The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns.
#19Tailwind
Effekt
Doubles the Pokémon’s Speed stat.
Evner
Utløses av
Bane Buffeffekter
#5Electric Terrain
Pokémon on the ground have the power of their Electric-type moves boosted by 30% and they cannot fall asleep.
#6Grassy Terrain
Pokémon on the ground have the power of their Grass-type moves boosted by 30% and they have 1/16 of their max HP restored at the end of every turn.
#7Misty Terrain
Halves the damage dealt by Dragon-type moves used against Pokémon on the ground. Pokémon on the ground are also immune to status conditions and cannot become confused.
#8Psychic Terrain
Pokémon on the ground have the power of their Psychic-type moves boosted by 30% and they are immune to priority moves.
#9Trick Room
Pokémon with lower Speed stats move first.
#10Magic Room
Most held items do not work.
#11Wonder Room
Pokémon’s Defense and Sp. Def stats are swapped.
#19Tailwind
Doubles the Pokémon’s Speed stat.
#25Gravity
Boosts the accuracy of moves by 67%. Pokémon such as Flying types or ones with the Levitate Ability become grounded. Moves that involve flying or leaping cannot be used.
#26Safeguard
The Pokémon is immune to status conditions and cannot become confused.
#27Stealth Rock
Pokémon that switch into battle will take damage equal to 1/8 of their max HP. This damage differs depending on the Pokémon’s type matchup with the Rock type.
#31Toxic Spikes
Pokémon that switch into battle will be poisoned or, if 2 layers of Toxic Spikes are set, badly poisoned. Pokémon such as Flying types or ones with the Levitate Ability are unaffected.
#32Wish
At the end of the next turn after the Wish status is activated, the HP of the Pokémon in the affected spot will be restored by 1/2 of the max HP of the Pokémon that caused the status.
#33Sticky Web
Pokémon that switch into battle will have their Speed stats lowered by 1 stage. Pokémon such as Flying types or ones with the Levitate Ability are unaffected.
#37Light Screen
Halves the damage taken from special moves. In Double Battles, this damage is reduced by 1/3 instead.
#38Reflect
Halves the damage taken from physical moves. In Double Battles, this damage is reduced by 1/3 instead.
#39Sealing Off
Any moves known by the Pokémon that caused this status cannot be used by its opponents.
#41Spikes
Pokémon that switch into battle will take damage equal to 1/8 of their max HP. This damage will increase if 2 layers of Spikes are set, and again if 3 layers are set. Pokémon such as Flying types or ones with the Levitate Ability are unaffected.
#48Future Attack
The Pokémon in the targeted spot will take damage 2 turns after the Future Attack status is activated.
#52Fairy Locked
No Pokémon on the field can be switched out of battle until the end of the next turn after the Fairy Locked status is activated.
#54Aurora Veil
Halves the damage taken from physical and special moves. In Double Battles, this damage is reduced by 1/3 instead.