TFT-set 18: Patchnotities voor champions

Vergelijk buffs, nerfs en aanpassingen aan TFT-champions tussen patches.

Ahri

Voor

Launch a spirit bomb at the location within 4 hexes that has the most surrounding enemies. It deals 450/675/3500(Vaardigheidskracht) magic damage to enemies in a 3 hex radius, reduced by 20% per hex away from the epicenter. Damage: 450(Vaardigheidskracht) [450 / 675 / 3500]

Na

Launch a spirit bomb at the location within 4 hexes that has the most surrounding enemies. It deals 455/685/3500(Vaardigheidskracht) magic damage to enemies in a 3 hex radius, reduced by 21% per hex away from the epicenter. Damage: 455(Vaardigheidskracht) [455 / 685 / 3500]

Akali

Mana: 0/300/25(Buff)
Voor

Adaptor (Aanvalsschade): Throw a volley of kunai at the target, dealing 155/235/405(AanvalsschadeVaardigheidskracht) physical damage. If the target is Burning, deal an additional 35/52/80(Aanvalsschade) damage. Adaptor (Vaardigheidskracht): If the Ability kills, cast it again. Damage: Vaardigheidskracht [10 / 15 / 25] Damage: 155 = 145(Aanvalsschade) + 10(Vaardigheidskracht) [145 / 220 / 380] Bonus Damage: 35(Aanvalsschade) [35 / 52 / 80]

Na

Adaptor (Aanvalsschade): Throw a volley of kunai at the target, dealing 155/235/405(AanvalsschadeVaardigheidskracht) physical damage. If the target is Burning, deal an additional 35/52/80(Aanvalsschade) damage. Adaptor (Vaardigheidskracht): If the Ability kills, cast it again. Damage: Vaardigheidskracht [10 / 15 / 25] Damage: 155 = 145(Aanvalsschade) + 10(Vaardigheidskracht) [145 / 220 / 380] Bonus Damage: 35(Aanvalsschade) [35 / 52 / 80]

Amumu

Mana: 30/14030/125(Buff)
Voor

Passive: Every second, restore 29/52/172(VaardigheidskrachtGezondheid) Health and deal 12/18/150(Vaardigheidskracht) magic damage to enemies within 1 hex. Active: Deal 100/150/2000(Vaardigheidskracht) magic damage to enemies within 2 hexes and Stun them for 1/1/6 seconds, increased to 3/3/13 seconds if the target is Burning. Burn: Deals a percent of the target’s max Health as true damage every second. Heal: 29 = 28.6(Gezondheid) + 20(Vaardigheidskracht) [20 / 25 / 100] Passive Damage: 12(Vaardigheidskracht) [12 / 18 / 150] Damage: 100(Vaardigheidskracht) [100 / 150 / 2000] Stun Duration: [1 / 1 / 6]

Na

Passive: Every second, restore 33/59/172(VaardigheidskrachtGezondheid) Health and deal 12/18/150(Vaardigheidskracht) magic damage to enemies within 1 hex. Active: Deal 100/150/2000(Vaardigheidskracht) magic damage to enemies within 2 hexes and Stun them for 1/1/6 seconds, increased to 3/3/13 seconds if the target is Burning. Burn: Deals a percent of the target’s max Health as true damage every second. Heal: 33 = 32.5(Gezondheid) + 20(Vaardigheidskracht) [20 / 25 / 100] Passive Damage: 12(Vaardigheidskracht) [12 / 18 / 150] Damage: 100(Vaardigheidskracht) [100 / 150 / 2000] Stun Duration: [1 / 1 / 6]

Ashe

Voor

Fire an arrow through the most enemies in a line that deals 440/660/1000(Aanvalsschade) physical damage, reduced by 80%/80%/40% per enemy hit (minimum 20%). The arrow leaves a trail for 4/4/20 seconds that deals 7/11/220(AanvalsschadeVaardigheidskracht) + 2%/3%/10% max Health physical damage per second to enemies within and 20% Slows them. Slow: Reduce Attack Speed Damage: 440(Aanvalsschade) [440 / 660 / 1000] Rift Damage: Vaardigheidskracht [2 / 3 / 20] Rift Damage: 7 = 5(Aanvalsschade) + 2(Vaardigheidskracht) [5 / 8 / 200] Rift Max Health Damage: [2% / 3% / 10%]

Na

Fire an arrow through the most enemies in a line that deals 465/700/1000(Aanvalsschade) physical damage, reduced by 80%/80%/40% per enemy hit (minimum 20%). The arrow leaves a trail for 4/4/20 seconds that deals 7/11/220(AanvalsschadeVaardigheidskracht) + 2%/3%/10% max Health physical damage per second to enemies within and 20% Slows them. Slow: Reduce Attack Speed Damage: 465(Aanvalsschade) [465 / 700 / 1000] Rift Damage: Vaardigheidskracht [2 / 3 / 20] Rift Damage: 7 = 5(Aanvalsschade) + 2(Vaardigheidskracht) [5 / 8 / 200] Rift Max Health Damage: [2% / 3% / 10%]

Azir

Voor

Gain 150% Attack Speed and summon 2 soldiers for the next 6 attacks. These attacks are replaced by commands which direct each soldier to deal 40/60/96(Vaardigheidskracht) magic damage per attack. Damage: 40(Vaardigheidskracht) [40 / 60 / 96]

Na

Gain 150% Attack Speed and summon 2 soldiers for the next 6 attacks. These attacks are replaced by commands which direct each soldier to deal 43/65/103(Vaardigheidskracht) magic damage per attack. Damage: 43(Vaardigheidskracht) [43 / 65 / 103]

Brambleback

Aanvalsschade: 115120(Aanpassing)
Voor

Passive: When the target dies, leap at the next target, dealing 170/255/600(Aanvalsschade) physical damage. Active: Gain 80%/80%/280% Attack Damage for 8 seconds. During this time ignore 40%/40%/60%(Vaardigheidskracht) Armor. Red Buff: Attacks 1% Burn enemies and heal Brambleback for 4% max Health. Leap Damage: 170(Aanvalsschade) [170 / 255 / 600] Bonus Attack Damage: 80% [80% / 80% / 280%]

Na

Passive: When the target dies, leap at the next target, dealing 155/235/1000(Aanvalsschade) physical damage. Active: Gain 80%/80%/300% Attack Damage for 8 seconds. During this time ignore 45%/45%/85%(Vaardigheidskracht) Armor. Red Buff: Attacks 1% Burn enemies and heal Brambleback for 4% max Health. Leap Damage: 155(Aanvalsschade) [155 / 235 / 1000] Bonus Attack Damage: 80% [80% / 80% / 300%]

Cassiopeia

Voor

Poison the target and the nearest non-poisoned enemy, dealing 440/660/1050(Vaardigheidskracht) magic damage over 15 seconds. Poisons stack. Damage: 440(Vaardigheidskracht) [440 / 660 / 1050]

Na

Poison the target and the nearest non-poisoned enemy, dealing 400/600/950(Vaardigheidskracht) magic damage over 15 seconds. Poisons stack. Damage: 400(Vaardigheidskracht) [400 / 600 / 950]

Cinderling

Aanvalsschade: 4540(Nerf)
Voor

Summon five razor-sharp leaves that converge on the current target, dealing a total of 370/555/835(AanvalsschadeVaardigheidskracht) physical damage and applying 20% Wound and 1% Burn for 4 seconds. Scarlet Buff: Cinderling gains 22% Attack Damage each cast. Wound: Reduces healing received. Burn: Deals a percent of the target’s max Health as true damage every second. Damage: Vaardigheidskracht [30 / 45 / 70] Damage: 370 = 340(Aanvalsschade) + 30(Vaardigheidskracht) [340 / 510 / 765]

Na

Summon five razor-sharp leaves that converge on the current target, dealing a total of 340/510/770(AanvalsschadeVaardigheidskracht) physical damage and applying 20% Wound and 1% Burn for 4 seconds. Scarlet Buff: Cinderling gains 22% Attack Damage each cast. Wound: Reduces healing received. Burn: Deals a percent of the target’s max Health as true damage every second. Damage: Vaardigheidskracht [30 / 45 / 70] Damage: 340 = 310(Aanvalsschade) + 30(Vaardigheidskracht) [310 / 465 / 700]

Diana

Mana: 0/400/30(Buff)
Voor

Gain 150/275/400 shield for 2 seconds and send out 6 moonlight orbs spread among enemies within 2 hexes, each dealing 70/105/170(Vaardigheidskracht) magic damage. Damage: 70(Vaardigheidskracht) [70 / 105 / 170] Shield: 150 [150 / 275 / 400]

Na

Gain 150/275/500 shield for 2 seconds and send out 6 moonlight orbs spread among enemies within 2 hexes, each dealing 75/115/180(Vaardigheidskracht) magic damage. Damage: 75(Vaardigheidskracht) [75 / 115 / 180] Shield: 150 [150 / 275 / 500]

Draven

Aanvalssnelheid: 0.80.85(Buff)
Mana: 0/1200/110(Buff)
Voor

Passive: Attacks target random enemies in range and apply a bleed that deals 140/210/3000(Aanvalsschade) physical damage over 12 seconds. Every attack has a 12%(Vaardigheidskracht) chance to deal 50%/50%/900% bonus physical damage and apply 2 bleeds instead. Active: Throw two giant axes towards the enemy with the most bleeds. Deal 100/150/400(Aanvalsschade) physical damage to enemies hit and consume their bleed, instantly dealing the remaining damage. The axes then return, dealing 30/45/100(Aanvalsschade) physical damage to enemies hit. Bleed Damage: 140(Aanvalsschade) [140 / 210 / 3000] Outgoing Axe Damage: 100(Aanvalsschade) [100 / 150 / 400] Returning Axe Damage: 30(Aanvalsschade) [30 / 45 / 100]

Na

Passive: Attacks target random enemies in range and apply a bleed that deals 140/210/3000(Aanvalsschade) physical damage over 12 seconds. Every attack has a 12%(Vaardigheidskracht) chance to deal 50%/50%/900% bonus physical damage and apply 2 bleeds instead. Active: Throw two giant axes towards the enemy with the most bleeds. Deal 100/150/400(Aanvalsschade) physical damage to enemies hit and consume their bleed, instantly dealing the remaining damage. The axes then return, dealing 30/45/100(Aanvalsschade) physical damage to enemies hit. Bleed Damage: 140(Aanvalsschade) [140 / 210 / 3000] Outgoing Axe Damage: 100(Aanvalsschade) [100 / 150 / 400] Returning Axe Damage: 30(Aanvalsschade) [30 / 45 / 100]

Elder Dragon

Aanvalsschade: 115125(Buff)
Voor

Passive: Attacks deal 75%/75%/100% damage to enemies adjacent to the target. Active: Become invulnerable and fly into the air. On return, stun all enemies for 1.25/1.25/99 seconds, gain 15%/15%/100% Omnivamp, and Ignite them for 3/3/99 seconds. Ignited enemies take 2%/2%/20% max Health physical damage per second. Replace this ability with Flame Breath and immediately cast it. Flame Breath: Spew fire at the most enemies in a line through the target, dealing 305/465/7200(AanvalsschadeVaardigheidskracht) physical damage, reduced by 20% for each enemy it passes through (minimum 20%.) Ignite those enemies for 3/3/99 seconds. Elder Dragon Buff: Damaging an enemy below 12% Health executes them. Damage: Vaardigheidskracht [20 / 30 / 200] Damage: 305(Aanvalsschade) = 285(Aanvalsschade) + 20(Vaardigheidskracht) [285 / 435 / 7000]

Na

Passive: Attacks deal 75%/75%/100% damage to enemies adjacent to the target. Active: Become invulnerable and fly into the air. On return, stun all enemies for 1.25/1.25/99 seconds, gain 15%/15%/100% Omnivamp, and Ignite them for 3/3/99 seconds. Ignited enemies take 2%/2%/20% max Health physical damage per second. Replace this ability with Flame Breath and immediately cast it. Flame Breath: Spew fire at the most enemies in a line through the target, dealing 305/465/7200(AanvalsschadeVaardigheidskracht) physical damage, reduced by 20% for each enemy it passes through (minimum 20%.) Ignite those enemies for 3/3/99 seconds. Elder Dragon Buff: Damaging an enemy below 12% Health executes them. Damage: Vaardigheidskracht [20 / 30 / 200] Damage: 305(Aanvalsschade) = 285(Aanvalsschade) + 20(Vaardigheidskracht) [285 / 435 / 7000]

Ezreal

Voor

Blink away from the current target, deal 235/355/1200(Aanvalsschade) physical damage to them, and gain 30%/30%/100%(Vaardigheidskracht) Attack Speed. Every 4th cast consumes the Attack Speed granted from Nature's Wrath and fires a blast through the largest group of enemies that deals 385/580/2500(Aanvalsschade) physical damage, reduced by 25% for each enemy it passes through (minimum 50%). Damage: 235(Aanvalsschade) [235 / 355 / 1200] Attack Speed: 30%(Vaardigheidskracht) [30% / 30% / 100%] Empowered Damage: 385(Aanvalsschade) [385 / 580 / 2500]

Na

Blink away from the current target, deal 250/375/1200(Aanvalsschade) physical damage to them, and gain 30%/30%/100%(Vaardigheidskracht) Attack Speed. Every 4th cast consumes the Attack Speed granted from Nature's Wrath and fires a blast through the largest group of enemies that deals 385/580/2500(Aanvalsschade) physical damage, reduced by 25% for each enemy it passes through (minimum 50%). Damage: 250(Aanvalsschade) [250 / 375 / 1200] Attack Speed: 30%(Vaardigheidskracht) [30% / 30% / 100%] Empowered Damage: 385(Aanvalsschade) [385 / 580 / 2500]

Gnar

Voor

Passive: Gain 5/5/50 Rage per second and 5 Rage per attack. Active: Transform into Mega Gnar and leap into the largest group of enemies within 3 hexes. Then, deal 100/150/2000(Aanvalsschade) physical damage to enemies within 2/2/10 hexes, reduce their Armor and Magic Resist by 15/20/100(Vaardigheidskracht), and Stun them for 1/1/15 second. Mega Gnar gains 400/600/10000 Health, and replaces his Ability with Grab n' Throw. Grab n' Throw: Throw the target at the farthest enemy, dealing 380/570/9000(Aanvalsschade) physical damage to them and 135/205/4500(Aanvalsschade) physical damage to enemies they pass through. If there's only 1 enemy left, throw them off the battlefield instead. Leap Damage: 100(Aanvalsschade) [100 / 150 / 2000] Resistance Reduction: 15(Vaardigheidskracht) [15 / 20 / 100] Transform Health: 400 [400 / 600 / 10000] Damage: 380(Aanvalsschade) [380 / 570 / 9000] Secondary Damage: 135(Aanvalsschade) [135 / 205 / 4500]

Na

Passive: Gain 5/5/50 Rage per second and 5/5/20 Rage per attack. Active: Transform into Mega Gnar and leap into the largest group of enemies within 3 hexes. Then, deal 100/150/2000(Aanvalsschade) physical damage to enemies within 2/2/10 hexes, reduce their Armor and Magic Resist by 15/20/250(Vaardigheidskracht), and Stun them for 1/1/15 second. Mega Gnar gains 400/600/15000 Health, and replaces his Ability with Grab n' Throw. Grab n' Throw: Throw the target at the farthest enemy, dealing 380/570/9000(Aanvalsschade) physical damage to them and 135/205/4500(Aanvalsschade) physical damage to enemies they pass through. If there's only 1 enemy left, throw them off the battlefield instead. Leap Damage: 100(Aanvalsschade) [100 / 150 / 2000] Resistance Reduction: 15(Vaardigheidskracht) [15 / 20 / 250] Transform Health: 400 [400 / 600 / 15000] Damage: 380(Aanvalsschade) [380 / 570 / 9000] Secondary Damage: 135(Aanvalsschade) [135 / 205 / 4500]

Ivern

Voor

Passive: Shields from this Ability can critically strike with Precision. Active: Grant 2/2/10 allies 165/300/3000(VaardigheidskrachtSchadeversterking) Shield and 10%/15%/100% Damage Amp for 6 seconds. Then deal 140/210/2000(Vaardigheidskracht) magic damage to enemies adjacent to them. After casting 6 times, also grant 100% stacking Attack Speed to targets. Shield Amount: 165(VaardigheidskrachtSchadeversterking) [165 / 300 / 3000] Damage Amp: [10% / 15% / 100%] Damage: 140(Vaardigheidskracht) [140 / 210 / 2000]

Na

Passive: Shields from this Ability can critically strike with Precision. Active: Grant 2/2/10 allies 185/350/3000(VaardigheidskrachtSchadeversterking) Shield and 10%/15%/100% Damage Amp for 6 seconds. Then deal 155/235/2000(Vaardigheidskracht) magic damage to enemies adjacent to them. After casting 6 times, also grant 100% stacking Attack Speed to targets. Shield Amount: 185(VaardigheidskrachtSchadeversterking) [185 / 350 / 3000] Damage Amp: [10% / 15% / 100%] Damage: 155(Vaardigheidskracht) [155 / 235 / 2000]

Kayle

Voor

Passive: Kayle ascends based on her star level, granting her stacking bonuses. 1st Ascension: Attacks deal 56/84/98(Vaardigheidskracht) bonus magic damage. 2nd Ascension: Attacks 20% Shred enemies hit for 2 seconds. 3rd Ascension: Attacks fire waves, dealing 40(Vaardigheidskracht) magic damage to all other units hit. 4th Ascension: Gain infinite range. Every 3rd wave is much larger. Shred: Reduce Magic Resist Damage: 56(Vaardigheidskracht) [56 / 84 / 98] Secondary Damage: 40(Vaardigheidskracht) [40 / 40 / 40]

Na

Passive: Kayle ascends based on her star level, granting her stacking bonuses. 1st Ascension: Attacks deal 62/92/105(Vaardigheidskracht) bonus magic damage. 2nd Ascension: Attacks 20% Shred enemies hit for 2 seconds. 3rd Ascension: Attacks fire waves, dealing 35(Vaardigheidskracht) magic damage to all other units hit. 4th Ascension: Gain infinite range. Every 3rd wave is much larger. Shred: Reduce Magic Resist Damage: 62(Vaardigheidskracht) [62 / 92 / 105] Secondary Damage: 35(Vaardigheidskracht) [35 / 35 / 35]

Kha'Zix

Aanvalsschade: 3040(Buff)
Voor

Leap to the farthest enemy within 3 Hexes, dealing 285/400/580(Vaardigheidskracht) magic damage. If they have no adjacent allies, deal 310/445/660(Vaardigheidskracht) magic damage instead and gain 10 mana. Damage: 285(Vaardigheidskracht) [285 / 400 / 580] Isolated Damage: 310(Vaardigheidskracht) [310 / 445 / 660]

Na

Leap to the farthest enemy within 3 Hexes, dealing 285/400/580(Vaardigheidskracht) magic damage. If they have no adjacent allies, deal 310/445/660(Vaardigheidskracht) magic damage instead and gain 10 mana. Damage: 285(Vaardigheidskracht) [285 / 400 / 580] Isolated Damage: 310(Vaardigheidskracht) [310 / 445 / 660]

LeBlanc

Voor

Passive: After player combat, your strongest LeBlanc has a 10%/15%/40% chance to create a copy of an ally on your board, increased by 4% per takedown. Active: Launch a mirror image at the current target, dealing 250/375/565(Vaardigheidskracht) magic damage and 85/130/190(Vaardigheidskracht) to adjacent enemies. Copy Chance: 10% [10% / 15% / 40%] Damage: 250(Vaardigheidskracht) [250 / 375 / 565] Secondary Damage: 85(Vaardigheidskracht) [85 / 130 / 190]

Na

Passive: After player combat, your strongest LeBlanc has a 10%/15%/40% chance to create a copy of an ally on your board, increased by 4% per takedown. Active: Launch a mirror image at the current target, dealing 260/390/615(Vaardigheidskracht) magic damage and 100/150/230(Vaardigheidskracht) to adjacent enemies. Copy Chance: 10% [10% / 15% / 40%] Damage: 260(Vaardigheidskracht) [260 / 390 / 615] Secondary Damage: 100(Vaardigheidskracht) [100 / 150 / 230]

Leona

Mana: 40/10030/90(Buff)
Voor

Passive: Start combat with 60/70/80(Vaardigheidskracht) bonus Armor and Magic Resist that decays over 12 seconds. Active: Bash the current target, dealing 60/108/162(Pantser) magic damage and Stunning them for 1.5 seconds. Decaying Resists: 60(Vaardigheidskracht) [60 / 70 / 80] Damage: 60(Pantser) [150% / 270% / 405%]

Na

Passive: Start combat with 60/80/100(Vaardigheidskracht) bonus Armor and Magic Resist that decays over 12 seconds. Active: Bash the current target, dealing 60/108/162(Pantser) magic damage and Stunning them for 1.5 seconds. Decaying Resists: 60(Vaardigheidskracht) [60 / 80 / 100] Damage: 60(Pantser) [150% / 270% / 405%]

Lux

Voor

Passive: On cast, all allies that share a trait with Lux gain 3/3/100(Vaardigheidskracht) mana. Active: Fire a laser towards the largest group of enemies that deals 330/520/5000(Vaardigheidskracht) magic damage, reduced by 25%/25%/10% for each enemy hit.

Na

Passive: On cast, all allies that share a trait with Lux gain 3/3/100(Vaardigheidskracht) mana. Active: Fire a laser towards the largest group of enemies that deals 375/565/6500(Vaardigheidskracht) magic damage, reduced by 25%/25%/10% for each enemy hit.

Lux (Blackthorn)

Pantser: 4045(Buff)
Magische Weerstand: 4045(Buff)
Voor

Passive: On cast, all allies that share a trait with Lux gain 3/3/100(Vaardigheidskracht) mana. Active: Fire a laser towards the largest group of enemies that deals 330/520/5000(Vaardigheidskracht) magic damage, reduced by 25%/25%/10% for each enemy hit.

Na

Passive: On cast, all allies that share a trait with Lux gain 3/3/100(Vaardigheidskracht) mana. Active: Fire a laser towards the most enemies in a line that deals 375/565/6500(Vaardigheidskracht) magic damage, reduced by 25%/25%/10% for each enemy hit (minimum 40%). Blackthorn Bonus: Stuns targets hit for 1 second. Damage: 375(Vaardigheidskracht) [375 / 565 / 6500]

Lux (Blossom)

Pantser: 4045(Buff)
Magische Weerstand: 4045(Buff)
Voor

Passive: On cast, all allies that share a trait with Lux gain 3/3/100(Vaardigheidskracht) mana. Active: Fire a laser towards the largest group of enemies that deals 330/520/5000(Vaardigheidskracht) magic damage, reduced by 25%/25%/10% for each enemy hit.

Na

Passive: On cast, all allies that share a trait with Lux gain 3/3/100(Vaardigheidskracht) mana. Active: Fire a laser towards the most enemies in a line that deals 375/565/6500(Vaardigheidskracht) magic damage, reduced by 25%/25%/10% for each enemy hit (minimum 40%). Blossom Bonus: The first target hit is dealt 10% bonus damage. Damage: 375(Vaardigheidskracht) [375 / 565 / 6500]

Lux (Coven)

Pantser: 4045(Buff)
Magische Weerstand: 4045(Buff)
Voor

Passive: On cast, all allies that share a trait with Lux gain 3/3/100(Vaardigheidskracht) mana. Active: Fire a laser towards the largest group of enemies that deals 330/520/5000(Vaardigheidskracht) magic damage, reduced by 25%/25%/10% for each enemy hit.

Na

Passive: On cast, all allies that share a trait with Lux gain 3/3/100(Vaardigheidskracht) mana. Active: Fire a laser towards the most enemies in a line that deals 375/565/6500(Vaardigheidskracht) magic damage, reduced by 25%/25%/10% for each enemy hit (minimum 40%). Coven Bonus: Reduces the Armor and Magic Resist of targets hit by 8 for the rest of combat. Damage: 375(Vaardigheidskracht) [375 / 565 / 6500]

Lux (Elderwood)

Pantser: 4045(Buff)
Magische Weerstand: 4045(Buff)
Voor

Passive: On cast, all allies that share a trait with Lux gain 3/3/100(Vaardigheidskracht) mana. Active: Fire a laser towards the largest group of enemies that deals 330/520/5000(Vaardigheidskracht) magic damage, reduced by 25%/25%/10% for each enemy hit.

Na

Passive: On cast, all allies that share a trait with Lux gain 3/3/100(Vaardigheidskracht) mana. Active: Fire a laser towards the most enemies in a line that deals 375/565/6500(Vaardigheidskracht) magic damage, reduced by 25%/25%/10% for each enemy hit (minimum 40%). Elderwood Bonus: Casts grant all allies 2.5% increased max Health for the rest of combat. Damage: 375(Vaardigheidskracht) [375 / 565 / 6500]

Lux (Fae)

Pantser: 4045(Buff)
Magische Weerstand: 4045(Buff)
Voor

Passive: On cast, all allies that share a trait with Lux gain 3/3/100(Vaardigheidskracht) mana. Active: Fire a laser towards the largest group of enemies that deals 330/520/5000(Vaardigheidskracht) magic damage, reduced by 25%/25%/10% for each enemy hit.

Na

Passive: On cast, all allies that share a trait with Lux gain 3/3/100(Vaardigheidskracht) mana. Active: Fire a laser towards the most enemies in a line that deals 375/565/6500(Vaardigheidskracht) magic damage, reduced by 25%/25%/10% for each enemy hit (minimum 40%). Fae Bonus: Heals the lowest percent Health ally for 18% of ability damage dealt. Damage: 375(Vaardigheidskracht) [375 / 565 / 6500]

Lux (Inferno)

Pantser: 4045(Buff)
Magische Weerstand: 4045(Buff)
Voor

Passive: On cast, all allies that share a trait with Lux gain 3/3/100(Vaardigheidskracht) mana. Active: Fire a laser towards the largest group of enemies that deals 330/520/5000(Vaardigheidskracht) magic damage, reduced by 25%/25%/10% for each enemy hit.

Na

Passive: On cast, all allies that share a trait with Lux gain 3/3/100(Vaardigheidskracht) mana. Active: Fire a laser towards the most enemies in a line that deals 375/565/6500(Vaardigheidskracht) magic damage, reduced by 25%/25%/10% for each enemy hit (minimum 40%). Inferno Bonus: Restores 10 mana per takedown. Damage: 375(Vaardigheidskracht) [375 / 565 / 6500]

Lux (Lunar)

Pantser: 4045(Buff)
Magische Weerstand: 4045(Buff)
Voor

Passive: On cast, all allies that share a trait with Lux gain 3/3/100(Vaardigheidskracht) mana. Active: Fire a laser towards the largest group of enemies that deals 330/520/5000(Vaardigheidskracht) magic damage, reduced by 25%/25%/10% for each enemy hit.

Na

Passive: On cast, all allies that share a trait with Lux gain 3/3/100(Vaardigheidskracht) mana. Active: Fire a laser towards the most enemies in a line that deals 375/565/6500(Vaardigheidskracht) magic damage, reduced by 25%/25%/10% for each enemy hit (minimum 40%). Lunar Bonus: Applies 8% Vulnerable to enemies hit for 4 seconds. Vulnerable: Increases damage taken Damage: 375(Vaardigheidskracht) [375 / 565 / 6500]

Lux (Primal)

Pantser: 4045(Buff)
Magische Weerstand: 4045(Buff)
Voor

Passive: On cast, all allies that share a trait with Lux gain 3/3/100(Vaardigheidskracht) mana. Active: Fire a laser towards the largest group of enemies that deals 330/520/5000(Vaardigheidskracht) magic damage, reduced by 25%/25%/10% for each enemy hit.

Na

Passive: On cast, all allies that share a trait with Lux gain 3/3/100(Vaardigheidskracht) mana. Active: Fire a laser towards the most enemies in a line that deals 375/565/6500(Vaardigheidskracht) magic damage, reduced by 25%/25%/10% for each enemy hit (minimum 40%). Primal Bonus: Gain 60% Attack Speed for 6 seconds after cast. Damage: 375(Vaardigheidskracht) [375 / 565 / 6500]

Lux (Solar)

Pantser: 4045(Buff)
Magische Weerstand: 4045(Buff)
Voor

Passive: On cast, all allies that share a trait with Lux gain 3/3/100(Vaardigheidskracht) mana. Active: Fire a laser towards the largest group of enemies that deals 330/520/5000(Vaardigheidskracht) magic damage, reduced by 25%/25%/10% for each enemy hit.

Na

Passive: On cast, all allies that share a trait with Lux gain 3/3/100(Vaardigheidskracht) mana. Active: Fire a laser towards the most enemies in a line that deals 375/565/6500(Vaardigheidskracht) magic damage, reduced by 25%/25%/10% for each enemy hit (minimum 40%). Solar Bonus: Deals 12% bonus damage for each unique 3-star champion fielded. Damage: 375(Vaardigheidskracht) [375 / 565 / 6500]

Mama Beak

Aanvalsschade: 5055(Buff)
Voor

Summon 4 untargetable Tiny Beaks nearby for 5(Vaardigheidskracht) seconds. Whenever Mama Beak attacks, Tiny Beaks attack the same enemy, dealing 20/30/48(Aanvalsschade) physical damage. Orange Buff: Dealing physical damage reduces enemy Armor by 2. Duration: 5(Vaardigheidskracht) [5 / 5 / 5] Damage: 20(Aanvalsschade) [20 / 30 / 48]

Na

Summon 4 untargetable Tiny Beaks nearby for 5(Vaardigheidskracht) seconds. Whenever Mama Beak attacks, Tiny Beaks attack the same enemy, dealing 22/33/48(Aanvalsschade) physical damage. Orange Buff: Dealing physical damage reduces enemy Armor by 2. Duration: 5(Vaardigheidskracht) [5 / 5 / 5] Damage: 22(Aanvalsschade) [22 / 33 / 48]

Maokai

Mana: 40/10030/90(Buff)
Voor

Passive: After every 650/650/300 damage blocked, a sapling jumps towards a nearby enemy and deals 81/145/2795(Gezondheid) magic damage. On death, 3/5/10 saplings jump out. Active: Deal 69/124/3726(Gezondheid) magic damage to target and restore 330/400/2000(Vaardigheidskracht) + 10%/10%/100% missing Health. Sapling Damage: 81(Gezondheid) [7% / 7% / 75%] Saplings on Death: [3 / 5 / 10] Active Damage: 69(Gezondheid) [6% / 6% / 100%] Heal: 330(Vaardigheidskracht) [330 / 400 / 2000]

Na

Passive: After every 650/650/300 damage blocked, a sapling jumps towards a nearby enemy and deals 81/145/2795(Gezondheid) magic damage. On death, 3/5/10 saplings jump out. Active: Deal 69/124/3726(Gezondheid) magic damage to target and restore 330/400/2000(Vaardigheidskracht) + 10%/10%/100% missing Health. Sapling Damage: 81(Gezondheid) [7% / 7% / 75%] Saplings on Death: [3 / 5 / 10] Active Damage: 69(Gezondheid) [6% / 6% / 100%] Heal: 330(Vaardigheidskracht) [330 / 400 / 2000]

Master Yi

Pantser: 6055(Nerf)
Aanvalsschade: 6560(Nerf)
Magische Weerstand: 6055(Nerf)
Voor

Passive: Every third attack is a Double Strike. On takedown, gain a burst of movement speed. Adaptor (Aanvalsschade): Double Strikes grant 15%(Vaardigheidskracht) stacking Attack Speed. Adaptor (Vaardigheidskracht): Double Strikes deal bonus damage and heal. Attack Speed: 15% = 12% + 3%(Vaardigheidskracht) [3% / 3% / 3%]

Na

Passive: Every third attack is a Double Strike. On takedown, gain a burst of movement speed. Adaptor (Aanvalsschade): Double Strikes grant 15%(Vaardigheidskracht) stacking Attack Speed. Adaptor (Vaardigheidskracht): Double Strikes deal bonus damage and heal. Attack Speed: 15% = 12% + 3%(Vaardigheidskracht) [3% / 3% / 3%]

Morgana

Mana: 0/600/65(Nerf)
Voor

Passive: Gain 25% Omnivamp. Active: Fire a dark blast at 3 nearby enemies, dealing 60/90/500(Vaardigheidskracht) magic damage to them and cursing them for 4 seconds. Then, spawn a Hex withering zone for the same duration that deals 33/50/500(Vaardigheidskracht) magic damage per second. Cursed enemies take 22/33/240(Vaardigheidskracht) more damage per curse. Initial Damage: 60(Vaardigheidskracht) [60 / 90 / 500] Zone Damage: 33(Vaardigheidskracht) [33 / 50 / 500] Curse Bonus Damage: 22(Vaardigheidskracht) [22 / 33 / 240]

Na

Passive: Gain 25% Omnivamp. Active: Fire a dark blast at 3 nearby enemies, dealing 60/90/500(Vaardigheidskracht) magic damage to them and cursing them for 4 seconds. Then, spawn a Hex withering zone for the same duration that deals 33/50/500(Vaardigheidskracht) magic damage per second. Cursed enemies take 22/33/240(Vaardigheidskracht) more damage per curse. Initial Damage: 60(Vaardigheidskracht) [60 / 90 / 500] Zone Damage: 33(Vaardigheidskracht) [33 / 50 / 500] Curse Bonus Damage: 22(Vaardigheidskracht) [22 / 33 / 240]

Nidalee

Voor

Adaptor (Vaardigheidskracht): Gain 150% Attack Speed for the next 3 attacks. These attacks are replaced with javelins that deal 170/255/2000(Vaardigheidskracht) magic damage. The 3rd attack instead targets the furthest enemy with the least items and deals 285/425/3000(Vaardigheidskracht) magic damage. Adaptor (Aanvalsschade): Transform into a Melee cougar Assassin that swipes enemies. Damage: 170(Vaardigheidskracht) [170 / 255 / 2000] Final Damage: 285(Vaardigheidskracht) [285 / 425 / 3000]

Na

Adaptor (Vaardigheidskracht): Gain 150% Attack Speed for the next 3 attacks. These attacks are replaced with javelins that deal 170/255/2000(Vaardigheidskracht) magic damage. The 3rd attack instead targets the furthest enemy with the least items and deals 300/450/3000(Vaardigheidskracht) magic damage. Adaptor (Aanvalsschade): Transform into a Melee cougar Assassin that swipes enemies. Damage: 170(Vaardigheidskracht) [170 / 255 / 2000] Final Damage: 300(Vaardigheidskracht) [300 / 450 / 3000]

Rengar

Aanvalssnelheid: 0.80.75(Nerf)
Voor

Jump to the lowest percent Health enemy within 3 hexes and stab them, dealing 255/385/615(Aanvalsschade) physical damage. Then heal for 60/90/90(Vaardigheidskracht), increased to up to 120/180/180(Vaardigheidskracht) based on their missing Health. Damage: 255(Aanvalsschade) [255 / 385 / 615] Minimum Heal: 60(Vaardigheidskracht) [60 / 90 / 90] Maximum Heal: 120(Vaardigheidskracht) [120 / 180 / 180]

Na

Jump to the lowest percent Health enemy within 3 hexes and stab them, dealing 255/385/615(Aanvalsschade) physical damage. Then heal for 60/90/90(Vaardigheidskracht), increased to up to 120/180/180(Vaardigheidskracht) based on their missing Health. Damage: 255(Aanvalsschade) [255 / 385 / 615] Minimum Heal: 60(Vaardigheidskracht) [60 / 90 / 90] Maximum Heal: 120(Vaardigheidskracht) [120 / 180 / 180]

Sentinel

Voor

Gain 530/734/2421(VaardigheidskrachtGezondheid) Shield for 4 seconds. Slam the ground, sending a fissure in the direction of the most enemies. Enemies hit are briefly knocked up, take 100/150/3500(Vaardigheidskracht) magic damage, and are Mana Reaved for 10. Blue Buff: Each time Sentinel casts, allies gain 2 Mana Regen. Mana Reave: Increase the Mana cost of the next Ability cast. Shield: 530 = 130(Gezondheid) + 400(Vaardigheidskracht) [400 / 500 / 2000] Damage: 100(Vaardigheidskracht) [100 / 150 / 3500]

Na

Gain 480/684/2421(VaardigheidskrachtGezondheid) Shield for 4 seconds. Slam the ground, sending a fissure in the direction of the most enemies. Enemies hit are briefly knocked up, take 100/150/3500(Vaardigheidskracht) magic damage, and are Mana Reaved for 10. Blue Buff: Each time Sentinel casts, allies gain 2 Mana Regen. Mana Reave: Increase the Mana cost of the next Ability cast. Shield: 480 = 130(Gezondheid) + 350(Vaardigheidskracht) [350 / 450 / 2000] Damage: 100(Vaardigheidskracht) [100 / 150 / 3500]

Shen

Voor

Grant 325/400/500(Vaardigheidskracht) Shield to Shen and 200/275/375(Vaardigheidskracht) Shield to a nearby damaged ally for 4 seconds. Both of their next 3 attacks gain 40% Attack Speed and deal 35/55/80(Vaardigheidskracht) bonus magic damage. Self Shield: 325(Vaardigheidskracht) [325 / 400 / 500] Ally Shield: 200(Vaardigheidskracht) [200 / 275 / 375] Damage: 35(Vaardigheidskracht) [35 / 55 / 80]

Na

Grant 350/430/550(Vaardigheidskracht) Shield to Shen and 200/275/375(Vaardigheidskracht) Shield to a nearby damaged ally for 4 seconds. Both of their next 3 attacks gain 40% Attack Speed and deal 35/55/80(Vaardigheidskracht) bonus magic damage. Self Shield: 350(Vaardigheidskracht) [350 / 430 / 550] Ally Shield: 200(Vaardigheidskracht) [200 / 275 / 375] Damage: 35(Vaardigheidskracht) [35 / 55 / 80]

Soraka

Voor

Call down a star on the current target, dealing 190/285/1000(Vaardigheidskracht) magic damage. If a star has previously fallen on them, call down 3 additional stars that each deal 100/150/1000(Vaardigheidskracht) magic damage. Damage: 190(Vaardigheidskracht) [190 / 285 / 1000] Secondary Damage: 100(Vaardigheidskracht) [100 / 150 / 1000]

Na

Call down a star on the current target, dealing 225/335/1000(Vaardigheidskracht) magic damage. If a star has previously fallen on them, call down 3 additional stars that each deal 100/150/1000(Vaardigheidskracht) magic damage. Damage: 225(Vaardigheidskracht) [225 / 335 / 1000] Secondary Damage: 100(Vaardigheidskracht) [100 / 150 / 1000]

Taric

Voor

Passive: The first time Taric or his paired ally drops below 50% Health, unleash emerald energy from both of them, granting 305/584/14212(Gezondheid) Shield to allies within 3 Hexes for 3/3/99 seconds. Active: Restore 200/300/3000(Vaardigheidskracht) Health. Taric and his paired ally deal 100/150/1000(Vaardigheidskracht) bonus magic damage on their next 2 attacks. Shield: 305 = 130(Gezondheid) + 175 [175 / 350 / 10000] Heal: 200(Vaardigheidskracht) [200 / 300 / 3000] Damage: 100(Vaardigheidskracht) [100 / 150 / 1000]

Na

Passive: The first time Taric or his paired ally drops below 50% Health, unleash emerald energy from both of them, granting 295/576/14212(Gezondheid) Shield to allies within 3 Hexes for 3/3/99 seconds. Active: Restore 250/375/3000(Vaardigheidskracht) Health. Taric and his paired ally deal 100/150/1000(Vaardigheidskracht) bonus magic damage on their next 2 attacks. Shield: 295 = 195(Gezondheid) + 100 [100 / 225 / 10000] Heal: 250(Vaardigheidskracht) [250 / 375 / 3000] Damage: 100(Vaardigheidskracht) [100 / 150 / 1000]

Varus

Voor

Wind up, then fire an arrow at the most enemies in line with the target. It deals 415/625/995(AanvalsschadeVaardigheidskracht) physical damage to enemies hit, reduced by 40% for each enemy it passes through (minimum 40%). Damage: Vaardigheidskracht [30 / 45 / 70] Damage: 415 = 385(Aanvalsschade) + 30(Vaardigheidskracht) [385 / 580 / 925]

Na

Wind up, then fire an arrow at the most enemies in line with the target. It deals 445/670/1070(AanvalsschadeVaardigheidskracht) physical damage to enemies hit, reduced by 40% for each enemy it passes through (minimum 40%). Damage: Vaardigheidskracht [30 / 45 / 70] Damage: 445 = 415(Aanvalsschade) + 30(Vaardigheidskracht) [415 / 625 / 1000]

Veigar

Voor

Launch a giant blast at the target that deals 175/265/395(Vaardigheidskracht) magic damage, increased to 265/400/595(Vaardigheidskracht) if they're below 30% max Health. If they die, permanently gain 1.5% Ability Power. Current bonus: % (Vaardigheidskracht) Damage: 175(Vaardigheidskracht) [175 / 265 / 395] Low Health Damage: 265(Vaardigheidskracht) [265 / 400 / 595]

Na

Launch a giant blast at the target that deals 175/265/395(Vaardigheidskracht) magic damage, increased to 265/400/595(Vaardigheidskracht) if they're below 30% max Health. If they die, permanently gain 3% Ability Power. Current bonus: % (Vaardigheidskracht) Damage: 175(Vaardigheidskracht) [175 / 265 / 395] Low Health Damage: 265(Vaardigheidskracht) [265 / 400 / 595]

Warwick

Aanvalsschade: 4045(Buff)
Voor

Bite the current target, dealing 215/325/500(Aanvalsschade) physical damage and healing for 20%(Vaardigheidskracht) of the damage dealt. Gain 20% Attack Speed for the rest of combat. Damage: 215(Aanvalsschade) [215 / 325 / 500] Heal: 20%(Vaardigheidskracht) [20% / 20% / 20%]

Na

Bite the current target, dealing 215/325/500(Aanvalsschade) physical damage and healing for 20%(Vaardigheidskracht) of the damage dealt. Gain 20% Attack Speed for the rest of combat. Damage: 215(Aanvalsschade) [215 / 325 / 500] Heal: 20%(Vaardigheidskracht) [20% / 20% / 20%]

Yorick

Voor

Passive: On death, spawn a Spirit Walker with 330/634/1171(Gezondheid) max Health which immediately taunts, forcing enemies to attack it. Active: Restore 280/325/435(Vaardigheidskracht) Health and strike the target, dealing 150/225/340(Aanvalsschade) physical damage. Ghoul Health: 330 = 130(Gezondheid) + 200 [200 / 400 / 750] Damage: 150(Aanvalsschade) [150 / 225 / 340] Heal: 280(Vaardigheidskracht) [280 / 325 / 435]

Na

Passive: On death, spawn a Spirit Walker with 330/634/1171(Gezondheid) max Health which immediately taunts, forcing enemies to attack it. Active: Restore 280/325/435(Vaardigheidskracht) Health and strike the target, dealing 150/225/340(Aanvalsschade) physical damage. Spirit Walker Health: 330 = 130(Gezondheid) + 200 [200 / 400 / 750] Damage: 150(Aanvalsschade) [150 / 225 / 340] Heal: 280(Vaardigheidskracht) [280 / 325 / 435]

Yunara

Voor

Dash, then launch an orb at the current target that deals 160/240/360(AanvalsschadeVaardigheidskracht) physical damage and splits, dealing 56/84/126(AanvalsschadeVaardigheidskracht) physical damage to 2 nearby enemies. Damage: Vaardigheidskracht [10 / 15 / 25] Damage: 160 = 150(Aanvalsschade) + 10(Vaardigheidskracht) [150 / 225 / 335] Secondary Damage: 56 = 35% of 160 [35% / 35% / 35%]

Na

Dash, then launch an orb at the current target that deals 170/255/395(AanvalsschadeVaardigheidskracht) physical damage and splits, dealing 60/89/138(AanvalsschadeVaardigheidskracht) physical damage to 2 nearby enemies. Damage: Vaardigheidskracht [10 / 15 / 25] Damage: 170 = 160(Aanvalsschade) + 10(Vaardigheidskracht) [160 / 240 / 370] Secondary Damage: 60 = 35% of 170 [35% / 35% / 35%]

Zyra

Voor

Spawn 2/2/4 plants around the battlefield that attack the nearest enemy 10 times. Each attack deals 37/55/225(Vaardigheidskracht) magic damage. Damage: 37(Vaardigheidskracht) [37 / 55 / 225]

Na

Spawn 2/2/4 plants around the battlefield that attack the nearest enemy 10 times. Each attack deals 35/53/225(Vaardigheidskracht) magic damage. Damage: 35(Vaardigheidskracht) [35 / 53 / 225]