TFT-setti 18: Esineiden päivitysmuistio
Vertaa TFT-esineiden parannuksia, heikennyksiä ja muutoksia eri päivityksissä.
Anomaly
Evolve the holder, granting an effect based on their role. Tank: Gain 1100 health and grow in size. Marksman: Gain 75% Attack Speed. On cast, knock back their target if within 3 hexes of them. Fighter/Assassin: Gain 35 Ability Power & 35% Attack Damage. Triple it when below 85% Health. Caster: For every 50 Mana spent, throw a 2-hex fireball that deals 5% max Health true damage, 33% Wounds, and 1% Burns for 5 seconds. Specialist: Gain 6 stars that orbit this champion. Each star deals 70 magic damage and the orbit expands to hit the champion's current target.
Evolve the holder, granting an effect based on their role. Tank: Gain 1100 health and grow in size. Marksman: Gain 75% Attack Speed. On cast, knock back their target if within 3 hexes of them. Fighter/Assassin: Gain 35 Ability Power & 35% Attack Damage. Triple it when below 85% Health. Caster: For every 50 Mana spent, throw a 2-hex fireball that deals 5% max Health true damage, 33% Wounds, and 1% Burns for 5 seconds. Specialist: Gain 6 stars that orbit this champion. Each star deals 70 magic damage and the orbit expands to hit the champion's current target.
Blighting Jewel
+30%
+2
Dealing magic damage reduces the target’s Magic Resist by 4. If their Magic Resist is 0, grant the holder 4 Mana instead.
Ability damage can only trigger on each enemy once every 0.5 seconds.
+30%
+2
Dealing magic damage reduces the target’s Magic Resist by 3. If their Magic Resist is 0, grant the holder 4 Mana instead.
Ability damage can only trigger on each enemy once every 0.5 seconds.
Bloodthirster
+15
+15
+20
+20
Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.
+18
+18
+20
+20
Once per combat at 50% Health, gain a 30% max Health Shield that lasts up to 5 seconds.
Brawler Emblem
+250
The holder gains the Brawler trait.
Attacks deal 2% of the holder's max Health as magic damage.
+150
The holder gains the Brawler trait.
Attacks deal 2% of the holder's max Health as magic damage.
Crown of Demacia
+300
+30%
If the holder is a Tank, regenerate 3-21% maximum Health every 2 seconds (based on stage). Otherwise, gain 10%
Attack Damage and
Ability Power every 2 seconds instead.
If the holder of this item dies, you instantly lose the fight.
You can remove this item by benching the holder.
+300
+30%
If the holder is a Tank, regenerate 3-21% maximum Health every 2 seconds (based on stage). Otherwise, gain 10%
Attack Damage and
Ability Power every 2 seconds instead.
If the holder of this item dies, you instantly lose the fight.
You can remove this item by benching the holder.
Edge of Night
+10%
+10%
+20
+15%
At 60% Health, briefly become untargetable, shed negative effects, and heal 20% missing health.
+10%
+10%
+20
+15%
At 40% Health, briefly become untargetable, shed negative effects, and heal 15% missing health.
Fae Emblem
+250
+15%
+15%
The holder gains the Fae trait.
+200
+10%
+10%
The holder gains the Fae trait.
Flickerblades
+10%
+20%
Attacks grant 5% stacking Attack Speed. Every 3 attacks also grant 2% Attack Damage and 2% Ability Power.
+10%
+20%
Attacks grant 4% stacking Attack Speed. Every 3 attacks also grant 2% Attack Damage and 2% Ability Power.
Flora Fatalis Emblem
+250
+2
The holder gains the Flora Fatalis trait.
They gain double benefits from Flora Fatalis.
+250
+2
The holder gains the Flora Fatalis trait.
They gain 50% increased benefits from Flora Fatalis.
Forbidden Idol
+400
+2
Shields have 40% of their value converted to max Health instead.
+500
+2
Shields have 40% of their value converted to max Health instead.
Hand Of Justice
+20%
+1
Gain 2 effects:
• 15% Attack Damage and 15% Ability Power.
• 12% Omnivamp.
While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
+20%
+1
Gain 2 effects:
• 18% Attack Damage and 18% Ability Power.
• 15% Omnivamp.
While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Hunter Emblem
+30%
The holder gains the Hunter trait.
Takedowns grant 18% Attack Damage.
+25%
The holder gains the Hunter trait.
Takedowns grant 18% Attack Damage.
Invoker Emblem
+3
The holder gains the Invoker trait.
On cast, gain Ability Power equal to 10% of Mana spent.
+3
The holder gains the Invoker trait.
On cast, gain Ability Power equal to 8% of Mana spent.
Juggernaut Emblem
+350
The holder gains the Juggernaut trait.
Gain 15 mana whenever a Juggernaut dies.
+250
The holder gains the Juggernaut trait.
Gain 15 mana whenever a Juggernaut dies.
Luden's Tempest
+55%
+55%
100% of overkill damage plus 100 is dealt as magic damage to the two enemies nearest the target.
+55%
+55%
100% of overkill damage plus 130 is dealt as magic damage to the two enemies nearest the target.
Primal Emblem
+25%
+250
+20%
The holder gains the Primal trait.
+35%
+250
+20%
The holder gains the Primal trait.
Radiant Bloodthirster
+30
+30
+40
+40
Once per combat at 40% Health, gain a 50% max Health Shield that lasts up to 5 seconds.
+40
+40
+40
+40
Once per combat at 50% Health, gain a 60% max Health Shield that lasts up to 5 seconds.
Radiant Edge of Night
+30%
+30%
+40
+30%
At 60% Health, briefly become untargetable, shed negative effects, and heal all missing health.
+30%
+30%
+40
+30%
At 40% Health, briefly become untargetable, shed negative effects, and heal all missing health.
Radiant Hand of Justice
+40%
+2
Gain 2 effects:
• 35% Attack Damage and 35% Ability Power.
• 24% Omnivamp.
While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
+40%
+2
Gain 2 effects:
• 35% Attack Damage and 35% Ability Power.
• 30% Omnivamp.
While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Silvermere Dawn
+125%
+30
+30
+30
Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds.
The holder’s Attack Speed is locked at 0.5.
+150%
+30
+30
+30
Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds.
The holder’s Attack Speed is locked at 0.5.
Sprykin Emblem
+10%
+20
+20
The holder gains the Sprykin trait.
If the holder is riding the BFF, gain an additional
30%
20
20 ![]()
+10%
+15
+15
The holder gains the Sprykin trait.
If the holder is riding the BFF, gain an additional
20%
15
15 ![]()
Vanguard Emblem
+30
+30
The holder gains the Vanguard trait.
If the holder survives 22 seconds in player combat, gain 1 player health.
+25
+25
The holder gains the Vanguard trait.
If the holder survives 22 seconds in player combat, gain 1 player health.
Wit's End
+300
+20
+20
+25%
Attacks deal ? bonus magic damage.
Heals the holder for 25% of all magic damage dealt.
Damage increases based on Stage.
+300
+20
+20
+25%
Attacks deal 25/45/65/85/100 bonus magic damage.
Heals the holder for 25% of all magic damage dealt.
Damage increases based on Stage.



























