Temperen

Vergelijk temperhandleidingen per klasse en categorie, met kwaliteitsniveaus en mogelijke affixeffecten.

Categorie
Klasse
Effect
WeaponsSorcerer100 All Stats
ResourceSorcerer10-12.5% Ice Blades Cooldown Reduction 10-12.5% Lightning Spear Cooldown Reduction 100 All Stats
OffensiveSorcerer+40-60% Hydra Damage +40-60% Ice Blades Damage +40-60% Lightning Spear Damage +40-60% Familiar Damage
UtilitySorcerer+10-12.5% Hydra Lucky Hit Chance +10-12.5% Ice Blades Lucky Hit Chance +10-12.5% Lightning Spear Lucky Hit Chance +10-12.5% Familiar Lucky Hit Chance
UtilitySorcerer100 All Stats
OffensiveSorcerer+30-50% Damage Over Time +20-40% Frost Damage +20-40% Pyromancy Damage +20-40% Shock Damage
Offensive+20-40% Physical Damage +20-40% Fire Damage +20-40% Lightning Damage +20-40% Damage
Offensive+20-40% Cold Damage +20-40% Poison Damage +20-40% Shadow Damage
WeaponsLucky Hit: Up to a 40% Chance to Deal +1,500-2,400 Physical Damage Lucky Hit: Up to a 40% Chance to Deal +1,500-2,400 Fire Damage Lucky Hit: Up to a 40% Chance to Deal +1,500-2,400 Lightning Damage
WeaponsLucky Hit: Up to a 40% Chance to Deal +1,500-2,400 Cold Damage Lucky Hit: Up to a 40% Chance to Deal +1,500-2,400 Poison Damage Lucky Hit: Up to a 40% Chance to Deal +1,500-2,400 Shadow Damage
WeaponsSorcerer100 All Stats
WeaponsSorcerer100 All Stats
DefensiveSorcerer17-20% Frost Nova Cooldown Reduction 100 All Stats +20-30% Chill Slow Potency
OffensiveSorcerer+3-6% Frost Critical Strike Chance +30-50% Damage to Freeze Enemies
Offensive+15-30% Damage +20-40% Damage to Crowd Controlled Enemies +20-40% Damage to Close Enemies +20-40% Damage to Distant Enemies
Mobility+15-25% Movement Speed +25-45% Movement Speed for 4 Seconds After Killing an Elite 5-8% Mobility Cooldown Reduction 17-20% Evade Cooldown Reduction
Defensive+1,750-2,300 Fire Resistance +1,750-2,300 Lightning Resistance +1,750-2,300 Cold Resistance +1,750-2,300 Poison Resistance +1,750-2,300 Shadow Resistance +1,750-2,300 Physical Resistance
Utility+484-646 Thorns +10-12.5% Fortify Generation +10-12.5% Barrier Generation
WeaponsSorcerer100 All Stats
WeaponsSorcerer100 All Stats
WeaponsSorcerer100 All Stats
DefensiveSorcerer+137-148 Life On Hit 100 All Stats
Offensive+40-60% Damage when Spending Resolve +3-4.5% Damage Per Overpower Stack
WeaponsSorcerer100 All Stats
WeaponsSorcerer100 All Stats
UtilitySorcerer+20-22.5% Duration +15-25% Duration
OffensiveSorcerer+20-40% Enchantment Damage +30-50% Damage to Freeze Enemies +20-40% Mastery Damage
UtilitySorcerer100 All Stats
UtilitySorcerer100 All Stats
MobilitySorcerer7-10% Teleport Cooldown Reduction
ResourceSorcerer100 All Stats
ResourceSorcerer10-12.5% Deep Freeze Cooldown Reduction 20-22.5% Inferno Cooldown Reduction 12-15% Unstable Currents Cooldown Reduction
WeaponsLucky Hit: Up to a +7-10% Chance to Daze for 2 Seconds Lucky Hit: Up to a +7-10% Chance to Freeze for 2 Seconds Lucky Hit: Up to a +7-10% Chance to for 2 Seconds Lucky Hit: Up to a +7-10% Chance to Stunned for 2 Seconds
Weapons+5-8% Attack Speed +2.5-5% Critical Strike Chance Lucky Hit: Up to a +7-10% Chance to Make Enemies Vulnerable for 2 Seconds Lucky Hit: Up to a +7-10% Chance to Weaken Enemies for 2 Seconds
Defensive+1,000-1,500 Maximum Life +1,250-2,000 Armor +250-325 Resistance to All Elements +2-3 Resolve Maximum Stacks
Offensive+30-50% Critical Strike Damage +30-50% Damage Over Time +20-40% Vulnerable Damage
Utility+2.5-5% Lucky Hit Chance 10-12.5% Impairment Reduction +12-15% Crowd Control Duration
Resource5-8% Resource Generation 7-10% Resource Cost Reduction Lucky Hit: Up to a 15% Chance to Restore +5-12 Primary Resource 3-6% Cooldown Reduction