At the start of each round, gain a random permanent stat bonus.
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Inner Fire
Weight:10
Common
Every 2 seconds, Burn and Wound the closest non-Burning enemy for 10 seconds. Take 15% less damage from Burning enemies.
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Artistic KO
Weight:10
Champion
Every 4th attack deals 40% more damage. Overkill damage bounces to the nearest enemy.
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Demolitionist
Weight:10
Common
Ability damage Stuns for ? second.
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Weights
Weight:10
Stacking
MaxStage:3
Gain 10 Weights. At 1+, move and attack 50% slower. Player victories drop 1 Weights, 2 on a loss. At 0, move faster and gain 60% Attack Speed and 18% Damage Reduction. (Weights Left: ?)
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Shadow Clone
Weight:10
Common
Create a perfect copy of this champion with the same items equipped that deals ?% damage and has ?% health.
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Max Arcana
Weight:10
Stacking
MaxStage:2
Gain 20% Ability Power, and permanently gain 1% every 2 takedowns. (Current: ?% )
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Corrupted
Weight:
Weird
MaxStage:9
MinStage:9
Start dormant. Gain ?% Damage Amp and ? Health whenever any unit dies. At ?% Health, awaken and blink toward enemies, stunning them for ? seconds.
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Cyclone Rush
Weight:10
Common
Multiple
Gain Attack Speed. At combat start, disable the opposite enemy for 3 seconds.
1
15% .
2
25% . Disable two enemies.
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Space Ace
Weight:10
Trait
MinStage:4
Damage this champion deals contributes 75% more towards launching rockets from The Crew's ship.
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Hero's Arc
Weight:10
Common
MaxLevel:5
MaxStage:3
Gain ?% Damage Amp per player level. At level 10 gain an additional ?% Damage Amp.
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Tank-zilla
Weight:10
Common
Gain ?% max Health and grow larger. After ? seconds, Stun all enemies for 1.5 seconds.
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Thrillseeker
Weight:10
Common
Multiple
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Max Vitality
Weight:10
Stacking
MaxStage:2
At combat start gain 35 permanent Health. Every 10 seconds this champion survives, gain 10 additional permanent Health.
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Final Form
Weight:10
Common
MaxLevel:6
MaxStage:2
After round 5-2 if this champion is 3-star, become 4-star at combat start.
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Ramping Rage
Weight:10
Attacks grant 3% stacking Attack Speed.
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Solar Breath
Weight:10
Common
Every 2 seconds, Burn and Wound the closest non-Burning enemy for 10 seconds. Deal 10% more damage to Burning enemies.
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Superstar
Weight:10
Multiple
Weird
MaxStage:2
Your team gains 4% Damage Amp, increased by ?% for each 3-Star on your team. This champion gains 200% of the bonus.
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Star Student
Weight:20
Multiple
Trait
1
Gain 200 Health and +40% Potential
2
Gain 1 XP per round, and another 1 for each surviving Star Student.
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Mastermind
Weight:10
Common
At combat start, gain 50 Mana and give 25 Mana to all allies in a line in front of this champion.
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Bestest Boy
Weight:15
Champion
Every 5 seconds, Lulu feeds a snack to her Monster: 13% Healing for Rammus, 12% Attack Damage for Smolder, or 12% Ability Power for Kog'Maw.
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Killer Instinct
Weight:10
Common
Abilities target the lowest Health enemy in range instead. Gain ? Mana Regen.
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Singularity
Weight:10
Common
Stacking
MaxStage:3
Become a 2-hex singularity, dealing 1% () as magic damage every second. When enemies die within the radius, gain 8 permanent Health. (Total: ? )
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Strong Spark
Weight:10
Every 3 seconds, zap the closest enemy for 9% of their max Health as magic damage. Whenever an enemy is Stunned by any source, zap them.
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Fairy Tail
Weight:10
Common
Role
On cast spawn 2 fairies that each deal ?-? (based on Stage) magic damage to the target over the next ? seconds.
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Untouchable
Weight:10
Weird
MinLevel:6
Become untargetable while ?+ allies are alive. If this champion ends the fight at full Health, permanently gain ?% Damage Amp. (Current: ?% )
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Mechablade
Weight:15
Champion
Gain Attack Speed equal to 3% maximum Health. Attacks grant 2 bonus Mana.
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Precision
Weight:10
Common
Set Attack Speed to ?. Convert ?% Attack Speed to ?% Attack Damage. Attacks deal ?% more damage and grant ? more Mana.
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Kahunahuna
Weight:10
Common
Every ? attacks, deal ? () true damage.
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All Out
Weight:20
Champion
Weird
At combat start go ALL OUT, gaining 20% Damage Reduction and 40% Attack Damage. Health no longer decays while ALL OUT.
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Magic Expert
Weight:10
Common
Gain ?% Ability Power. All other sources of Ability Power give ?% more.
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Surge 66
Weight:10
Common
Gain 15% Attack Speed and 10% Ability Power. After 15 and 66 attacks, this amount doubles. (Attacks: ?)
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Wonder Twins
Weight:10
Multiple
Weird
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Infernal Speed
Weight:5
Stacking
MaxStage:2
Gain ?% Attack Speed. On takedown, generate a Cinder. Grant your team ?% bonus for every ? Cinders. (Cinders: ?; Team : ?%)
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Living Wall
Weight:10
Common
Gain 20 Armor and Magic Resistance. At combat start allies in the back row gain 1% Attack Speed for every 30 combined and this champion has.
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Assassinate
Weight:
Multiple
Weird
MaxStage:9
MinStage:9
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Annihilation
Weight:10
Common
Gain 12% Damage Amp, increased to 28% Damage Amp after the first takedown each combat.
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100 Push Ups
Weight:10
Stacking
MaxLevel:6
MaxStage:2
Gain ?% Damage Reduction. For every 3 rerolls you spend gold on, gain ?% permanent Damage Amp. (Current: ?% )
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Gem Core
Weight:
The Mighty Mech converts 8% of damage taken into Attack Damage and Ability Power, and gains 100 Armor and Magic Resist.
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Bonus Bloom
Weight:10
Champion
Gain an additional plant. Plants deal 20% less damage and have 30% less Health.
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Atomic
Weight:10
Store 10% max Health at combat start and 2% more every second. On death, deal the stored Health as magic damage in a large radius.
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Gather Force
Weight:10
Common
On cast, gain stacking Attack Damage equal to 40% of Mana spent.
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Fighter Spirit
Weight:10
Role
1
Gain ? Health, ?% Attack Damage, and ?% Ability Power for each Fighter or Assassin fielded.
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Ultra Stance
Weight:10
Champion
Gain 100 Health and grant an additional +1 to the selected Stance's trait.
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Unstoppable
Weight:10
Gain 300 Health and immunity to crowd control. Charge to new targets, Stunning enemies passed through for 1 seconds.
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Crimson Veil
Weight:10
Gain 20% Omnivamp. Overhealing from Omnivamp converts to shield. (Max: 40% Health)
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Rising Chaos
Weight:15
Champion
On cast, fire an additional orb that deals 6% damage to a random enemy. Subsequent casts add an additional orb.
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Hungry Hero
Weight:10
Stacking
MaxStage:4
MinLevel:3
MinPlayerHealth:50
MinStage:3
Gain ? Health and ?% Attack Damage. Each round, you may pay ? player health for ? and ? .
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Desperado
Weight:10
After every 12th attack, fire five projectiles at the closest enemies that deal 120% of Basic Attack Damage as physical damage.
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Frost Touch
Weight:10
Multiple
Attacks have a 15% chance to Stun the target for 1 second.
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Heart of Gold
Weight:5
MaxStage:3
If this champion survives a player combat, gain 2 gold.
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Classy
Weight:10
Weird
MinStage:3
This champion's last-listed trait is ?% more effective on them.
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Fan Service
Weight:15
Duo
Multiple
MaxStage:4
Xayah and Rakan gain bonus stats based on each other's star level.
1
8% | 150 , 8
2
15% | 300 , 15
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Not Done Yet
Weight:10
Stacking
MaxStage:3
Once this champion has died 8 times, gain ?% Health, ?% Omnivamp, and ?% Damage Amp. (Deaths: ?)
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Tiny Terror
Weight:10
Common
Gain ?% Attack Speed. At ?% Health, double it for the rest of combat. Then, shrink in size for ? seconds, dodging all attacks.
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Stand United
Weight:10
Champion
Shen's ability also shields the lowest health ally for 40% of his shield and gains 10 stacking Magic Resist on cast.
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Fusion Dance
Weight:10
At combat start, fuse with the nearest ally, gaining ?% of their Health, Attack Damage, and Ability Power.
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Blink Attack
Weight:10
Common
When switching targets, blink to the next target. The next attack deals ?% more as magic damage.
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Soul Chipper
Weight:10
Common
Dealing magic damage reduces Magic Resistance by 4 for the rest of combat.
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Spiky Shell
Weight:10
Gain 40 Armor. Enemies attacking this champion take 25 + 5 per stage physical damage. (1 second cooldown per attacker)
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Round Two
Weight:10
Common
On death, summon a Training Dummy equipped with the same items. It has ?% of this unit's health.
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Doom Barrage
Weight:10
Champion
Arrows cost 2 less Mana during Varus's Ability.
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Midas Touch
Weight:5
MaxStage:3
Attacks and Abilities execute enemies below 10% Health. Kills have a 25% chance to drop a gold. (Gold: ?)
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Unflinching
Weight:10
Common
Gain ?% Omnivamp. For the first ? seconds of combat, gain immunity to crowd control.
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Mech Pilot
Weight:10
Multiple
Trait
MinLevel:4
1
Pilot the Mech, granting it your stats: 50% , 100% . Eject when at ?%.
2
The Mech benefits from the pilots' traits.
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Hat Trick
Weight:10
MaxStage:3
Gain 20% Attack Damage and Ability Power. Each takedown, don a hat that grants 0.75% of each. On death, lose 50% of your hats. (Current Hats: ?)
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Super Genius
Weight:10
Common
Every 1.5 seconds gain Ability Power equal to your Mana Regen.
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Attack Expert
Weight:10
Common
Gain 5% Attack Damage. All other sources of Attack Damage give ?% more.
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Finalist
Weight:10
Weird
MaxStage:4
MinStage:4
Gain ?% Damage Amp and ?% Damage Reduction, increased by ?% and ?% for each eliminated player.
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Body Change
Weight:10
Common
At combat start, take the form of the nearest ally, granting them and this champion a ?% Health shield.
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Golden Edge
Weight:10
MaxStage:3
Attacking 85 times grants ? gold. This gold value increases by 1 each time it activates. (Attacks: ? / 85)
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Pack Tactics
Weight:15
Champion
Gain 2 packmates that deal 15% (%i:TFTBaseAD%) physical damage. When Naafiri uses her Ability, packmates dash to the lowest Health enemy within 2 hexes.
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Undefeated
Weight:10
Stacking
MaxStage:3
Gain 50 permanent Health for each player combat win, and 0.019999999552965164% Damage Amp per loss. (Total: ? ; ?% )
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Dread Note
Weight:10
Common
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Corrosive
Weight:10
30% Shred and Sunder enemies within 2 hexes. Take 10% less damage from Shredded or Sundered enemies.
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Needlework
Weight:10
Champion
Fire 2 bonus needles with every 1st and 2nd cast that deal 50% damage.
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Critical Threat
Weight:10
Common
Abilities can Critically Strike. Every ? seconds, gain ?% Critical Strike Chance.
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Colossal
Weight:10
Common
Multiple
MinLevel:6
MinStage:3
Take up two unit slots. Gain Health, Durability, and Damage Amp.
1
1000 ; 20% ; 10% .
2
1400 ; 25% ; 30% .
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Essence Share
Weight:10
Common
On cast, the 2 nearest allies gain ?% of Mana spent.
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Robo Ranger
Weight:10
Trait
Gain ?% of The Mighty Mech's Attack Damage and Ability Power, and ?% of its Health.
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Stand Alone
Weight:10
Common
If this champion starts combat alone in its row, gain ?% Health.
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Selfish
Weight:10
Common
Gain ?% Durability. Heal for ?% of damage dealt by all other allies.
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Warming Up
Weight:10
Common
MaxStage:9
MinStage:3
At combat start or when this activates gain ? Armor and Magic Resistance. Every second, convert ? resists into ?% Attack Damage. (Up to ?)
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Mage
Weight:10
Common
Every other cast, Abilities cast twice. This champion has X% less total Attack Damage
1
?%
2
?%
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Ordinary
Weight:2
Weird
MaxStage:3
If this champion has no active traits, gain ?-? Health and ?-?% Attack Speed (based on current Stage).
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Efficient
Weight:10
Abilities cost 20 less Mana to cast.
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Drawn Sword
Weight:10
Weird
Reduce range to 1, but gain Omnivamp. For each range lost, gain Attack Speed and Attack Damage.
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Mind Battery
Weight:10
Common
The first cast each combat grants 5 Mana Regen and 30% Ability Power.
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Keen Eye
Weight:10
Attacks and Abilities ignore 40% of enemy's Magic Resistance.
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Dark Amulet
Weight:10
Common
Heal for 15% of magic damage dealt. On cast, take 8% max Health as true damage, but gain 12 stacking Ability Power.
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Regenerative
Weight:10
Common
Heal ?% max Health every ? seconds. Gain 10% increased healing from all sources.
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Storm Bender
Weight:10
Common
Multiple
1
Summon a storm that echoes 25% of damage dealt as magic damage.
2
Both champions contribute damage. The storm is bigger.
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Socialite
Weight:10
MaxStage:4
MinStage:3
Combat start: Mark adjacent hexes for 3 rounds. Allies in marked hexes gain 12% Damage Amp and 200 Health. This champion gains 200% of the bonus.
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Hyperactive
Weight:10
Takedowns grant 90% Attack Speed that rapidly decays over 3 seconds.
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Final Ascent
Weight:15
Champion
MaxLevel:5
Ascend an additional time at levels 7 and 10.
Level 7: Gain 5% Ability Power every 3 attacks.
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Caretaker
Weight:10
Common
Role
On cast, the lowest percent Health ally gains ? () shield for ? seconds.
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Sky Piercer
Weight:10
Common
Damage 30% Shreds and Sunders enemies for 6 seconds. Deal 8% increased damage against Shredded and Sundered enemies.
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Team Captain
Weight:10
Multiple
Trait
1
This champion's Star Guardian Teamwork bonus is increased by 15% per star level.
2
20% bonus per star level.
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Hemorrhage
Weight:10
Abilities deal 60% bonus damage as true damage over 4 seconds.
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On The Edge
Weight:10
Start combat at 65% Health, but gain 35% Damage Amp.
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Mana Rush
Weight:
Common
Start combat with full Mana.
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Adaptive Skin
Weight:10
Common
When taking damage, gain ? Armor or ? Magic Resistance based on the damage type, up to ? total resists.
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Pure Heart
Weight:10
Every 4 seconds heal this champion and allies within 2-hexes for 18% of their missing Health.
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Rare Treat
Weight:15
Trait
MinStage:4
Your Monster has +15 Monster Trainer levels.
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Mechador
Weight:10
Trait
Weird
When you field Mighty Mech and Luchador, The Mighty Mech gains 100 Health and becomes a Luchador granting +1 to the trait.
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Bludgeoner
Weight:10
Attacks and Abilities ignore 35% of enemy's Armor.
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Max Speed
Weight:
Stacking
MaxStage:2
Gain 8% Attack Speed, and permanently gain 1% every 3 takedowns. (Current: ?% )
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Stretchy Arms
Weight:10
Weird
Gain 10% Attack Speed. On takedown, gain +1 Attack Range.
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Serious Slam
Weight:10
Common
The first attack on each enemy deals ?% (%i:TFTBaseAD%) physical damage and Stuns for ? seconds.
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S.O.L.E. Fighter
Weight:
MaxStage:9
MinStage:9
4
.
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Power Font
Weight:10
At combat start and every 3 seconds, gain 1 Mana Regen.
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Final Boss
Weight:10
Gain 10% Omnivamp. Whenever an ally dies, gain 4% stacking Damage Amp.
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Blood Brothers
Weight:10
Duo
Damage dealt by Yone and Yasuo bleeds enemies for 20% of damage dealt over 2 seconds.
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Max Attack
Weight:10
Stacking
MaxStage:2
Gain 12% Attack Damage, and permanently gain 1% every 2 takedowns. (Current: ?% )
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Bullet Hell
Weight:10
Common
Fire ?% more projectiles with abilities.
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Well Rounded
Weight:5
Common
Gain ?% Attack Damage, Ability Power, Damage Amp, and ? Armor and Magic Resistance.
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Supremacy
Weight:10
Trait
MinLevel:4
While this champion is the Supreme Cell, they execute enemies under 18% Health instead.
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Best Defense
Weight:10
When granting or receiving shields, add 150% of the shield's value as bonus physical damage on the next attack.
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Doublestrike
Weight:10
Common
Multiple
Attacks have a ?% chance to trigger an additional attack.
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Doomsayer
Weight:10
Common
After ? seconds, if still alive, deal ?% of damage taken this combat as magic damage to all enemies.
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Spirit Sword
Weight:10
Common
Gain 20% Critical Strike Chance. Attacks that critically strike deal ?% bonus magic damage.
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Resistant
Weight:10
Common
MinStage:3
Reduce each instance of incoming damage by ?.
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Bladenado
Weight:10
Attacks deal 20% of Basic Attack Damage as physical damage to enemies within attack range of the target.
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Ice Bender
Weight:10
Champion
Combat Start: Ryze is frozen for the first 3 seconds of combat. His Ability 20% Chills enemies for 4 seconds, and deals 20% bonus damage to enemies adjacent to the target.
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Momentum
Weight:10
1
Gain 60% Attack Speed and moves significantly faster.
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Pursuit
Weight:15
Champion
Lucian's Ability dashes, fires +1 additional bullets, and grants 5 Ability Power for the rest of combat.
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Mage
Weight:10
Common
Cast Abilities twice, but deal ?% less total damage.
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Trickster
Weight:5
Common
Multiple
MaxStage:3
1
At low Health, gain 4% Damage Amp, spawn a Training Dummy, and dash to the furthest enemy.
2
6% ; Dummies gain 1250
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Star Sailor
Weight:20
Multiple
Trait
1
Gain 25% increased bonuses from Star Guardian.
2
And heal the other Star Sailor for 15% of damage dealt.