Pelin nimi + #NA1

Vahvistukset ja nerfit

Etsi
Parannus
17.4 Paikka
17.5 Paikka
  • Soraka's Embrace
    Soraka's Embrace

    At combat start, grant the ally who died first the previous combat 450 to 800 Shield, based on the current Stage.

    ShieldCeiling : 800
    ShieldFloor : 450

    At combat start, grant the ally who died first the previous combat 500 to 900 Shield, based on the current Stage.

    ShieldCeiling : 900
    ShieldFloor : 500
  • Low Health Quest
    Low Health Quest

    The first time you fall to null health, gain 18 gold.

    GoldReward : 18

    The first time you fall to null health, gain 21 gold.

    GoldReward : 21
  • Savage Slicer
    Savage Slicer
    AD+10%

    Attacks hit the target and all adjacent enemies for 30% of Basic Attack Damage. Omnivamp applies 150% to this damage.

    Briar Bonus: If this item is equipped on Briar, on cast this effect happens 10 times.

    BriarHitsOnCast : 10
    AD+10%

    Attacks hit the target and all adjacent enemies for 30% of Basic Attack Damage. Omnivamp applies 150% to this damage.

    Briar Bonus: If this item is equipped on Briar, on cast this effect happens 15 times.

    BriarHitsOnCast : 15
  • UwU Blaster
    UwU Blaster
    AD+25%AS+45%

    Every attack, fire 3 laser blasts random targets in range, dealing 40% of the holder's Attack Damage as physical damage.

    Recommended Role: Attack Marksman

    AD : 0.25
    AD+30%AS+45%

    Every attack, fire 3 laser blasts random targets in range, dealing 40% of the holder's Attack Damage as physical damage.

    Recommended Role: Attack Marksman

    AD : 0.3
  • Searing Shortbow
    Searing Shortbow
    AD+10%AP+40

    For every 20 mana spent, fire a projectile at a nearby enemy, dealing null + 75% of the holder's Ability Power magic damage and applying 1% Burn and 33% Wound to enemies for 3 seconds.

    Damage increases based on Stage.
    Burn: Deals a percent of the target's max Health as true damage every second
    Wound: Reduces healing received

    Recommended Role: Magic Caster

    AD : 0.1
    AP : 40
    AD+15%AP+45

    For every 20 mana spent, fire a projectile at a nearby enemy, dealing null + 75% of the holder's Ability Power magic damage and applying 1% Burn and 33% Wound to enemies for 3 seconds.

    Damage increases based on Stage.
    Burn: Deals a percent of the target's max Health as true damage every second
    Wound: Reduces healing received

    Recommended Role: Magic Caster

    AD : 0.15
    AP : 45
  • Guiding Hex
    Guiding Hex
    AP+15

    Every 3 seconds, fire a bolt at a random enemy in Attack Range, dealing null magic damage.

    Aurora Bonus: If this item is equipped on Aurora, she gains 9 Ability Power when the bolt hits.

    Damage increases based on Stage.

    AuroraAPOnHit : 9
    AP+15

    Every 3 seconds, fire a bolt at a random enemy in Attack Range, dealing null magic damage.

    Aurora Bonus: If this item is equipped on Aurora, she gains 12 Ability Power when the bolt hits.

    Damage increases based on Stage.

    AuroraAPOnHit : 12
  • Rocket Swarm
    Rocket Swarm
    AD+10%

    Every 30 Mana spent, fire a barrage of 4 rockets at the target, each dealing 30% physical damage.

    Jinx Bonus: If this item is equipped on Jinx, instead replace all ability bullets with rockets that deal 35% increased damage.

    AD : 0.1
    JinxPercentIncrease : 35%
    AD+15%

    Every 30 Mana spent, fire a barrage of 4 rockets at the target, each dealing 30% physical damage.

    Jinx Bonus: If this item is equipped on Jinx, instead replace all ability bullets with rockets that deal 40% increased damage.

    AD : 0.15
    JinxPercentIncrease : 40%
  • The Annihilator
    The Annihilator
    AD+20%AP+30

    Store 20% of damage dealt. On death or after 16 seconds in combat, deal the stored damage as true damage to all enemies, reduced by 15% for each hex they are away from the epicenter.

    Recommended Roles: Attack or Magic Caster

    DamageStore : 20%
    ManaRegen : 3
    AD+20%AP+30

    Store 25% of damage dealt. On death or after 16 seconds in combat, deal the stored damage as true damage to all enemies, reduced by 15% for each hex they are away from the epicenter.

    Recommended Roles: Attack or Magic Caster

    DamageStore : 25%
    ManaRegen : 5
  • Evolved Embershot
    Evolved Embershot
    AD+40%AP+40

    For every 15 mana spent, fire a projectile at a nearby enemy dealing null + 50% of the holder's Ability Power magic damage, and applying 1% Burn and 33% Wound to enemies for 10 seconds.

    Each projectile leaves a lingering field that deals null magic damage to enemies each second.

    Damage increases based on Stage.
    Burn: Deals a percent of the target's max Health as true damage every second
    Wound: Reduces healing received

    Recommended Roles: Magic Caster

    AP : 40
    AD+40%AP+45

    For every 15 mana spent, fire a projectile at a nearby enemy dealing null + 50% of the holder's Ability Power magic damage, and applying 1% Burn and 33% Wound to enemies for 10 seconds.

    Each projectile leaves a lingering field that deals null magic damage to enemies each second.

    Damage increases based on Stage.
    Burn: Deals a percent of the target's max Health as true damage every second
    Wound: Reduces healing received

    Recommended Roles: Magic Caster

    AP : 45
Heikennys
17.4 Paikka
17.5 Paikka
  • Radiant Rabadon's Deathcap
    Radiant Rabadon's Deathcap
    AP+110

    It's witnessed - and unleashed - miracles and calamities both.

    ?

    AP : 110
    AP+100

    It's witnessed - and unleashed - miracles and calamities both.

    ?

    AP : 100
  • Mogul's Mail
    Mogul's Mail
    Health+300

    Grants 1 Armor, 1 Magic Resist, and 8 Health when taking damage, stacking up to 35 times.

    At full stacks, grant 1 gold and continue gaining 1 gold every 11 seconds.

    Gold generated this game: ?

    [Unique - only 1 per champion]

    BaseHealthPerStack : 8
    Health+300

    Grants 1 Armor, 1 Magic Resist, and 5 Health when taking damage, stacking up to 35 times.

    At full stacks, grant 1 gold and continue gaining 1 gold every 11 seconds.

    Gold generated this game: ?

    [Unique - only 1 per champion]

    BaseHealthPerStack : 5
  • Gold Collector
    Gold Collector
    AD+40%CritChance+20%

    Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 33% chance to drop 1 gold.

    Gold Collected: g
    [Unique - only 1 per champion]

    AD : 0.4
    AD+35%CritChance+20%

    Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 33% chance to drop 1 gold.

    Gold Collected: g
    [Unique - only 1 per champion]

    AD : 0.35