Boosts the power of moves of the same type as the Pokémon by 100% instead of 50%.
6 PokémonNăng Lực
Khám phá tất cả năng lực Pokemon trong Pokemon Champions. Tìm hiểu Pokemon nào sở hữu từng năng lực.
The Pokémon’s Normal-type moves become Flying-type moves and their power is boosted by 20%.
1 PokémonAttackers that knock out the Pokémon with a contact move take damage equal to 1/4 of their max HP.
1 PokémonBoosts the power of the Pokémon’s moves by 30% when the Pokémon is the last to move that turn.
2 PokémonBoosts the Pokémon’s Attack stat to its sixth stage when the Pokémon takes a critical hit.
7 PokémonWhen an attack causes its HP to drop to half or less, the Pokémon gets angry. This lowers its Defense and Sp. Def stats but boosts its Attack, Sp. Atk, and Speed stats.
0 PokémonWhen the Pokémon enters a battle, it senses whether the opponents know any one-hit KO moves or moves that are super effective against it.
2 PokémonThe Pokémon and its allies cannot gain the Infatuated, Taunted, Unable to Repeat, Move Disabled, Healing Prevented, or Encore statuses.
2 PokémonThis Ability combines the effects of both Calyrex’s Unnerve Ability and Glastrier’s Chilling Neigh Ability.
0 PokémonThis Ability combines the effects of both Calyrex’s Unnerve Ability and Spectrier’s Grim Neigh Ability.
0 PokémonIf the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle.
0 PokémonDefeating an opposing Pokémon strengthens the Pokémon’s bond with its Trainer, and it becomes Ash-Greninja. Water Shuriken gets more powerful.
0 PokémonThe power of the Pokémon's ruinous beads lowers the Sp. Def stats of all Pokémon except itself.
0 PokémonBoosts the Pokémon’s Sp. Atk stat by 1 stage when an attack causes its HP to drop to 1/2 or less of its max.
2 PokémonThe Pokémon’s Defense stat cannot be lowered by other Pokémon’s moves or Abilities.
1 PokémonBoosts the power of the Pokémon’s Fire-type moves by 50% when its HP drops to 1/3 or less of its max.
11 PokémonThe Pokémon has 1/3 of its max HP restored when it eats a Berry, in addition to the Berry’s usual effect.
4 PokémonWhen the Pokémon knocks out a target, it utters a chilling neigh, which boosts its Attack stat.
0 PokémonWhen the Pokémon enters a battle, it goes inside the mouth of an ally Dondozo if one is on the field. The Pokémon then issues commands from there.
0 PokémonWhen the Pokémon has any of its stats lowered by an opponent, its Sp. Atk stat is boosted by 2 stages.
2 PokémonReverses any stat changes affecting the Pokémon so that attempts to boost its stats instead lower them—and attempts to lower its stats will boost them.
4 PokémonThe Pokémon can poison or badly poison targets even if they’re Steel or Poison types.
2 PokémonWhen the Pokémon is hit by an attack, it scatters cotton fluff around and lowers the Speed stat of all Pokémon except itself.
0 PokémonIf the Pokémon eats a Berry, it will eat that same Berry once more at the end of the next turn.
4 PokémonWhen the Pokémon enters a battle, it removes all stat changes from its allies.
1 PokémonWhen the Pokémon takes damage from a move, the attacker has a 30% chance of gaining the Move Disabled status for 4 turns.
5 PokémonWhen the Pokémon is hit by a contact move, the attacker has a 30% chance of gaining the Infatuated status if the attacker and the Pokémon are of opposite genders.
4 PokémonAll Pokémon become unable to use explosive moves. Explosive Abilities also fail to trigger.
3 PokémonWhen another Pokémon uses a dance move, it can use a dance move following it regardless of its Speed.
0 PokémonWhen the Pokémon has any of its stats lowered by an opponent, its Attack stat is boosted by 2 stages.
5 PokémonWhen the Pokémon is in its Disguised Form and would take damage from a move, it loses 1/8 of its max HP instead of taking the damage, then changes into its Busted Form.
1 PokémonThe Pokémon’s Normal-type moves become Dragon-type moves and their power is boosted by 20%.
1 PokémonWater-type moves do not work on the Pokémon. Instead, they restore 1/4 of its max HP. However, the Pokémon takes 25% more damage from Fire-type moves. The Pokémon has 1/8 of its max HP restored at the end of every turn in rain, but it loses 1/8 of its max HP at the end of every turn in harsh sunlight.
2 PokémonGround-type moves do not work on the Pokémon. Instead, they restore 1/4 of its max HP.
1 PokémonThe Pokémon floats off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses. When the Pokémon knocks out a target with an attack, its highest stat is boosted by 1 stage.
1 PokémonWhen the Pokémon is hit by a contact move, the attacker has a 30% chance of being poisoned, paralyzed, or put to sleep.
2 PokémonTurns the entire field into Electric Terrain for 5 turns when the Pokémon enters a battle.
1 PokémonWhen the Pokémon takes damage from a move, it gains the Electric Boost status.
1 PokémonThe Pokémon's heart fills with memories, causing the Mask to shine and one of the Pokémon's stats to be boosted.
0 PokémonWhen the Pokémon is hit by a contact move, the attacker has a 30% chance of being burned.
3 PokémonFire-type moves do not work on the Pokémon. Instead, they give the Pokémon the Flash Fire status.
9 PokémonGrass-type allies are immune to status conditions and cannot have their stats lowered.
2 PokémonHalves the damage the Pokémon takes from contact moves, but doubles the damage taken from Fire-type moves.
1 PokémonWhen the Pokémon enters a battle, it identifies the move with the highest power among all the moves the opponents know.
1 PokémonPrevents other Pokémon’s moves or Abilities from lowering the Pokémon’s stats.
0 PokémonIncreases the priority of the Pokémon’s Flying-type moves by 1 stage while its HP is full.
1 PokémonNormal-type moves become Electric-type moves. The power of those moves is boosted a little.
0 PokémonIf the Pokémon is holding a Berry to be eaten when its HP drops to 1/4 or less of its max, it will instead eat the Berry when its HP drops to 1/2 or less of its max.
7 PokémonWhen the Pokémon is hit by a contact move, the attacker’s Speed stat is lowered by 1 stage.
2 PokémonBoosts the Pokémon’s Attack stat but only allows the use of the first selected move.
0 PokémonWhen the Pokémon knocks out a target, it utters a terrifying neigh, which boosts its Sp. Atk stat.
0 PokémonBoosts the Pokémon’s Attack stat if intimidated. Moves and items that would force the Pokémon to switch out also fail to work.
0 PokémonWhen the Pokémon uses Surf or Dive, it will come back with prey. When it takes damage, it will spit out the prey to attack.
0 PokémonWhen the Pokémon has a status condition, its Attack stat is boosted by 50%. Being burned does not halve the damage dealt by the Pokémon’s physical moves.
5 PokémonTurns the ground into Electric Terrain when the Pokémon enters a battle. The futuristic engine within the Pokémon also boosts its Sp. Atk stat on Electric Terrain.
0 PokémonIf the Pokémon has used a Berry, it has a 50% chance of creating another one at the end of every turn. In harsh sunlight, the Pokémon will definitely create a Berry.
1 PokémonThe Pokémon has a 50% chance of curing the status conditions of its allies at the end of every turn.
4 PokémonThe Pokémon changes its form, alternating between its Full Belly Mode and Hangry Mode at the end of every turn.
1 PokémonWhen the Pokémon uses physical moves, its Attack stat is boosted by 50%, but its accuracy is lowered by 20%.
1 PokémonThe Pokémon’s Attack stat cannot be lowered by other Pokémon’s moves or Abilities.
4 PokémonThe Pokémon’s ice head can take a physical attack as a substitute, but the attack also changes the Pokémon’s appearance. The ice will be restored when it hails.
0 PokémonThe Pokémon is protected by ice scales, which halve the damage taken from special moves.
0 PokémonThe Pokémon ignores changes to targets’ evasiveness and its accuracy cannot be lowered.
2 PokémonThe Pokémon enters battle disguised as the last Pokémon in its party. It reverts to its usual appearance when it takes damage from a move.
2 PokémonThe Pokémon transforms into the Pokémon in front of it. It also copies all of that Pokémon’s stats apart from its HP.
1 PokémonWhen using its moves, the Pokémon ignores the effects of targets’ Light Screen, Reflect, Aurora Veil, Safeguard, and substitutes.
9 PokémonWhen the Pokémon takes damage from a move that knocks it out, it deals the same amount of damage to the attacker.
1 PokémonWhen the Pokémon enters a battle, it lowers the Attack stats of opponents by 1 stage.
20 PokémonWhen the Pokémon takes damage from a Dark-type move, its Attack stat is boosted by 1 stage.
4 PokémonThe Pokémon ignores changes to targets’ evasiveness and its accuracy cannot be lowered.
10 PokémonThe Pokémon floats off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses.
11 PokémonThe Pokémon draws in all Electric-type moves. These moves do not work on the Pokémon. Instead, they boost its Sp. Atk stat by 1 stage.
5 PokémonInstead of being affected by other Pokémon’s status moves, the Pokémon bounces them back at the user.
5 PokémonIf the Pokémon is not already holding an item, it will steal the held item from targets it deals damage to with its moves.
2 PokémonEven when the sunlight has not turned harsh, the Pokémon can use its moves as if the weather were harsh sunlight.
1 PokémonThe Pokémon’s attacks become critical hits if the target is poisoned or badly poisoned.
1 PokémonThe Pokémon ignores changes to opponents' evasiveness, its accuracy can't be lowered, and it can hit Ghost types with Normal-type and Fighting-type moves
0 PokémonBoosts the Pokémon’s Sp. Atk stat by 50% if an ally with the Plus or Minus Ability is also in battle.
1 PokémonInstead of being affected by stat-lowering effects, the Pokémon bounces them back at whichever Pokémon caused them.
1 PokémonThe Pokémon’s moves are unaffected by the Ability of the target (with certain exceptions).
11 PokémonAt the end of every turn, one of the Pokémon’s stats will be boosted by 2 stages, but another will be lowered by 1 stage.
2 PokémonElectric-type moves do not work on the Pokémon. Instead, they boost its Speed stat by 1 stage.
1 PokémonWhen the Pokémon knocks out a target with an attack, its Attack stat is boosted by 1 stage.
8 PokémonWhen the Pokémon is hit by a contact move, the attacker has its Ability changed to Mummy.
1 PokémonThe Pokémon will always act more slowly when using status moves, but these moves will be unimpeded by the Ability of the target.
0 PokémonIf the Pokémon with Neutralizing Gas is in the battle, the effects of all Pokémon’s Abilities will be nullified or will not be triggered.
0 PokémonThe Pokémon cannot gain the Infatuated or Taunted statuses and is unaffected by Intimidate.
4 PokémonWhen an opponent’s stats are boosted, the Pokémon boosts its own stats in the exact same way.
1 PokémonTurns the sunlight harsh when the Pokémon enters a battle. The ancient pulse thrumming through the Pokémon also boosts its Attack stat in harsh sunlight.
0 PokémonThe Pokémon takes no damage from sandstorms and is immune to moves and Abilities involving powder.
3 PokémonBoosts the power of the Pokémon’s Grass-type moves by 50% when its HP drops to 1/3 or less of its max.
10 PokémonThe parent and child attack one after the other. The power of the child’s attacks is 1/4 of those of the parent.
1 PokémonWhen hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle.
0 PokémonWhen the Pokémon is hit by a contact move, it will steal the held item of the attacker if it is not already holding an item.
4 PokémonIf the Pokémon is not already holding an item, at the end of the turn it will pick up an item that was consumed by another Pokémon.
6 PokémonWhen the Pokémon uses contact moves, it can hit even targets that are protecting themselves, dealing 1/4 of the damage that the move would otherwise deal. Everything aside from the target’s protective effects is still triggered.
1 PokémonThe Pokémon’s Normal-type moves become Fairy-type moves and their power is boosted by 20%.
3 PokémonBoosts the Pokémon’s Sp. Atk stat by 50% if an ally with the Plus or Minus Ability is also in battle.
2 PokémonIf poisoned or badly poisoned, the Pokémon has 1/8 of its max HP restored at the end of every turn instead of losing HP.
1 PokémonWhen the Pokémon is hit by a contact move, the attacker has a 30% chance of being poisoned.
5 PokémonWhen the Pokémon hits a target with a contact move, the target has a 30% chance of being poisoned.
3 PokémonOther Cells gather to aid when its HP becomes half or less. Then the Pokémon changes its form to Complete Forme.
0 PokémonIgnores the effects of opposing Pokémon’s Abilities and moves that draw in moves.
0 PokémonChanges the Pokémon’s type to the type of the move it’s about to use. This works only once per time the Pokémon enters battle.
3 PokémonBoosts the Pokémon's most proficient stat in harsh sunlight or if the Pokémon is holding Booster Energy.
0 PokémonBoosts the power of sound-based moves. The Pokémon also takes half the damage from these kinds of moves.
0 PokémonHalves the damage the Pokémon takes from Ghost-type moves. The Pokémon is immune to status conditions.
1 PokémonBoosts the Pokémon's most proficient stat on Electric Terrain or if the Pokémon is holding Booster Energy.
0 PokémonOpponents are unable to use priority moves against the Pokémon or its allies.
1 PokémonThe Pokémon’s moves have a 30% chance of going first among moves of the same priority.
1 PokémonWhen the Pokémon has a status condition, its Speed stat is boosted by 50%. Being paralyzed does not lower the Pokémon’s Speed stat.
1 PokémonBoosts the power of the Pokémon’s moves by 20% if they have recoil or crash damage.
4 PokémonThe Pokémon’s Normal-type moves become Ice-type moves and their power is boosted by 20%.
2 PokémonBoosts the power of the Pokémon’s moves by 25% against targets of the same gender, and lowers it by 25% against targets of the opposite gender. The power remains the same as usual if either Pokémon’s gender is unknown.
3 PokémonWhen the Pokémon is hit by a contact move, the attacker takes damage equal to 1/8 of its max HP.
2 PokémonBoosts the power of the Pokémon’s Rock-, Ground-, and Steel-type moves by 30% in a sandstorm.
4 PokémonGrass-type moves do not work on the Pokémon. Instead, they boost its Attack stat by 1 stage.
6 PokémonWhen it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low.
0 PokémonThe Pokémon can hit Ghost types with Normal- and Fighting-type moves. It is also unaffected by Intimidate.
4 PokémonWhen the Pokémon enters a battle, it removes the Light Screen, Reflect, and Aurora Veil statuses.
1 PokémonThe Pokémon has a 30% chance of curing its own status conditions at the end of every turn.
3 PokémonThe Pokémon’s moves lose their additional effects, but the power of those moves will be boosted by 30%.
9 PokémonWhen its HP becomes half or less, the Pokémon’s shell breaks and it becomes aggressive.
0 PokémonIn harsh sunlight, the Pokémon’s Sp. Atk stat is boosted by 50%, but it loses 1/8 of its max HP at the end of every turn.
3 PokémonThe Pokémon changes into its Blade Forme when it attacks and changes into its Shield Forme when it uses the move King’s Shield.
2 PokémonWhen the Pokémon is hit by a contact move, the attacker has a 30% chance of being paralyzed.
7 PokémonBoosts the Pokémon’s Speed stat drastically if hit by a Fire- or Water-type move.
0 PokémonWhen the Pokémon deals damage with its moves, there is a 10% chance that targets will flinch.
1 PokémonIf the Pokémon has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. The Pokémon is also immune to one-hit KO moves.
8 PokémonThe Pokémon is unaffected by the moves and held items of other Pokémon that would force it to switch out of battle.
1 PokémonWhen the Pokémon enters a battle, opponents’ evasiveness is lowered by 1 stage. This Ability is triggered only once per battle.
1 PokémonWhen the Pokémon enters a battle, the power of its moves is boosted by 10% for each Pokémon in its party that has been defeated in the battle already. The maximum boost is 50%.
1 PokémonBoosts the power of the Pokémon’s Bug-type moves by 50% when its HP drops to 1/3 or less of its max.
7 PokémonThe power of the Pokémon's ruinous sword lowers the Defense stats of all Pokémon except itself.
0 PokémonIf the Pokémon is burned, paralyzed, poisoned, or badly poisoned by another Pokémon’s move or Ability, that Pokémon will also be inflicted with the same status condition.
5 PokémonThe power of the Pokémon's ruinous wooden tablets lowers the Attack stats of all Pokémon except itself.
0 PokémonWhen the Pokémon is hit by a contact move, the attacker’s Speed stat is lowered by 1 stage.
0 PokémonThe Pokémon's shell contains the powers of each type. All damage-dealing moves that hit the Pokémon when its HP is full will not be very effective.
0 PokémonWhen the Pokémon enters a battle, it absorbs the energy around itself and transforms into its Terastal Form.
0 PokémonWhen Terapagos changes into its Stellar Form, it uses its hidden powers to eliminate all effects of weather and terrain, reducing them to zero.
0 PokémonBoosts the Attack stat when the Pokémon is hit by a Fire-type move. The Pokémon also cannot be burned.
0 PokémonBoosts the power of the Pokémon’s Water-type moves by 50% when its HP drops to 1/3 or less of its max.
10 PokémonThe power of the Pokémon's toxic chain may badly poison any target the Pokémon hits with a move
0 PokémonWhen the Pokémon takes damage from a physical move, it gives the opponent’s side the Toxic Spikes status.
1 PokémonWhen the Pokémon enters a battle, it changes its Ability to match that of an opponent.
3 PokémonThe Pokémon ignores the target’s stat changes when attacking, and ignores the attacker’s stat changes when being attacked. It cannot ignore changes to the Speed stat, however.
2 PokémonWhen the Pokémon uses contact moves, it can hit even targets that are protecting themselves, dealing 1/4 of the damage that the move would otherwise deal. Everything aside from the target’s protective effects is still triggered.
1 PokémonThe power of the Pokémon's ruinous vessel lowers the Sp. Atk stats of all Pokémon except itself.
0 PokémonElectric-type moves do not work on the Pokémon. Instead, they restore 1/4 of its max HP.
1 PokémonWhen the Pokémon is hit by a contact move, it swaps Abilities with the attacker.
1 PokémonWater-type moves do not work on the Pokémon. Instead, they restore 1/4 of its max HP.
3 PokémonHalves the damage the Pokémon takes from Fire-type moves and doubles the power of its Water-type moves. The Pokémon cannot be burned.
1 PokémonWhen the Pokémon takes damage from a physical move, its Defense stat is lowered by 1 stage, but its Speed stat is boosted by 2 stages.
6 PokémonThe Pokémon takes no damage when hit by Fire-type moves. Instead, its Defense stat is sharply boosted.
0 PokémonThe Pokémon becomes charged when it is hit by a wind move, boosting the power of the next Electric-type move the Pokémon uses.
0 PokémonBoosts the Pokémon's Attack stat if Tailwind takes effect or if the Pokémon is hit by a wind move. The Pokémon also takes no damage from wind moves.
0 Pokémon