3-star Yordles become massive, moving slower but gaining 15% Health and 35% Attack Damage and Ability Power. Gain a Rumble and Lulu.
3-star Yordles become massive, moving slower but gaining 15% Health and 35% Attack Damage and Ability Power. Gain a Rumble and Lulu.
Gain a 2-star Teemo. Singed's damage refreshes Teemo's poisons, and every 100 magic damage Teemo deals grants your strongest Singed 2% Ability Power. Gain a Teemo after each player combat.
Gain a 2-star Teemo. Singed's damage refreshes Teemo's poisons, and every 100 magic damage Teemo deals grants your strongest Singed 2% Ability Power. Gain a Teemo after each player combat.
Gain 2 Xin Zhao. Your strongest Xin Zhao constantly strikes nearby enemies and executes enemies. After 5 player combats as a 3-star, unlock Zaahen. He replaces Xin Zhao and takes his items.
Gain 2 Xin Zhao. Your strongest Xin Zhao constantly strikes nearby enemies and executes enemies. After 5 player combats as a 3-star, unlock Zaahen. He replaces Xin Zhao and takes his items.
Gain 2 Emblems from random Region traits. Gain ? XP every player combat, increased to ? XP if 4 or more Region traits are active.
Gain 2 Emblems from random Region traits. Gain ? XP every player combat, increased to ? XP if 4 or more Region traits are active.
Gain 10 free Shop rerolls. On Stage 4-5 and 6-1, gain a Champion Duplicator.
Galaxies Championship, 2020
Gain 10 free Shop rerolls. On Stage 4-5 and 6-1, gain a Champion Duplicator.
Galaxies Championship, 2020
You no longer gain interest but gain 3 gold at the start of every player combat round. Gain 6 gold now.
Interest is extra gold you gain per 10g saved.
You no longer gain interest but gain 3 gold at the start of every player combat round. Gain 6 gold now.
Interest is extra gold you gain per 10g saved.
Gain 2 Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for 1.75 seconds.
Gain 2 Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for 1.75 seconds.
Lose all champions on your board and bench. Gain a Training Dummy with 80% of their combined health. The dummy gains 1500 Health per stage.
Lose all champions on your board and bench. Gain a Training Dummy with 80% of their combined health. The dummy gains 1500 Health per stage.
Gain 50 XP.
Gain 50 XP.
Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 7 gold.
Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 7 gold.
Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 35 Health for each Emblem they are holding.
Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 35 Health for each Emblem they are holding.
Champions on your bench permanently gain 50 Health, 4% Attack Damage, and 4% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
Champions on your bench permanently gain 50 Health, 4% Attack Damage, and 4% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
If you have exactly 2 allies in your first row, grant them 50 Armor and 50 Magic Resist.
If you have exactly 2 allies in your first row, grant them 50 Armor and 50 Magic Resist.
Gain 23 Gold. Your next augment is one tier lower.
Gain 23 Gold. Your next augment is one tier lower.
Gain a 2-star 5-cost champion holding a recommended item. You cannot field it until Stage 4-5.
Gain a 2-star 5-cost champion holding a recommended item. You cannot field it until Stage 4-5.
Gain a random 2-star 2-cost champion. When you reach Level 7, gain a Thief's Gloves. When you reach Level 9, gain a random 2-star 5-cost champion.
Inkborn Fables Tactician's Crown, 2024
Gain a random 2-star 2-cost champion. When you reach Level 7, gain a Thief's Gloves. When you reach Level 9, gain a random 2-star 5-cost champion.
Inkborn Fables Tactician's Crown, 2024
Champions on your bench permanently gain 30 Health, 3% Attack Damage, and 3% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
Champions on your bench permanently gain 30 Health, 3% Attack Damage, and 3% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
For the next 4 carousels, gain a second copy of the champion taken.
For the next 4 carousels, gain a second copy of the champion taken.
Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 50% of their combined Attack Damage. The Golem gains 1300 Health per stage.
Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 50% of their combined Attack Damage. The Golem gains 1300 Health per stage.
Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion.
Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion.
For every Yordle you've unlocked or unlock, gain 2 gold. The Bandle Paths reveal a secret Yordle 10. Gain a Rumble and Lulu.
For every Yordle you've unlocked or unlock, gain 2 gold. The Bandle Paths reveal a secret Yordle 10. Gain a Rumble and Lulu.
Every takedown Atakhan scores permanently grants him 1% Ability Power and 40 max Health. Gain a Briar and a Sion.
(Current Takedowns: ?)
Every takedown Atakhan scores permanently grants him 1% Ability Power and 40 max Health. Gain a Briar and a Sion.
(Current Takedowns: ?)
Demacians gain 3 permanent Health every time they rally. They also gain 1.5% permanent Attack Damage and Ability Power every 3 rallies. Gain a Jarvan IV, a Sona, and a Xin Zhao.
Demacians gain 3 permanent Health every time they rally. They also gain 1.5% permanent Attack Damage and Ability Power every 3 rallies. Gain a Jarvan IV, a Sona, and a Xin Zhao.
For every Yordle you've unlocked or unlock, gain 4 gold. The Bandle Paths reveal a secret Yordle 10! Gain a Tristana and Teemo.
For every Yordle you've unlocked or unlock, gain 4 gold. The Bandle Paths reveal a secret Yordle 10! Gain a Tristana and Teemo.
Zaunites explode into Shimmer on death, dealing 30% of their max Health to 2 nearby enemies as magic damage. Gain a Blitzcrank, an Ekko, and a Vi.
Zaunites explode into Shimmer on death, dealing 30% of their max Health to 2 nearby enemies as magic damage. Gain a Blitzcrank, an Ekko, and a Vi.
Your team gains 5% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.
?
TFT Vegas Open, 2023
Your team gains 5% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.
?
TFT Vegas Open, 2023
Gain 3 random Emblems, a Reforger, and 4 gold.
Gain 3 random Emblems, a Reforger, and 4 gold.
Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game.
Champion: ?
Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game.
Champion: ?
Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health.
Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health.
After 4 player combats, gain 1 of every item component.
? ?
After 4 player combats, gain 1 of every item component.
? ?
Gain 3 random Emblems and 2 gold.
Gain 3 random Emblems and 2 gold.
Gain 2 random Emblems, a Reforger, and 2 gold.
Gain 2 random Emblems, a Reforger, and 2 gold.
Gain an Artifact anvil. Your team gains 20 Health for each item equipped on champions.
Health Gained: ?
Magic N' Mayhem Tactician's Crown, 2024
Gain an Artifact anvil. Your team gains 20 Health for each item equipped on champions.
Health Gained: ?
Magic N' Mayhem Tactician's Crown, 2024
Your champions that start combat with no adjacent champions gain a 30% max Health shield for 10 seconds.
Your champions that start combat with no adjacent champions gain a 30% max Health shield for 10 seconds.
Combat start: Your team gains 2% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage.
Combat start: Your team gains 2% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage.
Your team gains 25% Critical Strike Chance and 10% Critical Strike Damage, and their Abilities can critically strike.
Your team gains 25% Critical Strike Chance and 10% Critical Strike Damage, and their Abilities can critically strike.
Gain an Artifact anvil now and after every 9 player combats.
Artifacts are more powerful items with a unique effect.
Gain an Artifact anvil now and after every 9 player combats.
Artifacts are more powerful items with a unique effect.
You can see who you will fight next. Your team gains 8% Damage Amp, increased to 15% if you and your opponent have any of the same traits active.
You can see who you will fight next. Your team gains 8% Damage Amp, increased to 15% if you and your opponent have any of the same traits active.
You no longer gain interest. Gain 15 gold now. Round start: gain 4 XP.
Interest is extra gold you gain per 10g saved.
You no longer gain interest. Gain 15 gold now. Round start: gain 4 XP.
Interest is extra gold you gain per 10g saved.