Shoot the closest unpoisoned enemy, dealing
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Shoot the closest unpoisoned enemy, dealing
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Leap to the furthest enemy within 2 hexes. For 4 seconds gain increased Move Speed,
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Leap to the furthest enemy within 2 hexes. For 4 seconds gain increased Move Speed,
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Swipe and dash around target, dealing ![]()
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The slam deals
Swipe and dash around target, dealing ![]()
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The slam deals
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Shred: Reduce Magic Resist
Chill: Reduce Attack Speed
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Shred: Reduce Magic Resist
Chill: Reduce Attack Speed
Fire an ice shard at target that deals
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Chill: Reduce Attack Speed
Fire an ice shard at target that deals
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Chill: Reduce Attack Speed
Fire an arrow at target that deals ![]()
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Chill: Reduce Attack Speed
Fire an arrow at target that deals ![]()
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Chill: Reduce Attack Speed
Raise shield for 4 seconds, gaining
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Chill: Reduce Attack Speed
Raise shield for 4 seconds, gaining
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Chill: Reduce Attack Speed
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Gain 3 notes. For each one active, deal
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While holding 12 notes on cast, consume them to project a wave of energy. Allies hit restore
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Gain 3 notes. For each one active, deal
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While holding 12 notes on cast, consume them to project a wave of energy. Allies hit restore
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Summon 2 Voidlings that each attack a nearby enemy 8 times. Each attack deals
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Summon 2 Voidlings that each attack a nearby enemy 8 times. Each attack deals
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Gain
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Chill: Reduce Attack Speed
Gain
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Chill: Reduce Attack Speed
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Restore ![]()
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If an enemy with Hemorrhage drops below
Restore ![]()
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If an enemy with Hemorrhage drops below
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Slash in a line, dealing ![]()
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Swipe in a cone, dealing ![]()
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Slam on target, dealing ![]()
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Slash in a line, dealing ![]()
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Swipe in a cone, dealing ![]()
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Slam on target, dealing ![]()
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Dash away from all enemies, then fire ![]()
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Dash away from all enemies, then fire ![]()
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Summon
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Summon
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Summon ? dashing mirror images that strike the target and up to 3 other nearby enemies. The target takes
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Summon ? dashing mirror images that strike the target and up to 3 other nearby enemies. The target takes
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Launch 6 Meeps at nearby enemies that deal
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Launch 6 Meeps at nearby enemies that deal
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Send the Ball to target, dealing
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Then grant
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Send the Ball to target, dealing
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Then grant
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Dash to a nearby hex and swing forward, dealing ![]()
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Dash to a nearby hex and swing forward, dealing ![]()
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Gain
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Gain
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Spin for 3 seconds, gaining ![]()
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Spin for 3 seconds, gaining ![]()
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Become briefly untargetable, then jump to the farthest enemy within 4 hexes, avoiding Tanks and Fighters, and deal
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Become briefly untargetable, then jump to the farthest enemy within 4 hexes, avoiding Tanks and Fighters, and deal
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Become enraged for 5 seconds. While enraged, gain
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Chill: Reduce Attack Speed
Become enraged for 5 seconds. While enraged, gain
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Chill: Reduce Attack Speed
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Launch [ 10 / 10 / 99 ] arcane blasts randomly split between the closest [ 4 / 4 / 10 ] enemies that each deal
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Launch [ 10 / 10 / 99 ] arcane blasts randomly split between the closest [ 4 / 4 / 10 ] enemies that each deal
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Create a 1 hex zone around the target that lasts 3 seconds. The next 3 attacks deal
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When the zone ends, it deals
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Create a 1 hex zone around the target that lasts 3 seconds. The next 3 attacks deal
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When the zone ends, it deals
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For the next 4 seconds, gain
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For the next 4 seconds, gain
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Erupt the entire battlefield in flames, permanently Burning and Wounding all enemies and dealing
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Annie's max Mana is reduced by
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Burn: Deal 1% of the target's max Health as true damage every second
Wound: Reduce healing received by 33%
Erupt the entire battlefield in flames, permanently Burning and Wounding all enemies and dealing
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Annie's max Mana is reduced by
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Burn: Deal 1% of the target's max Health as true damage every second
Wound: Reduce healing received by 33%
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For the next 4 attacks, set Attack Speed to ![]()
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For the next 4 attacks, set Attack Speed to ![]()
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