skada vardera.

    • Zyra
      Zyra
      Zyra
      4
      Stor tillväxt
      Stor tillväxt
      AktivMana0 / 45

      Frammanar 2 / 4 växter runt slagfältet som attackerar den närmaste fienden 10 gånger. Varje attack orsakar 37 / 55 / 225 magisk skada.

    • Alune
      Alune
      Alune
      5
      Månfall
      Månfall
      AktivMana0 / 35

      Låter 9 månskärvor regna över de 3 närmaste fienderna och orsaka 50 / 75 / 500 magisk skada vardera.

      Om månen är full kraschar den i stället ner på spelplanen och orsakar 2350 / 3600 / 7500 magisk skada som fördelas mellan alla fiender.

    • Ashe
      Ashe
      Ashe
      5
      Spirit Rift
      Spirit Rift
      AktivMana20 / 80

      Fire an arrow through the most enemies in a line that deals 440 / 660 / 1000 physical damage, reduced by 80% / 40% per enemy hit (minimum 20%).

      The arrow leaves a trail for 4 / 20 seconds that deals 7 / 11 / 220 + 2% / 3% / 10% max Health physical damage per second to enemies within and 20% Slows them.

      Slow: Reduce Attack Speed

    • Draven
      Draven
      Draven
      5
      Virvlande död
      Virvlande död
      AktivMana0 / 120

      Passive: Attacks target random enemies in range and apply a bleed that deals 140 / 210 / 3000 physical damage over 12 seconds. Every attack has a 0.12 / 0.12 / 0.12 chance to deal 50% / 900% bonus physical damage and apply 2 bleeds instead.

      Active: Throw two giant axes towards the enemy with the most bleeds. Deal 100 / 150 / 400 physical damage to enemies hit and consume their bleed, instantly dealing the remaining damage. The axes then return, dealing 30 / 45 / 100 physical damage to enemies hit.

    • Elder Dragon
      Elder Dragon
      Elder Dragon
      5
      Värme utan lika
      Värme utan lika
      AktivMana20 / 60

      Passive: Attacks deal 75% / 100% damage to enemies adjacent to the target.

      Active: Become invulnerable and fly into the air. On return, stun all enemies for 1.25 / 99 seconds, gain 15% / 100% Omnivamp, and Ignite them for 3 / 99 seconds. Ignited enemies take 2% / 20% max Health physical damage per second. Replace this ability with Flame Breath and immediately cast it.

      Flame Breath: Spew fire at the most enemies in a line through the target, dealing 285 / 430 / 7200 physical damage, reduced by 20% for each enemy it passes through (minimum 20%.) Ignite those enemies for 3 / 99 seconds.

      Elder Dragon Buff: Damaging an enemy below 12% Health executes them.

    • Gnar
      Gnar
      Gnar
      5
      Rage Gene
      Rage Gene
      AktivMana0 / 70

      Passiv: Får 5 / 50 / 10 vrede per sekund och 5 vrede per attack.

      Aktiv: Förvandlas till Mega Gnar och hoppar in i den största gruppen fiender inom 3 rutor. Orsakar sedan 2 / 10 fysisk skada på fiender inom 1 / 15 rutor, minskar deras rustning och magiska motstånd med 100 / 150 / 2000 och bedövar dem i 15 / 20 / 100 sekund. Mega Gnar får 400 / 600 / 10000 hälsa och ersätter sin förmåga med Grab n' Throw.

      Grab n' Throw: Kastar målet mot den mest avlägsna fienden, orsakar 380 / 570 / 9000 fysisk skada på målet och 135 / 205 / 4500 fysisk skada på fiender som det passerar. Om bara 1 fiende återstår kastas den i stället av slagfältet.

    • Ivern
      Ivern
      Ivern
      5
      Triggerseed
      Triggerseed
      AktivMana50 / 80

      Passive: Shields from this Ability can critically strike with Precision.

      Active: Grant 2 / 10 allies Shield and 10% / 15% / 100% Damage Amp for 6 seconds. Then deal 140 / 210 / 2000 magic damage to enemies adjacent to them. After casting 6 times, also grant 100% stacking Attack Speed to targets.

    • Kennen
      Kennen
      Kennen
      5
      Eldstorm
      Eldstorm
      AktivMana0 / 40

      Laddar upp och får 15% förmågestyrka per brinnande fiende. Får sedan 2.5 sköld i 2 sekunder och rusar genom en närliggande grupp fiender, vilket orsakar 2 magisk skada på var och en.

      Efter rusningen skapar han en eldstorm över 250 / 350 / 3000 rutor som under 80 / 120 / 1500 sekunder orsakar totalt 450 / 675 / 5000 magisk skada, fördelad mellan alla träffade fiender.

    • Lux
      Lux
      Lux
      5
      Final Spark
      Final Spark
      AktivMana20 / 70

      Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 mana.

      Active: Fire a laser towards the largest group of enemies that deals 330 / 520 / 5000 magic damage, reduced by 25% / 10% for each enemy hit.

    • Lux (Blossom)
      Lux (Blossom)
      Lux (Blossom)
      5
      Final Spark
      Final Spark
      AktivMana20 / 70

      Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 mana.

      Active: Fire a laser towards the largest group of enemies that deals 330 / 520 / 5000 magic damage, reduced by 25% / 10% for each enemy hit.

    • Lux (Coven)
      Lux (Coven)
      Lux (Coven)
      5
      Final Spark
      Final Spark
      AktivMana20 / 70

      Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 mana.

      Active: Fire a laser towards the largest group of enemies that deals 330 / 520 / 5000 magic damage, reduced by 25% / 10% for each enemy hit.

    • Lux (Elderwood)
      Lux (Elderwood)
      Lux (Elderwood)
      5
      Final Spark
      Final Spark
      AktivMana20 / 70

      Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 mana.

      Active: Fire a laser towards the largest group of enemies that deals 330 / 520 / 5000 magic damage, reduced by 25% / 10% for each enemy hit.

    • Lux (Fae)
      Lux (Fae)
      Lux (Fae)
      5
      Final Spark
      Final Spark
      AktivMana20 / 70

      Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 mana.

      Active: Fire a laser towards the largest group of enemies that deals 330 / 520 / 5000 magic damage, reduced by 25% / 10% for each enemy hit.

    • Lux (Inferno)
      Lux (Inferno)
      Lux (Inferno)
      5
      Final Spark
      Final Spark
      AktivMana20 / 70

      Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 mana.

      Active: Fire a laser towards the largest group of enemies that deals 330 / 520 / 5000 magic damage, reduced by 25% / 10% for each enemy hit.

    • Lux (Lunar)
      Lux (Lunar)
      Lux (Lunar)
      5
      Final Spark
      Final Spark
      AktivMana20 / 70

      Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 mana.

      Active: Fire a laser towards the largest group of enemies that deals 330 / 520 / 5000 magic damage, reduced by 25% / 10% for each enemy hit.

    • Lux (Primal)
      Lux (Primal)
      Lux (Primal)
      5
      Final Spark
      Final Spark
      AktivMana20 / 70

      Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 mana.

      Active: Fire a laser towards the largest group of enemies that deals 330 / 520 / 5000 magic damage, reduced by 25% / 10% for each enemy hit.

    • Lux (Solenergi)
      Lux (Solenergi)
      Lux (Solenergi)
      5
      Final Spark
      Final Spark
      AktivMana20 / 70

      Passive: On cast, all allies that share a trait with Lux gain 3 / 3 / 100 mana.

      Active: Fire a laser towards the largest group of enemies that deals 330 / 520 / 5000 magic damage, reduced by 25% / 10% for each enemy hit.

    • Maokai
      Maokai
      Maokai
      5
      Så fröna
      Så fröna
      AktivMana40 / 100

      Passive: After every 650 / 300 / 200 damage blocked, a sapling jumps towards a nearby enemy and deals 77 / 77 / 825 magic damage. On death, 3 / 5 / 10 saplings jump out.

      Active: Deal 66 / 66 / 1100 magic damage to target and restore 330 / 400 / 2000 + 10% / 100% missing Health.

    • Taric
      Taric
      Taric
      5
      Emerald Radiance
      Emerald Radiance
      AktivMana0 / 65

      Passiv: Första gången Taric eller hans parade allierade faller under 50% hälsa frigör båda smaragdenergi och ger allierade inom 3 rutor 3 / 99 sköld i 2 sekunder.

      Aktiv: Återställ 305 / 480 / 11300 hälsa. Taric och hans parade allierade orsakar 200 / 300 / 3000 extra magisk skada med sina nästa 100 / 150 / 1000 attacker.

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    Augmented Power

    Your next augment is one tier higher.

    Backup Bows

    Gain a Recurve Bow. After your champions attack 1000 times, get 2 more.

    Band of Thieves

    Gain 1 Thief's Gloves.

    Boxing Lessons

    Your team gains 30 Health for each champion that starts combat in the front row.

    Branching Out

    Gain a random Emblem.

    Branching Out+

    Gain a random Emblem and a Reforger.

    Called Shot

    Set your win streak to +4. Gain 4 gold.

    Capital Gains I

    Store gold equal to the interest you earn. On 3-3, gain gold equal to 100% of the stored gold. Gain 1 gold now.

    Caretaker's Ally

    Gain a random 2-cost champion now. Gain the same one again every time you level up. Champion: 0

    Carve a Path

    Gain a B.F. Sword. After your champions deal 65000 physical damage, gain 2 more.

    Celestial Blessing I

    Your team gains 12% Omnivamp. Excess healing is converted to a shield up to 200 Health.

    Champ Delivery

    Gain 3 2-cost champions. After 6 rounds, gain 3 more.

    Champ Delivery+

    Gain 3 3-cost champions. After 6 rounds, gain 3 more.

    Champ Delivery++

    Gain 3 4-cost champions. After 6 rounds, gain 3 more.

    Cognitive Tax

    Gain 8 gold and 1 XP.

    Cognitive Tax+

    Gain 12 gold and 3 XP.

    Component Buffet

    Whenever you would get a component, gain a component anvil instead. Gain a random component.The anvil offers 4 choices.

    Corrosion

    Enemies in the first two rows lose 4 Armor and Magic Resist every 2 seconds.

    Crafted Crafting

    Whenever you craft a completed item, gain 2 rerolls.

    Dummify

    Lose all champions on your board and bench. Gain a Training Dummy with 60% of their combined health. The dummy gains 1150 Health per stage. Gain a random non-tank 2-star 2 cost champion.

    Electrocharge I

    Every 4 attacks an ally takes, they deal 30-90 (based on current Stage) magic damage to nearby enemies (1 second cooldown).

    Expedition

    At the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now.

    Extra Buckles

    Gain a Giant's Belt. After your champions take 75000 damage, get 2 more.

    Feeling Lucky

    Gain 12 gold, then flip a coin. If heads, gain 4 more gold.

    Find Your Center

    Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health.

    Flowing Tears

    Gain a Tear of the Goddess. After your champions spend 6500 Mana, gain 2 more.

    Focused Fire

    Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more.

    Future Focused

    Your Tactician loses 20 Health, but after 5 player combats, gain 3 4-cost champions and 8 gold.

    Glass Cannon I

    Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp.

    Good For Something I

    Champions that aren't holding items have a 40% chance to drop 1 gold on death.

    Group Hug I

    Combat start: Champions grant other adjacent champions 6 Armor and Magic Resist. This effect stacks.

    Healing Orbs I

    When an enemy dies, a nearby ally is healed for 250 Health.

    Flame On

    Your 1 and 2-cost Inferno champions gain 0.2 Attack Damage and Ability Power. The one who did the most damage last combat gains double. Gain a Varus and an Akali.

    Iron Assets

    Gain a component anvil and 3 gold.

    Item Grab Bag I

    Gain 1 random completed item.

    Kick Start

    Gain a random 2-star 2-cost champion and 1 gold.

    Kingslayer

    After winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold.

    Late Game Specialist

    When you reach Level 9, gain 27 gold.

    Latent Forge

    After 8 player combats, gain an Artifact anvil.

    Loaded Dice

    Your dice and coins are luckier. Roll a die and gain gold equal to the number rolled. Then flip a coin and gain 1 gold if you flip heads.

    Makeshift Armor I

    Champions without items equipped gain 30 Armor and Magic Resist.

    Ones Two Three

    Gain 2 1-cost champions, 1 2-cost champion, and 1 3-cost champion.

    One, Two, Five!

    Gain 1 random component, 2 gold, and 1 random 5-cost champion.

    Pandora's Items I

    Round start: items on your bench are randomized. Gain 1 random component.

    Partial Ascension

    After 12 seconds of combat, your units gain 20% Damage Amp.

    Patience Is A Virtue

    Gain 4 rerolls now. Each round, gain 1 free reroll if you did not buy a champion last round.

    Quick Streaks

    You gain twice as much progress towards win and loss streaks. Gain 2 gold.

    Recombobulator

    Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers and 3 free rerolls.

    Residual Magic

    Your team gains 60 Health. Each time you purchase a Wisp, increase this by 10.

    Residual Magic +

    Your team gains 75 Health. Each time you purchase a Wisp, increase this by 10.

    Residual Magic ++

    Your team gains 90 Health. Each time you purchase a Wisp, increase this by 10.

    Rolling For Days

    Gain 10 free Shop rerolls.

    Silver Spoon

    Gain 10 XP.

    Slice of Life

    Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion.

    Slightly Magic Roll

    Roll a die. Gain rewards based on the number rolled.

    Small Grab Bag

    Gain 2 random item components.

    Stand United

    Your units gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.

    Team Building

    Gain a Lesser Champion Duplicator. Gain another after 5 player combats. This item allows you to copy a 3-cost or less champion.

    The Tower

    Gain a giant Training Dummy. Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage.

    Twin Guardians

    If you have exactly 2 allies in your first row, grant them 100 Health, 35 Armor, and 35 Magic Resist.

    Verticality I

    Champions gain 1.5% Attack Damage, 1.5% Ability Power, 1.5 Armor, and 1.5 Magic Resist for each ally that shares a trait with them.

    Wisp Rebate

    Each time you purchase a Wisp, gain 2 gold. Gain 4 gold now.

    Wisp Rebate+

    Each time you purchase a Wisp, gain 2 gold. Gain 8 gold now.

    Young and Wild and Free

    You can always move freely on Carousel rounds. Gain 5 gold.

    Pandora's Bench

    At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 4 gold.

    Missed Connections

    Gain a copy of each 1-cost champion.

    Silver Destiny

    Gain a random Silver Augment and 2 gold.

    Silver Destiny+

    Gain a random Silver Augment and 4 gold.

    Silver Destiny++

    Gain a random Silver Augment and 7 gold.

    Forge A Friend

    The next 1-cost champion you buy is 3-star. Gain 5 gold.

    Advanced Loan

    Gain 20 Gold. Your next augment is one tier lower.

    Advanced Loan+

    Gain 33 Gold. Your next augment is one tier lower.

    Arcane Viktor-y

    After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat. TFT Macao Open, 2024

    Ascension

    After 12 seconds of combat, your units gain 35% Damage Amp.

    Backline Blueprint

    Gain a 3-cost non-Tank champion and an Emblem that matches their class.

    Big Grab Bag

    Gain 3 random components, 2 gold, and 1 Reforger.

    Birthday Reunion

    Gain a random 2-star 2-cost champion. At Level 6, gain a random item component. At Level 9, gain a random 2-star 5-cost champion. Inkborn Fables Tactician's Crown, 2024

    Item Extraction

    The first 4 times you sacrifice a champion in the Blackthorn hex, gain a copy of a random component they're holding. Gain a Veigar and a Rek'Sai.

    Blossom's Call

    When you buy a Wisp, gain a random Blossom champion based on the Wisp's cost. Gain a Yunara, a Yorick, and a Karma.

    Bodyguard Training

    Allies gain 15 Armor and Magic Resist, increased by 2 per player level. Gizmos & Gadgets Championship, 2022

    Bonus Gift

    Whenever you open a loot orb, you have a 25% chance to gain a gray loot orb. Gain 1 gray loot orbs.

    Bonus Gift+

    Whenever you open a loot orb, you have a 25% chance to gain a gray loot orb. Gain 2 gray loot orbs.

    Booster Pack

    Gain 12 gold of random champions. (At least one 3-cost guaranteed!)

    Booster Pack+

    Gain 18 gold of random champions. (At least one 4-cost guaranteed!)

    Booster Pack++

    Gain 26 gold of random champions. (At least one 5-cost guaranteed!)

    Bronze For Life I

    Your team gains 2.5% Damage Amp for each Bronze-tier trait.

    Calculated Loss

    After losing your combat, gain 2 gold and a free Shop reroll.

    Capital Gains II

    Store gold equal to the interest you earn. On 3-3, gain gold equal to 125% of the stored gold. Gain 3 gold now.

    Caretaker's Favor

    Gain a component anvil when you reach level 5, 6, 7, and 8. Component anvils offer 4 choices.

    Celestial Blessing II

    Your team gains 18% Omnivamp. Excess healing is converted to a shield up to 400 Health.

    Clear Mind

    If there are no champions on your bench at the end of player combat, gain 3 XP.

    Clockwork Accelerator

    Your team gains 10% Attack Speed every 3 seconds in combat.

    Cluttered Mind

    Gain 4 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.

    Cognitive Overload

    Gain 7 gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll.

    Cooking Pot

    At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 60 permanent Health. Gain a Frying Pan.

    Coven Acolyte

    When you choose to continue gathering Coven essence, heal 2 Tactician health. Gain a Camille, an Elise, and a Caitlyn.

    Cry Me A River

    Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 4.

    Double Trouble

    When you field exactly 2 copies of a champion, they both gain 25% Attack Damage and Ability Power and 25 Armor, and Magic Resist. When you 3-star, gain a 2-star copy.

    Duo Queue

    Gain 2 random 5-cost champions and 2 copies of a random component.

    Early Learnings

    Your team gains 5% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.

    Nature's Shelter

    Champions that start combat adjacent to an Elderwood plant gain 15% Attack Speed and heal 2% of their maximum Health every 2 seconds. Gain an Alistar, an Ornn, and a Xayah.

    Electrocharge II

    Every 4 attacks an ally takes, they deal 50-140 (based on current Stage) magic damage to nearby enemies (1 second cooldown).

    Epic Rolldown

    When you reach Level 8, gain 20 Shop rerolls. Runeterra Reforged Championship, 2023

    Epoch

    Now, and at the start of every stage, gain 4 XP and 2 free rerolls.

    Epoch+

    Now, and at the start of every stage, gain 8 XP and 2 free rerolls.

    Exclusive Customization

    Gain a Lucky Item Chest, a Magnetic Remover and 7 gold.

    Explosive Growth

    Now and at the start of the next 3 rounds, gain 7 XP.

    Explosive Growth+

    Now and at the start of the next 3 rounds, gain 10 XP.

    Embiggen

    Fae pixies are now larger and grant 50% more Attack Damage and Ability Power. Fae champions gain 10% Attack Damage and Ability Power immediately. Gain a Xayah and a Rakan.

    Consuming Flora

    Gain a Flora Fatalis emblem and 3 gold. The emblem holder receives 150% of the normal Flora Fatalis trait benefits. Only one player per lobby can select this augment.

    Consuming Flora

    Gain a Flora Fatalis emblem. The champion holding the emblem gains double benefits from the Flora Fatalis trait. Gain 3 gold.

    FOURcing

    Gain a random 4-cost champion. For each item equipped to that champion, your team gains 100 health.

    Frontline Foundation

    Gain a 2-star 1-cost Tank champion and an Emblem that matches their class.

    Gain 21 Gold

    Gain 21 gold.

    Gilded Steel

    Gain two 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain 8% Durability. K.O. Coliseum Tactician's Crown, 2025

    Glass Cannon II

    Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp.

    Group Hug II

    Combat start: Champions grant other adjacent champions 9 Armor and Magic Resist. This effect stacks.

    Hard Bargain

    You cannot choose your Carousel rewards. Gain an additional 6 player health and 8 gold each carousel round. When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries.

    Healing Orbs II

    When an enemy dies, a nearby ally is healed for 575 Health.

    Heart of Steel

    Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 16 permanent max Health.

    Heroic Grab Bag

    Gain 2 Lesser Champion Duplicators. Gain 4 gold.

    Heroic Grab Bag+

    Gain 2 Lesser Champion Duplicators. Gain 8 gold.

    Heroic Grab Bag++

    Gain 2 Lesser Champion Duplicators. Gain 14 gold.

    Hustler

    You no longer gain interest but gain 3 gold at the start of every player combat round. Gain 3 gold now. Interest is extra gold you gain per 10g saved.

    Infinity Protection

    Gain 3 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 12% Health shield. Monsters Attack Championship, 2023

    Investment Strategy I

    Your champions gain 8 permanent max health per interest you earn. Gain 4 gold now.

    Jeweled Lotus I

    Your team gains 10% Critical Strike Chance and Precision. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.

    Late Game Scaling

    Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed. Cyber City Tactician's Crown, 2025

    Legion Of Threes

    Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 150 Health and 12% Attack Speed. Reckoning Championship, 2021

    Magic Roll

    Roll 3 dice. Gain rewards based on their total.

    Makeshift Armor II

    Champions without items equipped gain 50 Armor and Magic Resist.

    Malicious Monetization

    Gain 4 gold. For the next 2 rounds, enemy champions drop 2 gold when killed.

    Max Build

    Gain 10 free Shop rerolls. When you reach level 9, gain 3 free Shop rerolls and a Champion Duplicator. Galaxies Championship, 2020

    Money Hungry

    Gain 7 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.

    Money Hungry+

    Gain 13 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.

    NO SCOUT NO PIVOT

    Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1% Attack Damage and Ability Power after player combat.

    Pandora's Items II

    Round start: items on your bench are randomized. Gain 2 random components.

    Patient Study

    After player combat, gain 2 XP if you won or 3 XP if you lost.

    Pilfer

    Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 21 gold worth of champions in this way, gain a Thief's Gloves.

    Portable Forge

    Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect.

    Promised Protection

    Gain a Protector's Vow. Protector's Vow grants its holder 20% additional Mana from all sources and 200 max Health.

    Replication

    Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.

    Omega Riftbeast

    You can now choose a second Alpha Riftbeast. Gain a Scuttlecrab, a Cinderling, and a Pebbles.

    Unrivaled

    You can field Rengar and Kha'Zix together with no penalties, and they gain bonuses when the other casts. Gain a Rengar and a Kha'Zix.

    Salvage Bin

    Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

    Salvage Bin+

    Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

    Seraphim's Staff

    Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.

    Slammin'

    Gain 3 gold. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.

    Slammin'+

    Gain 4 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.

    Solo Leveling

    For the next 5 combats, your team size is 1, but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.

    Solo Plate

    Gain a Gargoyle Stoneplate. Allies holding Gargoyle Stoneplate gain 17% max Health if they start combat alone in their row.

    Speedy Double Kill

    Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold. Fates Championship, 2021

    Spirit Of Redemption

    Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health.

    Spreading Roots

    Gain a random Emblems. After 3 combats, gain another.

    Spreading Roots+

    Gain 2 random Emblems and 2 gold.

    Staffsmith

    Gain 2 random completed items that build from Needlessly Large Rod.

    Swordsmith

    Gain 2 random completed items that build from B.F. Sword.

    The Golden Dragon

    Gain a Mogul's Mail. Champions holding Mogul's Mail take up +1 team slot but gain 600 Health and 15% Durability. Mogul's Mail gives gold as well as combat power. Dragonlands Championship, 2022

    Time Skip

    Disable your Shop for the next 3 rounds. Then gain 32 XP.

    Tons of Stats!

    Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.

    Trade Sector

    Gain a free Shop reroll every round. Gain 2 gold.

    Trade Sector+

    Gain a free Shop reroll every round. Gain 8 gold.

    U.R.F

    Gain a Spatula. Champions holding Spatula or Frying Pan items gain 20% Attack Speed and 3 Mana Regen.

    Verticality II

    Champions gain 2% Attack Damage, 2% Ability Power, 2 Armor, and 2 Magic Resist for each ally that shares a trait with them.

    Warpath

    Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.

    Weight The Worth

    The first time you 3-star a champion, gain a copy of them each round for the rest of the game. 3-starring the same champion again grants additional copies. Gain a Lesser Champion Duplicator and a Tiny Champion Duplicator.

    Worth the Wait

    Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game.

    Woven Magic

    Gain a random item component. Every 2200 Mana spent by your champions, grants an additional component (max: 0/3).

    Dark Ritual

    Converting Coven Essence to rewards grants Coven champions Ability Power instead of loot. Gain a Camille, an Elise, and a Caitlyn.

    Cybernetic Implants

    Your champions holding an item gain 100 Health and 15% Attack Damage. Gain a B.F. Sword.

    Cybernetic Uplink

    Your champions holding an item gain 100 Health and 2 Mana Regen. Gain a Tear of the Goddess.

    Sun and Moon

    Your Lunar champions gain 100 Health and 8% Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and a Diana.

    Sun and Moon+

    Your Lunar champions gain 100 Health and 8% Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and an Aphelios.

    Chosen of the Sun

    Gain a Leona, a Kayle, and a Sejuani. Leona gains 70 permanent max Health each round, increased by 10 for each unique 3-star champion fielded.

    Plot Armor

    Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.

    Beast Within

    Primal grants an additional Blessing. Gain a Vi now and a Nidalee after 3 rounds.

    Beast Within+

    Primal grants an additional Blessing. Gain a Vi and a Nidalee.

    Beast Within+

    Primal grants an additional Blessing. Gain a Vi and a Sivir.

    Beast Within

    Primal grants an additional Blessing. Gain a Vi now and a Sivir after 3 rounds.

    It's Me, Baby

    Gain a spotlight in the bottom right corner. The champion in it gains 15% Damage Amp and 15% Attack Speed, and drops 1 gold every 5 takedowns. Lore & Legends Tactician's Crown, 2026

    Gold Destiny

    Gain a random Gold Augment and 3 gold.

    Gold Destiny+

    Gain a random Gold Augment and 5 gold.

    Small Furry Friend

    While Sprykin is active, gain a second BFF summon that is 35% as powerful. Gain a Teemo, a Veigar, and a Kobuko.

    Construct a Companion

    The next 1-cost champion you buy is 3-star. Gain 2 gold.

    Band of Thieves II

    Gain 2 Thief's Gloves. After 5 player combats, gain another.

    Band of Thieves II+

    Gain 2 Thief's Gloves. After 5 player combats, gain another.

    Band of Thieves II++

    Gain 2 Thief's Gloves. After 3 player combats, gain another.

    Baron's Lair

    Gain a random Tank item. After 8 seconds of combat, your team gains 4% bonus Attack Damage and Ability Power every second for the rest of combat. TFT Paris Open, 2025

    Belt Overflow

    Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health.

    Birthday Present

    Gain a 2-star champion and 1 gold each time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).

    Bronze For Life II

    Your team gains 2.5% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait.

    Buried Treasures III

    Gain a random item component now and at the start of the next 6 rounds.

    Call To Chaos

    Gain a powerful and random reward.

    Celestial Blessing III

    Your team gains 25% Omnivamp. Excess healing is converted to a shield up to 1000 Health.

    Comeback Story

    Your team gains 4 Health and 0.3% Attack Speed per missing player Health.

    Commerce Core

    Gain 16 free Shop rerolls now and 3 every round for the rest of the game.

    Component Quest

    Gain a random component and 1 gold. The next 7 times you win a player combat, gain a different random component. Afterwards, gain 5 gold.

    Coronation

    Gain a Tactician's Crown. Tactician's Crown, Cape, and Shield grant the holder 20% Attack Speed, 25% Attack Damage, and 30% Ability Power.

    Cursed Crown

    Gain +2 max team size, but take double player damage when you lose a player combat.

    Deadlier Blades

    Gain a Deathblade. Deathblades permanently gain 1% Attack Damage whenever their holders score a takedown.

    Flexible

    Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 30 Health for each Emblem they are holding.

    Forged In Strength

    Gain 1 random Artifact. When you drop below 35 Health, gain 1 more random Artifact, 1 random completed item, and 2 random components. Remix Rumble Championship, 2023

    Giant and Mighty

    Your team becomes large, gaining 200 Health and 10% max Health.

    Going Long

    You no longer gain interest. Gain 10 gold now. Gain 4 XP after every player combat. Interest is extra gold you gain per 10g saved.

    The Golden Egg

    Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.

    Golden Gamble

    Gain 2 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.

    Golden Gamble+

    Gain 3 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.

    Golden Gamble++

    Gain 6 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.

    Hard Commit

    Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 3 gold.

    Hedge Fund

    Gain 22 gold. Your max interest is increased to 10.

    Hold the Line

    Champions in your back 2 rows gain 10% Ability Power and 9% Attack Damage for each champion that starts combat in your front row.

    Invested+

    Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

    Invested++

    Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

    Investment Strategy II

    Your champions gain 10 permanent max health per interest you earn. Your max interest is increased by 2. Gain 8 gold now.

    Jeweled Lotus II

    Your team gains 25% Critical Strike Chance, 10% Critical Strike Damage, and Precision. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.

    Level Up!

    When you buy XP, gain an additional 2. Gain 6 immediately.

    Living Forge

    Gain an Artifact Anvil now and after every 10 player combats.

    Lucky Gloves

    Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves and 4 gold.

    Lucky Gloves+

    Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves now, then another after 4 player combats.

    Luxury Subscription

    Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 3 gold. At the start of the next 2 stages, gain the package again.

    Money Monsoon

    Gain 7 gold now and every round for the rest of the game.

    Nesting Anvils

    Gain an Artifact Anvil. After you open it, gain a Component Anvil. After you open that, gain 4 gold.

    Nesting Anvils+

    Gain an Artifact Anvil. After you open it, gain a Component Anvil. After you open that, gain 8 gold.

    One Buff Two Buff

    Gain a Red Buff, a Blue Buff, and a Champion Duplicator.

    Pandora's Items III

    Round start: items on your bench are randomized. Gain 1 Radiant item.

    Prismatic Ticket

    Each time your shop is rerolled you have a 45% chance to gain a free reroll.

    Radiant Rascal

    Gain a Radiant Thief's Gloves item. This equips 2 random Radiant items every round.

    Radiant Relics

    Choose 1 of 5 Radiant Items. Gain a Magnetic Remover.

    Retribution

    Gain 2 Hands of Justice. Allies equipped with Hand of Justice gain Precision and 25% Critical Strike Chance. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.

    Shimmerscale Essence

    Gain a Mogul's Mail. After 8 player combats, gain a Gamblers Blade.

    Shopping Spree

    When you level up, gain a number of free shop refreshes equal to your level +1. Gain 6 gold.

    Soul Awakening

    Combat start: Your team gains 1.5% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage.

    Sweet Treats

    Gain an Artifact anvil. Your team gains 16 Health for each item equipped on champions.

    Sword Overflow

    Gain 4 BF Swords. Your BF Swords grant +4% Attack Speed.

    Tactician's Kitchen

    Gain a random Emblem. After 3 rounds, gain a Tactician's Cape.

    The Trait Tree

    Gain 3 random Emblems and 2 gold.

    The Trait Tree+

    Gain 3 random Emblems, a Reforger, and 4 gold.

    TONS of Stats!

    Your team gains 88 Health, 8% Attack Damage, 8% Ability Power, 8 Armor, 8 Magic Resist, 8% Attack Speed, and 8 Mana.

    Trait Ladder

    Gain a random emblem. After fielding 2 non-unique traits in a player combat, gain a reward. Then increase the number of traits needed and the size of the reward.

    Upward Mobility

    Buying XP costs 1 less. Gain 2 Health and 1 free reroll whenever you level up.

    Urf's Grab Bag

    Gain 1 Spatula, 3 random components, and 5 gold.

    Verticality III

    Champions gain 3.5% Attack Damage, 3.5% Ability Power, 3.5 Armor, and 3.5 Magic Resist for each ally that shares a trait with them.

    Wand Overflow

    Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.

    We Stick Together

    Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 30% Attack Speed. 0 0 Into The Arcane Tactician's Crown, 2025

    Worth the Wait II

    Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.

    Nesting Dolls

    After a champion dies in combat, spawn a copy of them one star level lower with 60% health. Gain 3 free rerolls.

    Nesting Dolls

    After a champion dies in combat, spawn a copy of them one star level lower with 60% health. Gain 3 free rerolls.

    Deadlier Caps

    Gain a Rabadon's Deathcap. Rabadon's Deathcaps grant 1 Mana Regen and permanently gain 1% Ability Power whenever their holders score a takedown.

    Master of All Origins

    Open an armory and choose one of 3 traits. Gain a Lux with that trait and a Spear of Shojin. Traits on your board are more likely to appear in the armory. Lux provides +2 to her chosen trait

    Min-Max

    Gain a Golden Item Remover and 4 random components.

    Prismatic Destiny

    Gain a random Prismatic Augment and 4 gold.

    Prismatic Destiny+

    Gain a random Prismatic Augment and 7 gold.

    Build A Bud

    Gain a random 3-star 1-cost champion. Gain 6 gold.

    Nya emblem

    Utforska de 16 nya emblemen i Set 18 och vilka egenskaper de ger.

    Fae Emblem

    The holder gains the Fae trait.

    Hunter Emblem

    The holder gains the Hunter trait. Takedowns grant 18% Attack Damage.

    Inferno Emblem

    The holder gains the Inferno trait.

    Rapidfire Emblem

    The holder gains the Rapidfire trait. Attacks deal 1% of the target's max Health as true damage.

    Elderwood Emblem

    The holder gains the Elderwood trait.

    Ravager Emblem

    The holder gains the Ravager trait. Gain 3% Damage Amp per 300 Health restored.

    Sprykin Emblem

    The holder gains the Sprykin trait. If the holder is riding the BFF, gain an additional 20% %i:scaleAS% 15 %i:scaleArmor% 15 %i:scaleMR%

    Vanguard Emblem

    The holder gains the Vanguard trait. If the holder survives 22 seconds in player combat, gain 1 player health.

    Blossom Emblem

    The holder gains the Blossom trait.

    Spellweaver Emblem

    The holder gains the Spellweaver trait. Gain 2 Mana whenever an ally casts their Ability.

    Invoker Emblem

    The holder gains the Invoker trait. On cast, gain Ability Power equal to 8% of Mana spent.

    Lunar Emblem

    The holder gains the Lunar trait.

    Brawler Emblem

    The holder gains the Brawler trait. Attacks deal 2% of the holder's max Health as magic damage.

    Blackthorn Emblem

    The holder gains the Blackthorn trait.

    Executioner Emblem

    The holder gains the Executioner trait. Damage executes enemies below 8% of their max Health.

    Primal Emblem

    The holder gains the Primal trait.

    Coven Emblem

    The holder gains the Coven trait.

    Defender Emblem

    The holder gains the Defender trait. Combat Start: Gain 6% Attack Speed for every ally that starts in the front row.

    Flora Fatalis Emblem

    The holder gains the Flora Fatalis trait.

    Juggernaut Emblem

    The holder gains the Juggernaut trait. Gain 15 mana whenever a Juggernaut dies.

    Flora Fatalis Emblem

    The holder gains the Flora Fatalis trait. They gain 50% increased benefits from Flora Fatalis.