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Multiple floors

The Figure

An entity that relies entirely on its sense of sound to locate players.

Locations
The Hotel, The Mines

Multiple floors

Seek

Chases players through obstacles and uses different forms to kill the player.

Locations
The Hotel, The Mines

Multiple floors

Moonlight

Helps players progress through main floors.

Locations
The Hotel, The Mines

Multiple floors

Rush

Rushes through multiple rooms, breaking lights and dealing 125 damage to anyone who is not hiding and in its sight.

Locations
The Hotel, The Mines

Multiple floors

Ambush

Rushes through multiple rooms and rebounds, then attacks again, dealing 100 damage to any player in its line of sight.

Locations
The Hotel, The Mines

Multiple floors

Eyes

Spawns in a random position and damages players who stare at it. In The Mines, it can also teleport.

Locations
The Hotel, The Mines

Multiple floors

Screech

Makes a "psst" sound and bites a player if they don't look at it fast enough. They scream and retreat into the darkness if they are stared at in time.

Locations
The Hotel, The Mines

Multiple floors

Dupe

Tricks the player by spawning a fake and wrong numbered door in a room. If a player opens the fake door, it will attack the player.

Locations
The Hotel, The Mines

Multiple floors

Halt

Slowly approaches players and deals 60 damage; teleports behind players and instructs them to turn around.

Locations
The Hotel, The Mines

The Hotel

Sally

Appears inside a random window and breaks into the room and breaks the lights, and starts chasing players and stealing their items.

Locations
The Hotel

Multiple floors

Hide

Penalizes players for hiding too long and prevents them from hiding again for a short time. Appears in the last used hiding spot and penalizes the player when trying to hide in it again. (The Mines) Triggers the Heartbeat Control Minigame if near Figure, which will force out the player if they lose, alerting Figure.

Locations
The Hotel, The Mines

Multiple floors

Jack

Makes a loud noise and disappears immediately after 0.5-1s.

Locations
The Hotel, The Mines

Multiple floors

Timothy

Jumpscares and damages unsuspecting players when they open drawers, loot chests, and lockers.

Locations
The Hotel, The Mines

Multiple floors

Dread

Spawns once the in-game clock hits 12:00. Will slowly chase the player(s) until they open the next door.

Locations
The Hotel, The Mines

Multiple floors

Snare

Damages and stuns the player for a few seconds when stepped on.

Locations
The Hotel, The Outdoors

Multiple floors

Void

Sends a left behind player back to another player or group of players.

Locations
The Hotel, The Mines

Multiple floors

El Goblino

A friendly character who talks with players at Jeff's shops in the Hotel and Mines.

Locations
The Hotel, The Mines

Multiple floors

Jeff

Sells items that help players survive their run.

Locations
The Hotel, The Mines

Multiple floors

Bob

A skeleton seated beside El Goblino at Jeff's shop.

Locations
The Hotel, The Mines

Multiple floors

Weirdo

Jumpscares players upon opening a door.

Locations
The Hotel, The Mines

Multiple floors

Portrait

Appears if a player stares into a mirror for too long. Players can also duplicate the item they're holding if interacting with it's hand.

Locations
The Hotel, The Mines, The Archives, The Outdoors, The Stairwell

Multiple floors

Charles

Takes over the Scanner and clamps down onto the player's hand for a short period of time. If it's the fatal attack, it instead attacks your face and kills you

Locations
The Hotel, The Mines, The Archives, The Outdoors, The Stairwell

Multiple floors

The World Lotus

Controls/takes forms of entities to attack players

Locations
The Hotel, The Mines, The Archives, The Outdoors, The Stairwell

Multiple floors

Starlight

Encourages players to enter and escape subfloors.

Locations
The Hotel, The Mines, The Backdoor, The Archives, The Outdoors, The Stairwell

The Mines

Queen Grumble

Chases players that are in a Minecart (during the first chase sequence). * Devours the upper half of players or knocks them back into a ragdoll state. * Chases players after the bridge in The Nest has been activated. * Chases players in The Sewage Pipes.

Locations
The Mines

The Mines

Grumble

Laughs when a player is spotted and charges at them. * Devours players whole or knocks them back into ragdoll state.

Locations
The Mines

The Mines

Giggle

Drops down from a ceiling onto the player's face and starts biting it, dealing some damage every tick.

Locations
The Mines

The Mines

Gloombat

Swarms in multicolored groups and attacks any players using a light source near or in the room they're in. * Has eggs where bats hatch and attack the player once stepped on. * Emits loud roaring noises to disorient the player.

Locations
The Mines

The Mines

Louie

Emerges from their hole once an item is dropped in front of it. *Takes the item and gives the Player another item of similar value in return.

Locations
The Mines

The Backdoor

Haste

When the time runs out, turns player's screen red and gives chase, killing players on contact.

Locations
The Backdoor

The Backdoor

Blitz

Rushes through rooms killing any players in its line of sight, occasionally backtracking until it reaches an unopened door.

Locations
The Backdoor

The Backdoor

Lookman

Damages and impairs vision when looked at.

Locations
The Backdoor

The Archives

Honcho

Assigns the players a job in the Mail Room and actively pursues them while they try to escape, catching those who fail to escape to the next rooms.

Locations
The Archives

The Archives

Drone

Knocks down players when touched. (Single); Tramples over players in their path. (Stampede)

Locations
The Archives

The Archives

Forget-Me-Not

Bites players who choose the wrong direction.

Locations
The Archives

The Archives

Teller

Attacks players who do not give their tickets in time.

Locations
The Archives

The Archives

Bash

Rushes through rooms quickly and damages anyone in its radius in sight.

Locations
The Archives

The Archives

Scribbles

Spawns from the room ahead before slowly moving to the front, throwing paper projectiles at those who are caught within its sight, dealing papercuts.

Locations
The Archives

Multiple floors

Ransom

If you move when Ransom's face appears, you'll have ≈90 seconds to pay Gold, otherwise damaging and deleting all your items.

Locations
The Archives, The Stairwell

The Archives

Alma

Tries to enter the player's vision, lunges multiple times if stared at for too long, and starts a minigame if the player is caught.

Locations
The Archives

The Archives

Fih

A friendly fish found in the Lobby and Archives that accepts Fih Flakes.

Locations
The Archives

The Outdoors

The Groundskeeper

Tends to the area around it, and attacks players for stepping on the grass.

Locations
The Outdoors

The Outdoors

Eyestalk

Chases players. Upon reaching one, restrains them with vines before smacking them to death.

Locations
The Outdoors

The Outdoors

Bramble

Patrols The Hedge Maze at a slow pace, regularly oscillating between harmless and dangerous states.

Locations
The Outdoors

The Outdoors

Surge

Causes one or two lightning strikes, and descends from the sky to attack uncovered players.

Locations
The Outdoors

The Outdoors

Mandrake

Uproots itself from the ground, flies at, and wails at players. Kills them if not replanted.

Locations
The Outdoors

The Outdoors

Monument

Disguises itself as an obelisk, and moves towards players when unobserved.

Locations
The Outdoors

The Outdoors

Caw

A friendly bird encountered in the Outdoors.

Locations
The Outdoors

The Outdoors

Grampy

Resides at The Mill. Speaks to players upon interaction, and creates a Lotus when given eight Lotus Petals.

Locations
The Outdoors

The Stairwell

Creak

Stalks players and tries to kill them but can be easily scared off.

Locations
The Stairwell

The Stairwell

Meld

Occasionally blocks paths, prevents progression through subfloor until incinerated. Can also slow down the player, but not damage them

Locations
The Stairwell

The Stairwell

Cobbler

A shopkeeper in the Stairwell who exchanges salvage scrap for gold.

Locations
The Stairwell

The Stairwell

Noise

Emerges from a television and retraces your path. Contact is lethal; it speeds up when far behind.

Locations
The Stairwell

The Stairwell

Stem

Small rolling creatures in the Stairwell. They can be picked up and thrown, or hardened into Ceramic Stems.

Locations
The Stairwell

The Stairwell

Hijack

Inserting the Disc into a Noise television creates this faster pursuer. Stopping does not stop its movement.

Locations
The Stairwell