TFT-setti 18: Vahvistusten päivitysmuistio
Vertaa TFT-vahvistusten parannuksia, heikennyksiä ja muutoksia eri päivityksissä.
Bronze For Life II
Your team gains 2.5% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait.
Your team gains 2.5% Damage Amp and 3 Armor and Magic Resist for each Bronze-tier trait.
Chosen of the Sun
Gain a Leona, a Kayle, and a Sejuani. Leona gains 70 permanent max Health each round, increased by 10 for each unique 3-star champion fielded.
Gain a Leona, a Kayle, and a Sejuani. Leona gains 70 permanent max Health each round, increased by 10 for each unique 3-star champion fielded.
Component Quest
Gain a random component and 1 gold. The next 7 times you win a player combat, gain a different random component. Afterwards, gain 5 gold.
Gain a random component and 1 gold. The next 7 times you win a player combat, gain a different random component. Afterwards, gain 1 gold.
Dark Ritual
Converting Coven Essence to rewards grants Coven champions Ability Power instead of loot. Gain a Camille, an Elise, and a Caitlyn.
Converting Coven Essence to rewards grants Coven champions Ability Power instead of loot. Gain a Camille, an Elise, and a Caitlyn. AP per cashout (2/3/4/5/6): 12/33/50/100/175.
Dummify
Lose all champions on your board and bench. Gain a Training Dummy with 60% of their combined health. The dummy gains 1150 Health per stage. Gain a random non-tank 2-star 2 cost champion.
Lose all champions on your board and bench. Gain a Training Dummy with 60% of their combined health. The dummy gains 1150 Health per stage. Gain a random non-tank 2-star 2 cost champion. Starting Health: 1500.
Explosive Growth+
Now and at the start of the next 3 rounds, gain 10 XP.
Now and at the start of the next 3 rounds, gain 9 XP.
Heart of Steel
Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 16 permanent max Health.
Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 18 permanent max Health.
Investment Strategy I
Your champions gain 8 permanent max health per interest you earn. Gain 4 gold now.
Your champions gain 9 permanent max health per interest you earn. Gain 6 gold now.
Investment Strategy II
Your champions gain 10 permanent max health per interest you earn. Your max interest is increased by 2. Gain 8 gold now.
Your champions gain 12 permanent max health per interest you earn. Your max interest is increased by 2. Gain 10 gold now.
Level Up!
When you buy XP, gain an additional 2. Gain 6 immediately.
When you buy XP, gain an additional 2. Gain 10 immediately.
Luxury Subscription
Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 3 gold. At the start of the next 2 stages, gain the package again.
Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 5 gold. At the start of the next 2 stages, gain the package again.
Makeshift Armor I
Champions without items equipped gain 30 Armor and Magic Resist.
Champions without items equipped gain 30 Armor and Magic Resist.
Makeshift Armor II
Champions without items equipped gain 50 Armor and Magic Resist.
Champions without items equipped gain 50 Armor and Magic Resist.
Min-Max
Gain a Golden Item Remover and 4 random components.
Gain a Golden Item Remover and 4 random components. Gain 4 gold.
Omega Riftbeast
You can now choose a second Alpha Riftbeast. Gain a Scuttlecrab, a Cinderling, and a Pebbles.
You can now choose a second Alpha Riftbeast. Gain a Scuttlecrab, a Cinderling, and a Pebbles. Alpha Riftbeasts gain 15% max Health and 12% Attack Speed.
Pandora's Items II
Round start: items on your bench are randomized. Gain 2 random components.
Round start: items on your bench are randomized. Gain 2 random components. Gain 4 gold.
Small Furry Friend
While Sprykin is active, gain a second BFF summon that is 35% as powerful. Gain a Teemo, a Veigar, and a Kobuko.
While Sprykin is active, gain a second BFF summon that is 45% as powerful. Gain a Teemo, a Veigar, and a Kobuko.
Trait Ladder
Gain a random emblem. After fielding 2 non-unique traits in a player combat, gain a reward. Then increase the number of traits needed and the size of the reward.
Gain a random emblem. After fielding 2 non-unique traits in a player combat, gain a reward. Then increase the number of traits needed and the size of the reward. Rewards: 4 traits: 5 gold; 6: 7 gold + two 3-costs; 7: component anvil + 2 gold; 8: two different components; 9: two 5-costs + 2 gold.
Verticality II
Champions gain 2% Attack Damage, 2% Ability Power, 2 Armor, and 2 Magic Resist for each ally that shares a trait with them.
Champions gain 2.5% Attack Damage, 2.5% Ability Power, 2 Armor, and 2 Magic Resist for each ally that shares a trait with them.
Verticality III
Champions gain 3.5% Attack Damage, 3.5% Ability Power, 3.5 Armor, and 3.5 Magic Resist for each ally that shares a trait with them.
Champions gain 4% Attack Damage, 4% Ability Power, 3.5 Armor, and 3.5 Magic Resist for each ally that shares a trait with them.


















