Buffeffekter

Utforsk kampeffekter i Pokemon Champions, inkludert vær, baneeffekter og statuseffekter.

ID
Buffeffekter
Type
Effekt
1
Harsh Sunlight
Vær
Boosts the damage dealt by Fire-type moves by 50% and halves the damage dealt by Water-type moves.
2
Rain
Vær
Boosts the damage dealt by Water-type moves by 50% and halves the damage dealt by Fire-type moves.
3
Sandstorm
Vær
Pokémon that are not Rock, Ground, or Steel types take damage equal to 1/16 of their max HP at the end of every turn. Boosts the Sp. Def stats of Rock-type Pokémon by 50%.
4
Snow
Vær
Boosts the Defense stats of Ice-type Pokémon by 50%.
5
Electric Terrain
Bane
Pokémon on the ground have the power of their Electric-type moves boosted by 30% and they cannot fall asleep.
6
Grassy Terrain
Bane
Pokémon on the ground have the power of their Grass-type moves boosted by 30% and they have 1/16 of their max HP restored at the end of every turn.
7
Misty Terrain
Bane
Halves the damage dealt by Dragon-type moves used against Pokémon on the ground. Pokémon on the ground are also immune to status conditions and cannot become confused.
8
Psychic Terrain
Bane
Pokémon on the ground have the power of their Psychic-type moves boosted by 30% and they are immune to priority moves.
9
Trick Room
Bane
Pokémon with lower Speed stats move first.
10
Magic Room
Bane
Most held items do not work.
11
Wonder Room
Bane
Pokémon’s Defense and Sp. Def stats are swapped.
12
Critical-Hit Ratio Boost
Tilstand
The Pokémon’s attacks are more likely to be critical hits.
13
Confused
Tilstand
For 1–4 turns, the Pokémon has a 1-in-3 chance of hurting itself.
14
Infatuated
Tilstand
The Pokémon has a 50% chance of being unable to use its moves while the Pokémon that gave it the Infatuated status is on the field.
15
Drowsy
Tilstand
The Pokémon will fall asleep at the end of the next turn after becoming drowsy.
16
Encore
Tilstand
The Pokémon can only use {0}.
17
No Ability
Tilstand
The Pokémon’s Ability loses its effect.
18
Unable to Repeat
Tilstand
The Pokémon cannot use the same move twice in a row.
19
Tailwind
Bane
Doubles the Pokémon’s Speed stat.
20
Healing Prevented
Tilstand
The Pokémon is unable to restore HP through moves, Abilities, or held items.
21
Move Disabled
Tilstand
{0} cannot be used.
22
Can’t Escape
Tilstand
The Pokémon cannot be switched out of battle.
23
Locked On
Tilstand
On the next turn after gaining the Locked On status, the Pokémon’s move will not miss if targeting the Pokémon that was locked onto.
24
Electric Boost
Tilstand
The power of the next Electric-type move used by the Pokémon will be doubled.
25
Gravity
Bane
Boosts the accuracy of moves by 67%. Pokémon such as Flying types or ones with the Levitate Ability become grounded. Moves that involve flying or leaping cannot be used.
26
Safeguard
Bane
The Pokémon is immune to status conditions and cannot become confused.
27
Stealth Rock
Bane
Pokémon that switch into battle will take damage equal to 1/8 of their max HP. This damage differs depending on the Pokémon’s type matchup with the Rock type.
28
Stockpiling
Tilstand
The Pokémon’s Defense and Sp. Def stats are boosted by 1 stage for each time it has used Stockpile.
29
Taunted
Tilstand
The Pokémon can use only attacks.
30
Magnet Rise
Tilstand
The Pokémon floats off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses.
31
Toxic Spikes
Bane
Pokémon that switch into battle will be poisoned or, if 2 layers of Toxic Spikes are set, badly poisoned. Pokémon such as Flying types or ones with the Levitate Ability are unaffected.
32
Wish
Bane
At the end of the next turn after the Wish status is activated, the HP of the Pokémon in the affected spot will be restored by 1/2 of the max HP of the Pokémon that caused the status.
33
Sticky Web
Bane
Pokémon that switch into battle will have their Speed stats lowered by 1 stage. Pokémon such as Flying types or ones with the Levitate Ability are unaffected.
34
Ingrained
Tilstand
The Pokémon has 1/16 of its max HP restored at the end of every turn. It also becomes grounded and cannot be switched out of battle.
35
Cursed
Tilstand
The Pokémon loses 1/4 of its max HP at the end of every turn.
36
Trick-or-Treating
Tilstand
The Pokémon gains the Ghost type.
37
Light Screen
Bane
Halves the damage taken from special moves. In Double Battles, this damage is reduced by 1/3 instead.
38
Reflect
Bane
Halves the damage taken from physical moves. In Double Battles, this damage is reduced by 1/3 instead.
39
Sealing Off
Bane
Any moves known by the Pokémon that caused this status cannot be used by its opponents.
40
Perishing
Tilstand
The Pokémon will faint 3 turns after gaining the Perishing status.
41
Spikes
Bane
Pokémon that switch into battle will take damage equal to 1/8 of their max HP. This damage will increase if 2 layers of Spikes are set, and again if 3 layers are set. Pokémon such as Flying types or ones with the Levitate Ability are unaffected.
42
Destiny Bound
Tilstand
If the Pokémon is knocked out by an opponent, that opponent will also be knocked out.
43
Forest Cursed
Tilstand
The Pokémon gains the Grass type.
44
Leech Seeded
Tilstand
The Pokémon takes damage equal to 1/8 of its max HP at the end of every turn. Whichever Pokémon is in the spot of the Pokémon that caused the Leech Seeded status has its HP restored by the same amount.
45
Bound
Tilstand
For 4–5 turns, the Pokémon takes damage equal to 1/8 of its max HP at the end of every turn. It cannot be switched out of battle.
46
Rampaging
Tilstand
For 2–3 turns, the Pokémon continues its attack and is unable to take any other actions. After that, it becomes confused.
47
Badly Poisoned
Spesiell
The Pokémon takes increasing poison damage at the end of every turn, starting at 1/16 of the Pokémon’s max HP, then 2/16, then 3/16, and so on. If the Pokémon switches out and reenters battle, the damage restarts at 1/16 of its max HP.
48
Future Attack
Bane
The Pokémon in the targeted spot will take damage 2 turns after the Future Attack status is activated.
49
Uproar
Tilstand
For 3 turns, the Pokémon continues its attack and is unable to take any other actions. During this time, no Pokémon on the field can fall asleep.
50
Aqua Ring
Tilstand
The Pokémon has 1/16 of its max HP restored at the end of every turn.
51
Landed
Tilstand
The Pokémon is now grounded and can be affected by Ground-type moves.
52
Fairy Locked
Bane
No Pokémon on the field can be switched out of battle until the end of the next turn after the Fairy Locked status is activated.
53
Throat Chopped
Tilstand
The Pokémon cannot use any sound-based moves for 2 turns.
54
Aurora Veil
Bane
Halves the damage taken from physical and special moves. In Double Battles, this damage is reduced by 1/3 instead.
57
Salt Cured
Tilstand
The Pokémon takes damage equal to 1/16 of its max HP at the end of every turn. If the Pokémon is a Steel type or Water type, it takes damage equal to 1/8 of its max HP instead.
58
Syrupy
Tilstand
The Pokémon’s Speed stat is lowered by 1 stage at the end of every turn.
60
Recharging
Tilstand
The Pokémon cannot take any actions for 1 turn.
61
Charging
Tilstand
The Pokémon spends 1 turn charging before using a move.
62
Sky-High
Tilstand
The Pokémon cannot be hit by most moves, excluding moves such as Thunder, Hurricane, and Smack Down. The Pokémon is also unaffected by the terrain.
63
Submerged
Tilstand
The Pokémon cannot be hit by most moves, but Surf and Whirlpool will hit and will deal double damage. The Pokémon is also unaffected by the terrain.
64
Underground
Tilstand
The Pokémon cannot be hit by most moves, but Earthquake will hit and will deal double damage. The Pokémon is also unaffected by the terrain.
65
Concealed
Tilstand
The Pokémon cannot be hit by moves and is unaffected by the terrain.
66
Minimized
Tilstand
Moves such as Supercell Slam, Body Slam, Dragon Rush, Flying Press, Heat Crash, and Heavy Slam will not miss the Pokémon and will deal double damage.
67
Atk/Def Swapped
Tilstand
The Pokémon’s Attack and Defense stats are swapped.
68
Flash Fire
Tilstand
Boosts the power of the Pokémon’s Fire-type moves by 50%.
72
Micle Berry
Tilstand
Boosts the accuracy of the Pokémon’s next move by 20%.
92
Critical-Hit Ratio Boost
Tilstand
The Pokémon’s attacks are more likely to be critical hits.