Temperen
Vergelijk temperhandleidingen per klasse en categorie, met kwaliteitsniveaus en mogelijke affixeffecten.
Categorie | Klasse | Effect | |
|---|---|---|---|
| Weapons | Rogue | 100 All Stats | |
| Resource | Rogue | 5-8% Agility Cooldown Reduction 7-10% Shadow Step Cooldown Reduction 15-25% Caltrops Cooldown Reduction 7-10% Dash Cooldown Reduction | |
| Utility | Rogue | 100 All Stats | |
| Weapons | Rogue | 100 All Stats | |
| Weapons | Rogue | 100 All Stats | |
| Offensive | Rogue | +20-40% Cutthroat Damage +8.5-11% Cutthroat Attack Speed +3-6% Cutthroat Critical Strike Chance | |
| Utility | Rogue | 17-20% Smoke Grenade Cooldown Reduction 100 All Stats | |
| Offensive | +20-40% Physical Damage +20-40% Fire Damage +20-40% Lightning Damage +20-40% Damage | ||
| Offensive | +20-40% Cold Damage +20-40% Poison Damage +20-40% Shadow Damage | ||
| Weapons | Lucky Hit: Up to a 40% Chance to Deal +1,500-2,400 Physical Damage Lucky Hit: Up to a 40% Chance to Deal +1,500-2,400 Fire Damage Lucky Hit: Up to a 40% Chance to Deal +1,500-2,400 Lightning Damage | ||
| Weapons | Lucky Hit: Up to a 40% Chance to Deal +1,500-2,400 Cold Damage Lucky Hit: Up to a 40% Chance to Deal +1,500-2,400 Poison Damage Lucky Hit: Up to a 40% Chance to Deal +1,500-2,400 Shadow Damage | ||
| Utility | Rogue | 100 All Stats | |
| Weapons | Rogue | 100 All Stats | |
| Weapons | Rogue | 100 All Stats | |
| Offensive | Rogue | +20-40% Marksman Damage +3-6% Marksman Critical Strike Chance | |
| Offensive | +15-30% Damage +20-40% Damage to Crowd Controlled Enemies +20-40% Damage to Close Enemies +20-40% Damage to Distant Enemies | ||
| Mobility | +15-25% Movement Speed +25-45% Movement Speed for 4 Seconds After Killing an Elite 5-8% Mobility Cooldown Reduction 17-20% Evade Cooldown Reduction | ||
| Defensive | +1,750-2,300 Fire Resistance +1,750-2,300 Lightning Resistance +1,750-2,300 Cold Resistance +1,750-2,300 Poison Resistance +1,750-2,300 Shadow Resistance +1,750-2,300 Physical Resistance | ||
| Utility | +484-646 Thorns +10-12.5% Fortify Generation +10-12.5% Barrier Generation | ||
| Defensive | Rogue | 7-10% Concealment Cooldown Reduction 100 All Stats | |
| Utility | Rogue | 100 All Stats +20-30% Twisting Blades Effect | |
| Resource | Rogue | 60-85% Puncture Resource Generation +17.5-27.5% Invigorating Strike Effect 100 All Stats | |
| Mobility | Rogue | 100 All Stats | |
| Defensive | Rogue | 100 All Stats | |
| Offensive | Rogue | +20-40% Cutthroat Damage +20-40% Marksman Damage +20-40% Agility Damage +10-15% Damage per Combo Point Spent | |
| Offensive | +40-60% Damage when Spending Resolve +3-4.5% Damage Per Overpower Stack | ||
| Offensive | Rogue | 7-10% Imbuement Potency +20-40% Imbued Damage +20-40% Shade Damage | |
| Offensive | Rogue | +10-15% Damage per Combo Point Spent Casting Ultimate Skills Restores +10-18 Primary Resource | |
| Resource | Rogue | 7-10% Subterfuge Cooldown Reduction 10-12.5% Trap Cooldown Reduction 12-15% Poison Trap Cooldown Reduction 17-20% Dark Shroud Cooldown Reduction | |
| Offensive | Rogue | 100 All Stats +40-60% Damage on Next Attack After Entering Stealth | |
| Weapons | Rogue | 100 All Stats | |
| Offensive | Rogue | +20-40% Trap Damage Traps Arm 0.4-0.6 Seconds Faster +20-40% Grenade Damage | |
| Resource | Rogue | 20-22.5% Rain of Arrows Cooldown Reduction 20-22.5% Death Trap Cooldown Reduction 20-22.5% Shadow Clone Cooldown Reduction | |
| Weapons | +2-4% Attack Speed +1-2.5% Critical Strike Chance Lucky Hit: Up to a +2.5-5% Chance to Make Enemies Vulnerable for 2 Seconds Lucky Hit: Up to a +2.5-5% Chance to Weaken for 2 Seconds | ||
| Defensive | +1,000-1,500 Maximum Life +1,250-2,000 Armor +250-325 Resistance to All Elements +2-3 Resolve Maximum Stacks | ||
| Offensive | +30-50% Critical Strike Damage +30-50% Damage Over Time +20-40% Vulnerable Damage | ||
| Utility | +2.5-5% Lucky Hit Chance 10-12.5% Impairment Reduction +12-15% Crowd Control Duration | ||
| Weapons | Lucky Hit: Up to a +2.5-5% Chance to Daze for 2 Seconds Lucky Hit: Up to a +2.5-5% Chance to Freeze for 2 Seconds Lucky Hit: Up to a +2.5-5% Chance to for 2 Seconds Lucky Hit: Up to a +2.5-5% Chance to Stunned for 2 Seconds | ||
| Resource | 5-8% Resource Generation 7-10% Resource Cost Reduction Lucky Hit: Up to a 15% Chance to Restore +5-12 Primary Resource 3-6% Cooldown Reduction |
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